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Others also part of Team LBA are '''Catley''' and '''CyberTanuki''' also helping out. {{clear}} ==Plot/Goal== The projects main goal is to restore the original E3 2001 prototype of '''Luigi's Mansion''' for everyone to play with to relive the experience. The first part being the restoration called "Beta Revival" is basically the E3 2001 demo recreated and the second part "Luigi's Big Adventure" being the same as the E3 2001 revival except there is no time limit and all the rooms that were locked away in the E3 2001 demo were now shown in all it's glory. {{clear}} ==Gallery== {{main-gallery}} <gallery> LBA-screenshot16.png|Basher scaring Luigi LBA-screenshot17.png|Orange Punchers in Boneyard LBA-screenshot11.png|Boos in Washroom </gallery> [[Category:GameCube Hack]] 8dvy7toclcc8rhiyn7mwtsduvk2ixv6 Luigi's Mansion 0 66 730 727 2019-11-15T04:07:59Z Luigim1 30442431 730 wikitext text/x-wiki {{Game |title = Luigi's Mansion |image = [[Image:Lm-title.png|center|300px]] |icon = [[Image:Lm-JAPbanner.png|left]][[Image:Lm-banner.png|left]] |game = LUIGI'S MANSION <br />ルイージマンション |developer = Nintendo EAD |gameid = GLMJ01 - Japan<br/>GLME01 - USA<br/>GLMP01 - Europe/Australia |released = JAP: September 14, 2001 <br />USA: November 18, 2001<br />EUR: May 3, 2002<br />AUS: May 17, 2002 |versions = v1.0, v1.1 (Europe) |isoromsize = JAP: 118.09 MB<br />USA: 188.63 MB<br />EUR:<br /> |system = Nintendo GameCube |projectid = project1 }} '''Luigi's Mansion''' is an action-adventure game developed by Nintendo, released in 2001 as a launch title for the Nintendo Gamecube. Luigi won a haunted mansion and Mario's trapped inside. You have to find an rescue him. {{clear}} {{LM GCN}} 5qi7kwksralduf44sstcsik70t0vidk Luigi's Mansion:Docs 0 96 738 734 2019-12-07T02:44:25Z Luigim1 30442431 738 wikitext text/x-wiki ==Cutscenes== {{subpage|Events List|text=For which in-game cutscene ticks for which clock!|}} {{subpage|ADemo List|text=Luigi entering the parlous mansion.|}} {{subpage|Dialog Colors|text=Red, Green, Blue...|}} {{subpage|Textbox Colors|text=Hey, Luigi!|}} {{subpage|Event Script Tags|text=Lights, Camera, Action!}} {{subpage|WINDOW Values|text=1, 2, 3...}} ==Models== {{subpage|Model Archive List|text=|}} {{subpage|Model Formats|text=|}} {{subpage|Map Models List|text=|}} ==Archive== {{subpage|RARC|text=|}} {{subpage|SZP (yay0 Compression)|text=|}} ==Audio== {{subpage|Background Music List|text=|}} {{subpage|Instrument Values|text=|}} {{subpage|Sound / Music Formats|text=|}} ==Image Formats== {{subpage|BTI (File Format)|text=Image file format.|}} ==Misc== {{subpage|Flag Doc|text=This controls the games stuff.}} {{subpage|DOL (File Format)|text=The ''scary'' stuff.}} {{subpage|DOL (Information)|text=Nice.}} {{subpage|Skybox List|text=From a beautiful night sky to '''hell'''.}} {{subpage|H4M (File Format)|text=It's a movie format...}} {{subpage|BFN (File Format)|text=Fonts... that's pretty much it.}} {{subpage|Params|text=Ghost params and etc...}} diy2w2i7r78m1kvjm0rk62yoaekxy59 Luigi's Mansion:Docs/.bfn 0 191 638 2019-10-14T23:29:18Z Luigim1 30442431 Luigim1 moved page [[Luigi's Mansion:Docs/.bfn]] to [[Luigi's Mansion:Docs/BFN (Font File Format)]] 638 wikitext text/x-wiki #REDIRECT [[Luigi's Mansion:Docs/BFN (Font File Format)]] pyr5vg80yeeoll75si22ghbqsq1jras Luigi's Mansion:Docs/.h4m 0 190 636 2019-10-14T23:28:44Z Luigim1 30442431 Luigim1 moved page [[Luigi's Mansion:Docs/.h4m]] to [[Luigi's Mansion:Docs/H4M (File Format)]] 636 wikitext text/x-wiki #REDIRECT [[Luigi's Mansion:Docs/H4M (File Format)]] 6er2saau6owi5j0v2riap7rpn4tphez Luigi's Mansion:Docs/ADemo List 0 145 712 702 2019-11-04T20:45:37Z Luigim1 30442431 712 wikitext text/x-wiki These are the only time when motion capture animation is utilized. ===Door=== {| class="wikitable" |- ! Animation ! Twin Doors ! Single Doors |- | codemo'''##'''.szp | Opening the left door | Opening with the door handle on the right |- | nodemo'''##'''.szp | Opening the right door | Opening with the door handle on the left |- | oodemo'''##'''.szp | Unlocking the left door | Unlocking with the door handle on the right |- | hodemo'''##'''.szp | Unlocking the right door | Unlocking with the door handle on the left |- | colspan=4 {{unknown|Replace '''##''' with the door model ID to get the animation for the specific door.}} |- |} ===E. Gadd on the Game Boy Horror=== {| class="wikitable" |- ! Animation ! Action |- | gbdemo01.szp | E. Gadd unable to see. |- | gbdemo02.szp | E. Gadd getting up so he can see. |- | gbdemo03.szp | E. Gadd explaining while moving his hands. |- | gbdemo04.szp | E. Gadd talking without moving his hands. |- | gbdemo05.szp | E. Gadd punching left and right. |- | gbdemo06.szp | E. Gadd punching up. |- | gbdemo07.szp | E. Gadd getting ready to punch. |- | colspan=4 {{unknown|These are used when E. Gadd explains something in a cutscene.}} |- |} ===Intro cutscene=== {| class="wikitable" |- ! Animation ! Scene |- | opwf.szp | Luigi walking in the forest. |- | oppm.szp | Luigi pointing on his map. |- | opeg.szp | Luigi is past the gate and walking. |- | opcn.szp | Two crows. |- | opsu.szp | Luigi walking on the mansion steps. |- | opdn.szp | Luigi's view while approaching the door. |- | opod.szp | Luigi opening the mansion door and turns on his flashlight. |- | colspan=4 {{unknown|Used when playing on a new save file.}} |- |} ===Entering the mansion=== {| class="wikitable" |- ! Animation ! Scene |- | dotb.szp | Mansion with lightning flashing. |- | dodb.szp | The rest of the scene, including E. Gadd waving<br /> and Luigi approaching the mansion. |- | colspan=4 {{unknown|Used when going on a used save file.}} |- |} ===E. Gadd ADemo Sequence Doc=== ===Miscellaneous=== {| class="wikitable" |- ! Animation ! Scene |- | gameboy.szp | Luigi using the GBH, then it zooms in on the screen. |- | colspan=4 {{unknown|Used when viewing the map.}} |- |} <pre> ADemo Doc luigim1 codemo01.szp codemo02.szp codemo03.szp codemo04.szp codemo05.szp codemo06.szp codemo07.szp codemo08.szp codemo09.szp codemo10.szp codemo11.szp codemo12.szp codemo13.szp codemo14.szp dodb.szp dotb.szp gameboy.szp gbdemo01.szp gbdemo02.szp gbdemo03.szp gbdemo04.szp gbdemo05.szp gbdemo06.szp gbdemo07.szp hodemo01.szp hodemo02.szp hodemo03.szp hodemo04.szp hodemo05.szp hodemo06.szp hodemo07.szp hodemo08.szp hodemo09.szp hodemo10.szp hodemo11.szp hodemo12.szp hodemo13.szp hodemo14.szp nodemo01.szp nodemo02.szp nodemo03.szp nodemo04.szp nodemo05.szp nodemo06.szp nodemo07.szp nodemo08.szp nodemo09.szp nodemo10.szp nodemo11.szp nodemo12.szp nodemo13.szp nodemo14.szp oodemo01.szp oodemo02.szp oodemo03.szp oodemo04.szp oodemo05.szp oodemo06.szp oodemo07.szp oodemo08.szp oodemo09.szp oodemo10.szp oodemo11.szp oodemo12.szp oodemo13.szp oodemo14.szp opcn.szp opdn.szp opeg.szp opod.szp oppm.szp opsu.szp opwf.szp</pre> [[Category:Under Construction]] 7xf8ax9it44c5kkp6bo4xpbbm58iv4z Luigi's Mansion:Docs/BFN (File Format) 0 172 641 637 2019-10-14T23:30:46Z Luigim1 30442431 Luigim1 moved page [[Luigi's Mansion:Docs/BFN (Font File Format)]] to [[Luigi's Mansion:Docs/BFN (File Format)]] 637 wikitext text/x-wiki ==Summary== '''BFN files can be fully edited. It can be extracted and (custom) imported.''' In Luigi Mansion, BFN files are used as the GameCubes font data. ===Tutorial=== Sometimes, you may find BFN files in unexpected places, such as the executable '''DOL'''. This tutorial will help you edit BFN files without converting it. You will need the following tools: * [https://www.romhacking.net/utilities/818/ Crystal Tile 2] * An image editing software '''Step 1:''' ==Format Information== '''BFN''' is a format that defines font data for many GameCube games. It contains the image, character mapping, and width data for each glyph in the font. A single character in the font is rendered by looking up the input ''character'' in the font's mapping to convert it to a ''code'', which is then assigned a ''glyph''. Each glyph is given a width, texture, and other information necessary for rendering. The format closely resembles the [https://en.wikipedia.org/wiki/Interchange_File_Format IFF] format and are made up of any number of ''blocks''. These are each identified by a unique [https://en.wikipedia.org/wiki/FourCC FOURCC] identifier, followed by a size. This allows unknown blocks to be safely skipped. The block types specified by BFN are INF1, MAP1, GLY1, and WID1. Any number of these blocks may be specified, each affecting only a specific range of characters or codes. A BFN file may have more than one INF1 block—in that case, only the last one is used. === Header === The FONT block contains information about the containing BFN file, not necessarily the font itself. Being the header, it must be the first, outermost block at the beginning of the file. {| class="wikitable" |- ! Start !! Length !! Description |- | 0x00 || 4 || FOURCC identifier for the block ('FONT'). |- | 0x04 || 4 || FOURCC identifier for the version ('bfn1'). |- | 0x08 || 4 || Total size of the file, in bytes. |- | 0x0C || 4 || Total number of blocks in the file, including the INF1 block. The header is not included in this count. |- | 0x10 || 16 || Padding bytes. |} === INF1 === This block contains global information about the font as a whole. It specifies the base properties, such as ascent, descent, leading, and width. The height is assumed to be (ascent + descent). {| class="wikitable" |- ! Start !! Length !! Description |- | 0x00 || 4 || FOURCC identifier for the block ('INF1'). |- | 0x04 || 4 || Total size of the block, in bytes, including padding. |- | 0x08 || 2 || Font encoding type (see below). This value is needed to properly read and decode any text rendered by this font. |- | 0x0A || 2 || Ascent of the font, in screen units. This is how far above the baseline the top edge of the glyphs will reach. |- | 0x0C || 2 || Descent of the font, in screen units. This is how far below the baseline the bottom edge of the glyphs will reach. |- | 0x0E || 2 || Width of a character in the font, in screen units. This will be used as the base width of the font for scaling calculations at run time. It is also used as the width for all characters if the font is rendered in monospace. |- | 0x10 || 2 || Leading (also known as line-height) of the font, in screen units. |- | 0x12 || 2 || Replacement code (not character). The game will substitute unmapped characters with this code. It is assumed this code will have a valid glyph assigned to it. |- | 0x14 || 4 || Unknown (always zero, never referenced). |- | 0x18 || 8 || Padding bytes. |} ==== Encodings ==== There are three encoding types specified in BFN files, ranging from zero to two: {| class="wikitable |- ! Type !! Description |- | 0 || Single-byte (8&#8209;bit) encoding, allowing characters in the 0-255 range. This tends to be 1:1 with [https://en.wikipedia.org/wiki/Windows-1252 CP&#8209;1252]. |- | 1 || Two-byte (16&#8209;bit) encoding, allowing all characters in the 0-65535 range. |- | 2 || Multi&#8209;byte (8&#8209;bit or 16&#8209;bit) [https://en.wikipedia.org/wiki/Shift_JIS S&#8209;JIS] encoding, allowing characters in the 0x00&#8209;0x7F and 0x8000&#8209;0xFFFF ranges. |} === GLY1 === This block contains one or more texture atlases (or sheets), divided up into several rows and columns. Each cell is assigned a glyph (via its code). Each cell is a fixed size specified by the block's header. {| class="wikitable" |- ! Start !! Length !! Description |- | 0x00 || 4 || FOURCC identifier for the block ('GLY1'). |- | 0x04 || 4 || Total size of the block, in bytes, including padding. |- | 0x08 || 2 || First code (not character) in the range of codes that this GLY1 block textures (inclusive). |- | 0x0A || 2 || Last code (not character) in the range of codes that this GLY1 block textures (inclusive). |- | 0x0C || 2 || Width of each cell, in texels. All cells in each of the texture sheets share this width. |- | 0x0E || 2 || Height of each cell, in texels. All cells in each of the texture sheets share this height. |- | 0x10 || 4 || Total size, in bytes, of a single texture sheet, including padding. |- | 0x14 || 2 || Texture format for each texture sheet. Uses the same values as GX. Paletted/indexed formats are not valid. |- | 0x16 || 2 || The number of rows in each texture sheet. Rows begin from the left edge of the sheet. |- | 0x18 || 2 || The number of columns in each texture sheet. Columns begin from the top edge of the sheet. |- | 0x1A || 2 || Width of each texture sheet, in texels. It is not mandatory to be a multiple of the cell width. |- | 0x1C || 2 || Height of each texture sheet, in texels. It is not mandatory to be a multiple of the cell height. |- | 0x1E || 2 || Padding bytes. |} ==== Data ==== Each texture sheet is laid out in its raw image data according to the format and dimensions specified in the header. The first sheet is directly after the header, and each following sheet is ''sheet size'' bytes after the previous. A code will be assigned a glyph linearly across the range specified in the block header. To calculate the total number of sheets, use a formula similar to the following: ''sheet count'' = (''last code'' - ''first code'') ÷ (''row count'' × ''column count'') + 1 === MAP1 === This block contains a code mapping for a specified range of characters. The characters in this range will be mapped to codes using one of the various mapping methods, specified in the header. This code will be used to index the character in the GLY1 and WID1 blocks. {| class="wikitable" |- ! Start !! Length !! Description |- | 0x00 || 4 || FOURCC identifier for the block ('MAP1'). |- | 0x04 || 4 || Total size of the block, in bytes, including padding. |- | 0x08 || 2 || Specifies which of the various mapping methods to use for this range of characters (see below). |- | 0x0A || 2 || First character (not code) in the range of characters mapped by this block (inclusive). |- | 0x0C || 2 || Last character (not code) in the range of characters mapped by the block (inclusive). |- | 0x0E || 2 || Specifies how many mapping entries there are directly following this field. The size and meaning of each entry depends on the mapping type (see below). |} ==== Mapping ==== Characters can be mapped in one of several different ways. The method used is specified in the header. There are four possible values, ranging from zero to three: {| class="wikitable" |- ! Type !! Description |- | 0 || The characters are mapped to codes linearly as their index into the character range specified in the header. For example, a range of 32-255 would map the character 65 (ASCII for capital 'A') as the code 33. The ''entry count'' field is ignored and should be 0. |- | 1 || Maps the basic set of S-JIS kanji characters linearly, starting at a base code. The ''entry count'' field should be either zero or one. If there is one entry, it overrides the base code value for the conversion (otherwise, a constant of 796 is used). Should be used only for the character range 0x889F&nbsp;-&nbsp;0x9872 (亜&nbsp;-&nbsp;腕). See below for the specific formula. |- | 2 || The characters are table mapped. An array of ''entry count'' 16&#8209;bit codes follows the header. The input character's index into the character range is used as the index into this array, where the value in this array at that index is used as the character's code. |- | 3 || The characters are map mapped. Two interlaced arrays of ''entry count'' 16&#8209;bit codes follow the header. The first array is searched until a value matching the input character is found. Once found, that index is used to get the value out of the second array, which is then used as the final mapped code. |} For mapping type 1, the formula is designed to map each of the 32, 94&#8209;kanji blocks from 0x889F&nbsp;-&nbsp;0x9872 to a linear range of codes, starting at a base code value (defaulting to 796). The formula is the following: <ol style="list-style-type: none;"> <li>''lead byte'' = ((''character'' >> 8) & 255)</li> <li>''trail byte'' = ((''character'' >> 0) & 255)</li> <li>''index'' = (''trail byte'' - 64)</li> <li>if ''index'' >= 64 --''index''</li> <li>''mapped code'' = ''base code'' + ''index'' + ((''lead byte'' - 136) × 188 - 94)</li> </ol> If the character fails to be mapped by any of the above methods, the ''invalid code'' field from the INF1 block is used as a substitute. === WID1 === This block contains the horizontal-spacing information of a specific range of codes. It assigns glyphs kerning and widths used for spacing and rendering the glyph. {| class="wikitable" |- ! Start !! Length !! Description |- | 0x00 || 4 || FOURCC identifier for the block ('WID1'). |- | 0x04 || 4 || Total size of the block, in bytes, including padding. |- | 0x08 || 2 || First code (not character) of the range of codes spaced by this block (inclusive). |- | 0x0A || 2 || Last code (not character) of the range of codes spaced by this block (inclusive). |} ==== Data ==== Directly following the ''last code'' field in the header is the width array. The number of elements is assumed to be ''last code'' - ''first code''. Each element is 16 bits, split into two 8-bit fields. {| class="wikitable" |- ! Start !! Length !! Description |- | 0x00 || 1 || Specifies the kerning of the glyph, in screen units. This is how far to the left of the cursor the glyph will render. This value is ignored after spaces, newlines, and certain control codes. |- | 0x01 || 1 || Specifies the width of the glyph, in screen units. This is how far to the right the cursor should advance after printing this glyph's character. |} {{source|https://wiki.cloudmodding.com/tww/BFN}} [[Category:File Format]] b6zd9500gc2cvz9kyl7uvjj7opgidsb Luigi's Mansion:Docs/BFN (Font File Format) 0 192 642 2019-10-14T23:30:46Z Luigim1 30442431 Luigim1 moved page [[Luigi's Mansion:Docs/BFN (Font File Format)]] to [[Luigi's Mansion:Docs/BFN (File Format)]] 642 wikitext text/x-wiki #REDIRECT [[Luigi's Mansion:Docs/BFN (File Format)]] la67f7cxmnrrn6cb62m7m0f9lh0w9lb Luigi's Mansion:Docs/BTI (File Format) 0 202 674 2019-10-15T16:37:10Z Luigim1 30442431 Created page with "==Summary== '''RARC files can be completely edited. It can be extracted and imported.''' In Luigi Mansion , MDL model files are used for character models, such as Luigi, E. G..." 674 wikitext text/x-wiki ==Summary== '''RARC files can be completely edited. It can be extracted and imported.''' In Luigi Mansion , MDL model files are used for character models, such as Luigi, E. Gadd, and the ghosts. '''RARC''' files are archive files used in some [[Wii]] and [[GameCube]] games, such as Super Mario Galaxy 1 & 2. The directories is always stored inside a root node. Compared to [[U8]], this root node is always named. == File Format == === Header === The file starts with a header that is 0x20 bytes long: {| class="wikitable" |- ! Offset !! Type !! Description |- | 0x00 || String || '''File magic'''. Always ''RARC'' in ASCII. |- | 0x04 || UInt32 || Length of '''the file''' in bytes. |- | 0x08 || UInt32 || Length of '''this header''' in bytes. Always 0x20. |- | 0x0C || UInt32 || '''Offset''' to the file data. Relative to the end of this header. |- | 0x10 || UInt32 || Length of the '''file data'''. |- | 0x14 || UInt32 || {{Unknown-left|Length of the '''file data''' again? Always the same as the previous value.}} |- | 0x18 || UInt32 || {{Unknown-left|'''Unknown'''. Seems to always be 0.}} |- | 0x1C || UInt32 || {{Unknown-left|'''Unknown'''. Seems to always be 0.}} |} === Info Block === Directly after the header comes the info block. It is a 0x20 bytes structure as follows: {| class="wikitable" |- ! Offset !! Type !! Description |- | 0x00 || UInt32 || Number of [[#Node|nodes]]. |- | 0x04 || UInt32 || '''Offset''' to the first [[#Node|node]]. Relative to the start of this block. |- | 0x08 || UInt32 || The total number of '''[[#Directory|directories]] including all entries'''. |- | 0x0C || UInt32 || '''Offset''' to the first directory. Relative to the start of this block. |- | 0x10 || UInt32 || Length of the whole [[#String Table|string table]]. |- | 0x14 || UInt32 || '''Offset''' to [[#String Table|string table]]. Relative to the start of this block. |- | 0x18 || UInt16 || The number of '''[[#Directory|directories]] that are files'''. |- | 0x1A || UInt16 || {{Unknown-left|'''Unknown'''. Seems to always be 0.}} |- | 0x1C || UInt32 || {{Unknown-left|'''Unknown'''. Seems to always be 0.}} |} === Node === A node represents a folder. There is a root folder which links to other files and folders. Each node is a 0x10 bytes structure. {| class="wikitable" |- ! Offset !! Type !! Description |- | 0x00 || String || Some kind of '''identifier'''. The root has ''ROOT'', other nodes have their first 4 characters of the name in upper case. If the length of the node's name is less than 4, then the rest of this string is padded with spaces. |- | 0x04 || UInt32 || '''Offset to a string''' into the [[#String Table|string table]]. Relative to the start of the [[#String Table|string table]]. |- | 0x08 || UInt16 || '''[[#Hash|Hash]]''' of the string. |- | 0x0A || UInt16 || '''Number of [[#Directory|directories]]''' in this folder. |- | 0x0C || UInt32 || The index of the first [[#Directory|directory]]. |} === Directory === A directory can either be a file or a folder. If it's a folder, then it refers to a [[#Node|node]]. Each entry is a 0x14 bytes structure. {| class="wikitable" |- ! Offset !! Type !! Description |- | 0x00 || UInt16 || '''Index of this directory'''. 0xFFFF if it's a folder. |- | 0x02 || UInt16 || '''[[#Hash|Hash]]''' of the string. |- | 0x04 || UInt16 || {{Unknown-left|Type? Always 0x200 for folders and 0x1100 for files.}} |- | 0x06 || UInt16 || '''Offset to a string''' into the [[#String Table|string table]]. Relative to the start of the [[#String Table|string table]]. |- | 0x08 || UInt32 || '''File:''' Offset to file data.<br>'''Folder:''' Index of the [[#Node|node]] that represente this folder. |- | 0x0C || UInt32 || '''Length of the file data''' in bytes. Unused if this is a folder. |- | 0x10 || UInt32 || {{Unknown-left|'''Unknown'''. Seems to always be 0.}} |} === String Table === The string table consist of null-termined strings. The offset and length of this string table is stored in the [[#Info Block|info block]]. === Hash === In all [[#Directory|directory]] and [[#Node|node]] there is a hash of the name stored. To calculate the hash you need to loop through each character. Start with the hash as 0. For each character you multiply the hash by 3 and then add the character's value to the hash. === C# Example === <pre> public static UInt16 CalculateHash(string Name) { UInt16 Hash = 0; for (int i = 0; i < Name.Length; i++) { Hash *= 3; Hash += Encoding.ASCII.GetBytes(new char[1] { Name[i] })[0]; } return Hash; } </pre> === Tools === The following tools can handle RARC files:<br> * [https://www.romhacking.net/utilities/1024/ Lunaboy's RARC Tools], by [https://www.romhacking.net/community/2854/ Lunaboy] * [http://www.wiibrew.org/wiki/ARCTool ARCTool], by [http://www.wiibrew.org/wiki/User:Tpw_rules Tpw_rules] * [http://florian.nouwt.com/wiki/index.php/Every_File_Explorer Every File Explorer], by [[Gericom]] (not editable) * [[Wiimms SZS Tools]], by [[Wiimm]] * [[Wexos's Toolbox]], by [[Wexos]] [[Category:File Format/Other]] [[Category:Under Construction]] e97h7pr8gtlug0k3l7846dwh9dzngoa Luigi's Mansion:Docs/DOL (File Format) 0 193 663 660 2019-10-15T00:09:18Z Luigim1 30442431 663 wikitext text/x-wiki ==Summary== '''DOL files can be edited only through a hex editor. It can be extracted and imported.''' In Luigi Mansion, the DOL is the executable of the game, containing compiled code the GameCube can use. ==Format Information== The '''DOL''' format is the name given to a section of Wii and [[Nintendo GameCube|GameCube]] disc partitions. This section represents an object file. It contains compiled [[Assembly Code|code]] for the game or program on the disc as well as the data needed by that code. The discs do not explicitly contain a file with the DOL format in the file system, but by convention some disc viewers/editors may list the file as '''main.dol''', or '''start.dol''', or'''boot.dol''', or similar, which contains the DOL section of the disc. This article documents the generic DOL format, information about Luigi's Mansion's DOL can be found at [[Luigi's_Mansion:Docs/DOL_(Information)|DOL (Information)]]. ===File Format === Like many object formats, DOLs are divided into sections, grouped by like access. For example, executable code may be placed in one section, read only data in another, etc. The file begins with a header and then is directly followed by the section data. The format does not support relocation or symbol information and so DOLs are much simpler and much less flexible than most common object formats such as ELF or PE (.exe). === Header === The file begins with a header of 0x100 bytes. The header allows for a maximum of 18 sections with contents. The first 7 sections can contain executable code and the remaining 11 sections can only contain data. The header also allows for a zero initialized (<code>bss</code>) range. This range can overlap the 18 sections, with the sections taking priority. DOL files on Wii and [[Nintendo GameCube|GameCube]] should only affect address in the range <code>0x80004000</code> to <code>0x81200000</code>. Addresses outside this range are reserved for the operating system and the loader. {| class="wikitable" |+ DOL file header |- ! Offset ! Size ! Description |- | 0x000 | 4 &times; 18 | '''Section offsets''' indicate where each section's data begins relative to the start of this header. '''0''' for unused sections. |- | 0x048 | 4 &times; 18 | '''Section address''' indicates where each section should be copied to by the loader as a virtual memory address. '''0''' for unused sections. |- | 0x090 | 4 &times; 18 | '''Section lengths''' indicate the size in bytes of each section. '''0''' for unused sections. |- | 0x0d8 | 4 | '''bss address''' indicates the start of the zero initialised (<code>bss</code>) range. |- | 0x0dc | 4 | '''bss length''' indicates the size in bytes of the zero initialised (<code>bss</code>) range. |- | 0x0e0 | 4 | '''Entry point''' indicates the virtual memory address of a function to run after the DOL has been loaded in order to start the program. This function should not return. |- | 0x0e4 | 0x1c | {{unknown|Padding.}} |- | 0x100 | colspan=3 {{unknown|'''End of header'''. Start of section data.}} |} [[Category:File Format/Other]] {{source|[http://wiki.tockdom.com/wiki/DOL_(File_Format) Custom Mario Kart Wiiki]}} c9gscfqj0m592iutxas3d25hasoxfa5 Luigi's Mansion:Docs/DOL (Information) 0 152 666 665 2019-10-15T00:18:11Z Luigim1 30442431 666 wikitext text/x-wiki ===Summary=== In Luigi Mansion, the game uses the '''DOL''' as the executable. This document is for organizing sections of data in each of the executable. ====Game File Information==== This is a custom GameCube program file format, which is directly booted by GameCubes' BIOS (to be exact, by the apploader on retail discs. a different apploader could well load a binary in whatever different format.). {| class="wikitable" |- ! Start ! End ! Size ! Description |- | 0x0000 || 0x001B ||||Text[0..6] sections File Positions |- | 0x001C || 0x0047 ||||Data[0..10] sections File Positions |- | 0x0048 || 0x0063 ||||Text[0..6] sections Mem Address |- | 0x0064 || 0x008F ||||Data[0..10] sections Mem Address |- | 0x0090 || 0x00AB ||||Text[0..6] sections Sizes |- | 0x00AC || 0x00D7 ||||Data[0..10] sections Sizes |- | 0x00D8 ||||0x04||BSS Mem address |- | 0x00DC ||||0x04||BSS Size |- | 0x00E0 ||||0x04||Entry point |- | 0x00e4 ||||0x1c||Unused |- | 0x0100 ||||||Start of sections data (body) |- |} {{source|https://www.gc-forever.com/yagcd/chap14.html#sec14.2|Reference}} ===Executable Data=== ====NTSC-U Header==== {| class="wikitable" |- ! Name ! Offset ! Length (Dec) |- | TEXT[0] || 0x100 || 9152 |- | TEXT[1] || 0x24c0 || 2122592 |- | colspan=4 {{unknown|}} |- | DATA[0] || 0x208820 || 384 |- | DATA[1] || 0x2089a0 || 288 |- | DATA[2] || 0x208ac0 || 800 |- | DATA[3] || 0x208de0 || 32 |- | DATA[4] || 0x208e00 || 49920 |- | DATA[5] || 0x215100 || 1566688 |- | DATA[6] || 0x3938e0 || 32896 |- | DATA[7] || 0x39b960 || 16576 |- | colspan=4 {{unknown|}} |- | BSS || || 1322893 |- |} ====PAL (Revision 0) Header==== {| class="wikitable" |- ! Name ! Offset ! Length (Dec) |- | TEXT[0] || 0x100 || 9248 |- | TEXT[1] || 0x2520 || 2142944 |- | colspan=4 {{unknown|}} |- | DATA[0] || 0x20d800 || 384 |- | DATA[1] || 0x20d980 || 288 |- | DATA[2] || 0x20daa0 || 800 |- | DATA[3] || 0x20ddc0 || 32 |- | DATA[4] || 0x20dde0 || 50272 |- | DATA[5] || 0x21a240 || 1485888 |- | DATA[6] || 0x384e80 || 32896 |- | DATA[7] || 0x38cf00 || 16672 |- | colspan=4 {{unknown|}} |- | BSS || || 1306925 |- |} ===Raw Documents=== ====NTSC-U==== <pre> start.dol NTSC-U Header luigim1 Size: 3799808 DOL IMAGE HEADER : =TEXT= TEXT[0] at Offset 0x100, length 9152 -> VA 0x80031000 TEXT[1] at offset 0x24c0, length 2122592 -> VA 0x80005760 =DATA= DATA[0] segment at offset 0x208820, length 384 -> VA 0x800054c0 DATA[1] segment at offset 0x2089a0, length 288 -> VA 0x80005640 DATA[2] segment at offset 0x208ac0, length 800 -> VA 0x8020bac0 DATA[3] segment at offset 0x208de0, length 32 -> VA 0x8020bde0 DATA[4] segment at offset 0x208e00, length 49920 -> VA 0x8020be00 DATA[5] segment at offset 0x215100, length 1566688 -> VA 0x80218100 DATA[6] segment at offset 0x3938e0, length 32896 -> VA 0x804cff60 DATA[7] segment at offset 0x39b960, length 16576 -> VA 0x804d9880 =MISC= BSS segment length 1322893 -> VA 0x803968e0 Entry point --> 0x80003100 </pre> ====PAL (Revision 0)==== <pre> start.dol PAL Header luigim1 Size: 3739680 DOL IMAGE HEADER : =TEXT= TEXT[0] at offset 0x100, length 9248 -> VA 0x80003100 TEXT[1] at offset 0x2520, length 2142944 -> VA 0x800057c0 =DATA= DATA[0] segment at offset 0x20d800, length 384 -> VA 0x80005520 DATA[1] segment at offset 0x20d980, length 288 -> VA 0x800056a0 DATA[2] segment at offset 0x20daa0, length 800 -> VA 0x80210aa0 DATA[3] segment at offset 0x20ddc0, length 32 -> VA 0x80210dc0 DATA[4] segment at offset 0x20dde0, length 50272 -> VA 0x80210de0 DATA[5] segment at offset 0x21a240, length 1485888 -> VA 0x8021d240 DATA[6] segment at offset 0x384e80, length 32896 -> VA 0x804bd620 DATA[7] segment at offset 0x38cf00, length 16672 -> VA 0x804c6fc0 =MISC= BSS segment length 1306925 -> VA 0x80387e80 Entry point --> 0x80003100 </pre> jamdttgi004ap2wieatf7nzm9g8mw4y Luigi's Mansion:Docs/Dialog Colors 0 123 704 703 2019-11-04T17:50:04Z Luigim1 30442431 704 wikitext text/x-wiki '''Luigi's Mansion: Dialog Text Color Doc:<br />''' TheHappyFaceKing<br /> luigim1<br /> Waschpenner<br /> ===Dialog Text Color Values=== {| class="wikitable" |- ! Value ! Color |- | <center>'''(0)'''</center> ||style="background: #FFF;"|<center><span style="color:#000">'''White''' </span></center> |- | <center>'''(1)'''</center> ||style="background: #5aff67;"|<center><span style="color:#000"> '''Green''' </span></center> |- | <center>'''(2)'''</center> ||style="background: #d14949;"|<center><span style="color:#FFF"> '''Red''' </span></center> |- | <center>'''(3)'''</center> ||style="background: #ffb45a;"|<center><span style="color:#000"> '''Orange''' </span></center> |- | <center>'''(4)'''</center> ||style="background: #000;"|<center><span style="color:#FFF"> '''Black''' </span></center> |- | <center>'''(5)'''</center> ||style="background: #1979e6;"|<center><span style="color:#FFF"> '''Blue''' </span></center> |- | <center>'''(6)'''</center> ||style="background: #1de2da;"|<center><span style="color:#000"> '''Sky Blue''' </span></center> |- | <center>'''(7)'''</center> ||style="background: #f4f459;"|<center><span style="color:#000"> '''Yellow''' </span></center> |} ===Syntax=== In the CSV, you should use it like this: <pre> Wait... you mean <COLOR>(3)Mario<COLOR>(0) is missing? Mama mia! </pre> rqa6j0g59sfrv9c3o84tpw7zdy3fnnx Luigi's Mansion:Docs/Event Script Tags 0 151 747 733 2020-01-17T01:59:30Z Luigim1 30442431 747 wikitext text/x-wiki There are 128 event script tags to be used in creating an [[Luigi's Mansion:Tutorials/Events|event]] in Luigi's Mansion.<br />This list shows the name of the tag, the proper syntax, and what the tag does in execution. ===Event Tag List=== {| class="wikitable" |- ! Tag ! Syntax ! Effect |- | WINDOW || <WINDOW>(x) || [[Luigi's Mansion:Docs/WINDOW Values|Opens a dialogue window.]] |- | SAY || <WINDOW>(x)<COLOR>(x)<SAY>(x)|| Displays the rest of the text on the line |- | SPEAK || <WINDOW>(x)<COLOR>(x)<SPEAK>(x) || Tells the WINDOW the line number from the text file to display |- | COLOR || <COLOR>(x) || Determines the color\icon of WINDOW | Determines color of text in CSV |- | CLOSEWINDOW || <CLOSEWINDOW> || Closes the dialogue window |- | WAIT || <WAIT>(x) || Delays the event for x frames (30 = 1 second). |- | LUIGISTOP || <LUIGISTOP> || Disables input and locks Luigi in place. |- | LUIGIFREE || <LUIGIFREE> || Restores input and frees Luigi from the locked state. |- | HP || <HP>(x) || Sets HP value to x. |- | HPMAX || <HPMAX>(x) || Sets the max HP to x. |- | CAMERA || <CAMERA>".cmn" || Loads the camera file in the event folder. |- | CAMERAWAIT || <CAMERAWAIT>(x) || Delays the camera for x frames (30 = 1 second)(?) |- | FLAGON || <FLAGON>(x) || Enables x flag. |- | FLAGOFF || <FLAGOFF>(x) || Disables x flag. |- | CHECKFLAG || <CHECKFLAG>(x)"xon""xoff"<br><CASE>"255on"|| Checks state of x flag. If it's on/off, it jumps to this part of the event. |- | CASE || <CASE>"case1" || <RAMDOMJMP> jumps to where the 'case' tag chose. |- | ACTOR || <ACTOR>"dm_luigi" || Selects an actor ID from the <tt>characterinfo</tt>. |- | ACT || <ACTOR>"dm_luigi"<ACT>"AC_PUNCH" || Plays an animation file from the models <tt>key</tt> folder to play. |- | LOOK || <LOOK> || Makes Luigi look at another actor in current scene |- | PATH || <PATH>"l_tdm1" || Makes an actor travel across the path in the path file |- | STOP || <STOP>"dm_luigi" || Stops the actors animtion |- | FREE || <FREE>"dm_luigi" || |- | SE || <SE>(x) || Plays a sound effect using x ID. |- | LEVSE || <LEVSE>(x) || Plays and loops a sound effect using x ID. |- | LEVSTOP || <LEVSTOP>(x) || Stops playing looping sound effect using x ID. |- | BGM || <BGM>(x) || Plays a BGM using x ID. |- | BGMSTOP || <BGMSTOP> || Stops the background music. |- | KEYLOCK || <KEYLOCK>(0) || Locks the door for the room ID. |- | KEYUNLOCK || <KEYUNLOCK> || Unlocks the door for the room ID. |- | LIGHT || <LIGHT> || Makes Mansion bright. |- | WARP || <WARP>(x) || Warps Luigi to a map using x ID. |- | POS || <ACTOR>"dm_luigi"<POS>(x)(y)(z) || Moves Luigi to the specified coordinates |- | EVENTWAIT || <EVENTWAIT>(255) || |- | ANYKEY || <ANYKEY> || Press any button to continue. |- | CHOICE || <CHOICE>"case1"(x)"case2"(x)<LISTEND> || Creates a choice dialogue to choose which case to jump to. The choice text is set by the value of x for the line number in the CSV. |- | GCAMERA || <GCAMERA>"cam_file.cmn" || Loads the camera file in the event folder. |- | CAMERAEND || <CAMERAEND> || Ends the camera. |- | COLON || <COLON> || Enables collision between actors. |- | COLOFF || <COLOFF> || Disables collision between actors. |- | ALPHA || <ACTOR>"demo_actor"<ALPHA>(255) || Sets transparency of actor. (255 is invisible - 0 is visible.) |- | SHADOWON || <SHADOWON> || Enables shadows. |- | SHADOWOFF || <SHADOWOFF> || Disables shadows. |- | PATHLIGHT || <PATHLIGHT>"cam_tdm2.lig" || |- | GPATHLIGHT || <GPATHLIGHT>"cam_light.lig" || |- | RAMDOMJMP || <RAMDOMJMP>"case1""case2""case3" || Chooses a 'case'. |- | BODYON || <BODYON> || Makes the actor visible. |- | BODYOFF || <BODYOFF> || Makes the actor invisible. |- | CLEARCOUNT || <CLEARCOUNT> || Resets any value with COUNT. |- | COUNTUP || <COUNTUP> || Used to increase a value for jumping using <COUNTJMP>. |- | COUNTJMP || <COUNTJMP> || It checks how many times that value has been increased using <COUNTUP>, and then jumps to whatever cases you have provided. |- | FRAMESTART || <FRAMESTART> || Set the rest of the tags in the event to happen in one frame. |- | FRAMEEND || <FRAMEEND> || Stops the <FRAMESTART> tag to effect anything after <FRAMEEND>. |- | SETCLEANER || <SETCLEANER>"demo_vhead""demo_vbody" || Selects the vacuum models |- | BEAM || <BEAM> || |- | BEAMON || <BEAMON> || Turns the flashlight on |- | BEAMOFF || <BEAMOFF> || Turns the flashlight off |- | BEAMCUT || <BEAMCUT> || |- | PATHLIGHTEND || <PATHLIGHTEND> || |- | REPLACE || <REPLACE> || |- | EFFECT || <EFFECT> || <EFFECT>"teiden_efe1""ereki_s" |- | TITLE || <TITLE> || Warps to the title screen. |- | FULLSCREEN || <FULLSCREEN> || Makes HUD elements disappear. |- | NORMALSCREEN || <NORMALSCREEN> || Makes HUD elements appear. |- | MASKON || <MASKON> || Enables the illumination effect of the selected actor |- | MASKOFF || <MASKOFF> || Disables the illumination effect of the selected actor |- | WEAPON || <WEAPON> || Equips Luigi with the Poltergust. |- | NOWEAPON || <NOWEAPON> || Unequip Luigi with the Poltergust |- | LUIGELTON || <LUIGELTON> || Luigi acts as if the room was lit. (Flashlight off) |- | LUIGELTOFF || <LUIGELTOFF> || Luigi acts as if the room was dark. (Flashlight on) |- | GHOSTTOTAL || <GHOSTTOTAL>(x) || Fetch the amount of ghost's Luigi has gotten and see if it matches with x. |- | PDEMO || <PDEMO>"gb_endcall" || Load an ADemo file or sequence. (E. Gadd on GBH.) |- | OPENING || <OPENING> || Luigi walking towards the mansion cutscene + Warps to mansion |- | CAMTARGET || <CAMTARGET>"dm_luigi" || The camera targets/looks a specific actor. |- | GHOSTRESET || <GHOSTRESET> || Reset <GHOSTTOTAL> to zero. |- | GENON || <GENON>"step1_1" || Enable spawning of ghosts. |- | GENOFF || <GENOFF> || Disabling spawning of ghosts. |- | PLIGHT || <PLIGHT>(0) || Change the room lighting. (0 for dark, 1 for lit.) |- | HLIGHTON || <HLIGHTON> || |- | HLIGHTOFF || <HLIGHTOFF> || |- | ALLSTOP || <ALLSTOP> || Stop all time and movement. Dialogue boxes only move. |- | ALLSTART || <ALLSTART> || Restore all time and movement. |- | TIMESTOP || <TIMESTOP> || |- | TIMEACTIVE || <TIMEACTIVE> || |- | ACTIVE || <ACTIVE> || Make an actor active regardless of <ALLSTOP>. |- | COUNTJMP2 || <COUNTJMP2> || |- | DISPOFF || <DISPOFF> || |- | DISPON || <DISPON> || |- | ACCOUNT || <ACCOUNT> || Portrait Ghost Results. |- | SETLUIGI || <SETLUIGI> || |- | ALLNOCONTROL || <ALLNOCONTROL> || |- | ALLCONTROL || <ALLCONTROL> || |- | WARPMOVE || <WARPMOVE> || |- | KILL || <KILL> || Kill Luigi. |- | THUNDERN || <THUNDERN>(X)(Y)(Z)(1) || Lightning effect. |- | MENUON || <MENUON> || Enable access to menus. |- | MENUOFF || <MENUOFF> || Disable access to menus. |- | WIPEKIND || <WIPEKIND>(x) || Sets the transition type to x for WARP.<br/ >1 = Black Fade<br /> 2 =<br />3 = White Fade |- | CAMENDFAST || <CAMENDFAST> || |- | LLIGHTON || <LLIGHTON> || |- | LLIGHTOFF || <LLIGHTOFF> || |- | SAVE || <SAVE> || Toad saves your file. |- | NECKOFF || <NECKOFF> || Disable Luigi staring at objects. |- | NECKON || <NECKON> || Enable Luigi staring at objects. |- | CAMTARGET2 || <CAMTARGET2> || |- | CHECKTELESA || <CHECKTELESA> || |- | ENDING || <ENDING> || Credits |- | WIPETIME || <WIPETIME>(x) || Set the transition speed to x frames for WARP. |- | GALLERY || <GALLERY> || View the painting. |- | CONTEXP || <CONTEXP> || Training Room Controls Screen. |- | LUIGISTOP2 || <LUIGISTOP2> || Lock Luigi in place. |- | LUIGIFREE2 || <LUIGIFREE2> || Free's Luigi from a locked state. |- | OVERLAP || <OVERLAP> || |- | CAMMODEON || <CAMMODEON> || |- | COMMODEOFF || <CAMMODEOFF> || |- | ENDLESS || <ENDLESS> || The event never ends. |- | CAMSHAKE || <CAMSHAKE> || Earthquake effect. |- | FORCEMOVE || <FORCEMOVE>(X)(Y)(Z) || Makes Luigi walk to a set position and stop (or until he collides with something). |- | TURNOFF || <TURNOFF> || Enable the blackout sequence. |- | TURNON || <TURNON> || Disable the blackout sequence. |- | HSAVE || <HSAVE> || E. Gadd saves your file. |- | TIMERSTOP || <TIMERSTOP> || |- | THUNDERN2 || <THUNDERN2>(X)(Y)(Z)(1) || Lightning effect. |- | ALPHAF || <ACTOR>"dm_luigi"<ALPHAF>(255) || Sets transparency for the specified actor. (0 is visible, 255 is invisible) |- | MANLIGHT || <MANLIGHT> || |- | GAMEBOYOFF || <GAMEBOYOFF> || |- | GAMEBOYON || <GAMEBOYON> || |- | CANCEL || <CANCEL> || |- | LUIGISTOP3 || <LUIGISTOP3> || Lock Luigi in place. |- | URALUIGI || <URALUIGI> || Sets Hidden Mansion |- | OMOTELUIGI || <OMOTELUIGI> || Sets Normal Mansion |- | END || <END> || Ends the event. |- |} ===Event Tags List=== The string table for the event tags start's at these offsets: {| class="wikitable" ! scope=col | Version ! scope=col | Offset |- ! scope=row | NTSC-J (Japanese) | <tt>0x32BDAC</tt> |- ! scope=row | NTSC-U (American) | <tt>0x336C6C</tt> |- ! scope=row | PAL (European) | <tt>0x327CB4</tt> |- |} {{source|luigim1}} <pre> WINDOW SAY SPEAK COLOR CLOSEWINDOW WAIT LUIGISTOP LUIGIFREE HP HPMAX CAMERA CAMERAWAIT FLAGON FLAGOFF CHECKFLAG CASE ACTOR ACT LOOK PATH STOP FREE SE LEVSE LEVSTOP BGM BGMSTOP KEYLOCK KEYUNLOCK LIGHT WARP POS EVENTWAIT ANYKEY CHOICE GCAMERA CAMERAEND COLON COLOFF ALPHA SHADOWON SHADOWOFF PATHLIGHT GPATHLIGHT RAMDOMJMP BODYON BODYOFF CLEARCOUNT COUNTUP COUNTJMP FRAMESTART FRAMEEND SETCLEANER BEAM BEAMON BEAMOFF BEAMCUT PATHLIGHTEND REPLACE EFFECT TITLE FULLSCREEN NORMALSCREEN MASKON MASKOFF WEAPON NOWEAPON LUIGELTON LUIGELTOFF GHOSTTOTAL PDEMO OPENING CAMTARGET GHOSTRESET GENON GENOFF PLIGHT HLIGHTON HLIGHTOFF ALLSTOP ALLSTART TIMESTOP TIMEACTIVE ACTIVE COUNTJMP2 DISPOFF DISPON ACCOUNT SETLUIGI ALLNOCONTROL ALLCONTROL WARPMOVE KILL THUNDERN MENUON MENUOFF WIPEKIND CAMENDFAST LLIGHTON LLIGHTOFF SAVE NECKOFF NECKON CAMTARGET2 CHECKTELESA ENDING WIPETIME GALLERY CONTEXP LUIGISTOP2 LUIGIFREE2 OVERLAP CAMMODEON CAMMODEOFF ENDLESS CAMSHAKE FORCEMOVE TURNOFF TURNON HSAVE TIMERSTOP THUNDERN2 ALPHAF MANLIGHT GAMEBOYOFF GAMEBOYON CANCEL LUIGISTOP3 URALUIGI OMOTELUIGI END </pre> [[Category:Under Construction]] ae46je1i5e4hhwprxxc3g274guf2n1m Luigi's Mansion:Docs/Events List 0 97 736 701 2019-11-25T02:13:20Z Luigim1 30442431 736 wikitext text/x-wiki <!-- ===<tt>Events 00-101</tt>=== {| class="wikitable" |- ! Item ! Content |- | <tt>event00</tt> || Empty |- | <tt>event01</tt> || Parlor Introduction Cutscene |- | <tt>event02</tt> || |- | <tt>event03</tt> || Pianist Talk |} --> <pre> ====== Event Descriptions ====== LMFinish ---- event00 - (NOTHING) \\ event01 - Meeting E. Gadd in the Parlor \\ event02 - Portrificationizer Room E. Gadd's dialogue \\ event03 - Talking to Melody Pianissima \\ event04 - Talking with the Toad in the Courtyard \\ event05 - (NOTHING) \\ event06 - (NOTHING) \\ event07 - Floating Key in the Foyer cutscene \\ event08 - Talking with E-Gadd in The Lab \\ event09 - E-Gadd's dialogue in the Training Room (1st time) \\ event10 - E-Gadd's dialogue in the Training Room (Every time after) \\ event11 - Talking with E-Gadd after a boss battle \\ event12 - Finding The Ice Element Medal \\ event13 - Waiting for the Twins to hide in their boxes \\ event14 - When Lydia notices the draft from the open window \\ event15 - Talking with E. Gadd before entering the Study \\ event16 - When trying to enter the Secret Altar (Boo-Check: 40) \\ event17 - Talking with the Toad in the Foyer \\ event18 - Finding Mario's shoe \\ event19 - Finding Mario's letter \\ event20 - Finding Mario's star \\ event21 - Finding Mario's hat \\ event22 - After waking up Chauncey \\ event23 - When talking with Mr. Bones for when Spooky gets noisy \\ event24 - Talking about the Hide'n'Seek minigame with Twins \\ event25 - Guest Room gets flipped \\ event26 - E-Gadd's dialogue in the lab (UNUSED VERSION) \\ event27 - Activates Shivers (The Butler) \\ event28 - Talking to E-Gadd in The Gallery \\ event29 - Talking to E-Gadd via the GBH after catching a Boo \\ event30 - Going up The Clockwork Room elevator \\ event31 - Chauncey's door cutscene \\ event32 - Talking with the Toad on the Balcony \\ event33 - Talking to Jarvis \\ event34 - After freezing Miss Petunia in the shower \\ event35 - Storage Room sliding wall cutscene \\ event36 - Talking with Madame Clairvoya \\ event37 - For when Madame Clairvoya shows her heart \\ event38 - Talking to Vincent Van Gore \\ event39 - (BOOK)Nana's Mouldy Old Journal \\ event40 - Going down The Clockwork Room elevator \\ event41 - Finding Mario's glove \\ event42 - Speaking with E-Gadd after a boss battle \\ event43 - Being teleported back to The Ghost Portrificationizer Room \\ event44 - When The Blackout happens \\ event45 - Pulling the lever to end The Blackout \\ event46 - Mario trapped in portrait cutscene \\ event47 - When trying to enter The 1F Washroom (Boo-Check: 5) \\ event48 - When entering The Mansion \\ event49 - Henry and Orville's Hide'n'Seek minigame \\ event50 - After shooting the ball at Chauncey \\ event51 - (UNKNOWN) "Activates Flag 19" \\ event52 - Talking with E-Gadd after returning from the final battle \\ event53 - Talking with a Boo that just appeared \\ event54 - Finding the Fire Element Medal \\ event55 - (BOOK)Book of Riddles \\ event56 - (BOOK)Neville's Big Baby Care Diary \\ event57 - (BOOK)Darkness is Their Cheese! \\ event58 - (BOOK)Book of Pericles \\ event59 - (BOOK)E. Gadd's Guide to Ghosts \\ event60 - (BOOK)Lydia's Child-Care Diary \\ event61 - Putting out the purple lights in Parlor \\ event62 - (UNKNOWN, NOTHING?) \\ event63 - Talking with the Toad in The Toilet 1F \\ event64 - Chauncy's battle stage intro cutscene \\ event65 - When confronting Bogmire's tombstone \\ event66 - Bogmire's battle stage intro cutscene \\ event67 - When returning To the Mansion after beating a Portrait Boss \\ event68 - The Observatory telescope cutscene \\ event69 - Disturbing the Boo's sleep cutscene \\ event70 - Finding the Water Element Medal \\ event71 - Talking with the spinning ring of Boo's at the Balcony \\ event72 - Boolossus's battle stage intro cutscene \\ event73 - When meeting King Boo in the hallway to the Secret Altar (Boo-Check: 40) \\ event74 - Talking with King Boo before the final battle \\ event75 - Luigi meeting fake Bowser cutscene \\ event76 - Event when you light all the candles in the Astral Hall \\ event77 - Game Boy Horror - Furniture Descriptions \\ event78 - Game Boy Horror - Ghost Heart Descriptions \\ event79 - Looking at Gallery Portraits \\ event80 - Talking to E-Gadd after one of the boss fights \\ event81 - Lighting Shivers's candles when he's wandering around \\ event82 - Talking to Vincent Van Gore \\ event83 - Falling from the chimney into The Sealed Room \\ event84 - When turning the water off in The Pipe Room \\ event85 - Talking with the Boo in The Attic Hallway (Boo-Check: 20) \\ event86 - Waking Sue Pea by spraying water on her for the 3rd time \\ event87 - Entering Guest Room for the first time (1st time) \\ event88 - Talking to E-Gadd via the GBH after the final battle \\ event89 - After setting fire to the campfire under Sir Weston's ice block \\ event90 - Defeating fake Bowser cutscene \\ event91 - When getting advice from E-Gadd via the GBH in the Bathroom 1F \\ event92 - (UNKNOWN) "Activates Flag 11" \\ event93 - Talking to Toad via telephone \\ event94 - Talking to E-Gadd via telephone \\ event95 - Golden Rat 1 spawner \\ event96 - (UNKNOWN) (Boo-Check: 20) \\ event97 - Golden Rat 2 spawner \\ event98 - Golden Rat 3 spawner \\ event99 - Golden Rat 4 spawner \\ event100 - Golden Rat 5 spawner \\ event101 - (UNKNOWN) "Deactivates Flag 198" </pre> <pre> Luigi's Mansion: Events List LMFinishgamer and luigim1 event00 - Empty event01 - Dialogue for meeting E. Gadd in the Parlor event02 - Ghost Portrificationizer Room Events event03 - Melody Pianissima's dialogue event04 - Toad in Courtyard dialogue event05 - Empty event06 - Empty event07 - Beginning Floating Key cutscene event08 - E. Gadd's Lab dialogue event09 - Training Room First (First time you take the training) event10 - Training Room Later (When you try visiting the room more times later) event11 - Dialogue for speaking with E. Gadd after a boss battle. event12 - Finding Ice Element Medal event13 - Waiting for the Twins to hide in the boxes "OOOO-KAAAAY! You can come in now..." event14 - When Lydia notices the draft from the open window. "Oh dear... Such a draft..." event15 - Talking with E. Gadd before entering the Study "I detect spirits stronger than we've yet seen lurking ahead." event16 - Boo count, having then 40 Boos when going to the Secret Altar cutscene. (Triggers Flag 77) event17 - Toad in the Foyer dialogue event18 - Finding Mario's shoe dialogue "It smells...like Mario's feet." event19 - Finding Mario's Letter dialogue "I wonder what it says..." event20 - Finding Mario's Star dialogue "My, what a glittering beauty!" event21 - Finding Mario's Hat dialogue "And it's been laundered recently!" event22 - Waking up Chauncey dialogue "Hey! Wanna play with me?" event23 - Mr. Bones dialogue "Fer the luvva dirt, make that yappy dog be QUIET!" event24 - Hide and seek minigame with Twins' dialogue event25 - Guest Room get's flipped event event26 - The Japanese version of event08. Unused. event27 - Unknown. Assuming it has something to do with Shivers (the butler). Triggers Flag 35*? event28 - Talking to E. Gadd in The Gallery event29 - Talking to E. Gadd via GBH after catching a Boo event30 - Going up the elevator from the Clockwork Room to the rooftop. event31 - Chauncey's door cutscene event32 - Balcony Toad dialogue event33 - Talking to Jarvis' dialogue event34 - Miss Petunia sneezes after freezing her. event35 - Unknown, uses the Guessing Correct sound effect (93)*? event36 - Talking to Madame Clairvoya dialogue event37 - Unknown, uses flags 255 and 92.*? event38 - Talking to Vincent Van Gore dialogue event39 - Nana's Mouldy Old Journal event40 - Going down the elevator from the rooftop to the Clockwork Room event41 - Finding Mario's Glove dialogue "Eew... It's a little sweaty." event42 - Japanese duplicate of event11. event43 - Unknown. *p event44 - E. Gadd's Blackout dialogue. (Starts blackout) event45 - Luigi flipping up a breaker. (Ends blackout) event46 - Luigi staring at Mario in-a-painting-portrait. "......!" (Also unused "Get me outta heeeeere!") event47 - Toad occupying the bathroom dialogue, activates when having less than 5 Boo's when entering 1F toilet "Er, um...OCCUPIED!" event48 - Luigi in the foyer event when you start a new file. event49 - Henry and Orville's Minigame Event for playing Hide-and-Seek. event50 - After shooting the ball at Chauncey. "Ow! You gave me an owie!" event51 - Unknown, Triggers Flag 19 ?p event52 - Luigi frees Mario from the painting after talking to E. Gadd in the Secret Altar. event53 - Dialogue when a specific Boo appears. (Booigi, Gameboo, etc...) event54 - Finding Fire Element Medal dialogue event55 - Book of Riddles book dialogue event56 - Neville's Big Baby Care Diary book dialogue event57 - Darkness is their cheese book dialogue event58 - The Book of Pericles book dialogue event59 - E. Gadd's Guide to Ghosts book dialogue event60 - Lydia's Child-Care Diary book dialogue event61 - Event after putting out the candles in the Parlor. event62 - Contains the <END> tag, causing event62 to do nothing.p event63 - Toad in the washroom dialogue. "Heyy... You're right! No point crying over spilt milk!" event64 - Intro cutscene in Chauncy's crib/Chauncy boss intro. event65 - Bogmire's glowing gravestone event. event66 - Intro cutscene to Bogmires Tomb/Bogmire boss intro. event67 - Returns Luigi to the mansion after beating any boss.* event68 - The Observatory telescope events. event69 - The dialogue when you release the Boos/Awakening the Boos from their rest. (Aftermath E. Gadd dialogue included) event70 - Finding the Water Element Medal Dialogue event71 - Talking with the spinning ring of Boos at the Balcony, before Boolossus fight. event72 - Boolossus boss intro cutscene. event73 - Dialogue for meeting King Boo in the hallway to the Secret Altar. event74 - Dialogue for confronting King Boo in the Secret Altar. event75 - Intro cutscene for King Boo fight when meeting Bowser. (In Rooftop hell) event76 - Event when you light all the candles in the Astral Hall event77 - Luigi's Game Boy Horror object scanner descriptions. event78 - Portrait ghost heart scans dialogue. event79 - Luigi pointing at gallery portraits. event80 - A duplicate of event11, there is a blank extra line included. event81 - Lighting Shivers' candles when he's wandering around. "Ahhhhh! Fire! Fire! Fire!" event82 - Vincent Van Gore's final dialogue after sucking up his creations. event83 - Falling from the chimney to the Sealed Room. event84 - Turning The Pipe in the Pipe Room. event85 - Dialogue for Boo in the hallway to the Balcony having less than 20 boos. event86 - Spraying water for the 3rd time on Sue Pea. "Ngggh, snurrggghhhkk, ZZZZZ!!!" event87 - Entering Guest Room for the first time (Sue Pea Event) event88 - Talking to E. Gadd after beating the final boss. event89 - After setting fire to Sir Weston's ice block dialogue. event90 - Giant Bowser defeated cutscene. event91 - E. Gadd's advice in the Bathroom F1. event92 - Unknown, only activates Flag 11. event93 - Talking to Toad over the telephone event94 - Talking to E. Gadd over the telephone event95 - Golden Rat 1 spawner event96 - Boo check, it count's up to 20 Boos event97 - Golden Rat 2 spawner event98 - Golden Rat 3 spawner event99 - Golden Rat 4 spawner event100 - Golden Rat 5 spawner event101 - Turns off Flag 198. </pre> db7g6ow23gq5ca29ynx2vee9vgqdtj7 Luigi's Mansion:Docs/Flag Doc 0 210 748 743 2020-01-19T22:29:50Z Luigim1 30442431 748 wikitext text/x-wiki <pre> LM Flag Doc luigim1 1 - Finished meeting E. Gadd in the Parlor 2 3 - Foyer camera pan event when you start a new file. 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 - Places Shivers in the Mansion 36 37 38 39 40 41 - Extends Storage room wall to Boo chamber. 42 43 - Enable Fire Element 44 - Enable Water Element 45 - Enable Ice Element 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 - Enable Boo's and GBH Radar 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 - Disable Chauncy(?) 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 </pre> {{source|luigim1}} [[Category:Under Construction]] fv9jdx994l8z6ku1ji38g46rr4zizel Luigi's Mansion:Docs/H4M (File Format) 0 166 659 635 2019-10-14T23:53:12Z Luigim1 30442431 659 wikitext text/x-wiki ==Summary== '''H4M files can be partially edited, only through a hex editor. Audio can only be extracted using [https://hcs64.com/mboard/forumlong.php?showthread=20147 h4m_audio_decode].''' In Luigi Mansion, H4M video file is used only, and only to play the Pikmin trailer. ==Format Information== '''The original .H4M docs are below the wiki tables.''' === File Header === The file begins with the header of 0x10 bytes. H4M Includes an extra section (MDL3) that BMD does not: {| class="wikitable" |- ! Offset ! Size(h) ! Type ! Description |- | 0x00 | 9 | String | Magic: 'HVQM4 ' with version ('1.3'), in ASCII. |- | 0x08 | 4 | Le |- | 0x0c | 4 | N |- | 0x10 | 4 | 'SVR3' in ASCII. |- | 0x14 | 0C | C |- | colspan=4 {{unknown|End of header}} |- |} ===Data Structures=== {| class="wikitable" |- ! Offset ! Integer ! Use ! Description |- | 0x00 | u16 | Vertex Index | Index of Vertice for Mesh |- | 0x02 | u16 | Normal Index | Index of Normal for Mesh (if present) |- | 0x04 | u16 | Color Index | Index of Vertex Color for Mesh (if present) |- | 0x06 | u16 | U Index | Index of U Coordinate for TexCoords |- | 0x08 | u16 | V Index | Index of V Coordinate for TexCoords |- |} {| class="wikitable" |- ! uint ! Description |- | uint8 | matrix index |- | uint8 | texcoord0 matrix index? |- | uint8 | texcoord1 matrix index? |- | uint16 | position index |- | uint16 | normal index (only present if the model has normals) |- | uint16 | color index (only present if the model has colors) |- | uint16 | texcoord index (only present if the model has texcoord) |- |} ===HVQM4 Doc: msheppard=== <pre> # HVQM4: compressed movie format designed by Hudson for Nintendo GameCube # From Mark Sheppard <msheppard@climax.co.uk>, 2002-10-03 # 0 string HVQM4 %s >6 string >\0 v%s >0 byte x GameCube movie, >0x34 ubeshort x %d x >0x36 ubeshort x %d, >0x26 ubeshort x %dµs, >0x42 ubeshort 0 no audio >0x42 ubeshort >0 %dHz audio </pre> {{source|[https://assemblergames.com/threads/hvqm4-1-3.10704/ ASSEMblerGAMES ]}} [[Category:Under Construction]] [[Category:File Format/Other]] 6oakonf46vwc7oa48n5w87u1e2c840v Luigi's Mansion:Docs/Map Models List 0 122 745 315 2020-01-05T02:29:24Z Luigim1 30442431 745 wikitext text/x-wiki <pre>Luigi's Mansion: Map Data Documented by CyberTanuki and luigim1 Categories: 0x00 [Test rooms] (4 Rooms) 0x01 [E.Gadd's Laboratory] 0x02 [Mansion] (74 Rooms) 0x03 [Training Room] 0x04 [Ghost Portificanizer] 0x05 [Unused Gallery 1] 0x06 [Gallery] 0x07 [Unused Gallery 2] 0x08 [Unused Gallery 3] 0x09 [Final Boss/Bowser's Arena] 0x10 [Chauncey's Arena] 0x11 [Boolossus' Arena] 0x12 [Mario released by Ghost Portificanizer] 0x13 [Bogmire's Arena] //map0: test_00.bin = Unused Room (left side) test_01.bin = Unused Foyer/Entrance test_02.bin = Unused Room (right side) test_03.bin = Unused Parlor //map1: hakase.arc = E.Gadd's Laboratory h_01.bin = E3 2001 E.Gadd's Laboratory (unused) h_02.bin = E3 2001 Ghost Portrificationizer Room (unused) //map2: room_00.arc = Butler's Room room_01.arc = Hidden Treasure Room A room_01A.arc = Unused Treasure Room room_02.arc = Foyer/Entrance (F1) room_03.arc = Fortune Teller's Room room_04.arc = Mirror Room room_05.arc = Laundry Room room_06.arc = F1 Hallway A room_07.arc = F1 Hallway C room_08.arc = Kitchen Room room_09.arc = Dining Room (Mr. Lugg's Room) room_10.arc = Ball/Bachelor Room room_11.arc = Backyard room_12.arc = Billiard Room (Slim Bankshot's Room) room_13.arc = Filming Room room_14.arc = Storage Room room_15.arc = Attic Hallway 2A room_16.arc = Graveyard(?) room_17.arc = Washer Room (Toilet Room) A room_18.arc = F2 Hallway A (The first hallway that is accessible) room_19.arc = F1 <------> F2 Hallway room_20.arc = Bathroom 1 room_21.arc = Music Room room_22.arc = Workout Room/Gym room_23.arc = Courtyard room_24.arc = Chauncey's Room room_25.arc = Twin's Room room_26.arc = F2 Hallway A(?) room_27.arc = Sue Pea's Living Room room_28.arc = Sue Pea's bedroom (Upside down) room_28A.arc = Suite Pea's bedroom part 1 / 2(?) room_29.arc = Floor next to Main Floor [F1] (Possibly Chapter 1) room_30.arc = Foyer/Entrance (F2) room_31.arc = F2 Hallway(?) room_32.arc = F2 <------> Attic room_33.arc = Lydia's Room room_34.arc = Neville's Room room_35.arc = Parlor/Living Room room_36.arc = Hidden Treasure Room B room_37.arc = Backyard/Graveyard room_38.arc = Closet Room room_39.arc = Anteroom room_40.arc = Astral Hall room_41.arc = Observatory room_42.arc = Washer Room (Toilet Room) B room_43.arc = F2 Hallway A room_44.arc = F2 Hallway B room_45.arc = Bathroom 2 room_46.arc = Nana's Room room_47.arc = Tea Room room_48.arc = Armory room_49.arc = Attic Hallway 2B room_50.arc = Telephone Room room_51.arc = Attic Hallway 1A room_52.arc = Safari Room room_53.arc = F1 Hallway B room_54.arc = Attic Hallway 2A room_55.arc = Ceramics Room room_56.arc = The Clockwork Room room_57.arc = La Artist Studio room_58.arc = Attic Hallway 1B room_59.arc = The Balcony room_60.arc = Roof room_61.arc = Cold Storage Room room_62.arc = Basement Hallway A room_63.arc = Cellar room_64.arc = F2 Hallway C room_65.arc = F1 <------> Basement room_66.arc = Pipe Room room_67.arc = Breaker Room room_68.arc = Basement Hallway C room_69.arc = Bottom of the Well room_70.arc = Secret Altar room_71.arc = Basement Hallway B room_72.arc = Unused Courtyard/Backyard room_73.arc = Unused Courtyard //map3: h_07_00.arc = E.Gadd's Training Room //map4: h_02.bin = Ghost Portrificationizer Room //map5: h_03_00.bin = Early Gallery 01 Statue Area h_03_01.bin = Early Gallery 01 Left Hallway h_03_02.bin = Early Gallery 01 Right Hallway h_03_03.bin = Early Gallery 01 Gold Room //map6: gyara_00.arc = Final Gallery Statue Area gyara_01.arc = Final Gallery Left Hallway gyara_02.arc = Final Gallery Right Hallway gyara_03.arc = Final Gallery Gold Room //map7: h_05_00.bin = Early Gallery 02 Statue Area h_05_01.bin = Early Gallery 02 Left Hallway h_05_02.bin = Early Gallery 02 Right Hallway h_05_03.bin = Early Gallery 02 Gold Room //map8: h_06_00.bin = Early Gallery 03 Statue Area h_06_01.bin = Early Gallery 03 Left Hallway h_06_02.bin = Early Gallery 03 Right Hallway h_06_03.bin = Early Gallery 03 Gold Room //map9: lastroof.arc = Bowser Arena //map10: roombed.arc = Chauncey's Arena //map11: beranda.arc = Boolossus' Arena //map12: h_02.bin = Ghost Portrificationizer Room (Freeing Mario Ending) //map13: tombboss.arc = Bogmire's Arena </pre> kytogwjv1jq9ptswhwp0z60nw2hxgg1 Luigi's Mansion:Docs/Model Archive List 0 120 696 310 2019-11-03T23:29:12Z Luigim1 30442431 696 wikitext text/x-wiki <pre> Model Archive Document luigim1 baby.szp - Chauncey babyball.szp - Chauncey Boss Battle ball ball.szp - [UNUSED] Meteor Ghost Variant banaoba.szp - Garbage Can Ghost barbell.szp - Biff Atlas's Barbell bat.szp - Ghost Bat bball.szp - Chauncey's Room Ball beam.szp - [UNUSED] Particle bfire.szp - Bogmire blossom.szp - Red Flower in Boneyard bmario.szp - [UNUSED] Mario w/ Poltergust Straps bomb.szp - Spark Ghost bone.szp - Bone for Spooky (Ghost Dog) bottle01.szp - Wine Bottle boy.szp - Henry and Orville bshadow.szp - Fake Bogmire bshadow2.szp - [DUPLICATE] Fake Bogmire builder.szp - Biff Atlas candle.szp - Candle car.szp - Henry's Car dancer.szp - Floating Whirlindas (Male Dancer) dancer2.szp - Floating Whirlindas (Female Dancer) demobak1.szp - Parlor Gold Ghost Cutscene Model denwa.szp - Uncle Grimmly dhakase.szp - E. Gadd's Parlor Cutscene Model dhakase2.szp - E. Gadd's Ghost Machine Cutscene Model dkikai.szp - Window for Ghost Machine Part "Washer" dkoppa.szp - Bowser Secret Altar Painting Cutscene Model dluige01.szp - Parlor Cutscene Luigi dluige02.szp - Mario Painting Ending Cutscene Luigi dluige03.szp - Ghost Machine Cutscene Luigi dmario.szp - Mario Model dog.szp - Spooky (Ghost Dog) doll.szp - Clockwork Toy Soldier door.szp - Fake Door (Regular) door2.szp - Fake Door (Attic) door3.szp - Fake Door (Laundry Room) dummy.szp - Dummy Model (Empty) dust.szp - Pile of Dust dwaku.szp - The E Gadd's Ghost Machine Vent for Ending Cutscene (Used by Mario) eater.szp - Mr. Luggs ed07key.szp - Floating Key Cutsene: Key Model ed07rug.szp - Floating Key Cutsene: Rug Model edarm.szp - Ghost Machine Part #1 edashuk.szp - Ghost Machine Part #2 edbet.szp - Ghost Machine Part #3 edfuta.szp - Ghost Machine Part #4 edsentak.szp - Ghost Machine Part #5 edtv.szp - Ghost Machine Part #6 edusiro.szp - Ghost Machine Part #7 elh.szp - [UNUSED] Creepy Monster fat.szp - Ms. Petunia father.szp - Neville flag.szp - [UNUSED] White Flag gaka.szp - Vincent Van Gore gameboy.szp - Ingame Game Boy Model girl.szp - Sue Pea gun.szp - Cork Rifle that is associated with doll.szp hcue.szp - Slim Bankshot's cue balls heart.szp - Ghost Heart heylance.szp - Ghost Shy Guy Lance heymask.szp - Ghost Shy Guy Mask heypo.szp - Ghost Shy Guy htama.szp - Slim Bankshot's Billard Ball hustler.szp - Slim Bankshot ibook.szp - Flying Book ibox.szp - Present box model used in Henry and Orville's Hide and Seek minigame ifly.szp - Flying Frying Pan ikuma.szp - Flying Teddy Bear inabe.szp - Flying Small Cooking Pot iphone.szp - Phone in the Telephone Room isu.szp - Neville's rocking chair isu2.szp - Nana's rocking chair kareki.szp - Dead Boneyard Plant kere.szp - Rooftop Elevator Box key01.szp - Regular Door Key key02.szp - Heart Door Key key03.szp - Club Door Key key04.szp - Diamond Door Key key05.szp - Spade Door Key kiarm.szp - Ghost Machine Part "Trash Disposer" kiashuk.szp - Ghost Machine Part "Painting Maker" kibako01.szp - Crate kibet.szp - Ghost Machine Part "Flat Ghost & Painting Carrier" kifuta.szp - Ghost Machine Part "Painting Maker Transport Window" kinopio.szp - Toad kisentak.szp - Ghost Machine Part "Washer" kitv.szp - Ghost Machine Part "Shocker" kiusiro.szp - Ghost Machine Part "Background Machinery" kopabody.szp - Bowser's Headless Body kopabom.szp - Bowser's Spiky Bomb kopahead.szp - Bowser's Head kopakage.szp - Bowser's Shadow kopatele.szp - Bowser and King Boo Ghost Machine Model kun01.szp - Training Room Spawning Machine kun02.szp - [DUPLICATE] Training Room Spawning Machine lohakase.szp - E. Gadd's Gallery Model ltelesa.szp - King Boo luige.szp - [UNUSED] Luigi's Playable Model (E3?) marioe.szp - Mario's Picture Frame mcap.szp - Mario's Cap mglove.szp - Mario's Glove mkinoko.szp - Poison Mushroom mletter.szp - Mario's Letter moku.szp - Chauncey's Rocking Chair mother.szp - Lydia mphand.szp - Luigi's Hand for grabbing Mario's Painting mshoes.szp - Mario's Shoe mstar.szp - Mario's Star namida.szp - Tear (Ghost Portrificanizer) net01.szp - [UNUSED] Spider's Web nut.szp - Boneyard Treasure Spout oba00g1.szp - Mario's Painting Ending Cutscene Model oba00n.szp - Flat Mario Ending Cutscene Texture oba01g1.szp - Neville Bronze Portrait oba01g2.szp - Neville Silver Portrait oba01g3.szp - Neville Gold Portrait oba01n.szp - Flat Neville oba02g1.szp - Lydia Bronze Portrait oba02g2.szp - Lydia Silver Portrait oba02g3.szp - Lydia Gold Portrait oba02n.szp - Flat Lydia oba03g1.szp - Nana Bronze Portrait oba03g2.szp - Nana Silver Portrait oba03g3.szp - Nana Gold Portrait oba03n.szp - Flat Nana oba04g1.szp - Chauncey Bronze Portrait oba04g2.szp - Chauncey Silver Portrait oba04g3.szp - Chauncey Gold Portrait oba04n.szp - Flat Chauncey oba05g1.szp - Melody Pianissma Bronze Portrait oba05g2.szp - Melody Pianissma Silver Portrait oba05g3.szp - Melody Pianissma Gold Portrait oba05n.szp - Flat Melody Pianissma oba06g1.szp - Ms. Petunia Bronze Portrait oba06g2.szp - Ms. Petunia Silver Portrait oba06g3.szp - Ms. Petunia Gold Portrait oba06n.szp - Flat Ms. Petunia oba07g1.szp - Madame Clairvoya Bronze Portrait oba07g2.szp - Madame Clairvoya Silver Portrait oba07g3.szp - Madame Clairvoya Gold Portrait oba07n.szp - Flat Madame Clairvoya oba08g1.szp - Shivers Bronze Portrait oba08g2.szp - Shivers Silver Portrait oba08g3.szp - Shivers Gold Portrait oba08n.szp - Flat Shivers oba09g1.szp - Sue Pea Bronze Portrait oba09g2.szp - Sue Pea Silver Portrait oba09g3.szp - Sue Pea Gold Portrait oba09n.szp - Flat Sue Pea oba10g1.szp - Floating Whirlindas Bronze Portrait oba10g2.szp - Floating Whirlindas Silver Portrait oba10g3.szp - Floating Whirlindas Gold Portrait oba10n.szp - Flat Floating Whirlindas oba11g1.szp - Mr. Luggs Bronze Portrait oba11g2.szp - Mr. Luggs Silver Portrait oba11g3.szp - Mr. Luggs Gold Portrait oba11n.szp - Flat Mr. Luggs oba12g1.szp - Jarvis Bronze Portrait oba12g2.szp - Jarvis Silver Portrait oba12g3.szp - Jarvis Gold Portrait oba12n.szp - Flat Jarvis oba13g1.szp - Spooky Bronze Portrait oba13g2.szp - Spooky Silver Portrait oba13g3.szp - Spooky Gold Portrait oba13n.szp - Flat Spooky oba14g1.szp - Henry & Orville Bronze Portrait oba14g2.szp - Henry & Orville Silver Portrait oba14g3.szp - Henry & Orville Gold Portrait oba14n.szp - Flat Henry & Orville oba15g1.szp - Toy Soldiers Bronze Portrait oba15g2.szp - Toy Soldiers Silver Portrait oba15g3.szp - Toy Soldiers Gold Portrait oba15n.szp - Flat Toy Soldiers oba16g1.szp - Biff Atlas Bronze Portrait oba16g2.szp - Biff Atlas Silver Portrait oba16g3.szp - Biff Atlas Gold Portrait oba16n.szp - Flat Biff Atlas oba17g1.szp - Slim Bankshot Bronze Portrait oba17g2.szp - Slim Bankshot Silver Portrait oba17g3.szp - Slim Bankshot Gold Portrait oba17n.szp - Flat Slim Bankshot oba18g1.szp - Sir Weston Bronze Portrait oba18g2.szp - Sir Weston Silver Portrait oba18g3.szp - Sir Weston Gold Portrait oba18n.szp - Flat Sir Weston oba19g1.szp - Bogmire Bronze Portrait oba19g2.szp - Bogmire Silver Portrait oba19g3.szp - Bogmire Gold Portrait oba19n.szp - Flat Bogmire oba20g1.szp - Uncle Grimmly Bronze Portrait oba20g2.szp - Uncle Grimmly Silver Portrait oba20g3.szp - Uncle Grimmly Gold Portrait oba20n.szp - Flat Uncle Grimmly oba21g1.szp - Vincent Van Gore Bronze Portrait oba21g2.szp - Vincent Van Gore Silver Portrait oba21g3.szp - Vincent Van Gore Gold Portrait oba21n.szp - Flat Vincent Van Gore oba22g1.szp - Boolossus Bronze Portrait oba22g2.szp - Boolossus Silver Portrait oba22g3.szp - Boolossus Gold Portrait oba22n.szp - Flat Boolossus oba23g1.szp - King Boo & Bowser Bronze Portrait oba23g2.szp - King Boo & Bowser Silver Portrait oba23g3.szp - King Boo & Bowser Gold Portrait oba23n.szp - Flat King Boo & Bowser obaasan.szp - Nana obake01.szp - Gold Ghost obake02.szp - Purple Puncher obake03.szp - Blue Twirler obake04.szp - Bowling Ghost obasoul.szp - Ghost (Ghost Portrificanizer) odoor1.szp - Clockwork Room Small Pink Door odoor2.szp - Clockwork Room Small Yellow Door odoor3.szp - Clockwork Room Small Pink Door odoor4.szp - Clockwork Room Small Pink Door odoor5.szp - Clockwork Room Small Yellow Door odoor6.szp - Small Pink Door oere.szp - Clockwork Room Elevator okami1.szp - Small Grey Object okeito1.szp - Nana's ball of thread otobira.szp - Clockwork Room Elevator Door otub1.szp - Jarvis' Jar #1 otub2.szp - Jarvis' Jar #2 otub3.szp - Jarvis' Jar #3 otub4.szp - Jarvis' Jar #4 otub5.szp - Jarvis' Jar #5 oufo1.szp - Tea Room Plate oufo2.szp - Tea Room Plate #2 pianist.szp - Melody Pianissima piero1.szp - Red Clown Doll piero2.szp - Blue Clown Doll pillar.szp - Rooftop Pillar plane.szp - Henry's Plane poo.szp - Flying Fish rat.szp - Ghost Mouse seed.szp - Boneyard Growing Seed shadow.szp - [UNUSED] Early Bogmire shower.szp - Shower Curtain situji.szp - Shivers the Butler skul.szp - Skeleton Ghost star.szp - Meteor Ghost tabemono.szp - Mr. Luggs' Food with Plate takara1.szp - Green Treasure Chest telball.szp - Boo Ball telesa.szp - Boo telesa2.szp - Boolossus tenjyo.szp - Purple Bomber/Ceiling Surprise tomato.szp - [UNUSED] Tomato (Replaced by Bowling Ball in RAM) topoo.szp - Grabbing Ghost tubone.szp - Jarvis turara.szp - [UNSEEN] Crystal in Cold Storage uranai.szp - Madame Clairvoya vbody.szp - [UNUSED] Early Poltergust 3000 vhead.szp - Poltergust Nozzle waiter.szp - Mr. Luggs Waiters wpair.szp - [UNUSED] Air Nozzle wplight.szp - Flashlight wpwater.szp - [UNUSED] Water Nozzle yukiyama.szp - Sir Weston zenmai.szp - Clockwork Toy Soldiers' Doll Key </pre> ggxcyeb1d6gbaaijf897ioivi40pad8 Luigi's Mansion:Docs/Model Formats 0 121 633 632 2019-10-14T23:25:37Z Luigim1 30442431 633 wikitext text/x-wiki The only model formats in Luigi's Mansion. {{subpage|MDL (File Format)|image=LM GCN Luigi g.bti.png|width=30px|text=Hell in a file format.|}} {{subpage|BMD and BDL (File Format)|image=LM GCN door.bmd.png|width=35px|text=Treasure and doors!|}} {{subpage|BIN (File Format)|text=Don't be fooled, its the map models.|}} {{subpage|MP (File Format)|text=Collision map format!|}} <!-- =Model Formats= === Description coming soon === ---- ===BMD (Treasure Model File)=== The BMD file format is Nintendo's signature model format, it has been used in lots of other Nintendo Gamecube games. (SMS, TLoZ:WW, MK:DD!! - to name a few) In Luigi Mansion however, BMD's are generaly being used only for treasures (I.E. Coins, bills, stones, diamonds) and a few random effects (I.E. ice/fire balls, the magical bridge in the Observatory, the sky, etc.). BMD's are easily viewable/editable with the use of conversion tools (OBJ2BDL, BDL2BMD, modeling software, BMDView2, etc.). == Current status: Fully editable and fully viewable == ---- ==== BIN (Room / Furniture Model File) ==== BIN's is another of the three model formats LM uses frequently. BIN's are most often used for room-layouts and furniture. They're viewable using the tool Demolisher (Made by arookas). Much like the MDL format, one can inject custom textures into it in the same manner of that format (hex editing). == Current status: Partly editable and fully viewable == ---- ---- --> 5gzp0dm3l0wk9nc4x1yjbihqf64mkez Luigi's Mansion:Docs/Model Formats/.bmd 0 188 628 2019-10-14T23:21:55Z Luigim1 30442431 Luigim1 moved page [[Luigi's Mansion:Docs/Model Formats/.bmd]] to [[Luigi's Mansion:Docs/Model Formats/BMD and BDL (File Format)]] 628 wikitext text/x-wiki #REDIRECT [[Luigi's Mansion:Docs/Model Formats/BMD and BDL (File Format)]] ltc5ud8m9ydjoctk711htol7huqa8f1 Luigi's Mansion:Docs/Model Formats/.mdl 0 187 626 2019-10-14T23:21:35Z Luigim1 30442431 Luigim1 moved page [[Luigi's Mansion:Docs/Model Formats/.mdl]] to [[Luigi's Mansion:Docs/Model Formats/MDL (File Format)]] 626 wikitext text/x-wiki #REDIRECT [[Luigi's Mansion:Docs/Model Formats/MDL (File Format)]] 25557r3jddqnaqytc0oq35z8rbi86m8 Luigi's Mansion:Docs/Model Formats/.mp 0 189 630 2019-10-14T23:22:31Z Luigim1 30442431 Luigim1 moved page [[Luigi's Mansion:Docs/Model Formats/.mp]] to [[Luigi's Mansion:Docs/Model Formats/MP (File Format)]] 630 wikitext text/x-wiki #REDIRECT [[Luigi's Mansion:Docs/Model Formats/MP (File Format)]] gwg3u5ov4d203tfov5is1rsuylovazc Luigi's Mansion:Docs/Model Formats/BIN (File Format) 0 199 657 655 2019-10-14T23:52:23Z Luigim1 30442431 657 wikitext text/x-wiki wip [[Category:Under Construction]] [[Category:File Format/LM]] ny9slv8r6vabnm3aa17edpbuqunaztm Luigi's Mansion:Docs/Model Formats/BMD and BDL (File Format) 0 140 673 627 2019-10-15T16:26:37Z Luigim1 30442431 673 wikitext text/x-wiki ===Summary=== '''BMD files can be fully edited. It can be extracted and (custom) imported.''' In Luigi Mansion , BMD model files are generally being used only for treasures, effects and furniture. But it is also used for some models like the icicles for the Cold Storage or the element models. ===Format Information=== BMD and BDL are two file formats used by a wide variety of Nintendo games between the GameCube and Wii. Luigi's Mansion only uses BMD files. == File Header == The file begins with the header of 0x10 bytes. BDL Includes an extra section (MDL3) that BMD does not. The structure is the same as for [[BCK]] & [[JPA]] files (All lengths are in Hexadecimal): {| class="wikitable" |- ! Offset ! Size ! Description |- | 0x00 | 8 | File identifier: 'J3D2bmd3' for BMD and 'J3D2bdl4' for BDL in ASCII. |- | 0x08 | 4 | Length of file in bytes. |- | 0x0c | 4 | Number of sections in the file (08 in BMD & 09 in BDL) |- | 0x10 | 4 | 'SVR3' in ASCII. |- | 0x14 | 0C | Consists only of FF (Padding?) |- | colspan=4 {{unknown|End of header}} |- |} == Sections == BMD and BDL contain mostly the same sections, with the exception of the MDL3 section that appears only within BDL files. === INF1 === The INF1 section contains '''Model Information'''. {| class="wikitable" |- ! Offset ! Size ! Description |- | 0x00 | 2 | Section name: 'INF1' in ASCII. |- | 0x04 | 4 | Length of section in bytes. |- | 0x08 | 2 | {{Unknown-left|Unknown model setting (very similar to [[MDL0]]), 01 for BMD & 00 for BDL.}} |- | 0x0a | 4 | {{Unknown-left|Unknown model setting, always FFFF0000.}} |- | 0x0c | 4 | {{Unknown-left|Unknown model setting, seen to be anywhere from 0001 - 0030.}} |- | 0x10 | 4 | Number of coordinates in VTX1 section. |- | 0x14 | 4 | Offset location relative to beginning of section (After the length of section, typically location 0x18). |- | 0x18 ('''O''' = The offset) | 2 | {{Unknown-left|Unknown setting (Always 00 10).}} |- |} The next part of the INF1 section describes the scene graph of the file, it controls what references what. It starts immediately after 0x18 in the INF1 section. There can be many of these and they go in order: {| class="wikitable" |- ! Offset ! Size ! Description |- | 0x00 + '''O''' | 4 | {{Unknown-left|'''Unknown'''.}} |- | 0x04 + '''O''' | 4 | {{Unknown-left|'''Unknown'''.}} |- | 0x08 + '''O''' | 4 | {{Unknown-left|'''Unknown'''.}} |- | 0x0a + '''O''' | 4 | {{Unknown-left|'''Unknown'''.}} |- | 0x0e + '''O''' ('''O2''' = This Offset) | 4 | {{Unknown-left|'''Unknown'''.}} |- |} The end of this section: {| class="wikitable" |- ! Offset ! Size ! Description |- | 0x00 + '''O2''' | '''O2 - Start of VTX1 Section | Attempts to spell '......This is padding data to align' until the beginning of the '''VTX1''' section in ASCII. |- | colspan=4 {{unknown|End of INF1 Section}} |- |} === VTX1 === The VTX1 sections stores the vertex arrays for positions, colors, normals and texture coordinates. Additionally, it stores the data format in which these arrays are stored. {| class="wikitable" |- ! Offset ! Size ! Description |- | 0x00 | 4 | Section name: 'VTX1' in ASCII. |- | 0x04 | 4 | Size of section in bytes. |- | 0x08 | 4 | Offset location of the array data. |- | 0x0c | 4 | Offset relative to the start of the 'VTX1' section (Always 0A if VTX1 section begins 0xFF). |- | colspan=4 {{unknown|End of section header, beginning of array format}} |- |} The next section of the VTX1 section describes the array format, this section can be used many times. {| class="wikitable" |- ! Offset ! Size ! Description |- | 0x00 | 4 | ArrayType. (See VTX1 [[#ArrayType|Array Types]], the last array always seems to have 0x000000ff here) |- | 0x04 | 4 | ComponentCount. Effects DataType, 00 = Component [[#Type 1|Type 1]], 01 = Component [[#Type 2|Type 2]] |- | 0x08 | 4 | DataType. (See VTX1 [[#CompType|Component Types]]) |- | 0x09 | 1 | Position of decimal point, has only been seen to be 00, 07, 08, 0b & 0e. |- | 0x0a | 1 | {{Unknown-left|'''Unknown'''. Always FF}} |- | 0x0b | 2 | {{Unknown-left|'''Unknown'''. Always FF FF}} |- | colspan=4 {{unknown|End of array format}} |- |} If there are five arrays or less, then immediately after the last array this will appear, and likewise if it exceeds five then it will not: {| class="wikitable" |- ! Size ! Description |- | 0A | Spells 'This is padding ' in ASCII |- |} From here the VTX1 sections stores Vertex Data, until the beginning of the next section. === EVP1 === This section is what contains the weight data for vertex skinning. {| class="wikitable" |- ! Offset ! Size ! Description |- | 0x00 | 4 | Section name: 'EVP1' in ASCII. |- | 0x04 | 4 | Size of section in bytes. |- | 0x06 | 2 | What it should count (See [[#Count|EVP1 Count Index]] |- | 0x08 | 2 | Padding (FF) |- |} == Format Values == Here are specific values and their meanings are listed for various sections. === VTX1 === Known values for VTX1. ==== ArrayType ==== {| class="wikitable" |- ! Value ! Reference ! Description |- | 0x00 | 'POSITION_MATRIX_INDEX' | |- | 0x01 | 'TEX0_MATRIX_INDEX' | |- | 0x02 | 'TEX1_MATRIX_INDEX' | |- | 0x03 | 'TEX2_MATRIX_INDEX' | |- | 0x04 | 'TEX3_MATRIX_INDEX' | |- | 0x05 | 'TEX4_MATRIX_INDEX' | |- | 0x06 | 'TEX5_MATRIX_INDEX' | |- | 0x07 | 'TEX6_MATRIX_INDEX' | |- | 0x08 | 'TEX7_MATRIX_INDEX' | |- | 0x09 | 'POSITION' | Texture position |- | 0x0a | 'NORMAL' | This effects the direction of the normals |- | 0x0b | 'COLOR0' | Vertex Colour Channel 1 |- | 0x0c | 'COLOR1' | Vertex Colour Channel 2 |- | 0x0d | 'TEX0' | |- | 0x0e | 'TEX1' | |- | 0x0f | 'TEX2' | |- | 0x10 | 'TEX3' | |- | 0x11 | 'TEX4' | |- | 0x12 | 'TEX5' | |- | 0x13 | 'TEX6' | |- | 0x14 | 'TEX7' | |- | 0x15 | 'POSITION_MATRIX_ARRAY' | |- | 0x16 | 'NORMAL_MATRIX_ARRAY' | |- | 0x17 | 'TEXTURE_MATRIX_ARRAY' | |- | 0x18 | 'LIT_MATRIX_ARRAY' | |- | 0x19 | 'NORMAL_BINORMAL_TANGENT' | |- | 0x1a | 'MAX_ATTR' | |- | 0xff | 'NULL_ATTR' | |- |} ==== CompType ==== ===== Type 1 ===== This may be used in DataType if ComponentType is set to 00: {| class="wikitable" |- ! Value ! Reference ! Description |- | 0x00 | 'U8' | |- | 0x01 | 'S8' | |- | 0x02 | 'U16' | |- | 0x03 | 'S16' | |- | 0x04 | 'F32' | |- |} ===== Type 2 ===== This may be used in DataType if ComponentType is set to 01: {| class="wikitable" |- ! Value ! Reference ! Description |- | 0x00 | 'RGB565' | |- | 0x01 | 'RGB8' | |- | 0x02 | 'RGBX8' | |- | 0x03 | 'RGBA4' | |- | 0x04 | 'RGBA6' | |- | 0x05 | 'RGBA8' | |- |} === EVP1 === Known values for EVP1. ==== Count ==== {| class="wikitable" |- ! Value ! Description |- | 0x00 | Counts each bone |- | 0x01 | |- | 0x02 | |- | 0x01 | |- |} {{source|[http://wiki.tockdom.com/wiki/BMD_and_BDL_(File_Format) Custom Mario Kart Wiiki]}} [[Category:Under Construction]] [[Category:File Format/Other]] r7yu3lkwfx9le3nmtqymtbqo29f8f3m Luigi's Mansion:Docs/Model Formats/MDL (File Format) 0 139 656 625 2019-10-14T23:51:10Z Luigim1 30442431 656 wikitext text/x-wiki ===Summary=== '''MDL files can be partially edited, only through a hex editor. It can be extracted but not imported.''' In Luigi Mansion , MDL model files are used for character models, such as Luigi, E. Gadd, and the ghosts. ===Format Information=== Don't confuse the MDL format to be the same as others, as they are different. '''Original MDL doc is below the wikitables.''' {| class="wikitable" |- ! Offset ! Integer ! Use ! Description |- | 0x00 | u8 | Flag | Determines how data is read (98 = Tri-Strips) |- | 0x01 | u8 | Null | Null byte |- | 0x02 | u8 | Data Total | Total Data |- | 0x03 | u8 | Matrix Index | Index of the Bone Matrix |- | 0x04 | u8 | Index | Could be TexCood0 Matrix Index |- | 0x05 | u8 | Index | Could be TexCood1 Matrix Index |- |} ===Data Structures=== {| class="wikitable" |- ! Offset ! Integer ! Use ! Description |- | 0x00 | u16 | Vertex Index | Index of Vertice for Mesh |- | 0x02 | u16 | Normal Index | Index of Normal for Mesh (if present) |- | 0x04 | u16 | Color Index | Index of Vertex Color for Mesh (if present) |- | 0x06 | u16 | U Index | Index of U Coordinate for TexCoords |- | 0x08 | u16 | V Index | Index of V Coordinate for TexCoords |- |} {| class="wikitable" |- ! uint ! Description |- | uint8 | matrix index |- | uint8 | texcoord0 matrix index? |- | uint8 | texcoord1 matrix index? |- | uint16 | position index |- | uint16 | normal index (only present if the model has normals) |- | uint16 | color index (only present if the model has colors) |- | uint16 | texcoord index (only present if the model has texcoord) |- |} <pre> 0x00 u8 Flag //Determines how data is read (98 = Tri-Strips) 0x01 u8 Null //Null byte 0x02 u8 Data Total //Total Data 0x03 u8 Matrix Index //Index of the Bone Matrix 0x04 u8 Index //Could be TexCood0 Matrix Index 0x05 u8 Index //Could be TexCood1 Matrix Index --Data Structures-- 0x00 u16 Vertex Index //Index of Vertice for Mesh 0x02 u16 Normal Index //Index of Normal for Mesh (if present) 0x04 u16 Color Index //Index of Vertex Color for Mesh (if present) 0x06 u16 U Index //Index of U Coordinate for TexCoords 0x08 u16 V Index //Index of V Coordinate for TexCoords uint8 - matrix index uint8 - texcoord0 matrix index? uint8 - texcoord1 matrix index? uint16 - position index uint16 - normal index (only present if the model has normals) uint16 - color index (only present if the model has colors) uint16 - texcoord index (only present if the model has texcoords) </pre> {{source|SpaceCats}} [[Category:Under Construction]] [[Category:File Format/LM]] 3l133dtyjhb64c6n6o7cf1fi9odpimv Luigi's Mansion:Docs/Model Formats/MP (File Format) 0 146 658 629 2019-10-14T23:52:45Z Luigim1 30442431 658 wikitext text/x-wiki ===Summary=== '''MP files can be fully edited. It can be extracted and (custom) imported.''' In Luigi Mansion , MP files are the collision maps, to make sure Luigi doesn't accidentally go through walls and so on. ===Format Information=== The MP are the collision map format used in Luigi's Mansion. The following wikitable have been interpreted from the Luigi's Mansion Collision MP list written by ItsEasyActually. It may not be accurate to the list exactly. ===Header=== {| class="wikitable" |- ! Offset ! Integer ! Description |- | 0x00 | float3 | Position |- | 0x12 | float3 | Rotation |- | 0x24 | float3 | Scale |- | colspan=4 {{unknown|End of header}} |- |} ===Data Header=== {| class="wikitable" |- ! Offset ! Integer ! Description |- | 0x00 | ui32 | Vertex Buffer Offset |- | 0x04 | ui32 | Unknown1 (Directly after Vert Buffer) |- | 0x08 | ui32 | Unknown2 (After Unknown1) |- | 0x0C | ui32 | Face Data Offset |- | 0x10 | ui32 | Unknown3 (Directly after Face Data) |- | 0x14 | ui32 | Unknown4 (Same as Unknown3) |- | 0x18 | ui32 | Unknown4 Unknown5 (After Unknown3/Unknown4) |- | colspan=4 {{unknown|End of Data header}} |- |} ===Vertex Buffer=== (Undefined length) {| class="wikitable" |- ! Offset ! Integer ! Description |- | 0x00 | float3 | X,Y,Z Position |- |} ===Unknown1=== It's structured. The data aligns to 12 byte rows. ===Unknown2=== The data aligns directly to 24 byte structures. {| class="wikitable" |- ! Offset ! Integer |- | 0x00 | ui16 |- | 0x02 | ui16 |- | 0x04 | ui16 |- | 0x06 | ui16 |- | 0x08 | ui16 |- | 0x0A | ui16 |- | 0x0C | ui16 |- | 0x0E | ui16 |- | 0x10 | byte4 |- | 0x14 | byte4 |- |} ===Unknown3=== Structures seem to be mostly null, but when data is seen, it's usually in ui32 structures. ===Face Data=== Structures begin with <tt>0xFFFF</tt>, which signifies the beginning of a set of face data. The face data itself is either in tri-fan or tri-strips, and another 0xFFFF signifies when it ends and a new set begins. When you reach a <tt>0xFFFFFFFF</tt>, the data ends. {| class="wikitable" |- ! Offset ! Integer |- | 0x00 | ui16 v1 |- | 0x02 | ui16 v2 |- | 0x04 | ui16 v3 |- | 0x06 | ui16 normal |- | 0x08 | ui16 n1 |- | 0x0A | ui16 n2 |- | 0x0C | ui16 n3 |- | 0x0E | ui16 unk4 |- | 0x12 | float unk5 |- | 0x14 | u16 unk6 |- | 0x16 | u16 unk7 |- |} ===Unknown5=== {| class="wikitable" |- ! Offset ! Integer ! |- | 0x00 | u16 | xFFFF |- | 0x02 | ui8 | x0A |- | 0x00 | ui8 | x40 |} The beginning is full of <tt>0xFFFF0A</tt> and <tt>0x40</tt> takes up the end of the structure. ===Misc=== {| class="wikitable" |- ! Offset ! Integer |- | 0x24 | vertex offset |- | 0x26 | unk1 |- | 0x28 | face offset |- | 0x30 | unk2 |- |} vert count = unk1 - vertoffset/12 face count = unk2 - faceoffset/24 ===Luigi's Mansion MP Doc=== <pre> Luigi's Mansion Collision Format (.mp files) Written by ItsEasyActually --Header-- 0x00 float3 Position 0x12 float3 Rotation 0x24 float3 Scale --Data Header-- 0x00 ui32 Vertex Buffer Offset 0x04 ui32 Unknown1 (Directly after Vert Buffer) 0x08 ui32 Unknown2 (After Unknown1) 0x0C ui32 Face Data Offset 0x10 ui32 Unknown3 (Directly after Face Data) 0x14 ui32 Unknown4 (Same as Unknown3) *From my research* 0x18 ui32 Unknown5 (After Unknown3/Unknown4) --Vertex Buffer-- (Undefined length) 0x00 float3 X,Y,Z Vert Total = (Unknown1-Vertex Buffer Offset)/12 --Unknown1-- It's structured, but I have no idea what. The data aligns to 12 byte rows. --Unknown2-- 0x00 ui16 0x02 ui16 0x04 ui16 0x06 ui16 0x08 ui16 0x0A ui16 0x0C ui16 0x0E ui16 0x10 byte4 0x14 byte4 The data aligns directly to 24 byte structures. I have no idea what they do, but the structures resemble what I formatted them as. --Face Data-- FF FF [Face Data] FF FF [Face Data] FF FF FF FF Structures begin with 0xFFFF, which signifies the beginning of a set of face data. The face data itself is either in tri-fan or tri-strips, and another 0xFFFF signifies when it ends and a new set begins. When you reach a 0xFFFFFFFF, the data ends. --Unknown3-- Structures seem to be mostly null, but when data is seen, it's usually in ui32 structures (I think) --Unknown5-- 0x00 ui16 xFFFF 0x02 ui8 x0A 0x00 ui8 x40 The beginning is full of 0xFFFF0A and 0x40 takes up the end of the structure. They seem to be related in size somehow, but I'm not entirely sure how. ---Update by SpaceCats and arookas--- 0x24 - vertex offset 0x26 - unk1 0x28 - face offset 0x30 - unk2 vert count = unk1 - vertoffset/12 face count = unk2 - faceoffset/24 --Face Data-- 0x00 - u16 v1 0x02 - u16 v2 0x04 - u16 v3 0x06 - u16 normal 0x08 - u16 n1 0x0A - u16 n2 0x0C - u16 n3 0x0E - u16 unk4 0x12 - float unk5 0x14 - u16 unk6 0x16 - u16 unk7 </pre> [[Category:File Format/LM]] p9gwekiwgv4qv5deinmhha8snxckrse Luigi's Mansion:Docs/Params 0 209 735 2019-11-23T20:29:42Z Luigim1 30442431 Created page with "<pre> Param Doc Gameguide and luigim1 baby = Chauncy ball1 = Fake Boss Chauncy Ball ball2 = Real Boss Chauncy Ball banaoba = Garbage Can Ghost bat1 = Purple Bat bat2..." 735 wikitext text/x-wiki <pre> Param Doc Gameguide and luigim1 baby = Chauncy ball1 = Fake Boss Chauncy Ball ball2 = Real Boss Chauncy Ball banaoba = Garbage Can Ghost bat1 = Purple Bat bat2 = Yellow Bat bbaby = Boss Chauncy bfire = Bogmire bomb1 = Spark Ghost bone1 = Bone that the Skeleton Ghosts Throw boy1 = Orville boy2 = Henry bshadow2 = Small Bogmire Shadow builder = Biff Atlas dancer = Boy Floating Whirlinda dancer2 = Lady Floating Whirlinda demobak1 = Gold Ghosts in the beginning Foyer Cutscene denwa = Uncle Grimmly dog01 = Spooky doll1 = Blue Clockwork Soldier doll2 = Pink Clockwork Soldier doll3 = Green Clockwork Soldier eater = Mr. Luggs ebone = Spooky's Bone eldoor01 = Fire Door (Kitchen) eldoor02 = Fire Door (Tea Room) elfire = Fire Elemental Spirit elice = Ice Eelemental Spirit elwater = Water Elemental Spirit eskul = Mr. Bones fakedoor = Fake Door in F1 and F2 Hallways fat = Miss Petunia father = Neville fkdoor2 = Fake Doors In Attic fkdoor3 = Fake door in Laundry Room gaka = Vincent Van Gore girl = Sue Pea goldrat0 = F1 Hallway Gold Rat goldrat1 = F2 Hallway Gold Rat goldrat2 = Kitchen Gold Rat goldrat3 = Tea Room Gold Rat goldrat4 = Hidden Treasure room B goldrat5 = Dining Room Gold Rat goldrat6 = Fortune Teller's Room Gold Rat goldrat7 = Study Gold Rat goldrat8 = Tea Room Gold Rat goldrat9 = Safari Room Gold Rat heymask = Ghost Guy Mask heymask2 = Ghost Guy Mask heypo1 = Red Ghost Guy heypo2 = Green Ghost Guy heypo3 = Light Yellow Ghost Guy heypo4 = Brown Ghost Guy heypo5 = Orange Ghost Guy heypo6 = Yellow Ghost Guy heypo7 = Pink Ghost Guy heypo8 = Purple Ghost Guy heypo9 = Blue Ghost Guy (Unused) heypo10 = Light Blue Shy Guy (Unused) htama1 = Ball In Billards Room htama2 = Ball In Billards Room htama3 = Ball In Billards Room htama4 = White Ball in Billards Room htubone = Jarvis hustler = Slim Bankshot ibookb = Flying Book in Nana's room ibookr = Flying Book in Study Room ifly = Flying Frying Pan ikuma1 = Teddy Bear in Nursery inabe = Flying Small Cooking Pot itembomb = Big Bomb itemboms = Small Bomb iyapoo1 = Storage Room Speedy Spirit iyapoo2 = Billards Room Speedy Spirit iyapoo3 = Dining Room Speedy Spirit iyapoo4 = Study Speedy Spirit iyapoo5 = Twins Room Speedy Spirit iyapoo6 = Nanas Room Speedy Spirit iyapoo7 = Kitchen Speedy Spirit iyapoo8 = Hidden Treasure Room B Speedy Spirit iyapoo9 = Rec Room Speedy Spirit iyapoo10 = Wardrobe Room Speedy Spirit iyapoo11 = Cellar Room Speedy Spirit iyapoo12 = Breaker Room Speedy Spirit iyapoo13 = Hidden Treasure Room A Speedy Spirit (Blackout) iyapoo14 = Conservatory Speedy Spirit (Blackout) iyapoo15 = Nursery Speedy Spirit (blackout) iyapoo16 = Unused Speedy Spirit (Working actors) iyapoo17 = Unused Speedy Spirit (Working actors) iyapoo18 = Unused Speedy Spirit (Working actors) iyapoo19 = Unused Speedy Spirit (Working actors) iyapoo20 = Unused Speedy Spirit (Working actors) iyapoo21 = Unused Speedy Spirit (Deleted actors) iyapoo22 = Unused Speedy Spirit (Deleted actors) iyapoo23 = Unused Speedy Spirit (Deleted actors) iyapoo24 = Unused Speedy Spirit (Deleted actors) iyapoo25 = Unused Speedy Spirit (Deleted actors) kopabom = Bowser Bomb kptelesa = King Boo lheart = Large Heart mapoo1 = Purple Puncher mapoo2 = Elemental Purple Puncher mgyapoo1 = Training Room Gold Ghost mkinoko = Poison Mushroom mopoo1 = Blue Twirler mopoo2 = Blue Blaze (Elemental Blue Twirler) mother = Lydia obaasan = Nana okami1 = Piano Sheets from Melody Pianissima otub1 = Jarvis' Jar #1 otub2 = Jarvis' Jar #2 otub3 = Jarvis' Jar #3 otub4 = Jarvis' Jar #4 otub5 = Jarvis' Jar #5 oufo1 = Tea Room Plate oufo2 = Tea Room Plate #2 painist = Melody Pianissima piero1 = Red Clown Doll piero2 = Blue Clown Doll poo1 = Purple Flying Fish poo2 = Green Flying Fish putcher1 = Bowling Ghost rat1 = Blue Rat rat2 = Pink Rat (Unused) rat3 = Purple Rat sheart = Small heart situji = Shivers The Butler skul = Skeleton Ghost snowman = Sir Weston star = Meteor Ghost tabemono = Mr. Luggs' Food with Plate telesa = Boo telesa1 = Boolossus tenjyo = Purple Bomber tenjyo2 = Ceiling Surprise tomato = Bowling Ball topoo1 = Red Grabber Ghost topoo2 = Cyan Grabber Ghost topoo3 = Purple Grabber Ghost topoo4 = Pine Grabber Ghost tubone = Jarvis uranai = Madame Clairvoya waiter = Mr. Luggs' Waiter yapoo1 = Gold Ghost yapoo2 = Elemental Gold Ghost </pre> f8klr3o6s8jhlj0uss0iv5s6zls5h6n Luigi's Mansion:Docs/Skybox List 0 165 539 538 2019-03-28T02:38:25Z Luigim1 30442431 539 wikitext text/x-wiki The skybox models are located in the '''Iwamoto''' directory. From there, you will find <tt>.szp</tt> files with ''vr'' in front of the filename. Those are the skyboxes. ===List=== {| class="wikitable" |- ! Model ! Description ! Size |- | colspan=4 {{unknown|}} |- | <tt>vrball_B.szp</tt> || [[File:LM_BossSkybox.png|'''Boss''' ghost background.]]. || 42KB |- | <tt>vrball_M.szp</tt> || [[File:LM_MansionSkybox.png|'''Mansion''' exterior background.]] ||23KB |- | <tt>vrball_M.szp</tt> || [[File:LM_BowserSkybox.png|'''Bowser''' battle background.]] || 62KB |- | colspan=4 {{unknown|}} |- |} 854cyrcwsehjz0awzv1guve3k11200j Luigi's Mansion:Docs/Start.dol Data 0 181 606 2019-06-28T20:44:34Z Luigim1 30442431 Luigim1 moved page [[Luigi's Mansion:Docs/Start.dol Data]] to [[Luigi's Mansion:Docs/DOL]] 606 wikitext text/x-wiki #REDIRECT [[Luigi's Mansion:Docs/DOL]] a2mp5xo5sotorwyz5df2covdy5u57i6 Luigi's Mansion:Docs/Textbox Colors 0 171 711 710 2019-11-04T20:44:45Z Luigim1 30442431 711 wikitext text/x-wiki '''Luigi's Mansion: Textbox Colors Doc:<br />''' luigim1<br /> ===Dialog Text Color Values=== {| class="wikitable" |- ! Value ! Color |- | <center>'''(0)'''</center> ||style="background: #FFF;"|<center><span style="color:#000">'''White''' </span></center> |- | <center>'''(1)'''</center> ||style="background: #5aff67;"|<center><span style="color:#000"> '''Green''' </span></center> |- | <center>'''(2)'''</center> ||style="background: #d14949;"|<center><span style="color:#FFF"> '''Red''' </span></center> |- | <center>'''(3)'''</center> ||style="background: #ffb45a;"|<center><span style="color:#000"> '''Orange''' </span></center> |- | <center>'''(4)'''</center> ||style="background: #000;"|<center><span style="color:#FFF"> '''Black''' </span></center> |- | <center>'''(5)'''</center> ||style="background: #1979e6;"|<center><span style="color:#FFF"> '''Blue''' </span></center> |- | <center>'''(6)'''</center> ||style="background: #1de2da;"|<center><span style="color:#000"> '''Sky Blue''' </span></center> |- | <center>'''(7)'''</center> ||style="background: #f4f459;"|<center><span style="color:#000"> '''Yellow''' </span></center> |} ===Syntax=== In the CSV, you should use it like this: <pre> <WINDOW>(0)<COLOR>(0)<SPEAK>(0) </pre> [[Category:Under Construction]] fo8rkygu81a60zly04s2hqqo37ssyob Luigi's Mansion:Docs/WINDOW Values 0 167 555 550 2019-04-03T00:34:36Z Luigim1 30442431 555 wikitext text/x-wiki Note: <WINDOW>(0) Is the same as <WINDOW>(1). {|class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto; min-width: 500px;" !<WINDOW>(1) !<WINDOW>(2) !<WINDOW>(3) |- |[[File:LM-WindowDoc1.png|300px]] |[[File:LM-WindowDoc2.png|300px]] |[[File:LM-WindowDoc3.png|300px]] |} {{clear}} raoaeiemikf7kjxhtlr3euwtcv38e1p Luigi's Mansion:Filesystem/game usa.szp 0 154 493 2019-03-17T14:23:09Z Luigim1 30442431 Luigim1 moved page [[Luigi's Mansion:Filesystem/game usa.szp]] to [[Luigi's Mansion:ROM map/game usa.szp]]: oops 493 wikitext text/x-wiki #REDIRECT [[Luigi's Mansion:ROM map/game usa.szp]] ebk6v86cn26z7x6abwj5m768tzemxwr Luigi's Mansion:Notes 0 67 455 186 2019-03-01T22:42:16Z Luigim1 30442431 455 wikitext text/x-wiki {{notes|game=Luigi's Mansion}} =DataCrystal= source: http://datacrystal.romhacking.net/wiki/Luigi%27s_Mansion:Notes * The text string offset can be found here: 0x49C3DA66 (see [[Luigi's_Mansion#Text_Viewing_Tools|Text Viewing Tools]]) '''File Renders For Reference'''<br> * https://www.dropbox.com/sh/z83114047wdd5mx/YLTMxamjM0 '''Discussions'''<br> * [http://www.vg-resource.com/showthread.php?tid=18573 Old discussion on .MDL Format] * [http://luigibmansion.proboards.com/index.cgi?board=general&action=display&thread=74 Luigi's Bigger Mansion - Catley's LM Thread - Discussion and Analysis] * [http://board.gscentral.org/retro-hacking/44262.htm GSCentral - Luigi's Mansion (GCN/AR/PAL) (Codes)] * [http://web.archive.org/web/20131009054406/http://board.gscentral.org/retro-hacking/44262.htm Archive.org of above link] * [http://www.mediafire.com/view/i5f97ugrp51o3ts/Luigi's_Mansion_codes.txt koopatroop's archive of some (or all) of above codes] ==Codes to find unused things== <pre> Heypoo (Shyguy Ghost) Modifier Red Heypoo 0432C8A4 000000xx 424C67E8 39A104rr 424C67E8 39A2ggbb Green Heypoo 0432C8C0 000000xx 424C67E8 3C0104rr 424C67E8 3C02ggbb White Heypoo 0432C8DC 000000xx 424C67E8 3D2304rr 424C67E8 3D24ggbb Brown Heypoo 0432C8F8 000000xx 424C67E8 3E4304rr 424C67E8 3E44ggbb Orange Heypoo 0432C914 000000xx 424C67E8 3F6304rr 424C67E8 3F64ggbb Yellow Heypoo 0432C930 000000xx 424C67E8 408304rr 424C67E8 4084ggbb Pink Heypoo 0432C94C 000000xx 424C67E8 41A304rr 424C67E8 41A4ggbb Purple Heypoo 0432C968 000000xx 424C67E8 42C304rr 424C67E8 42C4ggbb xx = Heypoo Color ID rrggbb = Heypoo Shader Color Color IDs 00 - Red 01 - Cyan (Beta) 02 - Green 03 - White 04 - Brown 05 - Orange 06 - Yellow 07 - Pink 08 - Purple 09 - Blue (Beta) Shader Colors F23E29 - Red 5ACBE1 - Cyan (Beta) 048B00 - Green F5FBE4 - White 965A0A - Brown F19726 - Orange FFF200 - Yellow F06EAA - Pink 92278F - Purple 2058FB - Blue (Beta) </pre> * Unused 50hz/60hz option?, PAL: KCED-BMQJ-0BFCT EY89-PWYK-HMDDT CBQC-XMBA-WK2XW * Possible other debug?, PAL: *Debug Info On/Off (Press L + DPad Left/Right) <pre> 7W6Y-224R-41AY4 4VPN-H31V-F335H ZUJF-CH2W-0JHXF E9G6-Z2A4-2ATW6 VRUT-UU4N-J1X6T </pre> *Debug Frames On/Off (Press L + DPad Up/Down) <pre> DJRM-TPCR-AGCAA 5FT4-NYF4-7GA0M KD5B-UUJW-CFGQW 2V7D-6JY6-9U51K R7AW-K4DA-ZAF12 </pre> *Debug Vectors On/Off (Press A + DPad Left/Right) <pre> 7YT6-50EG-FDA1M 52ZQ-66U0-ZY4UV QH8U-3JWP-QYJGG 9V1K-UVJ9-4DJAW P68Y-EZCZ-2RGXK </pre> *Debug Font Test On/Off (Press B + DPad Left/Right) <pre> V861-8HNX-QG8WD JGMU-8VJX-ER6XC HPQ2-08BY-BD914 BT1U-WZ4J-HXZ18 PN15-DXN5-CZ8GF NQ61-PMA9-4J4AU </pre> *Debug Icon Test On/Off (Press R + DPad Left/Right) <pre> MUNQ-CWCM-QPHCM WT5U-Y78D-X6D64 TY32-MPYF-Y6CU9 24VH-FYP8-9U2ZU Y5UZ-7XYF-6KQ88 </pre> *Debug Icon Test v2 (Press R + DPad Left/Right/Up/Down) <pre> 8VGF-5AYH-UZ21Y 29VJ-JUZC-R6GBG 6PBM-Q37U-Q7M0T Z8N0-9VW0-XNJJB UDFK-5KPF-9RBA3 6PBM-Q37U-Q7M0T GVZK-KVJT-TMXTT J6BH-C4FF-RHJ5Y Y5UZ-7XYF-6KQ88 QD9Z-6B93-0JCG9 6PBM-Q37U-Q7M0T 3D8R-AKPF-RNFZQ R + DPad Left = Icons R + DPad Right = Numbers R + DPad Up = EMeter R + DPad Down = Disable </pre> <pre> Model modifier? 040651E0 380000XX </pre> <pre> Riding Poltergust modifier 040BAD0C 380000XX 0 - Normal 1 - Riding it PAL only. Can't seem to find it in the other versions. (The riding poltergust was a feature added in the PAL version of the game) </pre> <pre> Wall knocking sfx modifier? 041909E4 388000XX 0F - Normal </pre> ==Bogmire Shadows== I looked at two Bogmire Shadow archives, and here is what I found: * bshadow2 lacks a ''bas/'' directory (shaders? What?) * The two models are virtually identical, with only a few point-ordering differences between them. * I have a feeling these are both used in some way, like for the shadow effect or shadow ball or something ==Model Archives== <pre> baby - Chauncey. babyball - Chauncey's ball. ball - appearance of the meteor ghost. has animations: normal, x[_]rotatio[n], y[_]scale, y[_]scarote, z[_]scale, z[_]scarote . Has textures: yellow eye, small blue body , small red mouth , blue body, orange body, purple body, pink body. Has a geb and four txp . banaoba - Garbage Can ghost. barbell - Exercise instrument. bat - not baseball bat, the flying creepy kind of bat. bball - the same as babyball but with a third white texture beam - a particle effect maybe, unused? bfire - Bogmire blossom - the plant in the garden-outside the kitchen. bmario - unused Mario bomb - those red spikey things that lurk in hallways bone - bone prop for Mr. Bones. bottle01 - wine bottle boy - henry and orville's model. bshadow - Bogmire shadow. bshadow2 - unused copy, or is it different? builder - Biff Atlas candle - it's a candle car - Henry drives this when you have to capture Henry and Orville. dancer - this man really has a heart-on for his partner. dancer2 - dancer's partner. demobak1 - Gold Ghost, assuming this is used in the "Meeting E. Gadd" sequence. denwa - uncle grimly, scary guy. dhakase - Professor Elvin Gadd! dhakase2 - Professor Elvin Gadd...2? dkikai - Part of E. Gadd's machine dkoppa - Bowser's dynamic model, this is used at one of the final sequences in the game. dluige01 - Demo Luigi, uno! Default expression: neutral dluige02 - Demo Luigi, dos! Default expression: open mouth dluige03 - same as 01. unused? dmario - Demo Mario, used in...demos. dog - The beloved Spooky! doll - A toy soldier ghost, how adorable. :3 door - Derp door2 - Herp door3 - Flerp dummy - Just a dummy model (empty - a lot of games have these) dust - a pile of dust. dwaku - The vent on Egadd's portrait machine eater - Mr. Luggs the glutton! ed07key - Cinematic key model used at the beginning of the game. ed07rug - a rug used in the opening edarm - More parts to Gadd's machine. edashuk - MOAR. edbet - MOARRRRRRR. edfuta - MOAR OF DIS. edsentak - more. edtv - more. edusiro - more. elh - unused creepy monster, in-article fat - Hey, it's my nothing-for-good mother! Naw, it's Ms. Petunia. father - Neville, the guy whose always chilling in his study with a glass of Chardonnay. flag - unused? , rendered gaka - Vincent Van Gore... and people wonder why I have such a strange love for this game. gameboy - you were the coolest cat on the block if you had one of these, baby. girl - Sue Pea, that freaky-ass chick that sleeps upside down. She also has a tendency to wet the bed... gun - a cork rifle that is associated with doll. hcue - Slim Bankshot's cue balls heart - y'know, one of the most vital organs in your body that keeps you alive, also the symbol of love. heylance - Shy Guy's weapon of choice. I guess they like their Italian kabobs! heymask - Shy Guy's mask. Wonder what they look like behind that mask... heypo - Shy Guy! (flailflail) htama - Slim Bankshot's ball model hustler - Slim Bankshot, this man will give you a run for your money! ibook - Apple's newest product! Now with 100% more i! It's a simple rectangle. ibox - The box model used in henry and orville's hide and seek minigame ifly - Frying pan. ikuma - an adorable little teddy bear, that is until it starts hurdling against you. inabe - You cook food in this specific type of pot. iphone - The phone in the telephone room isu - Neville's rocking chair. isu2 - Nana's rocking chair. kareki - A brown plant. unused? , rendered kere - a box, unused? , rendered key01 - REPLACE USING GAMESHARK CODES. Does not convert using mdl to obj. Is probably the normal key? key02 - Chauncy's key , rendered key03 - Bogmire's key , rendered key04 - Boolossus's Key , rendered key05 - Vincent Van Gore's key for the altar: kiarm - More of E. Gadd's machine? unused? kiashuk - more of above. unused? kibak01 - a generic crate. kibet - Machine parts. kifuta - more unused? kinopio - Toad! kisentak - E.Gadd machine part, rendered kitv - more kiusiro - more kopabody - Bowser's body without head, rendered, used kopabom - Bowser's spike bomb, rendered, used kopahead - Bowser's disembodied head! Grawr!, unused? kopakage - Bowser's shadow? unused? kopatele - Bowser's head ''and'' King Boo's model, no crown, rendered, used in ghost portrificationizer in ending kun01 - Machine part. kun02 - Derp. lohakase - E. Gadd's model. Used during one of the beginning sequences. ltelesa - King Boo, no crown, rendered, unused? luige - Luigi used in gameplay marioe - Mario's Picture frame. Mario is trapped behind this in-game. mcap - Mario's hat, and it's been washed recently! mglove - Mario's glove, ew, it's a little sweaty... mkinokino - Poison mushroom. DOOK DOOK DOOK. mletter - L-O-O-K-O-U-T-F-O-R-B-O-O-S-L-U-I-G-I. Mario isn't quite the novelist. moku - Rocking horse. mother - Lydia, that woman who is overly obsessed with her hair. mphand - Luigi's hand for cutscenes. Namely opening doors. mshoes - Mario's shoe! Ew, it smells like Mario's feet! 2:41 AM 3/24/2012 mstar - Mario's star, a glittering beauty. namida - means "tear", transparent teardrop, unused? net - some simple hexagon. unused? nut - sellin' nuts, hot nuts! It's actually a sprout. oba00-23 are paintings. No point in listing them. any of them unused? obaasan - Nana. obake01 - Gold Ghost obake02 - Pink/Purple Puncher obake03 - Blue Twirler obake04 - Bowling ghost obasoul - blue teardrop ghost odoor1-6 are doors, derp. unused? oere - chequered cuboid. unused? okami1 - grubby square window with green/brown splats of mud, unused? okeito1 - nana's ball of thread, pink, yellow and blue textures otobira - double-door model. otub1 - a jar for Jarvis , used otub2 - a jar , used otub3 - a jar , used otub4 - a jar , used otub5 - a jar , used ofou1 and 2 are plates. unused? pianist - Melody, the scary piano player. piero1 and 2 are CLOWN DOLLS ;_; pillar - a pillar plane - an airplane! wuuuuuush. poo - No, not the kind that you're thinking of. This is a spherical ghost (unused?) rat - well, those things that like cheese and other stuff. seed - seed for a flower shadow - unsused bogmire, in article shower - shower curtain. situji - Shivers the Butler! skul - Skeleton ghost! I see you're wearing no pants... star - appearance of the meteor ghost. Animations: wait . Textures: orange eye , green (unknown use), big red mouth, big orange body , big purple body , big pink body . (texture sizes in comparison with ball . has a geb and no txp tabemono - food that Mr Luggs, the fat ghost eats takara1 - treasure chest, consisting of either money or a key. telball - Boo Ball telesa - Boo. telesa2 - Boolossus. tenjyo - Ceiling Surprise ghost. tomato - well, this little fruit is in a load of Italian food! unused topoo - TEH MOLESTUR GHOSSST. tubone - Jarvis, the disembodied head of ghastliness! turara - no textures uranai - Madame Clairvoya. vbody - the beta Poltergust 3000 model. unused vhead - the vacuum nozzle waiter - These cute little guys feed the glutton! wpair - unused nozzle, in article wplight - the flashlight model. wpwater - blue verision of nozzle, in article yukiyama - Sir Weston, the crazy Minnesotan! Or is he from Alaska...? zenmai - the clockwork key for doll. 3:02 AM 3/24/2012 </pre> {{source|Catley/SoapyLemons}} ==Object IDs== <pre> Model IDs Model ID - [Internal Model Name] [Model Archive ID] Model Name 0000 - [luige] [0000] Luigi (Poltergust Strap) 0001 - [waluige] [0000] Ghost Luigi 0002 - [dluige01] [0014] Luigi 0003 - [dluige02] [0015] Luigi 0004 - [dluige03] [0016] Luigi (Poltergust Strap) 0005 - [vbody] [0003] Poltergust 3000 0006 - [vhead] [0001] Poltergust Nozzle (Vaccuum) 0007 - [wplight] [0002] Flashlight 0008 - [wpwater] [0012] Poltergust Nozzle (Blue) 0009 - [wpair] [0013] Poltergust Nozzle (Red) 000A - [gameboy] [0004] GameBoy Horror 000B - [yapoo1] [0019] Orange Yapoo (Gold Ghost) 000C - [yapoo2] [0019] White Yapoo (Temper Terror) 000D - [skul] [001F] Mr. Bones (Skeleton Ghost) 000E - [situji] [0022] Portrait Ghost: Shivers 000F - [candle] [0094] Candlestick (Shivers) 0010 - [mapoo1] [001A] Pink Mapoo (Purple Puncher) 0011 - [mapoo2] [001A] White Mapoo (Flash) 0012 - [mopoo1] [001B] Blue Mopoo (Blue Twirler) 0013 - [mopoo2] [001B] White Mopoo (Blue Blaze) 0014 - [topoo1] [001D] Red Topoo (Red Grabbing Ghost) 0015 - [topoo2] [001D] Cyan Topoo (Cyan Grabbing Ghost) 0016 - [topoo3] [001D] Purple Topoo (Purple Grabbing Ghost) 0017 - [topoo4] [001D] White Topoo (White Grabbing Ghost) 0018 - [putcher1] [001C] Putcher (Bowling Ghost) 0019 - [heypo1] [0021] Red Heypoo (Red Shy Guy Ghost) 001A - [heypo2] [0021] Green Heypoo (Green Shy Guy Ghost) 001B - [heypo3] [0021] White Heypoo (White Shy Guy Ghost) 001C - [heypo4] [0021] Brown Heypoo (Brown Shy Guy Ghost) 001D - [heypo5] [0021] Orange Heypoo (Orange Shy Guy Ghost) 001E - [heypo6] [0021] Yellow Heypoo (Yellow Shy Guy Ghost) 001F - [heypo7] [0021] Pink Heypoo (Pink Shy Guy Ghost) 0020 - [heypo8] [0021] Purple Heypoo (Purple Shy Guy Ghost) 0021 - [tenjyo] [0029] Purple Tenjyo (Purple Bomber) 0022 - [tenjyo2] [0029] White Tenjyo (Ceiling Surprise) 0023 - [banaoba] [002A] Banaoba (Garbage Can Ghost) 0024 - [tubone] [0020] Portrait Ghost: Jarvis (Purple) 0025 - [htubone] [0020] Portrait Ghost: Jarvis (Red) 0026 - [pianist] [0023] Portrait Ghost: Melody Pianissma 0027 - [lohakase] [0048] Elvin Gadd 0028 - [dhakase] [0017] Elvin Gadd (Poltergust Strap) 0029 - [dhakase2] [0018] Elvin Gadd (unused with shorter straps) 002A - [kinopio] [0049] Red Kinopio (Red Toad) 002B - [kinopio2] [0049] Green Kinopio (Green Toad) Unused! 002C - [eater] [002F] Portrait Ghost: Mr. Luggs 002D - [fat] [0030] Portrait Ghost: Miss Petunia 002E - [father] [002C] Portrait Ghost: Neville 002F - [mother] [002D] Portrait Ghost: Lydia 0030 - [obaasan] [002E] Portrait Ghost: Nana 0031 - [boy] [0032] Portrait Ghost: Henry (Red) 0032 - [boy2] [0032] Portrait Ghost: Henry (Purple) 0033 - [dboy] [0032] Portrait Ghost: Orville (Red) 0034 - [dboy2] [0032] Portrait Ghost: Orville (Purple) 0035 - [gaka] [0031] Portrait Ghost: Vincent Van Gore 0036 - [builder] [0033] Portrait Ghost: Biff Atlas 0037 - [hustler] [0034] Portrait Ghost: Slim Bankshot 0038 - [waiter] [0035] Waiter 0039 - [doll1] [0047] Portrait Ghost: Toy Soldier (Blue) 003A - [doll2] [0047] Portrait Ghost: Toy Soldier (Pink) 003B - [doll3] [0047] Portrait Ghost: Toy Soldier (Green) 003C - [demobak1] [001E] Gold Ghost (Heart) 003D - [tomato] [0007] Bowling Ball 003E - [heart] [0005] Ghost Heart 003F - [baby] [0024] Portrait Ghost: Chauncey 0040 - [bbaby] [0024] Portrait Ghost: Chauncey (Boss) 0041 - [babyball] [0025] Giant Ball (Boss) 0042 - [moku] [0026] Rocking Horse (Chauncey's Room) 0043 - [moku2] [0026] Rocking Horse (Boss) 0044 - [bball] [0027] Small Ball (Chauncey's Room) 0045 - [telball] [0028] Boo Ball 0046 - [poo1] [002B] Flying Fish (Purple) 0047 - [poo2] [002B] Flying Fish (Green) 0048 - [ball1] [004E] unused Ghost (Yellow Eyes) 0049 - [ball2] [004E] unused Ghost (Yellow/Cyan Eyes) 004A - [bomb1] [004F] Spirit (Bomb) 004B - [telesa1] [0091] King Boo (Ghost Portrificanizer) 004C - [mgyapoo1] [0019] Orange Yapoo (Gold Ghost) 004D - [kiarm] [003F] Ghost Portrificanizer 004E - [kiashuk] [0040] Ghost Portrificanizer 004F - [kibet] [0041] Ghost Portrificanizer (Floating Tables) 0050 - [kifuta] [0042] Ghost Portrificanizer 0051 - [kisentak] [0043] Ghost Portrificanizer 0052 - [kitv] [0044] Ghost Portrificanizer 0053 - [kiusiro] [0045] Ghost Portrificanizer 0054 - [kun01] [004A] Ghost Portrificanizer 0055 - [kun02] [004B] Ghost Portrificanizer 0056 - [key01] [000B] Key 0057 - [key02] [003B] Heart Key 0058 - [key03] [003C] Club Key 0059 - [key04] [003D] Diamond Key 005A - [key05] [003E] Spade Key 005B - [ed07key] [0039] Key (Intro) 005C - [ed07rug] [003A] Carpet (Intro) 005D - [isu01] [0037] Rocking Chair (Neville) 005E - [isu02] [0038] Rocking Chair (Nana) 005F - [shower] [0046] Shower Shadow (Miss Petunia) 0060 - [oba01n] [00A6] Empty Neville Portrait 0061 - [oba01g1] [00A7] Bronze Neville Portrait 0062 - [oba01g2] [00A8] Silver Neville Portrait 0063 - [oba01g3] [00A9] Gold Neville Portrait 0064 - [oba02n] [00AA] Empty Lydia Portrait 0065 - [oba02g1] [00AB] Bronze Lydia Portrait 0066 - [oba02g2] [00AC] Silver Lydia Portrait 0067 - [oba02g3] [00AD] Gold Lydia Portrait 0068 - [rat1] [004C] Blue Mouse 0069 - [rat2] [004C] Pink Mouse 006A - [rat3] [004C] Purple Mouse 006B - [goldrat1] [004C] Gold Mouse 1 006C - [goldrat2] [004C] Gold Mouse 2 006D - [goldrat3] [004C] Gold Mouse 3 006E - [goldrat4] [004C] Gold Mouse 4 006F - [goldrat5] [004C] Gold Mouse 5 0070 - [bat1] [004D] Purple Bat 0071 - [bat2] [004D] Yellow Bat 0072 - [elfire] [000C] Fire Element 0073 - [elice] [000C] Ice Element 0074 - [elwater] [000C] Water Element 0075 - [elffst] [000C] Fire Elemental Medal 0076 - [elifst] [000C] Ice Elemental Medal 0077 - [elwfst] [000C] Water Elemental Medal 0078 - [dog1] [0050] Portrait Ghost: Spooky 0079 - [observer] [000C] Observer (Invisible Event Trigger) 007A - [takara1] [0011] Small Green Chest 007B - [polter1] [000C] Invisible Trigger 007C - [ibox01] [0052] Pink Box 007D - [ibox02] [0052] Pink Box 007E - [ibox03] [0052] Pink Box 007F - [ibox04] [0052] Pink Box 0080 - [ibox05] [0052] Pink Box (unused? all of these, till end) 0081 - [ikuma1] [0053] Teddy Bear 0082 - [odoor1] [0054] Pink Object 0083 - [odoor2] [0055] Yellow Object 0084 - [odoor3] [0056] Pink Object 0085 - [odoor4] [0057] Pink Object 0086 - [odoor5] [0058] Yellow Object 0087 - [odoor6] [0059] Pink Object 0088 - [otobira] [0087] Large Yellow Object 0089 - [oere] [0088] Square Yellow Object 008A - [kere] [0089] White Object 008B - [okami] [005A] Small Grey Object 008C - [oufo1] [005E] Plate 008D - [oufo2] [005F] Plate 008E - [otub1] [0060] Jar 008F - [otub2] [0061] Jar 0090 - [otub3] [0062] Jar 0091 - [otub4] [0063] Jar 0092 - [otub5] [0064] Jar 0093 - [ifly] [0065] Frying Pan 0094 - [inabe] [0066] Frying Pan 0095 - [ibookb] [0067] Blue Book 0096 - [ibookr] [0067] Book (end) 0097 - [piero1] [0068] Toy Clown (Red) 0098 - [piero2] [0069] Toy Clown (Blue) 0099 - [iphone] [006A] Telephone 009A - [barbell] [006B] Barbell 009B - [car] [006C] Toy Car 009C - [plane] [006D] Toy Plane 009D - [bone1] [0006] Dog Bone 009E - [htama1] [006E] Billiard Ball (1) 009F - [htama2] [006E] Billiard Ball (5) 00A0 - [htama3] [006E] Billiard Ball (4) 00A1 - [htama4] [006E] Billiard Ball (1) 00A2 - [hcue] [006F] Pool Cue 00A3 - [heymask] [000E] Shy Guy Mask (Grey) 00A4 - [heymask2] [000E] Shy Guy Mask (Red & White) 00A5 - [heylance] [000F] Shy Guy Trident 00A6 - [gun] [0071] Musker (Toy Soldiers) 00A7 - [zenmai] [0072] Wind-Up Key (Toy Soldiers) 00A8 - [banana] [0008] Banana Peel 00A9 - [okeito1] [0073] Pink Yarn Ball (Nana) 00AA - [keito1] [0073] Pink Yarn Ball (Animated) 00AB - [keito2] [0073] Blue Yarn Ball (Animated) 00AC - [keito3] [0073] Yellow Yarn Ball (Animated) 00AD - [girl] [0074] Portrait Ghost: Sue Pea 00AE - [tabemono] [0075] Food (Mr. Luggs) 00AF - [eskul] [001F] Mr. Bones (In Pieces) 00B0 - [ebone] [0006] Large Bone 00B1 - [dmario] [0076] Mario 00B2 - [dmario2] [0076] Ghost Mario (unused?) 00B3 - [bmario] [0077] Ghost Mario (Animated) (unused?) 00B4 - [dkoppa] [0078] Partial Bowser (unused?) 00B5 - [bvbody] [0003] Ghost Poltergust 3000 00B6 - [bvhead] [0001] Ghost Poltergust Nozzle (Vaccuum) 00B7 - [bwplight] [0002] Ghost Flashlight 00B8 - [bwpwater] [0012] Ghost Poltergust Nozzle (Blue) 00B9 - [bwpair] [0013] Ghost Poltergust Nozzle (Red) 00BA - [uranai] [0079] Portrait Ghost: Madame Clairvoya 00BB - [denwa] [007A] Portrait Ghost: Uncle Grimmly 00BC - [mcap] [007B] Mario's Hat 00BD - [mstar] [007C] Mario's Star 00BE - [mglove] [007D] Mario's Glove 00BF - [mshoes] [007E] Mario's Shoe 00C0 - [mletter] [007F] Mario's Letter 00C1 - [mkinoko] [0009] Posion Mushroom (unused?) 00C2 - [spearl] [000C] Small Pearl 00C3 - [mpearl] [000C] Medium Pearl 00C4 - [lpearl] [000C] Large Pearl 00C5 - [sapphire] [000C] Sapphire 00C6 - [emerald] [000C] Emerald 00C7 - [ruby] [000C] Ruby 00C8 - [diamond] [000C] White Diamond 00C9 - [cdiamond] [000C] Dark Red Diamond 00CA - [rdiamond] [000C] Large Yellow Diamond 00CB - [gold] [000C] Gold Bar 00CC - [crown] [000C] King Boo's Crown 00CD - [sheart] [000C] Small Heart 00CE - [lheart] [000C] Big Heart 00CF - [itembomb] [0010] Large Bomb 00D0 - [itemboms] [0010] Small Bomb 00D1 - [dancer2] [0093] Portrait Ghost: Female Whirlinda 00D2 - [dancer] [0080] Portrait Ghost: Male Whirlinda 00D3 - [bshadow] [0083] Bogmire duplicate(unused?) 00D4 - [bshadow2] [0084] dark Bogmire 00D5 - [bfire] [0082] Bogmire 00D6 - [bmtelesa] [0090] Boo 00D7 - [bturara] [0085] Ice Puddle 00D8 - [turara] [0085] Ice Puddle 00D9 - [snowman] [0086] Portrait Ghost: Sir Weston 00DA - [lamp] [0009] Posion Mushroom (unused?) 00DB - [ice] [0085] Ice Spike (in Sir Weston's room) 00DC - [btelesa] [0091] Boo (unused?) 00DD - [kptelesa] [0102] Boo (unused?) 00DE - [telesa] [000A] Boo (Makes Game Freeze) (unused?) 00DF - [dkikai] [008E] Ghost Portrificanizer 00E0 - [dwaku] [008F] Ghost Portrificanizer 00E1 - [fakedoor] [005B] Fake Door 00E2 - [fkdoor2] [005C] Fake Door 00E3 - [fkdoor3] [005D] Fake Door 00E4 - [star] [0092] Star Ghost (unused?) 00E5 - [kopahead] [0095] Bowser's Head 00E6 - [kopabody] [0096] Bowser's Body 00E7 - [kopabom] [0097] Bowser's Spike Bomb 00E8 - [kopakage] [0098] Bowser's Shadow 00E9 - [pillar] [0099] Pillar (King Boo) 00EA - [soundobj] [000D] Sound Object (Invisible Sound Trigger) 00EB - [seed] [008A] Seed 00EC - [blossom] [008B] Plant 00ED - [nut] [008C] Nut 00EE - [kareki] [008D] Rotten Plant 00EF - [iyapoo1] [0019] Speedy Spirit 1 00F0 - [iyapoo2] [0019] Speedy Spirit 2 00F1 - [iyapoo3] [0019] Speedy Spirit 3 00F2 - [iyapoo4] [0019] Speedy Spirit 4 00F3 - [iyapoo5] [0019] Speedy Spirit 5 00F4 - [iyapoo6] [0019] Speedy Spirit 6 00F5 - [iyapoo7] [0019] Speedy Spirit 7 00F6 - [iyapoo8] [0019] Speedy Spirit 8 00F7 - [iyapoo9] [0019] Speedy Spirit 9 00F8 - [iyapoo10] [0019] Speedy Spirit 10 00F9 - [iyapoo11] [0019] Speedy Spirit 11 00FA - [iyapoo12] [0019] Speedy Spirit 12 00FB - [iyapoo13] [0019] Speedy Spirit 13 00FC - [iyapoo14] [0019] Speedy Spirit 14 00FD - [iyapoo15] [0019] Speedy Spirit 15 00FE - [iyapoo16] [0019] Speedy Spirit 16 (Unused) 00FF - [iyapoo17] [0019] Speedy Spirit 17 (Unused) 0100 - [iyapoo18] [0019] Speedy Spirit 18 (Unused) 0101 - [iyapoo19] [0019] Speedy Spirit 19 (Unused) 0102 - [iyapoo20] [0019] Speedy Spirit 20 (Unused) 0103 - [goldrat6] [004C] Gold Mouse 6 0104 - [goldrat7] [004C] Gold Mouse 7 0105 - [goldrat8] [004C] Gold Mouse 8 0106 - [goldrat9] [004C] Gold Mouse 9 0107 - [goldrat0] [004C] Gold Mouse 10 0108 - [eldoor01] [000C] Fire 0109 - [eldoor02] [000C] Fire 010A - [eldoor03] [000C] Fire 010B - [eldoor04] [000C] Fire 010C - [eldoor05] [000C] Fire 010D - [eldoor06] [000C] Fire 010E - [eldoor07] [000C] Large Force Field Glow 010F - [eldoor08] [000C] Force Field Glow 0110 - [eldoor09] [000C] Force Field Glow 0111 - [eldoor10] [000C] Force Field Glow 0112 - [demotele] [0090] Boo (Rapidly Disappears) (unused?) 0113 - [dltelesa] [0102] King Boo 0114 - [demotel2] [0090] Boo (Spins in a Circle) (unused?) 0115 - [edarm] [009A] Ghost Portrificanizer 0116 - [edashuk] [009B] Ghost Portrificanizer 0117 - [edbet] [009C] Ghost Portrificanizer 0118 - [edfuta] [009D] Ghost Portrificanizer 0119 - [edsentak] [009E] Ghost Portrificanizer 011A - [edtv] [009F] Ghost Portrificanizer 011B - [edusiro] [00A0] Ghost Portrificanizer 011C - [namida] [00A1] Tear (Ghost Portrificanizer) 011D - [obasoul1] [00A2] Ghost (Ghost Portrificanizer) 011E - [kopatele] [00A3] Bowser Head (Ghost Portrificanizer) 011F - [oba00n] [00A4] Empty Mansion Portrait 0120 - [oba00g1] [00A5] Mansion Portrait 0121 - [oba03n] [00AE] Empty Nana Portrait 0122 - [oba03g1] [00AF] Bronze Nana Portrait 0123 - [oba03g2] [00B0] Silver Nana Portrait 0124 - [oba03g3] [00B1] Gold Nana Portrait 0125 - [oba04n] [00B2] Empty Chauncey Portrait 0126 - [oba04g1] [00B3] Bronze Chauncey Portrait 0127 - [oba04g2] [00B4] Silver Chauncey Portrait 0128 - [oba04g3] [00B5] Gold Chauncey Portrait 0129 - [oba05n] [00B6] Empty Melody Pianissma Portrait 012A - [oba05g1] [00B7] Bronze Melody Pianissma Portrait 012B - [oba05g2] [00B8] Silver Melody Pianissma Portrait 012C - [oba05g3] [00B9] Gold Melody Pianissma Portrait 012D - [oba06n] [00BA] Empty Miss Petunia Portrait 012E - [oba06g1] [00BB] Bronze Miss Petunia Portrait 012F - [oba06g2] [00BC] Silver Miss Petunia Portrait 0130 - [oba06g3] [00BD] Gold Miss Petunia Portrait 0131 - [oba07n] [00BE] Empty Madame Clairvoya Portrait 0132 - [oba07g1] [00BF] Bronze Madame Clairvoya Portrait 0133 - [oba07g2] [00C0] Silver Madame Clairvoya Portrait 0134 - [oba07g3] [00C1] Gold Madame Clairvoya Portrait 0135 - [oba08n] [00C2] Empty Shivers Portrait 0136 - [oba08g1] [00C3] Bronze Shivers Portrait 0137 - [oba08g2] [00C4] Silver Shivers Portrait 0138 - [oba08g3] [00C5] Gold Shivers Portrait 0139 - [oba09n] [00C6] Empty Sue Pea Portrait 013A - [oba09g1] [00C7] Bronze Sue Pea Portrait 013B - [oba09g2] [00C8] Silver Sue Pea Portrait 013C - [oba09g3] [00C9] Gold Sue Pea Portrait 013D - [oba10n] [00CA] Empty Floating Whirlinda Portrait 013E - [oba10g1] [00CB] Bronze Floating Whirlinda Portrait 013F - [oba10g2] [00CC] Silver Floating Whirlinda Portrait 0140 - [oba10g3] [00CD] Gold Floating Whirlinda Portrait 0141 - [oba11n] [00CE] Empty Mr. Luggs Portrait 0142 - [oba11g1] [00CF] Bronze Mr. Luggs Portrait 0143 - [oba11g2] [00D0] Silver Mr. Luggs Portrait 0144 - [oba11g3] [00D1] Gold Mr. Luggs Portrait 0145 - [oba12n] [00D2] Empty Jarvis Portrait 0146 - [oba12g1] [00D3] Bronze Jarvis Portrait 0147 - [oba12g2] [00D4] Silver Jarvis Portrait 0148 - [oba12g3] [00D5] Gold Jarvis Portrait 0149 - [oba13n] [00D6] Empty Spooky Portrait 014A - [oba13g1] [00D7] Bronze Spooky Portrait 014B - [oba13g2] [00D8] Silver Spooky Portrait 014C - [oba13g3] [00D9] Gold Spooky Portrait 014D - [oba14n] [00DA] Empty Henry & Orville Portrait 014E - [oba14g1] [00DB] Bronze Henry & Orville Portrait 014F - [oba14g2] [00DC] Silver Henry & Orville Portrait 0150 - [oba14g3] [00DD] Gold Henry & Orville Portrait 0151 - [oba15n] [00DE] Empty Toy Soldiers Portrait 0152 - [oba15g1] [00DF] Bronze Toy Soldiers Portrait 0153 - [oba15g2] [00E0] Silver Toy Soldiers Portrait 0154 - [oba15g3] [00E1] Gold Toy Soldiers Portrait 0155 - [oba16n] [00E2] Empty Biff Atlas Portrait 0156 - [oba16g1] [00E3] Bronze Biff Atlas Portrait 0157 - [oba16g2] [00E4] Silver Biff Atlas Portrait 0158 - [oba16g3] [00E5] Gold Biff Atlas Portrait 0159 - [oba17n] [00E6] Empty Slim Bankshot Portrait 015A - [oba17g1] [00E7] Bronze Slim Bankshot Portrait 015B - [oba17g2] [00E8] Silver Slim Bankshot Portrait 015C - [oba17g3] [00E9] Gold Slim Bankshot Portrait 015D - [oba18n] [00EA] Empty Sir Weston Portrait 015E - [oba18g1] [00EB] Bronze Sir Weston Portrait 015F - [oba18g2] [00EC] Silver Sir Weston Portrait 0160 - [oba18g3] [00ED] Gold Sir Weston Portrait 0161 - [oba19n] [00EE] Empty Bogmire Portrait 0162 - [oba19g1] [00EF] Bronze Bogmire Portrait 0163 - [oba19g2] [00F0] Silver Bogmire Portrait 0164 - [oba19g3] [00F1] Gold Bogmire Portrait 0165 - [oba20n] [00F2] Empty Uncle Grimmly Portrait 0166 - [oba20g1] [00F3] Bronze Uncle Grimmly Portrait 0167 - [oba20g2] [00F4] Silver Uncle Grimmly Portrait 0168 - [oba20g3] [00F5] Gold Uncle Grimmly Portrait 0169 - [oba21n] [00F6] Empty Vincent Van Gore Portrait 016A - [oba21g1] [00F7] Bronze Vincent Van Gore Portrait 016B - [oba21g2] [00F8] Silver Vincent Van Gore Portrait 016C - [oba21g3] [00F9] Gold Vincent Van Gore Portrait 016D - [oba22n] [00FA] Empty Boolossus Portrait 016E - [oba22g1] [00FB] Bronze Boolossus Portrait 016F - [oba22g2] [00FC] Silver Boolossus Portrait 0170 - [oba22g3] [00FD] Gold Boolossus Portrait 0171 - [oba23n] [00FE] Empty King Boo & Bowser Portrait 0172 - [oba23g1] [00FF] Bronze King Boo & Bowser Portrait 0173 - [oba23g2] [0100] Silver King Boo & Bowser Portrait 0174 - [oba23g3] [0101] Gold King Boo & Bowser Portrait 0175 - [gtakara1] [0011] Small Green Chest 0176 - [rtakara1] [0011] Small Red Chest 0177 - [btakara1] [0011] Small Blue Chest 0178 - [wtakara1] [0011] Small White Chest 0179 - [ytakara1] [0011] Small Gold Chest 017A - [kdust] [0103] Dust Pile 017B - [marioe] [0104] Mario Portrait (Ending) 017C - [mphand] [0105] Luigi's Arm Unused Models [bottle01] [0051] Wine Bottle [flag] [0070] White Flag [kibako01] [0036] Wooden Box [shadow] [0081] unused Bogmire </pre> ==Model Archive IDs== <pre> 0000 - luige.szp 0001 - vhead.szp 0002 - wplight.szp 0003 - vbody.szp 0004 - gameboy.szp 0005 - heart.szp 0006 - bone.szp 0007 - tomato.szp 0008 - banana.szp 0009 - mkinoko.szp 000A - telesa3.szp 000B - key01.szp 000C - dummy.szp 000D - dummy2.szp (Removed) 000E - heymask.szp 000F - heylance.szp 0010 - bomb2.szp 0011 - takara1.szp 0012 - wpwater.szp 0013 - wpair.szp 0014 - dluige01.szp 0015 - dluige02.szp 0016 - dluige03.szp 0017 - dhakase.szp 0018 - dhakase2.szp 0019 - obake01.szp 001A - obake02.szp 001B - obake03.szp 001C - obake04.szp 001D - topoo.szp 001E - demobak1.szp 001F - skul.szp 0020 - tubone.szp 0021 - heypo.szp 0022 - situji.szp 0023 - pianist.szp 0024 - baby.szp 0025 - babyball.szp 0026 - moku.szp 0027 - bball.szp 0028 - telball.szp 0029 - tenjyo.szp 002A - banaoba.szp 002B - poo.szp 002C - father.szp 002D - mother.szp 002E - obaasan.szp 002F - eater.szp 0030 - fat.szp 0031 - gaka.szp 0032 - boy.szp 0033 - builder.szp 0034 - hustler.szp 0035 - waiter.szp 0036 - kibako01.szp 0037 - isu.szp 0038 - isu2.szp 0039 - ed07key.szp 003A - ed07rug.szp 003B - key02.szp 003C - key03.szp 003D - key04.szp 003E - key05.szp 003F - kiarm.szp 0040 - kiashuk.szp 0041 - kibet.szp 0042 - kifuta.szp 0043 - kisentak.szp 0044 - kitv.szp 0045 - kiusiro.szp 0046 - shower.szp 0047 - doll.szp 0048 - lohakase.szp 0049 - kinopio.szp 004A - kun01.szp 004B - kun02.szp 004C - rat.szp 004D - bat.szp 004E - ball.szp 004F - bomb.szp 0050 - dog.szp 0051 - bottle01.szp 0052 - ibox.szp 0053 - ikuma.szp 0054 - odoor1.szp 0055 - odoor2.szp 0056 - odoor3.szp 0057 - odoor4.szp 0058 - odoor5.szp 0059 - odoor6.szp 005A - okami1.szp 005B - door.szp 005C - door2.szp 005D - door3.szp 005E - oufo1.szp 005F - oufo2.szp 0060 - otub1.szp 0061 - otub2.szp 0062 - otub3.szp 0063 - otub4.szp 0064 - otub5.szp 0065 - ifly.szp 0066 - inabe.szp 0067 - ibook.szp 0068 - piero1.szp 0069 - piero2.szp 006A - iphone.szp 006B - barbell.szp 006C - car.szp 006D - plane.szp 006E - htama.szp 006F - hcue.szp 0070 - flag.szp 0071 - gun.szp 0072 - zenmai.szp 0073 - okeito1.szp 0074 - girl.szp 0075 - tabemono.szp 0076 - dmario.szp 0077 - bmario.szp 0078 - dkoppa.szp 0079 - uranai.szp 007A - denwa.szp 007B - mcap.szp 007C - mstar.szp 007D - mglove.szp 007E - mshoes.szp 007F - mletter.szp 0080 - dancer.szp 0081 - shadow.szp 0082 - bfire.szp 0083 - bshadow.szp 0084 - bshadow2.szp 0085 - turara.szp 0086 - yukiyama.szp 0087 - otobira.szp 0088 - oere.szp 0089 - kere.szp 008A - seed.szp 008B - blossom.szp 008C - nut.szp 008D - kareki.szp 008E - dkikai.szp 008F - dwaku.szp 0090 - telesa.szp 0091 - telesa2.szp 0092 - star.szp 0093 - dancer2.szp 0094 - candle.szp 0095 - kopahead.szp 0096 - kopabody.szp 0097 - kopabom.szp 0098 - kopakage.szp 0099 - pillar.szp 009A - edarm.szp 009B - edashuk.szp 009C - edbet.szp 009D - edfuta.szp 009E - edsentak.szp 009F - edtv.szp 00A0 - edusiro.szp 00A1 - namida.szp 00A2 - obasoul.szp 00A3 - kopatele.szp 00A4 - oba00n.szp 00A5 - oba00g1.szp 00A6 - oba01n.szp 00A7 - oba01g1.szp 00A8 - oba01g2.szp 00A9 - oba01g3.szp 00AA - oba02n.szp 00AB - oba02g1.szp 00AC - oba02g2.szp 00AD - oba02g3.szp 00AE - oba03n.szp 00AF - oba03g1.szp 00B0 - oba03g2.szp 00B1 - oba03g3.szp 00B2 - oba04n.szp 00B3 - oba04g1.szp 00B4 - oba04g2.szp 00B5 - oba04g3.szp 00B6 - oba05n.szp 00B7 - oba05g1.szp 00B8 - oba05g2.szp 00B9 - oba05g3.szp 00BA - oba06n.szp 00BB - oba06g1.szp 00BC - oba06g2.szp 00BD - oba06g3.szp 00BE - oba07n.szp 00BF - oba07g1.szp 00C0 - oba07g2.szp 00C1 - oba07g3.szp 00C2 - oba08n.szp 00C3 - oba08g1.szp 00C4 - oba08g2.szp 00C5 - oba08g3.szp 00C6 - oba09n.szp 00C7 - oba09g1.szp 00C8 - oba09g2.szp 00C9 - oba09g3.szp 00CA - oba10n.szp 00CB - oba10g1.szp 00CC - oba10g2.szp 00CD - oba10g3.szp 00CE - oba11n.szp 00CF - oba11g1.szp 00D0 - oba11g2.szp 00D1 - oba11g3.szp 00D2 - oba12n.szp 00D3 - oba12g1.szp 00D4 - oba12g2.szp 00D5 - oba12g3.szp 00D6 - oba13n.szp 00D7 - oba13g1.szp 00D8 - oba13g2.szp 00D9 - oba13g3.szp 00DA - oba14n.szp 00DB - oba14g1.szp 00DC - oba14g2.szp 00DD - oba14g3.szp 00DE - oba15n.szp 00DF - oba15g1.szp 00E0 - oba15g2.szp 00E1 - oba15g3.szp 00E2 - oba16n.szp 00E3 - oba16g1.szp 00E4 - oba16g2.szp 00E5 - oba16g3.szp 00E6 - oba17n.szp 00E7 - oba17g1.szp 00E8 - oba17g2.szp 00E9 - oba17g3.szp 00EA - oba18n.szp 00EB - oba18g1.szp 00EC - oba18g2.szp 00ED - oba18g3.szp 00EE - oba19n.szp 00EF - oba19g1.szp 00F0 - oba19g2.szp 00F1 - oba19g3.szp 00F2 - oba20n.szp 00F3 - oba20g1.szp 00F4 - oba20g2.szp 00F5 - oba20g3.szp 00F6 - oba21n.szp 00F7 - oba21g1.szp 00F8 - oba21g2.szp 00F9 - oba21g3.szp 00FA - oba22n.szp 00FB - oba22g1.szp 00FC - oba22g2.szp 00FD - oba22g3.szp 00FE - oba23n.szp 00FF - oba23g1.szp 0100 - oba23g2.szp 0101 - oba23g3.szp 0102 - ltelesa.szp 0103 - dust.szp 0104 - marioe.szp 0105 - mphand.szp Unused Model Archives beam.szp Photon elh.szp Beta Boss net01.szp Spider's Web </pre> ==Luigi's Animations== <pre> Luigi Animation modifier type 1 PAL 040B8DC0 38000XXX NTSC 040B5A34 38000XXX JPN 040B41A4 38000XXX {{source|ConkerGuru}} note: only affects basic animations like standing, moving, vaccumming, calling for Mario etc. . the rest appear to be ignored. Values: 000 - Normal 001 - Trying to run away from Bowser painting 002 - Dragged by escaping ghost 003 - Empty? 004 - Dead, laying on ground 005 - Empty? 006 - Looking around in horror(you can't move him though) 007 - Low on HP 008 - Freezing 009 - Jumping on Poltergust, riding it.. Remains unused in the NTSC and JAP versions 00A - Burning 00B - bitten by Spooky the ghost dog 00C - Struggling 00D - Frozen 00E - Struggling, but also with a lost graphic? possible E3 leftover? 00F & onwards - nothing? type 2 PAL 04077E5C 388000XX 00 - Everything's good. 01 - Standing upright/breathing/idle. Can move. 02 - Tiptoeing with both arms out. Can't move. 03 - Tiptoeing with left arm out. Can move (walking makes it go hyper). 04 - Tiptoeing with left arm out. Can move 05 - Walking with GBH held up. Can move. 06 - Typical run/walk (aka moving the joystick all the way), but slowed down. Can move. 07 - Start of the above animation, but frozen. Can move. 08 - Looking around in fear. Can move. 09 - Walk with arms at side. Can't move. 0A - Creeping along (unused? It may be from the beginning?). can't move. 0B - Standing still. Can move. 0C - Walking with GBH horror arm held up. Can move. 0D - On ground, backing away, slaps face. Definitely unused. Can move. 0E - Same as above. 0F - Ghost-sucking stance. Can move until you activate the Poltergust. 10 - Sucking down stance. '' 11 -Same as 0F. 12 - Same as 0F, but legs are tiptoeing (actually moving makes it hyper). 13 - Same as 12, but no hyper. 14 - Same as 0F, but normal walking pace. A0 - Ladder animation C0 - Ballance stance FF - Something weird Luigi Model Modifier 04065170 3B8000XX default - 00 Luigi Animation modifier v3? 04076BA4 380000XX another list?: 31 - Stepping backwards while vaccumming? 32 - Sucking up ghost 33 - Sucking up ghost 34 - Trying to run away from Bowser painting(stuck if using poltergust) 35 - Balance stance 36 - Same as 35 37 - Landing? 39 - Jumping on Poltergust, riding it. Remains unused in NTSC & JAP versions 3A - Same as 39 3B - Jumping off Poltergust 3C - Getting bitten by Spooky 3D - Trying to shake off Spooky 3E - being killed by Grabber Ghost. 41 - being killed by Grabber Ghost, but with an "E3" expression?. Unused? 42 - dummy 43 - dummy 44 - dummy 45 - dummy 46 - dummy 47 - dummy 48 - dummy 49 - dummy 4A - dummy, but set on fire for a second, losing some HP, then unable to move 4B - dummy, but set on fire for a second, losing some HP, then unable to move 4C - dummy 4D - dummy 4E - dummy 4F - dummy 50 - Looking around 51 - Low HP 52 - It's freezing here 55 - Seeing a ghost/Freaking out 58 - Set on fire 5A - weird 5D - Game's over 5F - FREEZE 60 - dummy 61 - dummy 62 - Victory pose after defeating boss ghost 64 - Victory pose after defeating boss ghost 2 65 - same as 64(using Poltergust makes Luigi stuck, unable to move) 66 - dummy 67 - dummy 69 - Being pulled along escaping ghost 6A - Being pulled along escaping ghost 6B - Vaccumming 6E - FREEZE 6F - tripping on banana peel 70 - Knocked over 71 - Knocked over 72 - Knocked over 73 - Knocked over 7A - Checking 7B - Checking object 7C - Checking object 7D - Punching 7E - Looking at portrait 7F - Checking object 80 - Checking object 81 - Checking object A2 - Grabbing key/treasure, poses victory and smiles A3 - same as A2 A4 - Putting thing in pocket A5 - FREEZE A6 - Glitch. Prone to crash the game A7 - FREEZE A8 - FREEZE A9 - FREEZE AA - Calling for Mario AB - Still? AC - Glitch?! AD - Still? AE - Weird AF - Weird B0 - Weird B1 - dummy B2 - Weird B3 - Weird B4 - Weird B5 - Still? B6 - Weird B7 - Weird B8 - Weird B9 - Weird BA - Weird BB - FREEZE BC - Weird BD - Weird BE - Weird BF - Weird C1 - FREEZE C2 - FREEZE C3 - Calling for mario C4 - dummy C5 - dummy C6 - dummy C7 - dummy C8 - dummy C9 - FREEZE CA - Weird CB - Pressing button CC - dummy CD - Weird DD - Shocked ED - Shocked EE - FREEZE EF - dummy F0 - Putting thing in pocket F1 - Shocked F2 - FREEZE F3 - dummy F4 - Putting thing in pocket F5 - Shocked F6 - Static F7 - dummy F8 - Putting thing in pocket F9 - Shocked FA - FREEZE FB - dummy FC - Putting thing in pocket 100 - dummy 101 - FREEZE 102 - FREEZE 103 - FREEZE 104 - FREEZE 105 - FREEZE 106 - FREEZE 107 - Weird 108 - Looking around in fear, can move 109 - Pulling down lever? 10A - Weird 10B - Weird 10C - FREEZE 10D - FREEZE 10E - dummy 10F - dummy 110 - FREEZE 111 - dummy 112 - dummy 113 - dummy 114 - dummy 115 - FREEZE 116 - FREEZE 117 - FREEZE 118 - FREEZE 119 - dummy 11A - dummy 11B and up - Crashing Luigi model appearance mod?(PAL)[C.Guru] 0406A760 380000XX Knocking on something animation modifier(Luigi)[C.Guru] 040793F8 380000XX default - 7F </pre> ==Cutscene data== I may have found cutscene data: <pre lang=ja> <MENUOFF> <BGM>(1) <LUIGELTON> 懐中電灯オフ <HLIGHTON> <WAIT>(1) 武器(ライト含む) <NOWEAPON> <LUIGISTOP> -------------------------------------- <FRAMESTART> <FULLSCREEN> <ACTOR>"dm_luigi"<ALPHAF>(255)ルイジ出現 <ACTOR>"demo_hakase"<ALPHA>(255) <ACTOR>"demo_obake"<ALPHA>(0) <ACTOR>"demo_obake2"<ALPHA>(0) <ACTOR>"demo_obake3"<ALPHA>(0) //床に落ちる影を消す <ACTOR>"demo_obake"<MASKOFF> <ACTOR>"demo_obake2"<MASKOFF> <ACTOR>"demo_obake3"<MASKOFF> //カメラ <GCAMERA>"cam_tdm1.cmn" //ライト <GPATHLIGHT>"cam_tdm1.lig" //ルイージ <ACTOR>"demo_luigi"<SHADOWOFF> ACTOR>"demo_luigi"MASKOFF> <ACTOR>"dm_luigi"<COLOFF> <ACTOR>"dm_luigi"<POS>(48)(550)(-1431) <ACTOR>"dm_luigi"<SHADOWOFF> <ACTOR>"dm_luigi"<ACT>"L_TDM01" <ACTOR>"dm_luigi"<PATH>"l_tdm1" //おばけ ACTOR>"demo_obake"SHADOWOFF> <ACTOR>"demo_obake"<ACT>"Y_TDM01" <ACTOR>"demo_obake"<PATH>"y_tdm1" //博士 <ACTOR>"demo_hakase"<COLOFF> ACTOR>"demo_hakase"MASKOFF> <ACTOR>"demo_hakase"<SHADOWOFF> <ACTOR>"demo_vhead"<SHADOWOFF> <ACTOR>"demo_vbody"<SHADOWOFF> <ACTOR>"demo_hakase"<ACT>"H_TDM01" <ACTOR>"demo_hakase"<PATH>"h_tdm1" !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! <ACTOR>"demo_luigi"<DISPOFF> !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! <ACTOR>"dm_luigi"<DISPON> !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! <FRAMEEND> -------------------------------------- //以下、タイミング合わせに影響 <WAIT>(20)//timing <WAIT>(80)//timing <CLOSEWINDOW>(0) <ACTOR>"demo_obake"<ALPHA>(180) <WAIT>(22)//timing <WAIT>(60)//timing <CLOSEWINDOW>(0) <WAIT>(59)//timing <ACTOR>"demo_hakase"<SETCLEANER>"demo_vhead""demo_vbody" <ACTOR>"demo_obake"<BEAM> <LEVSE>(8)//博士の掃除機の音 <WAIT>(39)//timing <CLOSEWINDOW>(0) <SE>(1) <WAIT>(37)//timing <SE>(2) <WAIT>(32)//timing <SE>(3) -------------------------------------- <WAIT>(315)//timing <FRAMESTART> <ACTOR>"demo_obake"<BEAMCUT> <SE>(4) <LEVSTOP>(8) <FRAMEEND> <WAIT>(78)//timing <ACTOR>"demo_obake"<ALPHA>(0) <WAIT>(100)//timing <SE>(5) <WAIT>(80)//timing <WINDOW>(0)<COLOR>(1)<SPEAK>(2)イタタタ・・・ <SE>(111) <WAIT>(40)//timing <SPEAK>(3)・・・なんじゃ、なんじゃ。ひとの屋敷にかってに、・がりこんで・・・まったく <SE>(150) <WAIT>(140)//timing <SPEAK>(4)えっ、キミが、この屋敷のもちぬし!?なまえはルイージ? ぜんぜん、しらなんだ…。  <SE>(191) <WAIT>(150)//timing <SPEAK>(5)・・・わしか?わしは、オバケけんきゅうか、オヤ・マー博士。 <SE>(218) <WAIT>(150)//timing <SPEAK>(6)・きやだと思って、ここにながい間、すみついておった。 いや~、スマン、スマン。 <SE>(153) <WAIT>(150)//timing <SPEAK>(7)ここはオバケ屋敷として、ゆうめいでな…けんきゅうに、ちょうどよかったんじゃ。ま・、ゆるしてくれ。 <SE>(176) <WAIT>(210)//timing //第二部突入 -------------------------------------- <FRAMESTART> //カメラ <GCAMERA>"cam_tdm2.cmn" //ライト <GPATHLIGHT>"cam_tdm2.lig" //ルイージ <ACTOR>"dm_luigi"<COLOFF> <ACTOR>"dm_luigi"<ACT>"L_TDM07" <ACTOR>"dm_luigi"<PATH>"l_tdm2" //博士 <ACTOR>"demo_hakase"<ACT>"H_TDM07" <ACTOR>"demo_hakase"<PATH>"h_tdm2" //おばけ <ACTOR>"demo_obake"<ACT>"Y_TDM07"//9 <ACTOR>"demo_obake"<PATH>"y_tdm2" <ACTOR>"demo_obake2"<ACT>"Y2_TDM01"//7 <ACTOR>"demo_obake2"<PATH>"y2_tdm2" <ACTOR>"demo_obake3"<ACT>"Y3_TDM01"//7 <ACTOR>"demo_obake3"<PATH>"y3_tdm2" <CLOSEWINDOW>(0) 7/21土曜の夜 <FRAMEEND> -------------------------------------- <WAIT>(10)//timing -------------------------------------- <FRAMESTART> <ACTOR>"demo_obake"<ALPHA>(170) <ACTOR>"demo_obake2"<ALPHA>(170) <ACTOR>"demo_obake3"<ALPHA>(170) <ACTOR>"demo_obake"<COLOFF> <ACTOR>"demo_obake2"<COLOFF> <ACTOR>"demo_obake3"<COLOFF> <FRAMEEND> -------------------------------------- <WAIT>(80)//timing <CLOSEWINDOW>(0) <WINDOW>(0)<COLOR>(1)<SPEAK>(9)お~っと、のんびりしとるヒマはないわい。 <SE>(101) <WAIT>(90)//timing <WINDOW>(0)<COLOR>(1)<SPEAK>(10)ルイージくん、ひとまず、わしの後について来るんじゃ!! <SE>(102) <FRAMESTART> <ACTOR>"demo_obake"<ALPHA>(200) <ACTOR>"demo_obake2"<ALPHA>(200) <ACTOR>"demo_obake3"<ALPHA>(200) <FRAMEEND> <WAIT>(40)//timing <ACTOR>"demo_hakase"<DISPOFF> <WAIT>(24)//timing <FRAMESTART> <ACTOR>"dm_luigi"<SHADOWON> <ACTOR>"demo_hakase"<SHADOWON> <ACTOR>"demo_obake"<SHADOWON> <FRAMEEND> -------------------------------------- //終了 <FLAGON>(1) <WIPEKIND>(1) <WIPETIME>(126) <WARP>(1) <END> //-------------------------------------------------------------- </pre> {{source|NWPlayer123}} ==Map List== By ''Pidi64 & Sir Weston'' of Luigi's Bigger Mansion <pre> Since I haven't done anything for this forum, I couldn't let you down. I have gone through every single file and tested each one. Enjoy! Maps Category : - 0x00 Test rooms - 0x01 E.Gadd's Laboratory - 0x02 Mansion - 0x10 Boss Fight 1 - 0x11 Boss Fight 2 - 0x13 Boss Fight 3 ~0x320E20 = Map path root\Iwamoto\__ = Model Data~ CVS {files:3;Emtries,Repository,Root} map0 {files:4;test_00.bin, ff to _03} // Test Rooms ( change the room.bin file ) map1 {files:3;hakase.arc(f:)h_01.bin,h_02.bin} map2 {files:;}// Main Rooms of Mansion map3 {files:1;h_07_00.arc} map4 {files:;} map5 {files:;} map6 {files:;galleries} map7 {files:;} map8 {files:;} map9 {files:1;lastroof.arc} map10 {files:1;roombed.arc} map11 {files:1;beranda.arc} map12 {files:;} map13 {files:1;tombboss.arc} Note: I am uncertain of the NTSC-US having the same room order, so if you edit the NTSC-US instead, beware. - Regards, Pidi64 & Luke(y) -------------------------- //map0: test_00.bin = Unused Room (left side) test_01.bin = Unused Foyer/Entrance test_02.bin = Unused Room (right side) test_03.bin = Unused Parlor //map1: hakase.arc = E.Gadd's Laboratory h_01.bin = E.Gadd's Lab (Unused?) h_02.bin = Beta Ghost Portrificationizer Room //map2: room_00.arc = Butler's Room room_01.arc = Hidden Treasure Room A room_01A.arc = Unknown(?) room_02.arc = Foyer/Entrance room_03.arc = Fortune Teller's Room room_04.arc = Mirror Room room_05.arc = Laundry Room room_06.arc = F1 Hallway A room_07.arc = F1 Hallway C room_08.arc = Kitchen Room room_09.arc = Dining Room (Mr. Lugg's Room) room_10.arc = Ball/Bachelor Room room_11.arc = Backyard room_12.arc = Billiard Room (Slim Bankshot's Room) room_13.arc = Filming Room room_14.arc = Storage Room room_15.arc = Attic Hallway 2A room_16.arc = Graveyard(?) room_17.arc = Washer Room (Toilet Room) A room_18.arc = F2 Hallway A (The first hallway that is accessible) room_19.arc = F1 <------> F2 Hallway room_20.arc = Bathroom 1 room_21.arc = Music Room room_22.arc = Workout Room/Gym room_23.arc = Courtyard room_24.arc = Chauncey's Room room_25.arc = Twin's Room room_26.arc = F2 Hallway A(?) room_27.arc = Suite Pea's Living Room room_28.arc = Suite Pea's bedroom (Upside down) room_28A.arc = Suite Pea's bedroom part 1 / 2(?) room_29.arc = Floor next to Main Floor [F1] (Possibly Chapter 1) room_30.arc = Unused(?) room_31.arc = F2 Hallway(?) room_32.arc = F2 <------> Attic room_33.arc = Lydia's Room room_34.arc = Neville's Room room_35.arc = Parlor/Living Room room_36.arc = Hidden Treasure Room B room_37.arc = Backyard/Graveyard room_38.arc = Closet Room room_39.arc = Anteroom room_40.arc = Astral Hall room_41.arc = Unused(?) room_42.arc = Washer Room (Toilet Room) B room_43.arc = F2 Hallway A room_44.arc = F2 Hallway B room_45.arc = Bathroom 2 room_46.arc = Nana's Room room_47.arc = Tea Room room_48.arc = Armory room_49.arc = Attic Hallway 2B room_50.arc = Telephone Room room_51.arc = Attic Hallway 1A room_52.arc = Safari Room room_53.arc = F1 Hallway B room_54.arc = Attic Hallway 2A room_55.arc = Ceramics Room room_56.arc = The Clockwork Room room_57.arc = La Artist Studio room_58.arc = Attic Hallway 1B room_59.arc = The Balcony room_60.arc = Roof room_61.arc = Cold Storage Room room_62.arc = Basement Hallway A room_63.arc = Cellar room_64.arc = F2 Hallway C room_65.arc = F1 <------> Basement room_66.arc = Pipe Room room_67.arc = Breaker Room room_68.arc = Basement Hallway C room_69.arc = Bottom of the Well room_70.arc = Secret Altar room_71.arc = Basement Hallway B room_72.arc = Unused Courtyard/Backyard room_73.arc = Unused Courtyard //map3: h_07_00.arc = E.Gadd's Training Room //map6: gyara_00.arc = Gallery 01 (Final) gyara_01.arc = Gallery 02 (Unused) gyara_02.arc = Gallery 03 (Unused) gyara_03.arc = Unknown(?) //map9: lastroof.arc = Bowser Arena //map10: roombed.arc = Chauncey's Arena //map11: beranda.arc = Boolossus' Arena //map13: tombboss.arc = Bogmire's Arena I'm unsure if the model is Lydia's room or not, but whatever it is, the map does not normally sit on the axis of the foyer. When you are replacing map files, the maps will always go into the original position in which they are in the game or how they were left off unused. You will probably need the "Free Camera" hack enabled in Dolphin to find the room. Unfortunately, I haven't had much time to do enough research in these encoded map files to find out how the X,Y,Z positioning of the models work; This technique is only for looking at maps at the moment. However, if the model sits in the same axis as the foyer or other rooms of the mansion (in which case, I believe all the boss arena's lie on the same axis as the foyer) Luigi will be able to stand within the area, but the collision will remain the same as the original room. </pre> By Catley: <pre> Yeah, the entire mansion is mapped out like a legitimate house. Replacing rooms won't exactly work in your favor unless it's something like a boss map, which is centered like the Foyer. </pre> '''How to replace map files in Luigi's Mansion by Sir Weston:''' ''Programs & Files you'll need:'' * Luigi's Mansion PAL iso file * Hex editor - HxD is highly recommended, Hex Editor Neo (free limited edition) also has the required features. * Dolphin - GameCube Emulator (any version will do) ''Start'' * Start up your hex editor and open the iso. * Use Search/Find and if it isn't already, change the "Data-Type" to Text-String. Also make sure you are searching in every direction, not just forwards or backwards. * I'm finding "map2/room_02.arc" as an example * After you have found what you are looking for.. * Simply change the text to the name of another room of the mansion. ** In this example, I replace map2/room_02.arc with map13/tombboss.arc * If the replacement text is shorter than the original text, you must pad it out with '''0''' or the game will crash. **You should type it out by hand to avoid any errors, rather than copy-pasting. * Press save * start the iso in dolphin and go to the changed area ==Replacing Toad with Objects== by nicktheprez: <pre> So, one day I was messing around with some codes for the PAL version of Luigi's Mansion. Upon altering a code to Replace Toad with the bmario model, I found that this time Toad was replaced with a door from the Clockwork Room. I then made it a mission to replace it with certain values to see the results. If you want, you can download the txt file that I have attached. </pre> <pre> Ralf of GSCentral's code: 0432CA70 00000077 0432CA70 000000?? 00 - Luigi 01 - Poltergust Head 02 - Flashlight Head 03 - Poltergust Bag 04 - GBH with Enlarged Boo Radar 05 - Ghost Heart 06 - Dog Bone 07 - Bowling Ball 08 - (FREEZES) 09 - Poison Mushroom 0A - Boo 0B - Key 0C - (Nothing) 0D - (Nothing) 0E - Big Shyguy Mask 0F - Pitchfork 10 - (Nothing) 11 - Green Treasure Chest 12 - Water Nozzle 13 - Air Nozzle 14 - Luigi (Perching, Crawling back, then rising. Either unused or in Parlor cutscene) 15 - Luigi (offscreen, in front of room, crouching down, then laughing, from end of game.) 16 - Luigi (Walking, maybe from Ghost Portrificationizer room?) 17 - E. Gadd (from Parlor cutscene) 18 - E. Gadd (from Portrificationizer room) 19 - Gold Ghost (rolling, then hands up lying down, then laughing with hands on head.) 1A - Purple Puncher Ghost (rolling, then hands up lying down, then laughing with hands on head.) 1B - Blue Twirler Ghost (rolling, then hands up lying down, then laughing with hands on head.) 1C - Bowler Ghost (rolling, then hands up lying down, then laughing with hands on head.) 1D - Red Grabber Ghost (hovering, then laughing with hands waving in the air.) 1E - Gold Ghost (spinning down, flying, then disappear into nothing.) 1F - Skeleton Ghost (throwing, then hovering while shaking) 20 - Jarvis (fall down through floor, then pop out) 21 - Red Shyguy Ghost (waving hands up and down, then spin) 22 - (CRASHES) 23 - Melody Pianissima (hands waving up and down angrily, then spin up) 24 - Chauncey (shaking, then crawling) 25 - (Nothing) 26 - Rocking Horse (offscreen, flying from right staircase to front of room) 27 - (Nothing) 28 - (Nothing) 29 - Purple Ceiling Surprise (flying then spin up, then hanging down, followed by disappearing) 2A - Garbage Ghost (hovering, then eating banana, followed by tossing it) 2B - Pink Ball Ghost (invisible, then appear, hovering) 2C - Neville (spinning, then reading, reclining, rocking back and forth as if he were in his chair) 2D - Lydia (blocking the nonexistent wind (lol) then brushing hair) 2E - Nana (being vacuumed, then rocking while knitting, cause well, that is a grandma stereotype XD) 2F - Mr. Luggs (being vacuumed, then barfing) 30 - Miss Petunia (shaking, then scared, waving hands in air, being vacuumed I guess?) 31 - Vincent Van Gore (hovering, turning, then painting. If you put Luigi in a certain distance from him, it looks like Vincent is painting Luigi XD) 32 - Henry? (sitting, small, rotating while getting bigger, then being vacuumed) 33 - Biff Atlas (being knocked back, then again being knocked back, but a bit different) 34 - Slim Bankshot (turning left and right, then being vacuumed) 35 - Servant Ghosts (spinning up, then running) 36 - (Nothing) 37 - Neville's or Nana's Chair (I think they are both the same) (invisible, then still) 38 - (Nothing) 39 - (Nothing) 3A - (Nothing) 3B - Area 1 Boss Key (invisible, then still, half in ground) 3C - Area 2 Boss Key (same properties as Area 1 Key) 3D - Area 3 Boss Key (same as Area 1 and 2 Key) 3E - Area 4 Boss Key (same as Area 1, 2, and 3 Key) 3F - Part of Ghost Portrificationizer Machine (claw) (not immediately in range, it moves around as you do, just as Toad does. Doesn't really have any animation.) 40 - Part of Ghost Portrificationizer Machine (compressor) (just like the first one, except this one does have an animation, but in the other blue part right before the compressor) 41 - Part of Ghost Portrificationizer Machine (mover) (just like the other ones, this one also having an animation. This one is kinda long, so for best results, go to the corner all the way to the left. Just moves. I noticed the animation repeats when you talk to Toad. 42 - Part of Ghost Portrificationizer Machine (doors) (just like the others, has animation. Just opens and closes, whenever paintings would go down. Really out of bounds though, so you should use the Free Cam on Dolphin for best results.) 43 - Part of Ghost Portrificationizer Machine (ghost flattening machine) (just like others, and like the doors, is really out of bounds, but in the same spot. It does the animation for the Mario painting reversal.) 44 - Part of Ghost Portrificationizer Machine (shocker with the ghosts playing poker picture) (just like others, but isn't really out of bounds. You can see it clearly in the lobby. Does its shocking animation, but you don't actually see the electricity.) 45 - Part of Ghost Portrificationizer Machine (gears) (only works when talking to him. Out of bounds in front of room.) 46 - Not really sure. Curtains maybe? (sticks out of the ground and looks like a curtain or paper flapping in the wind.) 47 - Blue Toy Soldier (in stance position (not really sure what it is called), then vacuuming animation? 48 - E. Gadd (looks down, then talking) 49 - Toad (.....ITS THE ORIGINAL!!!!! HE'S 49!) 4A - Ghost Hatches (from Training Room) (opens, then closes) 4B - Ghost Hatches Again?!?!? (from Training Room) (opens, then closes) 4C - Blue Ghost Mouse (crawling down, looks like he is spazzing though, then crawls on the "floor") 4D - Purple Bat (invisible, then hanging upside down, halfway in floor) 4E - Beta Ghost Balls (Non-transparent, looks like the puffball fish but with blue, still, then rolls forward) 4F - Exploding Painting Ghosts (invisible, then moving forward) 50 - Spooky (flying back, then vacuum animation, although it looks like he is being choked. Poor dog.) 51 - (Nothing) 52 - Red Present Box (from Henry and Orville's Room) (invisible, then still) 53 - Teddy Bear (from Chauncey's Room) (still, then rolling forward) 54 - Red Door (from Clockwork Room) (invisible, then still) 55 - Yellow Door (from Clockwork Room) (invisible, then still) 56 - Red Door Again?!?!?(from Clockwork Room) (invisible, then still) 57 - Red Door AGAIN?!?!? (from Clockwork Room) (invisible, then still) 58 - Knock knock. Who's there? YELLOW DOOR! (from Clockwork Room) (invisible, then still) 59 - WHAT IS UP WITH THE RED DOOR?!?!??!?! 5A - (FREEZES) 5B - Green Door (you can hear the opening and closing when it first starts, when you talk to him the door just appears) 5C - Wooden Door (you can hear the opening and closing when it first starts, when you talk to him the door just appears) 5D - Door (from Laundry Room) (you can hear the opening and closing when it first starts, when you talk to him the door just appears) 5E - Plate (Chinaware) (invisible, then appears) 5F - Plate (Chinaware) (invisible, then appears) 60 - Bluish Vase (invisible, then appears) 61 - Black and White Vase (invisible, then appears) 62 - Pink and White Vase (invisible, then appears) 63 - Tan Vase with some Red Spots (invisible, then appears) 64 - Blue and White Squarish Vase (invisible, then appears) 65 - Red Plate? (maybe a sifter or something) (invisible, then appears) 66 - Pot (the kind you cook with) (invisible, then appears) 67 - Green Book (invisible, then appears) 68 - Red Clown (from Sue Pea's room) (invisible, then appears) 69 - Blue Clown (unused?) (invisible, then appears) 6A - Phone (Receiver moving up, as if using it to talk, then moving up and down. IT'S ALIVEEE!!!!!!!) 6B - (Nothing) 6C - Blue Kart (from the Twins' Room) (moving wheels, then growing) 6D - Red Plane (from Twins' Room) (moving propeller, then growing) 6E - Yellow Pool Ball (invisible, then appears) 6F - (Nothing) 70 - (Nothing) 71 - Gun (from Ghost Soldiers, in Clockwork Room) (invisible, then appears) 72 - Wind Up Piece (from Ghost Soldiers) (invisible, then appears) 73 - Yellow Yarn Ball (invisible, then appears) 74 - Sue Pea (being vacuumed, then spin upside down) 75 - Plate of Cheese (I guess that is what it is) (from Dining Room, what Mr. Luggs eats) (pile shrinks, then grows) 76 - Mario (sits down, eyes rolling, then head stuck in frame thing animation) 77 - Mario (unused) (puts flashlight away, then shivers. Also note that he has the vacuum straps on his shoulders) 78 - Bowser (head and shoulder area) (above the area where Toad is, use Free Cam on Dolphin for best results. Invisible, then appears) 79 - Madame Clarivoya (spins, then hovers) 7A - Uncle Grimmly (being vacuumed, then shaking) 7B - Mario's Hat (invisible, then appears, tilting down so you can't really see the M unless you use Free Cam on Dolphin) 7C - Mario's Star (invisible, then appears) 7D - Mario's Glove (invisible, then appears) 7E - Mario's Shoe (invisible, then appears) 7F - Mario's Letter (invisible, then appears) 80 - Man Ghost (from Floating Whirlindas) (bows, then hovers) 81 - Bogmire (shaking, then squished. You can only see the squished animation using Free Cam) 82 - Bogmire (rising, then shaking) 83 - White Bogmire (very random, but ok) (standing position, then turns into blob) 84 - Black Bogmire (standing position, then turns into blob) 85 - (Nothing) 86 - Sir Weston (shaking head, then shaking) 87 - Big Yellow Double Doors (from Clockwork Room) (invisible, then appears) 88 - Yellow Elevator (from Clockwork Room/Roof) (still, then shoots up, then slowly descends) 89 - Yellow Elevator (invisible, then appears underneath floor) 8A - Sprout (from outside, where Spooky is) (sprouted, then (I guess) resprouts) 8B - Flower (bloomed, then blooms. That thing is huge! What is this, Luigi and the Beanstalk? Hee hee.) 8C - Pod (opened, then opens) 8D - Stick with Leaves (invisible, then appears) 8E - Circular Window (around the outside of Foyer, use Free Cam) 8F - Frame (what Mario gets his head stuck in at the end of the game) (still, then flips) 90 - Small Boo (hovering, then vacuum animation, but like Spooky, it looks like he is being choked.) 91 - King Boo without crown (same animation as Boo) 92 - Ghost Cloud (how it looks like for most other ghosts when you have a code on) 93 - Woman Ghost (from Floating Whirlindas) (bows, then hovers) 94 - (Nothing) 95 - Bowser Head (falls from ceiling, then moves head around, but with no pupils or anything. Creepy.) 96 - Bowser's Body (arm tries to gain power as if he were throwing those balls, then stomps. And somehow Toad got moved more to the middle of the room. I'm talking about THE ACTUAL SOLID OBJECT.) 97 - Spike Ball (flashes red, then appears still) 98 - (Nothing) 99 - (Nothing) 9A - (Nothing) 9B - Set of Lights (out of bounds a bit, but if you go to the left corner, it will be in the room, but you have to use Free Cam. No I am not a Dolphin supporter or anything, I'm just saying.) 9C - Part of Portrificationizer Machine (mover/flattener) (like the mover, but flattens) 9D - (Nothing) 9E - Circular Window (like the one before) 9F - Part of Portrificationizer Machine (shocker) (like the one before) </pre> =TCRF= =="From The Beginning"== This leftover was found in '''&&SystemData\.dol\staticdata_usa.arc\res_titl.szp\timg\begin.bti''' and was once meant to be an option in the E3 demo's title screen along with "Skip Intro" which was unfortunately deleted. (To extract '''staticdata_usa''', open Start.dol with any hex editor, select a block of length DD520 from address 0x21B000 and save it as a new ARC archive file. Note: Those addresses/amounts are meant for the NTSC-U version '''only''') {{source|LMFinish}} cd45ix8u1d8mo768pzyrbv1rmvaoilz Luigi's Mansion:ROM map 0 49 698 695 2019-11-04T17:37:10Z Luigim1 30442431 /* 📂 Game */ 698 wikitext text/x-wiki {{ROMMap|game=Luigi's Mansion}} [[Category:LM_Hacking_Information_and_Documentation]] ==Luigi's Mansion Filesystem Map== {| class="wikitable" |- ! Item ! Content ! Hackable? |- | 📂 <tt>Ajioka</tt> || Cutscenes leading to the playable game (Animated Demos) || ✕ |- | 📂 <tt>AudioRes</tt> || Audio management and files || ✓ (Custom BMS Only) |- | 📂 <tt>CVS</tt> || File commit info || ✓ (No effect - Unused) |- | 📂 <tt>Effect</tt> || For effects || ✓ (No effect - Unused) |- | 📂 <tt>Ending</tt> || Assets for ending || ✓ |- | 📂 <tt>Event</tt> || Cutscenes in-game || ✓ |- | 📂 <tt>Game</tt> || General || ✓ |- | 📂 <tt>Iwamoto</tt> || <!--Room archives (which contain -->Room layout/models, furniture and their respective animation/sound files.||✓ (Textures must be in one image) |- | 📂 <tt>Kawano</tt> || File select, Save game and Credits || ✓ |- | 📂 <tt>Map</tt> || Map collision, parameters and others. || ✓ |- | 📂 <tt>model</tt> || All the model archives || ✓ (File-swaps Only) |- | 📂 <tt>Movie</tt> || Contains <tt>pikminS.h4m</tt>, the Pikmin trailer || ✕ |- | 📂 <tt>Nakamura</tt> || Gallery (Painting models, viewing painting, etc) || ✕ |- | 📂 <tt>system</tt> || Contains <tt>system.arc</tt> which contains <tt>[[:File:Font_12.bfn.png|font_12.bfn]]</tt>|| ✓ (No effect - Unused) |} ==Folder contents== ===<tt>📂 Ajioka</tt>=== {| class="wikitable" |- ! Item ! Content |- | 📂 <tt>ADemo</tt> || Cutscene files (Animated Demos) |- | 📂 <tt>CVS</tt> || CVS file last-commit info etc |- |} ===<tt>📂 AudioRes</tt>=== {| class="wikitable" |- ! Item ! Content |- | 📂 <tt>Banks</tt> || Instrument banks |- | 📂 <tt>Seqs</tt> || Sound Sequences |- | &#8199;&#8199;&#8199;📄 <tt>JaiArcS.arc</tt>||Stored BMS data |- | 📂 <tt>Stream</tt> || Audio streams |- | 📄 JaiInit.aaf</tt> || Audio Indexer list |} ===<tt>📂 CVS</tt>=== {| class="wikitable" |- ! Item ! Content |- | 📄 <tt>Entries</tt> || Entry date |- | 📄 <tt>Repository</tt> || Repository Folder |- | 📄 <tt>Root</tt> || Project Root Directory |} ===<tt>📂 Effect</tt>=== {| class="wikitable" |- ! Item ! Content |- | 📂 <tt>CVS</tt> || CVS file last-commit info etc |- | 📄 <tt>hakko.bti</tt> || Ghost glow |- | 📄 <tt>door.bck</tt> || The unused animation for <tt>door.bmd</tt>. |- | 📄 <tt>door.bmd</tt> || [[:File:LM_GCN_door.bmd.png|The unused door in Luigi's Mansion]]. |- | 📄 <tt>door.key</tt> || Same as <tt>door.bck</tt> except made for <tt>door.mdl</tt>. |- | 📄 <tt>door.mdl</tt> || Same as <tt>door.bmd</tt> except its in Luigi's Mansion <tt>.mdl</tt> format. |- | 📄 <tt>effect.bmd</tt> || [[:File:LM GCN effect.bmd.png|Some weird glow-ey blue thing?]] |- | 📄 <tt>effect.bck</tt> || Animation for <tt>effect.bmd</tt>. |- |} ===<tt>📂 Ending</tt>=== {| class="wikitable" |- ! Item ! Content |- | 📂 <tt>CVS</tt> || CVS file last-commit info etc |- | 📂 <tt>English</tt> || English translation for the same files |- | 📄 <tt>end_ms.bti</tt> || Ending message |- | 📄 <tt>h_P00.bti</tt> || [[:File:LM GCN H P00.bti rgba.png|Rank H]] |- | 📄 <tt>h_P00G.bti</tt> || Rank H portrait for THE END screen |- | 📄 <tt>h_P01.bti</tt> || [[:File:LM GCN H P01 - Copy.bti.png|Rank G]] |- | 📄 <tt>h_P01G.bti</tt> || Rank G portrait for THE END screen |- | 📄 <tt>h_P02.bti</tt> || [[:File:LM GCN h P02.bti.png|Rank F]] |- | 📄 <tt>h_P02G.bti</tt> || Rank F portrait for THE END screen |- | 📄 <tt>h_P03.bti</tt> || [[:File:LM GCN h P03.bti.png|Rank E]] |- | 📄 <tt>h_P03G.bti</tt> || Rank E portrait for THE END screen |- | 📄 <tt>h_P04.bti</tt> || [[:File:LM_GCN_h_P04.bti.png|Rank D]] |- | 📄 <tt>h_P04G.bti</tt> || Rank D portrait for THE END screen |- | 📄 <tt>h_P05.bti</tt> || [[:File:LM_GCN_h_P05.bti.png|Rank C]] |- | 📄 <tt>h_P05G.bti</tt> || Rank C portrait for THE END screen |- | 📄 <tt>h_P06.bti</tt> || [[:File:LM_GCN_h_P06.bti.png|Rank B]] |- | 📄 <tt>h_P06G.bti</tt> || Rank B portrait for THE END screen |- | 📄 <tt>h_P07.bti</tt> || [[:File:LM_GCN_h_P07.bti.png|Rank A]] |- | 📄 <tt>h_P07G.bti</tt> || Rank A portrait for THE END screen |- | 📄 <tt>house_00.bti</tt> || Haunted Mansion background used for ending |- | 📄 <tt>luigi_b.bti</tt> || [[:File:LM GCN luigi b.bti.png|Unused Luigi '''Bad''' ending graphics]] |- | 📄 <tt>luigi_g.bti</tt> || [[:File:LM GCN Luigi g.bti.png|Unused Luigi '''Good''' ending graphics]] |- | 📄 <tt>luigi_V.bti</tt> || [[:File:LM GCN Luigi V.bti.png|Unused Luigi '''Victory''' ending graphics]] |- | 📄 <tt>me_kan.bti</tt> || "THE END" text |- | 📄 <tt>mes_b.bti</tt> || "The haunted mansion disappeared without a trace..." text |- | 📄 <tt>mes_g.bti</tt> || "Welcome to Luigi's NEW Mansion!" text |- | 📄 <tt>mes_V.bti</tt> || "Congratulations! Your new mansion is complete!" text |- | 📄 <tt>ra_A.bti</tt> || "Rank A" text |- | 📄 <tt>ra_B.bti</tt> || "Rank B" text |- | 📄 <tt>ra_C.bti</tt> || "Rank C" text |- | 📄 <tt>ra_D.bti</tt> || "Rank D" text |- | 📄 <tt>ra_E.bti</tt> || "Rank E" text |- | 📄 <tt>ra_F.bti</tt> || "Rank F" text |- | 📄 <tt>ra_G.bti</tt> || "Rank G" text |- | 📄 <tt>ra_H.bti</tt> || "Rank H" text |} ===<tt>📂 Event</tt>=== {| class="wikitable" |- ! Item ! Content |- | 📂 <tt>CVS</tt> || CVS file last-commit info etc |- | 📄 <tt>event##.szp</tt> || [[Luigi's Mansion:Docs/Events List|Please see this page for the list]] |} ===<tt>📂 Game</tt>=== {| class="wikitable" |- ! Item ! Content |- | 📂 <tt>CVS</tt> || CVS file last-commit info etc |- | 📄 <tt>game.szp</tt> || Overwrites some files initially loaded into RAM (NTSC-J only) |- | &#8199;&#8199;&#8199;📂 <tt>data</tt> || Contents |- | 📄 <tt>[[Luigi's_Mansion:ROM_map/game_usa.szp|game_usa.szp]]</tt> || Overwrites some files initially loaded into RAM (NTSC-U only) |- | &#8199;&#8199;&#8199;📂 <tt>data</tt> || Contents |} {{rightsource|Catley}} {{source|luigim1, SpaceCats and lmfinishgamer|Research}} ==Complete File Directory== ===NTSC-J=== <pre> \Ajioka \AudioRes \boot.dol \CVS \Effect \Ending \Event \Game \Iwamoto \Kawano \Map \model \Movie \Nakamura \opening.bnr \system \opening.bnr \&&systemdata\AppLoader.ldr \&&systemdata\Game.toc \&&systemdata\ISO.hdr \&&systemdata\Start.dol \Ajioka\ADemo\codemo01.szp \Ajioka\ADemo\codemo02.szp \Ajioka\ADemo\codemo03.szp \Ajioka\ADemo\codemo04.szp \Ajioka\ADemo\codemo05.szp \Ajioka\ADemo\codemo06.szp \Ajioka\ADemo\codemo07.szp \Ajioka\ADemo\codemo08.szp \Ajioka\ADemo\codemo09.szp \Ajioka\ADemo\codemo10.szp \Ajioka\ADemo\codemo11.szp \Ajioka\ADemo\codemo12.szp \Ajioka\ADemo\codemo13.szp \Ajioka\ADemo\codemo14.szp \Ajioka\ADemo\dodb.szp \Ajioka\ADemo\dotb.szp \Ajioka\ADemo\gameboy.szp \Ajioka\ADemo\gbdemo01.szp \Ajioka\ADemo\gbdemo02.szp \Ajioka\ADemo\gbdemo03.szp \Ajioka\ADemo\gbdemo04.szp \Ajioka\ADemo\gbdemo05.szp \Ajioka\ADemo\gbdemo06.szp \Ajioka\ADemo\gbdemo07.szp \Ajioka\ADemo\hodemo01.szp \Ajioka\ADemo\hodemo02.szp \Ajioka\ADemo\hodemo03.szp \Ajioka\ADemo\hodemo04.szp \Ajioka\ADemo\hodemo05.szp \Ajioka\ADemo\hodemo06.szp \Ajioka\ADemo\hodemo07.szp \Ajioka\ADemo\hodemo08.szp \Ajioka\ADemo\hodemo09.szp \Ajioka\ADemo\hodemo10.szp \Ajioka\ADemo\hodemo11.szp \Ajioka\ADemo\hodemo12.szp \Ajioka\ADemo\hodemo13.szp \Ajioka\ADemo\hodemo14.szp \Ajioka\ADemo\nodemo01.szp \Ajioka\ADemo\nodemo02.szp \Ajioka\ADemo\nodemo03.szp \Ajioka\ADemo\nodemo04.szp \Ajioka\ADemo\nodemo05.szp \Ajioka\ADemo\nodemo06.szp \Ajioka\ADemo\nodemo07.szp \Ajioka\ADemo\nodemo08.szp \Ajioka\ADemo\nodemo09.szp \Ajioka\ADemo\nodemo10.szp \Ajioka\ADemo\nodemo11.szp \Ajioka\ADemo\nodemo12.szp \Ajioka\ADemo\nodemo13.szp \Ajioka\ADemo\nodemo14.szp \Ajioka\ADemo\oodemo01.szp \Ajioka\ADemo\oodemo02.szp \Ajioka\ADemo\oodemo03.szp \Ajioka\ADemo\oodemo04.szp \Ajioka\ADemo\oodemo05.szp \Ajioka\ADemo\oodemo06.szp \Ajioka\ADemo\oodemo07.szp \Ajioka\ADemo\oodemo08.szp \Ajioka\ADemo\oodemo09.szp \Ajioka\ADemo\oodemo10.szp \Ajioka\ADemo\oodemo11.szp \Ajioka\ADemo\oodemo12.szp \Ajioka\ADemo\oodemo13.szp \Ajioka\ADemo\oodemo14.szp \Ajioka\ADemo\opcn.szp \Ajioka\ADemo\opdn.szp \Ajioka\ADemo\opeg.szp \Ajioka\ADemo\opod.szp \Ajioka\ADemo\oppm.szp \Ajioka\ADemo\opsu.szp \Ajioka\ADemo\opwf.szp \Ajioka\ADemo\CVS\Entries \Ajioka\ADemo\CVS\Repository \Ajioka\ADemo\CVS\Root \Ajioka\CVS\Entries \Ajioka\CVS\Entries.Log \Ajioka\CVS\Repository \Ajioka\CVS\Root \AudioRes\JaiInit.aaf \AudioRes\Banks\LuiSe2_0.aw \AudioRes\Banks\LuiSec0_0.aw \AudioRes\Banks\LuiSec1_0.aw \AudioRes\Banks\LuiSec2_0.aw \AudioRes\Seqs\JaiArcS.arc \AudioRes\Stream\TMansion.afc \AudioRes\Stream\TMOpen.afc \CVS\Entries \CVS\Entries.Log \CVS\Repository \CVS\Root \Effect\door.bck \Effect\door.bmd \Effect\door.key \Effect\door.mdl \Effect\effect.bmd \Effect\effect.btk \Effect\hakko.bti \Effect\CVS\Entries \Effect\CVS\Repository \Effect\CVS\Root \Ending\end_ms.bti \Ending\house_00.bti \Ending\h_P00.bti \Ending\h_P00G.bti \Ending\h_P01.bti \Ending\h_P01G.bti \Ending\h_P02.bti \Ending\h_P02G.bti \Ending\h_P03.bti \Ending\h_P03G.bti \Ending\h_P04.bti \Ending\h_P04G.bti \Ending\h_P05.bti \Ending\h_P05G.bti \Ending\h_P06.bti \Ending\h_P06G.bti \Ending\h_P07.bti \Ending\h_P07G.bti \Ending\luigi_b.bti \Ending\luigi_g.bti \Ending\luigi_V.bti \Ending\mes_b.bti \Ending\mes_b1.bti \Ending\mes_g.bti \Ending\mes_V.bti \Ending\me_kan.bti \Ending\ra_A.bti \Ending\ra_B.bti \Ending\ra_C.bti \Ending\ra_D.bti \Ending\ra_E.bti \Ending\ra_F.bti \Ending\ra_G.bti \Ending\ra_H.bti \Ending\sosite.bti \Ending\CVS\Entries \Ending\CVS\Repository \Ending\CVS\Root \Event\event00.szp \Event\event01.szp \Event\event02.szp \Event\event03.szp \Event\event04.szp \Event\event05.szp \Event\event06.szp \Event\event07.szp \Event\event08.szp \Event\event09.szp \Event\event10.szp \Event\event100.szp \Event\event101.szp \Event\event11.szp \Event\event12.szp \Event\event13.szp \Event\event14.szp \Event\event15.szp \Event\event16.szp \Event\event17.szp \Event\event18.szp \Event\event19.szp \Event\event20.szp \Event\event21.szp \Event\event22.szp \Event\event23.szp \Event\event24.szp \Event\event25.szp \Event\event26.szp \Event\event27.szp \Event\event28.szp \Event\event29.szp \Event\event30.szp \Event\event31.szp \Event\event32.szp \Event\event33.szp \Event\event34.szp \Event\event35.szp \Event\event36.szp \Event\event37.szp \Event\event38.szp \Event\event39.szp \Event\event40.szp \Event\event41.szp \Event\event42.szp \Event\event43.szp \Event\event44.szp \Event\event45.szp \Event\event46.szp \Event\event47.szp \Event\event48.szp \Event\event49.szp \Event\event50.szp \Event\event51.szp \Event\event52.szp \Event\event53.szp \Event\event54.szp \Event\event55.szp \Event\event56.szp \Event\event57.szp \Event\event58.szp \Event\event59.szp \Event\event60.szp \Event\event61.szp \Event\event62.szp \Event\event63.szp \Event\event64.szp \Event\event65.szp \Event\event66.szp \Event\event67.szp \Event\event68.szp \Event\event69.szp \Event\event70.szp \Event\event71.szp \Event\event72.szp \Event\event73.szp \Event\event74.szp \Event\event75.szp \Event\event76.szp \Event\event77.szp \Event\event78.szp \Event\event79.szp \Event\event80.szp \Event\event81.szp \Event\event82.szp \Event\event83.szp \Event\event84.szp \Event\event85.szp \Event\event86.szp \Event\event87.szp \Event\event88.szp \Event\event89.szp \Event\event90.szp \Event\event91.szp \Event\event92.szp \Event\event93.szp \Event\event94.szp \Event\event95.szp \Event\event96.szp \Event\event97.szp \Event\event98.szp \Event\event99.szp \Event\CVS\Entries \Event\CVS\Repository \Event\CVS\Root \Game\game.szp \Game\CVS\Entries \Game\CVS\Repository \Game\CVS\Root \Iwamoto\vrball_B.szp \Iwamoto\vrball_M.szp \Iwamoto\vrKoopa.szp \Iwamoto\CVS\Entries \Iwamoto\CVS\Repository \Iwamoto\CVS\Root \Iwamoto\map0\test_00.bin \Iwamoto\map0\test_01.bin \Iwamoto\map0\test_02.bin \Iwamoto\map0\test_03.bin \Iwamoto\map0\CVS\Entries \Iwamoto\map0\CVS\Repository \Iwamoto\map0\CVS\Root \Iwamoto\map1\hakase.arc \Iwamoto\map1\h_01.bin \Iwamoto\map1\h_02.bin \Iwamoto\map1\CVS\Entries \Iwamoto\map1\CVS\Repository \Iwamoto\map1\CVS\Root \Iwamoto\map10\roombed.arc \Iwamoto\map10\CVS\Entries \Iwamoto\map10\CVS\Repository \Iwamoto\map10\CVS\Root \Iwamoto\map11\beranda.arc \Iwamoto\map11\CVS\Entries \Iwamoto\map11\CVS\Repository \Iwamoto\map11\CVS\Root \Iwamoto\map12\h_02.bin \Iwamoto\map12\CVS\Entries \Iwamoto\map12\CVS\Repository \Iwamoto\map12\CVS\Root \Iwamoto\map13\tombboss.arc \Iwamoto\map13\CVS\Entries \Iwamoto\map13\CVS\Repository \Iwamoto\map13\CVS\Root \Iwamoto\map2\gidemap.szp \Iwamoto\map2\room01A.bin \Iwamoto\map2\room_00.arc \Iwamoto\map2\room_01.arc \Iwamoto\map2\room_02.arc \Iwamoto\map2\room_03.arc \Iwamoto\map2\room_04.arc \Iwamoto\map2\room_05.arc \Iwamoto\map2\room_06.arc \Iwamoto\map2\room_07.arc \Iwamoto\map2\room_08.arc \Iwamoto\map2\room_09.arc \Iwamoto\map2\room_10.arc \Iwamoto\map2\room_11.arc \Iwamoto\map2\room_12.arc \Iwamoto\map2\room_13.arc \Iwamoto\map2\room_14.arc \Iwamoto\map2\room_15.arc \Iwamoto\map2\room_16.arc \Iwamoto\map2\room_17.arc \Iwamoto\map2\room_18.arc \Iwamoto\map2\room_19.arc \Iwamoto\map2\room_20.arc \Iwamoto\map2\room_21.arc \Iwamoto\map2\room_22.arc \Iwamoto\map2\room_23.arc \Iwamoto\map2\room_24.arc \Iwamoto\map2\room_25.arc \Iwamoto\map2\room_26.arc \Iwamoto\map2\room_27.arc \Iwamoto\map2\room_28.arc \Iwamoto\map2\room_28A.arc \Iwamoto\map2\room_29.arc \Iwamoto\map2\room_30.arc \Iwamoto\map2\room_31.arc \Iwamoto\map2\room_32.arc 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\Nakamura\up\oba23gp1.mdl \Nakamura\up\oba23gp2.mdl \Nakamura\up\oba23gp3.mdl \Nakamura\up\up_kabe.mdl \Nakamura\up\up_kupa.mdl \Nakamura\up\CVS\Entries \Nakamura\up\CVS\Repository \Nakamura\up\CVS\Root \system\CVS \system\system.arc \system\CVS\Entries \system\CVS\Repository \system\CVS\Root </pre> ===PAL=== <pre> \Ajioka \AudioRes \boot.dol \CVS \Effect \Ending \Event \Game \Iwamoto \Kawano \Map \model \Movie \Nakamura \opening.bnr \system \opening.bnr \&&systemdata\AppLoader.ldr \&&systemdata\Game.toc \&&systemdata\ISO.hdr \&&systemdata\Start.dol \Ajioka\ADemo\codemo01.szp \Ajioka\ADemo\codemo02.szp \Ajioka\ADemo\codemo03.szp \Ajioka\ADemo\codemo04.szp \Ajioka\ADemo\codemo05.szp \Ajioka\ADemo\codemo06.szp \Ajioka\ADemo\codemo07.szp \Ajioka\ADemo\codemo08.szp \Ajioka\ADemo\codemo09.szp \Ajioka\ADemo\codemo10.szp \Ajioka\ADemo\codemo11.szp \Ajioka\ADemo\codemo12.szp \Ajioka\ADemo\codemo13.szp \Ajioka\ADemo\codemo14.szp \Ajioka\ADemo\dodb.szp \Ajioka\ADemo\dotb.szp 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\model\mstar.szp \model\namida.szp \model\net01.szp \model\nut.szp \model\oba00g1.szp \model\oba00n.szp \model\oba01g1.szp \model\oba01g2.szp \model\oba01g3.szp \model\oba01n.szp \model\oba02g1.szp \model\oba02g2.szp \model\oba02g3.szp \model\oba02n.szp \model\oba03g1.szp \model\oba03g2.szp \model\oba03g3.szp \model\oba03n.szp \model\oba04g1.szp \model\oba04g2.szp \model\oba04g3.szp \model\oba04n.szp \model\oba05g1.szp \model\oba05g2.szp \model\oba05g3.szp \model\oba05n.szp \model\oba06g1.szp \model\oba06g2.szp \model\oba06g3.szp \model\oba06n.szp \model\oba07g1.szp \model\oba07g2.szp \model\oba07g3.szp \model\oba07n.szp \model\oba08g1.szp \model\oba08g2.szp \model\oba08g3.szp \model\oba08n.szp \model\oba09g1.szp \model\oba09g2.szp \model\oba09g3.szp \model\oba09n.szp \model\oba10g1.szp \model\oba10g2.szp \model\oba10g3.szp \model\oba10n.szp \model\oba11g1.szp \model\oba11g2.szp \model\oba11g3.szp \model\oba11n.szp \model\oba12g1.szp \model\oba12g2.szp \model\oba12g3.szp \model\oba12n.szp \model\oba13g1.szp \model\oba13g2.szp \model\oba13g3.szp \model\oba13n.szp \model\oba14g1.szp \model\oba14g2.szp \model\oba14g3.szp \model\oba14n.szp \model\oba15g1.szp \model\oba15g2.szp \model\oba15g3.szp \model\oba15n.szp \model\oba16g1.szp \model\oba16g2.szp \model\oba16g3.szp \model\oba16n.szp \model\oba17g1.szp \model\oba17g2.szp \model\oba17g3.szp \model\oba17n.szp \model\oba18g1.szp \model\oba18g2.szp \model\oba18g3.szp \model\oba18n.szp \model\oba19g1.szp \model\oba19g2.szp \model\oba19g3.szp \model\oba19n.szp \model\oba20g1.szp \model\oba20g2.szp \model\oba20g3.szp \model\oba20n.szp \model\oba21g1.szp \model\oba21g2.szp \model\oba21g3.szp \model\oba21n.szp \model\oba22g1.szp \model\oba22g2.szp \model\oba22g3.szp \model\oba22n.szp \model\oba23g1.szp \model\oba23g2.szp \model\oba23g3.szp \model\oba23n.szp \model\obaasan.szp \model\obake01.szp \model\obake02.szp \model\obake03.szp \model\obake04.szp \model\obasoul.szp \model\odoor1.szp \model\odoor2.szp \model\odoor3.szp \model\odoor4.szp \model\odoor5.szp \model\odoor6.szp \model\oere.szp \model\okami1.szp \model\okeito1.szp \model\otobira.szp \model\otub1.szp \model\otub2.szp \model\otub3.szp \model\otub4.szp \model\otub5.szp \model\oufo1.szp \model\oufo2.szp \model\pianist.szp \model\piero1.szp \model\piero2.szp \model\pillar.szp \model\plane.szp \model\poo.szp \model\rat.szp \model\seed.szp \model\shadow.szp \model\shower.szp \model\situji.szp \model\skul.szp \model\star.szp \model\tabemono.szp \model\takara1.szp \model\telball.szp \model\telesa.szp \model\telesa2.szp \model\tenjyo.szp \model\tomato.szp \model\topoo.szp \model\tubone.szp \model\turara.szp \model\uranai.szp \model\vbody.szp \model\vhead.szp \model\waiter.szp \model\wpair.szp \model\wplight.szp \model\wpwater.szp \model\yukiyama.szp \model\zenmai.szp \model\CVS\Entries \model\CVS\Repository \model\CVS\Root \Movie\pikminS.h4m \Movie\pikminS.h4m.us \Nakamura\gallery.bin \Nakamura\CVS\Entries \Nakamura\CVS\Repository \Nakamura\CVS\Root \Nakamura\up\bg.bti \Nakamura\up\bg_kupa.bti \Nakamura\up\oba00gp0.mdl \Nakamura\up\oba00gp1.mdl \Nakamura\up\oba00gp2.mdl \Nakamura\up\oba00gp3.mdl \Nakamura\up\oba00gp4.mdl \Nakamura\up\oba00gp5.mdl \Nakamura\up\oba00gp6.mdl \Nakamura\up\oba00gp7.mdl \Nakamura\up\oba00gp8.mdl \Nakamura\up\oba01gp0.mdl \Nakamura\up\oba01gp1.mdl \Nakamura\up\oba01gp2.mdl \Nakamura\up\oba01gp3.mdl \Nakamura\up\oba02gp0.mdl \Nakamura\up\oba02gp1.mdl \Nakamura\up\oba02gp2.mdl \Nakamura\up\oba02gp3.mdl \Nakamura\up\oba03gp0.mdl \Nakamura\up\oba03gp1.mdl \Nakamura\up\oba03gp2.mdl \Nakamura\up\oba03gp3.mdl \Nakamura\up\oba04gp0.mdl \Nakamura\up\oba04gp1.mdl \Nakamura\up\oba04gp2.mdl \Nakamura\up\oba04gp3.mdl \Nakamura\up\oba05gp0.mdl \Nakamura\up\oba05gp1.mdl \Nakamura\up\oba05gp2.mdl \Nakamura\up\oba05gp3.mdl \Nakamura\up\oba06gp0.mdl \Nakamura\up\oba06gp1.mdl \Nakamura\up\oba06gp2.mdl \Nakamura\up\oba06gp3.mdl \Nakamura\up\oba07gp0.mdl \Nakamura\up\oba07gp1.mdl \Nakamura\up\oba07gp2.mdl \Nakamura\up\oba07gp3.mdl \Nakamura\up\oba08gp0.mdl \Nakamura\up\oba08gp1.mdl \Nakamura\up\oba08gp2.mdl \Nakamura\up\oba08gp3.mdl \Nakamura\up\oba09gp0.mdl \Nakamura\up\oba09gp1.mdl \Nakamura\up\oba09gp2.mdl \Nakamura\up\oba09gp3.mdl \Nakamura\up\oba10gp0.mdl \Nakamura\up\oba10gp1.mdl \Nakamura\up\oba10gp2.mdl \Nakamura\up\oba10gp3.mdl \Nakamura\up\oba11gp0.mdl \Nakamura\up\oba11gp1.mdl \Nakamura\up\oba11gp2.mdl \Nakamura\up\oba11gp3.mdl \Nakamura\up\oba12gp0.mdl \Nakamura\up\oba12gp1.mdl \Nakamura\up\oba12gp2.mdl \Nakamura\up\oba12gp3.mdl \Nakamura\up\oba13gp0.mdl \Nakamura\up\oba13gp1.mdl \Nakamura\up\oba13gp2.mdl \Nakamura\up\oba13gp3.mdl \Nakamura\up\oba14gp0.mdl \Nakamura\up\oba14gp1.mdl \Nakamura\up\oba14gp2.mdl \Nakamura\up\oba14gp3.mdl \Nakamura\up\oba15gp0.mdl \Nakamura\up\oba15gp1.mdl \Nakamura\up\oba15gp2.mdl \Nakamura\up\oba15gp3.mdl \Nakamura\up\oba16gp0.mdl \Nakamura\up\oba16gp1.mdl \Nakamura\up\oba16gp2.mdl \Nakamura\up\oba16gp3.mdl \Nakamura\up\oba17gp0.mdl \Nakamura\up\oba17gp1.mdl \Nakamura\up\oba17gp2.mdl \Nakamura\up\oba17gp3.mdl \Nakamura\up\oba18gp0.mdl \Nakamura\up\oba18gp1.mdl \Nakamura\up\oba18gp2.mdl \Nakamura\up\oba18gp3.mdl \Nakamura\up\oba19gp0.mdl \Nakamura\up\oba19gp1.mdl \Nakamura\up\oba19gp2.mdl \Nakamura\up\oba19gp3.mdl \Nakamura\up\oba20gp0.mdl \Nakamura\up\oba20gp1.mdl \Nakamura\up\oba20gp2.mdl \Nakamura\up\oba20gp3.mdl \Nakamura\up\oba21gp0.mdl \Nakamura\up\oba21gp1.mdl \Nakamura\up\oba21gp2.mdl \Nakamura\up\oba21gp3.mdl \Nakamura\up\oba22gp0.mdl \Nakamura\up\oba22gp1.mdl \Nakamura\up\oba22gp2.mdl \Nakamura\up\oba22gp3.mdl \Nakamura\up\oba23gp0.mdl \Nakamura\up\oba23gp1.mdl \Nakamura\up\oba23gp2.mdl \Nakamura\up\oba23gp3.mdl \Nakamura\up\up_kabe.mdl \Nakamura\up\up_kupa.mdl \Nakamura\up\CVS\Entries \Nakamura\up\CVS\Repository \Nakamura\up\CVS\Root \system\system.arc \system\CVS\Entries \system\CVS\Repository \system\CVS\Root </pre> [[Category:Luigi's Mansion Hacking]] cb72mmeyzwlnwjxu0hkc5lf8n79cpqa Luigi's Mansion:ROM map/game usa.szp 0 153 492 491 2019-03-17T14:23:09Z Luigim1 30442431 Luigim1 moved page [[Luigi's Mansion:Filesystem/game usa.szp]] to [[Luigi's Mansion:ROM map/game usa.szp]]: oops 491 wikitext text/x-wiki {| class="wikitable" |- ! Item ! Content |- | 📂 <tt>[[Luigi's Mansion:Filesystem/game usa.szp/ajioka|ajioka]]</tt>|| |- | 📂 <tt>[[Luigi's Mansion:Filesystem/game usa.szp/iwamoto|iwamoto]]</tt>||? |- | 📂 <tt>[[Luigi's Mansion:Filesystem/game usa.szp/kawano|kawano]]</tt>||Ingame HUD. |- | 📂 <tt>[[Luigi's Mansion:Filesystem/game usa.szp/kh_effect|kh_effect]]</tt>||Particle effects. |- | 📂 <tt>[[Luigi's Mansion:Filesystem/game usa.szp/kt_static|kt_static]]</tt>||Posters and curtains. |- | 📂 <tt>[[Luigi's Mansion:Filesystem/game usa.szp/model|model]]</tt>||Ingame models replaced in RAM. |- | 📂 <tt>[[Luigi's Mansion:Filesystem/game usa.szp/param|param]]</tt>||Ghost params. |- | 📄 <tt>hakko.bti</tt>|| Ghost glow graphic. |- |} 65b8s1txyk5tivvix6d7lpalv3d8xe4 Luigi's Mansion:Tutorials 0 157 705 615 2019-11-04T17:52:07Z Luigim1 30442431 705 wikitext text/x-wiki {{TutorialPage|game=Luigi's Mansion}} ==Get Started== {{subpage|Introduction|text=If you want to get started on how to hack LM, click me!|}} ==Making Cutscenes== {{subpage|Events|text=Lights, camera, action!|}} 0eafoxx3doiorgtavn66h62znh9z105 Luigi's Mansion:Tutorials/Events 0 207 706 2019-11-04T17:52:19Z Luigim1 30442431 Created page with "wip" 706 wikitext text/x-wiki wip ctcv8yk12vildty3p2p57q56gzwocm4 Luigi's Mansion: Dark Moon 0 82 691 595 2019-10-30T16:27:02Z Luigim1 30442431 691 wikitext text/x-wiki {{Game |title = Luigi's Mansion: Dark Moon |image = [[Image:Lm-title 3ds.png|center|320px]] |icon = [[Image:Luigis Mansion-DM Icon48.png|left]] [[Image:Luigis Mansion-DM Icon24.png]] |game = Luigi's Mansion: Dark Moon<br />Luigi's Mansion 2<br />>ルイージマンション2<br />루이지 맨션 다크 문 |developer = Next Level Games<br />Nintendo |gameid = JAP: 0004000000076400<br/>USA: 0004000000055F00<br/>EUR: 0004000000076500<br/>KOR: 00040000000D0000 |released = JAP: March 20, 2013<br />USA: March 24, 2013<br />EUR: March 28, 2013<br />KOR: July 18, 2013 |versions = JAP: CTR-AGGJ<br />USA: CTR-AGGE<br />EUR: CTR-AGGP<br />KOR: CTR-AGGK<br /> |isoromsize = JAP: <br/>USA: 842.76 MB [6742 blocks]<br/>EUR: 843.85 MB [6751 blocks]<br/>KOR: |system = Nintendo 3DS |projectid = LM3DS }} '''Luigi's Mansion: Dark Moon''' (also known as '''Luigi's Mansion 2''' overseas) is an action-adventure game developed by Next Level Games and Nintendo, released worldwide in 2013 for the Nintendo 3DS. The professor wakes Luigi during his slumber and teleports him to his lab after King Boo breaks the Dark Moon into six pieces. <br><br>Can Luigi summon the courage to save Evershade Valley? {{LM 3DS}} h8ujsxs8v93nj5nh7aqmnmi7bwfgfz9 Luigi's Mansion: Dark Moon:Docs 0 128 582 570 2019-05-28T14:18:14Z Luigim1 30442431 582 wikitext text/x-wiki ==Text== {{subpage|.nloc|text=Localizing stuff.|}} ==Archive== {{subpage|.data|text=Apparently they are container files.|}} {{subpage|.dict|text=Finding data offsets as well as other information.|}} ==Audio== {{subpage|.bnk|text=Audio bank... isn't it actually BKHD?|}} ==Model== {{subpage|.cgfx|text=The "All-In-One" model format.|}} ==Settings== {{subpage|.ini|text=Configuration file, nothing big here.|}} {{subpage|.config|text=In before Greenie Ghost at the speed of light.|}} ikht7o4sq489xv1072n3hy8ddf0ytmu Luigi's Mansion: Dark Moon:Docs/.NLOC 0 150 447 446 2019-01-30T15:54:00Z Luigim1 30442431 447 wikitext text/x-wiki ===Summary=== '''NLOC files can be fully edited. It can be extracted and imported.''' In Luigi Mansion: Dark Moon, NLOC localization files are used for translations of the game in various languages. They are in the DATA container format. ===Format Information=== {| class="wikitable" |- ! Offset ! Description |- | 0x00-03 | Magic Identifier 'NLOC' |- | 0x04-07 | Unknown. It appears its always set to 1? |- | 0x08-0B | Language ID? |- | 0x0C-0F | Number of strings |- |} ====String info table:==== {| class="wikitable" |- ! Offset ! Description |- | 0x00-03 | String offset, relative to the end of this table |- | 0x04-07 | Some sort of hash/ID. Entries are sorted by this. Consistent across languages for equivalent strings. |- | 0x08-0B | Language ID? |- | 0x0C-0F | Number of strings |- | | Then UTF-16 (UCS-2?) null-terminated text strings. |- |} Strings appear to be in whatever order NLG decided to put them in: Similar strings are grouped together in locally logical order. <pre> # 10/29/16 # NLOC haxxor script # By RoadrunnerWMC # ~~~~~~~~~~ # NLOC: Next level LOCalization? Localizable text strings. # Probably does, since if you get a hash ID wrong, it defaults to # "missing loc string". Which certainly looks like "localized" in # that context. # 00-03 "NLOC" # 04-07 1... always? (TODO: check if it is.) # 08-0B Looks like a hash of the language name or ID, in some way. # (considering it's the same in both english.data's but different in dutch.data) # 0C-0F Number of strings # String info table: # 00-03 String offset, relative to the end of this table # 04-07 Some sort of hash/ID. Entries are sorted by this. # Consistent across languages for equivalent strings. # Then UTF-16 (UCS-2?) null-terminated text strings. # Strings appear to be in whatever order NLG decided to put them in: # similar strings are grouped together in locally logical order. </pre> ====Misc==== The tool doesn't seem to work properly, showing a syntax error regardless of input. <pre> File "nloc.py", line 140 def readNLOC(data, *, endian='<') ^ SyntaxError: invalid syntax </pre> {{source|https://gist.github.com/RoadrunnerWMC/f4253ef38c8f51869674a46ee73eaa9f}} ctbn97x4klco29vkq2oudnuo5232d3o Luigi's Mansion: Dark Moon:Docs/.bnk 0 176 580 579 2019-05-28T14:14:26Z Luigim1 30442431 580 wikitext text/x-wiki '''WIP'''<br> https://aluigi.altervista.org/quickbms.htm<br> https://hcs64.com/mboard/forum.php?showthread=37864&showpage=123<br> https://forum.xentax.com/viewtopic.php?t=4450<br> m03z4ugz1mvztjw789hw12xlpsn6ec1 Luigi's Mansion: Dark Moon:Docs/.cgfx 0 174 573 572 2019-05-28T14:09:03Z Luigim1 30442431 573 wikitext text/x-wiki ===Summary=== '''CGFX files can be fully edited(?).''' In Luigi Mansion: Dark Moon, CGFX is a container format used to store graphics resources. It can contain 3D models, textures and animation data. == CGFX == CGFX header : {| class="wikitable" |- ! Offset ! Length ! Description |- | 0x0 | 0x4 | Magic "CGFX" |- | 0x4 | 0x2 | Byte order mark: FFFE (little endian) or FEFF (big endian) |- | 0x6 | 0x2 | CGFX header size |- | 0x8 | 0x4 | Revision |- | 0xC | 0x4 | File size (bytes) |- | 0x10 | 0x4 | Number of entries |} A typical CGFX file contains two main entries, beginning directly after the CGFX header: DATA and IMAG. == DATA == DATA contains a list of DICT references. DATA header (for N = 0..15) : {| class="wikitable" |- ! Offset ! Length ! Description |- | 0x0 | 0x4 | Magic "DATA" |- | 0x4 | 0x4 | DATA Size (in bytes) |- | 0x8 +(N*8) | 0x4 | Number of entries in DICT N |- | 0xC +(N*8) | 0x4 | Offset (self-relative) to DICT N |} The DATA header contains the entry counts and offsets for each DICT entry. The number of entries can vary (probably based on the version?), but are always in the following order. Any unused entries are zeroed. Typical entries: {| class="wikitable" |- ! N ! Type |- | 0 | Models |- | 1 | Textures |- | 2 | LUTS (Material/Color/Shader look-up tables?) |- | 3 | Materials |- | 4 | Shaders |- | 5 | Cameras |- | 6 | Lights |- | 7 | Fog |- | 8 | Environments |- | 9 | Skeleton animations |- | 10 | Texture animations |- | 11 | Visibility animations |- | 12 | Camera animations |- | 13 | Light animations |- | 14 | Emitters |- | 15 | Unknown |} == DICT == DICTs are generic structures used to store values (and associate them to a key ?). A DICT header is 0x1C bytes long. DICT header : {| class="wikitable" |- ! Offset ! Length ! Description |- | 0x0 | 0x4 | Magic "DICT" |- | 0x4 | 0x4 | DICT size (in bytes) |- | 0x8 | 0x4 | Number of entries |- | 0xC | 0x4 | ? |- | 0x10 | 0x2 | Unknown. Seems to be shifted left by 4 bits in the source. |- | 0x10 | 0x2 | ? |- | 0x12 | 0xA | ? |} DICT entry: {| class="wikitable" |- ! Offset ! Length ! Description |- | 0x0 | 0x4 | ? |- | 0x4 | 0x2 | ? |- | 0x6 | 0x2 | ? |- | 0x8 | 0x4 | Offset (self-relative) to symbol |- | 0xC | 0x4 | Offset (self-relative) to object |} == CMDL == CMDL is used to describe a 3D model. CMDL Header : {| class="wikitable" |- ! Offset ! Length ! Description |- | 0x0 | 0x4 | Flags (bit 7: hasSkeletonSobj) |- | 0x4 | 0x4 | Magic "CMDL" |- | 0x8 | 0x4 | ? |- | 0xC | 0x4 | Offset (self-relative) to model name |- | 0x10 | 0x18 | ? |- | 0x28 | 0x4 | Number of entries in Animation Types DICT |- | 0x2C | 0x4 | Offset (self-relative) to Animation Types DICT |- | 0x30 | 0xC | Global scale vector (3 floats : x, y, z) |- | 0x3C | 0x18 | ? |- | 0x54 | 0x30 | Matrix 1 |- | 0x84 | 0x30 | Matrix 2 |- | 0xB4 | 0x4 | Number of Vertex Info SOBJ entries |- | 0xB8 | 0x4 | Offset (self-relative) to Vertex Info SOBJ list |- | 0xBC | 0x4 | Number of MTOB DICT entries |- | 0xC0 | 0x4 | Offset (self-relative) to MTOB DICT |- | 0xC4 | 0x4 | Number of Vertex Info SOBJ entries |- | 0xC8 | 0x4 | Offset (self-relative) to Vertex Info SOBJ list |- | 0xCC | 0x4 | Number of Unknown DICT entries |- | 0xD0 | 0x4 | Offset (self-relative) to Unknown DICT |- | 0xD4 | 0xC | ? |- | 0xE0 | 0x4 | Skeleton Info SOBJ offset (self-relative) [only present if flag bit 7 is set] |- | 0xB8+[0xB8] | 0x4*N | Vertex Info SOBJ self-relative offset list |} A CMDL section refers to outside data; it can not be considered separately from the rest of the CGFX file. The second DICT in the CMDL section contains offsets to MTOB objects. == SOBJ == SOBJ structures can be used to describe 3D objects that are part of the model. If such is the case then they will follow this structure : {| class="wikitable" |- ! Offset ! Length ! Description |- | 0x0 | 0x4 | Flags (bit 4: model; bit 1: skeleton) |- | 0x4 | 0x4 | Magic "SOBJ" |- | 0x8 | 0x4 | ? |- | 0xC | 0x4 | Unknown symbol offset (self-relative) |- | 0x10 | 0xC | ? |- | 0x1C | 0x4 | Offset (self-relative) to Unknown1 (appears to hold array of floats) ? |- | 0x20 | 0xC | Mesh position offset (X/Y/Z floats) |- | 0x2C | 0x4 | Face groups count |- | 0x30 | 0x4 | Offset (self-relative) to face groups offset array |- | 0x34 | 0x4 | ? |- | 0x38 | 0x4 | Vertex groups count |- | 0x3C | 0x4 | Offset (self-relative) to vertex groups offset array |- | 0x40 | 0x4 | Unknown offset (self-relative) ? |} Face groups: {| class="wikitable" |- ! Offset ! Length ! Description |- | 0x0 | 0x4 | Bone groups count |- | 0x4 | 0x4 | Offset (self-relative) to UInt32 bone group IDs array |- | 0x8 | 0x4 | ? |- | 0xC | 0x4 | Unknown2 count |- | 0x10 | 0x4 | Offset (self-relative) to Unknown2 offset array |} Unknown2: {| class="wikitable" |- ! Offset ! Length ! Description |- | 0x0 | 0x4 | Face group descriptor count |- | 0x4 | 0x4 | Offset (self-relative) to face array descriptors offset array |- | 0x8 | 0x4 | Unknown3 count |- | 0xC | 0x4 | Offset (self-relative) to UInt32 Unknown3 array |- | 0x10 | 0x8 | ? |} Face array descriptor: {| class="wikitable" |- ! Offset ! Length ! Description |- | 0x0 | 0x4 | Flags (bit 1: vertex index format: 0=byte, 1=short) |- | 0x4 | 0x4 | ? |- | 0x8 | 0x4 | Vertex index array size (in bytes) |- | 0xC | 0x4 | Offset (self-relative) to vertex index array |} Vertex groups come in a number of different formats. Typically the first vertex group entry is of format 0x40000002 and contains the actual vertex array. Vertex group format 0x40000002: {| class="wikitable" |- ! Offset ! Length ! Description |- | 0x0 | 0x4 | Flags (0x40000002) |- | 0x4 | 0x4 | ? |- | 0x8 | 0x4 | ? |- | 0xC | 0x4 | ? |- | 0x10 | 0x4 | ? |- | 0x14 | 0x4 | Vertex array size (in bytes) |- | 0x18 | 0x4 | Offset (self-relative) to vertex array |- | 0x1C | 0x4 | ? |- | 0x20 | 0x4 | ? |- | 0x24 | 0x4 | Vertex stride/size in bytes (see below) |- | 0x28 | 0x4 | Unknown3 count |- | 0x2C | 0x4 | Offset (self-relative) to component declaration offset array |} Each mesh's primary vertex group contains an array of vertex component declaration objects, defining the order and parameters for each of a vertex's components. Vertex component declaration: {| class="wikitable" |- ! Offset ! Length ! Description |- | 0x0 | 0x4 | Flags (0x40000001) |- | 0x4 | 0x4 | Vertex component type (see below) |- | 0x8 | 0x4 | ? |- | 0xC | 0x4 | ? |- | 0x10 | 0x4 | ? |- | 0x14 | 0x4 | ? |- | 0x18 | 0x4 | ? |- | 0x1C | 0x4 | ? |- | 0x20 | 0x4 | ? |- | 0x24 | 0x1 | Component data type (see below) |- | 0x25 | 0x1 | ? |- | 0x26 | 0x1 | ? |- | 0x27 | 0x1 | ? |- | 0x28 | 0x4 | Number of values in this component (e.g. XYZ->3, UV->2) |- | 0x2C | 0x4 | Multiplier for this component's values (float) |- | 0x30 | 0x4 | Position of this component within vertex stride |} Vertex formats with bone data support multiple bone assignment. In this case, the sum of all bone weights is 0x64. Vertex component types: {| class="wikitable" |- ! Value ! Type |- | 0x00 | Position |- | 0x01 | Normal |- | 0x02 | ? (unobserved) |- | 0x03 | Color |- | 0x04 | UV0 |- | 0x05 | UV1 |- | 0x06 | ? (unobserved, possibly UV2) |- | 0x07 | Weight |- | 0x08 | Index |} Vertex component data types: {| class="wikitable" |- ! Value ! Type |- | 0x00 | sbyte |- | 0x01 | byte |- | 0x02 | short |- | 0x03 | ? (unobserved, possibly ushort) |- | 0x04 | ? (unobserved, possibly int) |- | 0x05 | ? (unobserved, possibly uint) |- | 0x06 | float |} Vertex components are stored as one of the above data types, and the vertex component declaration contains a multiplier that adapts the values to the float version which the game will use. For example, color RGBA values are stored as bytes, and the multiplier converts them from 0-255 to 0-1.0, and position components using short values are normalized via the multiplier to take advantage of the entire short value range. == TXOB == TXOBs are contained within MTOBs. They can describe textures; if such is the case, then their structure is as follows : {| class="wikitable" |- ! Offset ! Length ! Description |- | 0x0 | 0x4 | Flags |- | 0x4 | 0x4 | Magic "TXOB" |- | 0x8 | 0x8 | ? |- | 0xC | 0x4 | Offset (self-relative) to symbol |- | 0x18 | 0x4 | Texture height |- | 0x1C | 0x4 | Texture width |- | 0x28 | 0x4 | Mipmap levels |- | 0x34 | 0x4 | Texture format ID (see table below) |- | 0x3C | 0x4 | Texture height (?) |- | 0x40 | 0x4 | Texture width (?) |- | 0x44 | 0x4 | Texture data size |- | 0x48 | 0x4 | Texture data offset (self-relative) |} {| class="wikitable" |- ! Texture format ID ! Description |- |0x0 |RGBA8 |- |0x1 |RGB8 |- |0x2 |RGBA5551 |- |0x3 |RGB565 |- |0x4 |RGBA4 |- |0x5 |LA8 |- |0x6 |HILO8 |- |0x7 |L8 |- |0x8 |A8 |- |0x9 |LA4 |- |0xA |L4 |- |0xB |A4 ? |- |0xC |ETC1 (see notes below) |- |0xD |ETC1A4 ? |} Every texture format has its texture data divided into 8x8 tiles. See [[SMDH#Icon_graphics|SMDH]] for more information. ETC1 is a compressed texture format which compresses blocks of 4x4 pixels into u64s. These u64 are traditionally stored in big endian; however, nintendo's implementation stores them in little endian. ETC1 textures are stored in 8x8 tiles; decompressed 4x4 therefore have to be organized accordingly. See [https://gist.github.com/smealum/8897237] for implementation example. == LUTS == Appears to contain color lookup tables possibly for use with shaders. LUTS Header: {| class="wikitable" |- ! Offset ! Length ! Description |- | 0x0 | 0x4 | Magic "LUTS" |- | 0x4 | 0x2 | Seems to adhere to powers of 2 (width/height/flags?) |- | 0x6 | 0x2 | Seems to adhere to powers of 2 (width/height/flags?) |- | 0x8 | 0x4 | ? |- | 0xC | 0x8 | all zeroes ? |- | 0x14 | 0x4 | ? |- | 0x18 | 0x4 | Offset to DICT (self-relative) ? |} All observed instances have an otherwise unreferenced DICT section immediately afterward (the last LUTS value being a 0x4, which may describe the relative position of that DICT), which appears to describe material specularity. == Skeleton data == Skeleton data is stored in an array. Each entry is 0xE0 bytes in length and organized this way : {| class="wikitable" |- ! Offset ! Length ! Description |- | 0x0 | 0x4 | Offset (self relative) to name symbol |- | 0x4 | 0x4 | ? |- | 0x8 | 0x4 | Joint ID |- | 0xC | 0x4 | Parent joint ID |- | 0x10 | 0x4 | Signed offset (self-relative) to parent joint |- | 0x2C | 0xC | Angle vector (floats, x, y, z) |- | 0x38 | 0xC | Position vector (floats, x, y, z) |- | 0x44 | 0x30 | Transformation matrix (4x3) |- | 0x74 | 0x30 | Identity matrix ? (4x3) |} Each entry stores the joint transformation data twice; once as angle/position vectors and once as a transformation matrix. Each entry also stores a second matrix which appears to always be identity. (?) == CANM == CANMs are used to store skeletal animation data. == Tools == * Every File Explorer * Ohana3DS and its forks * SPICA == Links == * Another CGFX Format Description (Archived Page): [https://web.archive.org/web/20150511211029/http://florian.nouwt.com/wiki/index.php/CGFX_(File_Format) http://florian.nouwt.com/wiki/index.php/CGFX_(File_Format)] * Original Source: [https://www.3dbrew.org/wiki/CGFX https://www.3dbrew.org/wiki/CGFX] <!--=Extended Info= {{WIP}} This page is about the 3DS CGFX 3d format. == Offsets == All offsets in CGFX are self-relative. That means that the file offset of the offset itself has to be added to the offset.<br> So if you got an offset of 0x14 at address 0x80, it points to 0x80 + 0x14 = 0x94. And if it is 0x14 at 0x90, it points to 0x90 + 0x14 = 0xA4. == DICT == A dictionary is a common way used in CGFX files to store the offset to some data with a name. This is the structure: {{DataStructure}} |0x00||0x04||String||Signature (DICT) |- |0x04||0x04||UInt32||Section Size |- |0x08||0x04||UInt32||Nr Entries (excluding the root entry, so add 1) |- !colspan=4|After this, the entries follow |} This is the structure of one entry: {{DataStructure}} |0x00||0x04||UInt32||Refbit |- |0x04||0x02||UInt16||Left Node Index |- |0x06||0x02||UInt16||Right Node Index |- |0x08||0x04||UInt32||Name Offset |- |0x0C||0x04||UInt32||Data Offset |} == Header == {{DataStructure}} |0x00||0x04||String||Signature (CGFX) |- |0x04||0x02||UInt16||Endianness |- |0x06||0x04||UInt16||Header Size (0x14) |- |0x0A||0x02||UInt32||Version |- |0x0C||0x04||UInt32||File Size |- |0x10||0x04||UInt32||Nr Blocks (1 or 2) |} == DATA == {{DataStructure}} |0x00||0x04||String||Signature (DATA) |- |0x04||0x04||UInt32||Section Size |- |0x08||0x04||UInt32||Nr Models |- |0x0C||0x04||UInt32||Models DICT Offset (0 if Nr Models = 0) |- |0x10||0x04||UInt32||Nr Textures |- |0x14||0x04||UInt32||Textures DICT Offset (0 if Nr Textures = 0) |- |0x18||0x04||UInt32||Nr Look Up Tables |- |0x1C||0x04||UInt32||Look Up Tables DICT Offset (0 if Nr Look Up Tables = 0) |- |0x20||0x04||UInt32||Nr Materials (not the ones inside a model) |- |0x24||0x04||UInt32||Materials DICT Offset (0 if Nr Material = 0) |- |0x28||0x04||UInt32||Nr Shaders |- |0x2C||0x04||UInt32||Shaders DICT Offset (0 if Nr Shaders = 0) |- |0x30||0x04||UInt32||Nr Cameras |- |0x34||0x04||UInt32||Cameras DICT Offset (0 if Nr Cameras = 0) |- |0x38||0x04||UInt32||Nr Lights |- |0x3C||0x04||UInt32||Lights DICT Offset (0 if Nr Lights = 0) |- |0x40||0x04||UInt32||Nr Fogs |- |0x44||0x04||UInt32||Fogs DICT Offset (0 if Nr Fogs = 0) |- |0x48||0x04||UInt32||Nr Environments |- |0x4C||0x04||UInt32||Environments DICT Offset (0 if Nr Environments = 0) |- |0x50||0x04||UInt32||Nr Bone Animations |- |0x54||0x04||UInt32||Bone Animations DICT Offset (0 if Nr Bone Animations = 0) |- |0x58||0x04||UInt32||Nr Material Animations |- |0x5C||0x04||UInt32||Material Animations DICT Offset (0 if Nr Material Animations = 0) |- |0x60||0x04||UInt32||Nr Visibility Animations |- |0x64||0x04||UInt32||Visibility Animations DICT Offset (0 if Nr Visibility Animations = 0) |- |0x68||0x04||UInt32||Nr Camera Animations |- |0x6C||0x04||UInt32||Camera Animations DICT Offset (0 if Nr Camera Animations = 0) |- |0x70||0x04||UInt32||Nr Light Animations |- |0x74||0x04||UInt32||Light Animations DICT Offset (0 if Nr Light Animations = 0) |- |0x78||0x04||UInt32||Nr Emitters |- |0x7C||0x04||UInt32||Emitters DICT Offset (0 if Nr Emitters = 0) |- !colspan=4|The following data does not always exist. |- |0x80||0x04||UInt32||Nr Particles |- |0x84||0x04||UInt32||Particles DICT Offset (0 if Nr Particles = 0) |} == Models (CMDL) == The data offset in the Models DICT points to this structure: {{DataStructure}} |0x00||0x04||UInt32||Type Flags |- |0x04||0x04||String||Signature (CMDL) |- |0x08||0x04||UInt32||Revision |- |0x0C||0x04||UInt32||Name Offset |- |0x10||0x04||UInt32||? |- |0x14||0x04||UInt32||? |- |0x18||0x04||UInt32||? |- |0x1C||0x04||UInt32||? |- |0x20||0x04||UInt32||? |- |0x24||0x04||UInt32||? |- |0x28||0x04||UInt32||Nr Animation Types |- |0x2C||0x04||UInt32||Animation Type Info DICT Offset |- |0x30||0x0C||[[Vector3]]||Scale |- |0x3C||0x0C||Vector3||Rotation |- |0x48||0x0C||Vector3||Translation |- |0x54||0x30||[[Matrix43]]||Local Matrix |- |0x84||0x30||Matrix43||World Matrix |- |0xB4||0x04||UInt32||Nr Meshes |- |0xB8||0x04||UInt32||Mesh Offset List Offset |- |0xBC||0x04||UInt32||Nr Materials |- |0xC0||0x04||UInt32||Materials DICT Offset |- |0xC4||0x04||UInt32||Nr Shapes |- |0xC8||0x04||UInt32||Shape Offset List Offset |- |0xCC||0x04||UInt32||Nr Mesh Nodes |- |0xD0||0x04||UInt32||Mesh Nodes Visibility DICT Offset |- |0xD4||0x04||UInt32||? |- |0xD8||0x04||UInt32||? |- |0xDC||0x04||UInt32||? |- !colspan=4|The following data only exists if bit 7 of Flags is set |- |0xE0||0x04||UInt32||Skeleton Info SOBJ Offset |} === Animation Type Info === === Materials (MTOB) === ==== Texture Info ==== ===== Linked Texture Info (TXOB) ===== ==== Shader (SHDR) ==== {{DataStructure}} |0x00||0x04||UInt32||Flags |- |0x04||0x04||String||Signature (SHDR) |- |0x08||0x04||UInt32||Revision |- |0x0C||0x04||UInt32||Name Offset |- |0x10||0x04||UInt32||? |- |0x14||0x04||UInt32||? |- |0x18||0x04||UInt32||Linked Vertex Shader Name Offset |- |0x1C||0x04||UInt32||? |} ==== Fragment Shader ==== {{DataStructure}} |0x00||0x10||Color (4 x Float)||Buffer Color |- |0x10||0x04||UInt32||? |- |0x14||0x04||UInt32||? |- |0x18||0x04||UInt32||? |- |0x1C||0x04||UInt32||? |- |0x20||0x04||UInt32||? |- |0x24||0x04||UInt32||? |- |0x28||0x04||UInt32||Fragment Lighting Table Offset |- |0x2C||0xA8||TexEnvInfo[6]||Texture Environment Infos |- |0xD4||0x04||UInt32||? |- |0xD8||0x04||UInt32||? |- |0xDC||0x04||Color (RGBA8)||Buffer Color |- |0xE0||0x14||?||? (unidentified) |} ===== Texture Environment Info ===== {{DataStructure}} |0x00||0x04||UInt32||Constant Color Type |- |0x04||0x02||UInt16||Source Rgb |- |0x06||0x02||UInt16||Source Alpha |- |0x08||0x04||UInt32||Texture Environment Command Header |- |0x0C||0x04||UInt32||Operands |- |0x10||0x02||UInt16||Combine Rgb |- |0x12||0x02||UInt16||Combine Alpha |- |0x14||0x04||Color||Constant Color |- |0x18||0x02||UInt16||Scale Rgb |- |0x1A||0x02||UInt16||Scale Alpha |} This is the content of both source values: {| class=wikitable |- !Bits||Description |- |0-3||Source 1 |- |4-7||Source 2 |- |8-11||Source 3 |- |12-15||Unused |} {| class=wikitable |- !Source ID||Description |- |0x00||Primary Color |- |0x01||Fragment Lighting Primary Color |- |0x02||Fragment Lighting Secondary Color |- |0x03||Texture 0 |- |0x04||Texture 1 |- |0x05||Texture 2 |- |0x06||Texture 3 |- |0x07||Unknown/Unused |- |0x08||Unknown/Unused |- |0x09||Unknown/Unused |- |0x0A||Unknown/Unused |- |0x0B||Unknown/Unused |- |0x0C||Unknown/Unused |- |0x0D||Buffer Color |- |0x0E||Constant Color |- |0x0F||Previous Color (Output of previous stage) |} This is the content of the operand value: {| class=wikitable |- !Bits||Description |- |0-3||Rgb Operand 1 |- |4-7||Rgb Operand 2 |- |8-11||Rgb Operand 3 |- |12-15||Alpha Operand 1 |- |16-19||Alpha Operand 2 |- |20-23||Alpha Operand 3 |- |24-31||Unused |} The operand values describe how the source values are used as input values for the combiner. The operands are not fully known yet, so it could be wrong. The source values are i1, i2 and i3. The output comes in j1, j2 and j3. The following table is for rgb: {| class=wikitable |- !Operand ID||Description |- |0x00||i#.rgb (# is the current operand index) |- |0x01||vec3(1.0) - i#.rgb (# is the current operand index) |- |0x02||i#.aaa (# is the current operand index) |- |0x03||vec3(1.0) - i#.aaa (# is the current operand index) |- |0x04||i1.rgb |- |0x05||vec3(1.0) - i1.rgb |- |0x06||i1.aaa |- |0x07||vec3(1.0) - i1.aaa |- |0x08||i2.rgb |- |0x09||vec3(1.0) - i2.rgb |- |0x0A||i2.aaa |- |0x0B||vec3(1.0) - i2.aaa |- |0x0C||i3.rgb |- |0x0D||vec3(1.0) - i3.rgb |- |0x0E||i3.aaa |- |0x0F||vec3(1.0) - i3.aaa |} This one is for alpha: {| class=wikitable |- !Operand ID||Description |- |0x00||i#.a (# is the current operand index) |- |0x01||1.0 - i#.a (# is the current operand index) |- |0x02||i1.a |- |0x03||1.0 - i1.a |- |0x04||i2.a |- |0x05||1.0 - i2.a |- |0x06||i3.a |- |0x07||1.0 - i3.a |- |0x08||Unused? |- |0x09||Unused? |- |0x0A||Unused? |- |0x0B||Unused? |- |0x0C||Unused? |- |0x0D||Unused? |- |0x0E||Unused? |- |0x0F||Unused? |} The following table describes the different combiners for Rgb. The input values are called j1, j2 and j3. If the rgb operand is 0x07, the alpha component is not used. {| class=wikitable |- !Combine ID||Description |- |0x00||j1.rgb |- |0x01||j1.rgb * j2.rgb |- |0x02||j1.rgb + j2.rgb |- |0x03||j1.rgb + j2.rgb - vec3(0.5) |- |0x04||j1.rgb * j3.rgb + j2.rgb * (vec3(1.0) - j3.rgb) |- |0x05||j1.rgb - j2.rgb |- |0x06||vec3(4 * ((j1.r - 0.5) * (j1.r - 0.5) + (j1.g - 0.5) * (j2.g - 0.5) + (j1.b - 0.5) * (j2.b - 0.5))) |- |0x07||vec4(4 * ((j1.r - 0.5) * (j1.r - 0.5) + (j1.g - 0.5) * (j2.g - 0.5) + (j1.b - 0.5) * (j2.b - 0.5))) |- |0x08||Unknown |- |0x09||Unknown |} These are for alpha: {| class=wikitable |- !Combine ID||Description |- |0x00||j1.a |- |0x01||j1.a * j2.a |- |0x02||j1.a + j2.a |- |0x03||j1.a + j2.a - 0.5 |- |0x04||j1.a * j3.a + j2.a * (1.0 - j3.a) |- |0x05||j1.a - j2.a |- |0x06||Unknown. Maybe 4 * ((j1.r - 0.5) * (j1.r - 0.5) + (j1.g - 0.5) * (j2.g - 0.5) + (j1.b - 0.5) * (j2.b - 0.5)) |- |0x07||Unknown. May be invalid. |- |0x08||Unknown |- |0x09||Unknown |} ===== Tableset Info ===== === Mesh (SOBJ) === === Vertex (SOBJ) === == Textures (TXOB) == The data offset in the Textures DICT points to this structure: {{DataStructure}} |- |0x00||0x04||UInt32||Flags |- |0x04||0x04||String||Signature (TXOB) |- |0x08||0x04||UInt32||Revision |- |0x0C||0x04||UInt32||Name Offset |- |0x10||0x04||UInt32||? |- |0x14||0x04||UInt32||? |- |0x18||0x04||UInt32||Height |- |0x1C||0x04||UInt32||Width |- |0x20||0x04||UInt32||? |- |0x24||0x04||UInt32||? |- |0x28||0x04||UInt32||Nr Mipmap Levels |- |0x2C||0x04||UInt32||? |- |0x30||0x04||UInt32||? |- |0x34||0x04||UInt32||Format |- |0x38||0x04||UInt32||? |- |0x3C||0x04||UInt32||Height |- |0x40||0x04||UInt32||Width |- |0x44||0x04||UInt32||Data Size |- |0x48||0x04||UInt32||Data Offset |- |0x4C||0x04||UInt32||? |- |0x50||0x04||UInt32||? |- |0x54||0x04||UInt32||? |} Format is one of these: {| class=wikitable |- !Format||Description |- |0x00||RGBA8 |- |0x01||RGB8 |- |0x02||RGBA5551 |- |0x03||RGB565 |- |0x04||RGBA4 |- |0x05||LA8 |- |0x06||HILO8 |- |0x07||L8 |- |0x08||A8 |- |0x09||LA4 |- |0x0A||L4 |- |0x0B||A4 |- |0x0C||ETC1 |- |0x0D||ETC1A4 |} == Look Up Tables (LUTS) == == Shaders (SHDR) == == Lights == === Fragment Lights (CFLT) === === Hemisphere Lights (CHLT) === == Fogs (CFOG) == == Environments (CENV) == == Bone Animations (CANM) == The data offset in the Bone Animations DICT points to this structure: == Texture Animations (CANM) == The data offset in the Texture Animations DICT points to this structure: [[Category:File Format]] [[Category:3D Format]] [[Category:File formats]]--> 9iw3oad64p6z8112nsuw7rv3b3n8a0u Luigi's Mansion: Dark Moon:Docs/.config 0 177 583 2019-05-28T14:22:59Z Luigim1 30442431 Created page with "===Summary=== '''CONFIG files can be fully edited, only through a text editor. It can be extracted and imported.''' In Luigi Mansion: Dark Moon, CONFIG files are used for con..." 583 wikitext text/x-wiki ===Summary=== '''CONFIG files can be fully edited, only through a text editor. It can be extracted and imported.''' In Luigi Mansion: Dark Moon, CONFIG files are used for configuring ghost parameters. That's it. 9swf3grjxraesy1p0a5iwp6xqf1faxg Luigi's Mansion: Dark Moon:Docs/.data 0 180 589 587 2019-05-28T14:43:58Z Luigim1 30442431 589 wikitext text/x-wiki ===Summary=== '''DATA files can be partially edited. It can be extracted but not imported.''' In Luigi Mansion: Dark Moon, DATA files are container files and sometimes are compressed with zlib. ===Tools=== * [https://github.com/luigimansion1/LM2_DATAZlib-Decompressor LM2_DATAZlib-Decompressor v0.1] (Decompressing only) * [https://github.com/TheFearsomeDzeraora/LM2L https://github.com/TheFearsomeDzeraora/LM2L] hdbu1unjefrmjhzo7cmf22ojswf2nan Luigi's Mansion: Dark Moon:Docs/.ini 0 178 584 2019-05-28T14:24:49Z Luigim1 30442431 Created page with "===Summary=== '''INI files can be fully edited, only through a text editor. It can be extracted and imported.''' In Luigi Mansion: Dark Moon, INI files were previously used f..." 584 wikitext text/x-wiki ===Summary=== '''INI files can be fully edited, only through a text editor. It can be extracted and imported.''' In Luigi Mansion: Dark Moon, INI files were previously used for configuring debug parameters, flags, and settings. By default, they are disabled. s64kq3hf9ieut68u3nsyohoz1cmtu6t Luigi's Mansion: Dark Moon:Docs/.nloc 0 179 586 585 2019-05-28T14:26:28Z Luigim1 30442431 586 wikitext text/x-wiki '''WIP''' https://gist.github.com/RoadrunnerWMC/f4253ef38c8f51869674a46ee73eaa9f (script has issues though) cc8im7tbxtpqvro4wf2a4tqfggqho20 Luigi's Mansion: Dark Moon:Filesystem 0 147 438 433 2019-01-29T01:46:55Z Luigim1 30442431 438 wikitext text/x-wiki {| class="wikitable" |- ! Item ! Content |- | 📂 <tt>[[Luigi's Mansion: Dark Moon:Filesystem/art|art]]</tt> || General |- | 📂 <tt>[[Luigi's Mansion: Dark Moon:Filesystem/gameplayconfigfiles|gameplayconfigfiles]]</tt> || Gameplay configuration files? |- | 📂 <tt>[[Luigi's Mansion: Dark Moon:Filesystem/ini|ini]]</tt> || Configuration files |- | 📂 <tt>[[Luigi's Mansion: Dark Moon:Filesystem/materials|materials]]</tt> || ??? |- |} iih9aadspb6lu2a5jeg2poa2n6unlh4 Luigi's Mansion: Dark Moon:Filesystem/art 0 148 439 436 2019-01-29T01:48:17Z Luigim1 30442431 439 wikitext text/x-wiki {| class="wikitable" |- ! Item ! Content |- | 📂 <tt>[[Luigi's Mansion: Dark Moon:Filesystem/art/effects|effects]]</tt>||? |- | 📂 <tt>[[Luigi's Mansion: Dark Moon:Filesystem/art/fe|fe]]</tt> || ? |- | 📂 <tt>[[Luigi's Mansion: Dark Moon:Filesystem/art/feghosts|feghosts]]</tt> || ? |- | 📂 <tt>[[Luigi's Mansion: Dark Moon:Filesystem/art/levels|levels]]</tt> || ? |- | 📂 <tt>[[Luigi's Mansion: Dark Moon:Filesystem/art/streetpass|streetpass]]</tt>||? |- | 📂 <tt>[[Luigi's Mansion: Dark Moon:Filesystem/art/tweaker|tweaker]]</tt>||? |- | 📂 <tt>[[Luigi's Mansion: Dark Moon:Filesystem/art/wwiseaudio|wwiseaudio]]</tt>||? |- | 📄 <tt>flow.data</tt>||? |- | 📄 <tt>flow.dict</tt>||? |- | 📄 <tt>global.data</tt>||? |- | 📄 <tt>global.dict</tt>||? |- | 📄 <tt>flow.data</tt>||? |- | 📄 <tt>multiplayerassets.data</tt>||? |- | 📄 <tt>multiplayerassets.dict</tt>||? |- |} gnt03mwtdzoug878imdkesibbkie2z3 Luigi's Mansion: Dark Moon:Filesystem/art/levels 0 149 443 442 2019-01-29T13:17:56Z Luigim1 30442431 brb 443 wikitext text/x-wiki {| class="wikitable" |- ! Item ! Content |- | 📂 <tt>[[Luigi's Mansion: Dark Moon:Filesystem/art/bunker|bunker]]</tt>|| E. Gadd's Bunker |- | 📂 <tt>[[Luigi's Mansion: Dark Moon:Filesystem/art/common|common]]</tt> || Loading screen, door unlocking cutscenes, pixelizing stuff |- | 📂 <tt>[[Luigi's Mansion: Dark Moon:Filesystem/art/mansiona|mansiona]]</tt> || Gloomy Manor |- | 📂 <tt>[[Luigi's Mansion: Dark Moon:Filesystem/art/mansiona_spiderlair|mansiona_spiderlair]]</tt> || Spider Boss Map |- | 📂 <tt>[[Luigi's Mansion: Dark Moon:Filesystem/art/streetpass|streetpass]]</tt>||? |- | 📂 <tt>[[Luigi's Mansion: Dark Moon:Filesystem/art/tweaker|tweaker]]</tt>||? |- | 📂 <tt>[[Luigi's Mansion: Dark Moon:Filesystem/art/wwiseaudio|wwiseaudio]]</tt>||? |- | 📄 <tt>flow.data</tt>||? |- | 📄 <tt>flow.dict</tt>||? |} f93iujyd1dfowruuj4416pekweados7 Luigi's Mansion: Dark Moon:Notes 0 89 588 569 2019-05-28T14:34:50Z Luigim1 30442431 588 wikitext text/x-wiki {{notes|game=Luigi's Mansion Dark Moon}} =The VG Resource= *[https://the-vg-resource.fandom.com/wiki/Luigi%27s_Mansion:_Dark_Moon The VG Resource Wiki] ==zlib Compression and CGFX== Source: ''https://www.vg-resource.com/thread-27017.html''<br/><br/> -'''TGE'''<br /> Noticed the 0x78 0x9C patterns, which means the file is zlib compressed! Use offzip to decompress the file eg: <pre>offzip.exe -a -1 "C:\Users\TGE\Downloads\ghost simple\ghosthider.data" "C:\Users\TGE\Downloads\ghost simple" 0</pre> It doesn't appear to be using CGFX but I have a gut feeling it's a modified version of the propreitary model format. (looks like it's the case!) <br /><br /> -'''SpaceCats'''<br /> I remember looking at the files .data files a while back and found the files were zlib compressed (I remember telling ItsEasyActually about it, dont think he did much with the info), but be aware, the bundle.data files can be grab bags, sometimes they are compressed sometimes they aren't (some of the level models are not compressed for example). Edit: I forgot to mention, not all .data files are zlib compressed, most notably any of the tweaker files (the tweaker being a debugger iirc), the credits, and any global.data files, and another note, some of the files seem eerily similar to mario strikers nis format, they are the files in the properly named nis folder and are slightly modified versions of the Strikers nis files. A lot of LM2 seems a bit similar to strikers, mostly file layout, format, and debugging (both use tweakers, lm2's is probably just compressed) wise. (Really sorry about the edits, I keep forgetting to mention things that are probably really important)<br /><br /> -'''RatchetMario'''<br /> <pre> Noticed the 0x78 0x9C patterns, which means the file is zlib compressed! Use offzip to decompress the file eg: Code: offzip.exe -a -1 "C:\Users\TGE\Downloads\ghost simple\ghosthider.data" "C:\Users\TGE\Downloads\ghost simple" 0 It doesn't appear to be using CGFX but I have a gut feeling it's a modified version of the propreitary model format. (looks like it's the case!)</pre> Thanks! So, its give me the 00000000.dat like that. Now what I should to do next? I suppose?<br /><br /> -'''SpaceCats'''<br /> At this point nothing. It spits out a model format that hasn't been figured out yet.<br /><br /> -'''TGE'''<br /> To me it looks like a more primitive version of CGFX, with all the chunk tags stripped.<br /> Surely people that are familiar with the format would be able to figure it out.<br /><br /> -'''SpaceCats'''<br /> <pre>To me it looks like a more primitive version of CGFX, with all the chunk tags stripped. Surely people that are familiar with the format would be able to figure it out.</pre><br /> That might explain the dict files, though im not really sure. If you look here you'll see that CGFX files uses dictionaries for finding data offsets as well as other information, meaning if this is a primitive cgfx (and considering LM2 started development in December 2010 its likely) the dcit files might be something to look into. <br /><br /> =TCRF= ==/art/tweaker/== Lots of development-related text can be found in the '''/art/tweaker/''' folder. At least some of it appears to be related to the development tool they use. ===english.data=== <pre> Global time scaling factor for everything in the game. Tune this to a lower number to help debug events that take place too quickly for you to see what is happening. If set to true, then all tasks will be run with a fixed fDeltaT value. (normally fDeltaT is calculated based on the actual time difference since the last update) The fixed time step value used if "Force Fixed Time Step" is tweaked to true. When this tweak is set to true, we always do bounding box tests with no false positives. The tests become more expensive, but the results are more accurate, so there may or may not be a payoff. It is false by default, try setting it to true to see if you have a false positive problem. Intentionally dereference a bad pointer to crash the game. May be useful to test things like callstack dumpers. Controls how fast the camera spins around the target. Controls how fast the target moves. This is the minumum value, but the target moves faster when the camera is further out. Controls how fast the target height moves. This is the also effected by sfPositionControlSpeedScale This controls how much faster the target moves when the camera is further out. Enable this to render a crosshair for the debug cam target. Set the size of the debug cam crosshair The speed at which the camera target moves towards the selected target, when you change targets Disables position update so that the remote-link with 3ds max works properly. Enable this to only allow the user to move the target down when they are above the ground height. Enable this to avoid accidental presses of the Target Switching button. Size of the rendered revolution pointer How much space there is between the text and the edge of the black rectangle that is drawn behind it. Screen Print Demo showing various sizes of text, at the top and bottom of the screen. Prints the normalized device coordinates above the world origin Screen Print Demo showing a bunch of screen prints around the origin of 3D space, with different justifications and 2D offsets. 3D screen-print demo showing coordinate labels over a grid of points Overrides the rendering of wireframes as defined by ShapeRenderStyle Overrides the rendering of wireframes as defined by ShapeRenderStyle If set to false, the profiler will filter out any nodes that are less than one percent of the parent. If true, then you see every node regardless of how insignificant the time is. Tweak this and then exit the tweaker to view the in-game profiler. Manual mode -- profile reports timings between successive presses of a button on the controller. Dumps out the profiler data to profile.txt Turn this to true then exit the tweaker to display a profiler that shows how many particles are active from each effect The size of screen-print font used if RL::Font::Size_Default is passed in to the screen print function. Prints the current system date and time to the debug window using the DC_MISC print channel. Prints the current system date and time to the debug window using the DC_MISC print channel. Toggles whether or not EmissionManager errors are shows on the screen. Enable this to turn on debug-prints over each effect that show the name of the effect. Enable this to turn on debug-prints over each effect that show the hex addresses of the EmissionController Tweak this to immediately kill all effects that are currently playing, including all the particles that have already been emitted. Displays the number of particles that have been updated in the last EmissionManager::Update. (toggle and exit tweaker to graph) Displays the number of particles that have been rendered in the last EmissionManager::Render. (toggle and exit tweaker to graph) Displays the number of particle systems that were updated in the last EmissionManager::Update. (toggle and exit tweaker to graph) Displays the number of particle systems that were rendered in the last EmissionManager::Render. (toggle and exit tweaker to graph) Render the coordinate system of the bone that the effect is attached to. Artists may find this useful when writing effects script commands such as "DirectAlongLocalXAxis", which require some knowledge of the coordinate system of the bone that they are attached to. Render the coordinate system of the particle emitter, where the positive z axis is the "forward" direction (the direction that particles are generally shot in if they have velocity). Re-triggers the last "Quick Tweak" effect that you triggered through the effects tool. If tweaked to true, depth testing is disabled for all particles. Tweakers to switch the language on the fly. Note that this does not swap the font. Contact Relaxation is a mechanism for correcting the error in constraints, e.g., pushing apart bodies that are interpenetrating, or pulling bodies back together if connected by a joint that has drifted apart. Draw the contacts normals of all physics contacts as red lines Draw all physics contacts as red spheres When Physics/Draw Geoms is enabled, turning this on will draw the KD tree of the trimesh. Turn this to True to just draw the box around the debug cam target. False will draw all of the leaf node boxes in the KD Tree. TWEAK_FLOAT( g_fCheckSupportRadius, 0.2f, "Physics/Character", 0.0f, 10.0f, 0.01f) overriding radius for Casper, do not integrate: Number of sync requests the client processes with the server. The larger this number, the more accurate our synced time is If enabled, a printout will appear on the screen when the path agent hits a path event. Turn on debug-draw rendering of all GenericPath's in the world (can be slow) Displays the number of iterations in the SmallDistanceStep algorithm. Enable/Disable rendering of all paths. Storyboard Tweakers Misc Tweakers TWEAK_BOOL( sAlwaysPerformFirstSave, false, "NCL_Tweakers/FE/Flow" ) not scaled For PC testing These are referenced externally, so don't change to release macros. How fast the bat will drop, the duration is set by the animation length static RELEASE_FLOAT( s_fDropSpeed, 5.0f, "NCL_Tweakers/Pests/Bats", 0.3f, 20.0f, 0.1f ) How far away from the nest the Luigi vacuum will trigger a response from the bats An above ground beetle will fly towards you when you're within this distance these match Luigi's (but they could not) The distance at which the crow locks their attack direction, giving Luigi a chance to dodge debugging only ***************************************************************************** Left Center Right TWEAK_FLOAT( gAimLHandMaxDist, 0.28f, LAST_REGISTRY_FOLDER, 0.0f, 0.5f, 0.01f ) TWEAK_FLOAT( gAimLHandMinDist, 0.0f, LAST_REGISTRY_FOLDER, 0.0f, 0.5f, 0.01f ) TWEAK_FLOAT( gAimLHandBuffer, 0.006f, LAST_REGISTRY_FOLDER, 0.0f, 0.1f, 0.002f ) ****************************************************************************** TWEAK_FLOAT ( sfTurnThreshold, 6.0f, "NCL_Tweakers/Movement", 0.0f, 180.0f, 1.0f ) This is used to determine whether to use idle turn or forward walk when going from strafe to walk. This is the max angle difference between facing and movement beyond which the idle turn is used. TWEAK_INT( gHeadTrackNumGlances, 3, LAST_REGISTRY_FOLDER, 1, 5, 1 ) TWEAK_FLOAT( sHeadTrackSwitchWalkTime, 0.3f,LAST_REGISTRY_FOLDER, 0.0f, 5.0f, 0.01f ) debugging only How long to wait before allowing Luigi to be scared again after an initial scare. How long to wait after a ghost appears for Luigi to be scared. This should be small. #ifdef USE_TWEAKER TWEAK_FLOAT ( sfSuccessAPullHealth, 2.0f, LAST_REGISTRY_FOLDER, 0.0f, 10.0f, 0.1f ) TWEAK_FLOAT ( gMinDistanceFromCreeper, 0.3f, LAST_REGISTRY_FOLDER, 0.0f, 10.0f, 0.1f ) TWEAK_FLOAT ( sCreeperTimescaleLimit, 0.8f, LAST_REGISTRY_FOLDER, 0.0f, 1.0f, 0.05f ) static REGISTRY_FLOAT ( sDragDamagePercentPerSecond, 1.0f, LAST_REGISTRY_FOLDER, 0.0f, 100.0f, 0.1f ) static REGISTRY_FLOAT ( sLuigiDragDamageFrame, 8.0f, LAST_REGISTRY_FOLDER, 0.0f, 30.0f, 0.5f ) REGISTRY_FLOAT( g_fMinWaitToSpitDelay, 4.0f, "NCL_TWEAKERS/Ghost/Gobber", 0.0f, 10.0f, 0.1f) REGISTRY_FLOAT( g_fMaxWaitToSpitDelay, 6.0f, "NCL_TWEAKERS/Ghost/Gobber", 0.0f, 20.0f, 0.1f) The Speed the this pest moves during the shooting gallery attack TWEAK_BOOL(sbDrawTargetPos, true, "Gameplay/Movement/Orbit") TWEAK_FLOAT(sMinDeltaAngle, 10.0f, "Gameplay/Movement/Orbit", 0.0f, 100.0f, 1.0f) REGISTRY_FLOAT( sfPercentLongNozzleAnims, 20.f, "NCL_TWEAKERS/Ghost/Capture", 0.f, 100.f, 1.f ) TWEAK_FLOAT( sMaxCaptureVelocity, 48.0f, LAST_REGISTRY_FOLDER, 0.01f, 50.0f, 0.1f ) debugging only Use ShouldShowGhostHealth() to check this value. TWEAK_FLOAT ( sSwimStateMinHeightOffset, 0.0f, LAST_REGISTRY_FOLDER, -2.0f, 10.0f, 0.1f ) TWEAK_FLOAT ( sSwimTimeRange, 0.5f, "NCL_Tweakers/Ghost/Struggle", 0.0f, 100.0f, 0.05f ) TWEAK_FLOAT ( sSwimTimeMin, 0.3f, "NCL_Tweakers/Ghost/Struggle", 0.0f, 100.0f, 0.05f ) TWEAK_FLOAT( sAngerDetachFrames, 45.0f, LAST_REGISTRY_FOLDER, 0.0f, 200.0f, 1.0f ) TWEAK_FLOAT( sAngerSpeedScale, 2.0f, LAST_REGISTRY_FOLDER, 0.1f, 10.0f, 0.1f ) TWEAK_FLOAT( sAngerSizeScale, 1.0f, LAST_REGISTRY_FOLDER, 0.1f, 10.0f, 0.1f ) TWEAK_FLOAT( sBullyDragSpeed, 6.0f, LAST_REGISTRY_FOLDER, 0.1f, 10.0f, 0.1f ) Local Defines, Constants, Macros Local Defines, Constants, Macros Local Defines, Constants, Macros Local Defines, Constants, Macros debugging only these MUST be registry values debugging only debugging only debugging only Implementation of class ToadHostageWalkThroughDoorState Tweakers TWEAK_FLOAT ( sfDeadZoneThreshold, 0.3f, "NCL_Tweakers/Movement", 0.0f, 1.0f, 0.02f ) Luigi debugging only ... these must be registry values debugging only ... these must be registry values debugging only Local Defines, Constants, Macros Tweakers tweaker for screen-relative aiming Tweaks Verbose Levels: 0: No prints 1: State changes and setup 2: + Trigger info 3: + GOMessage info Tweaks Tweakers TWEAK_BOOL( gWarbleCoins, false, "Coins" ); TWEAK_BOOL( sDebugDraw, false, "Gameplay/Loot/Coin" ); TWEAK_FLOAT( sCoinThickness, 0.06f, LAST_REGISTRY_FOLDER, 0.0f, 100.0f, 0.01f ); TWEAK_FLOAT( sCoinRadius, 0.15f, LAST_REGISTRY_FOLDER, 0.0f, 100.0f, 0.01f ); Level 0 Uscroll Level 1 Uscroll Level 2 Uscroll Level 3 Uscroll Level 4 Uscroll Level 0 Vscroll Level 1 Vscroll Level 2 Vscroll Level 3 Vscroll Level 4 Vscroll static REGISTRY_FLOAT ( sWedgeStartWidth, 1.2f, "NCL_Tweakers/Flashlight", 0.1f, 10.0f, 0.1f ); If you change this value, change sLuigiFlashlight_Offset the negative of you delta change so that the vertex light on Luigi remains in the same place. Light colours Luigi lighting colours Times in frames (fixed at 30 fps) This is for a secondary steering rate calculation that is a function of the current velocity TWEAK_FLOAT( sSpeedMult, 0.15f, "NCL_Tweakers/Viewer", 0.0f, 5.0f, 0.01f ); debugging only online version of tweakers? HACK: hwestlund, January 20, 2012. Testing Keep this a registry bool - it's modified by several external files. Values should match the PC values specified in Materials/PC/Debug.fxh. Tweaker light scales for various light type and brightness settings. Portal zoom Macro to duplicate a registry entry using a global bool var - The global bool namespace - A unique identifier only used internally (must be unique to other references of the same global variable) name - The string name as it will appear in the tweaker folder - The string path to the registry entry. Create these tweakers under both Rendering/Statistics and Profiling menus. Reference external registry entries related to profiling for easy access. Generic timers #define BASIC_MATH_COUNTS If you change sfTargetFacingWallAngleDot, please also change COGOnionModel.cpp's sfTargetFacingDoorAngleDot TWEAK_BOOL(sSubdivideUpdates, false, "Physics/Room") Build Type BUILD_DEFAULT: default build BUILD_E3: uses E3 2012 flow TWEAK_FLOAT(s_fDelayMoneybagSpawn,2.0f,"Network/TerrorTower/EndPortal",0.1f,10.0f,0.1f) TWEAK_FLOAT(s_fOpenPortalCounterTime,2.0f,"Network/TerrorTower/EndPortal",0.1f,10.0f,0.1f) This is the one hard coded case that's used for profiling - apologies to Gary S. TODO: tweak and test gfCheckSupportPosZOffset TWEAK_FLOAT( gFixedUpdateRate, 50.f, "Engine/General", 0.f, 120.f, 10.f ) static const float guideXOffset = 40.f; Set to true to debug send and receive commands Set to true to debug send and receive commands ================================================================================================== Tweakers ================================================================================================== </pre> ===Other .data files=== There are also many other files in that folder with different language names ('''french.data''', '''german.data''', etc). They're different from '''english.data''', but all match each other. This text appears to be used for a debug function. Ironically, they're all in English. <pre> dut Time Scale dut Force Fixed Time Step dut Fixed Time Step dut Use Perfect Frustum Tests dut Crash Application dut Angle Control Speed Scale dut Position Control Speed Scale dut Height Speed Ratio dut Speed Dependency On Zoom dut Render Target dut Target Size dut Target Jump Speed dut Enable Remote Camera Control dut Lock To Ground Height dut Disable Target Switching dut Revolution Pointer Size dut Text Rectangle Margin dut Test Screen Prints dut Show Normalize Device Coordinates dut Test 3DScreen Prints dut Grid Of Prints dut Force Wireframe Rendering dut Wire dut Show Insignificant Nodes dut Display Profiler dut Manual Profiler Start And Stop dut Write Profiler Info dut Display Particle Profiler dut Default Font Size dut Print System Date and Time dut Print System Time dut Print Errors To Screen dut Print Names Of Effects dut Print Addresses Of Emission Controllers dut Kill All Effects dut twk Num Particles Updated dut twk Num Particles Rendered dut twk Num Particle Systems Updated dut twk Num Particle Systems Rendered dut Render Bone Coord Sys dut Render Emitter Coord Sys dut Request Quick Effect dut Always In Front dut Swap To Language dut Use Contact Relaxation dut Draw Contact Normals dut Draw Contacts dut DrawKDTree dut Only Draw Box Around Debug Cam Target dut Check Support Radius dut Num Sync Requests To Process dut Show Path Events dut Render All Paths dut small Distance Step Iteration Counter dut Path Rendering Enabled dut Story Board Scroll Width dut Ignore Music Request dut Start Screen PressADelay dut Anark Zoom Slider 0Y dut Scrub Time dut Override Team Cash This Floor dut Bat Hearing Distance dut Above Ground Attack Distance dut Cannon Damage Period dut Fix Attack Dist dut Allow Chase State Change dut Do Aiming dut AimIKTop Left X dut AimIKTop Ctr X dut AimIKTop Right X dut AimLHand Max Scale dut Fade Luigi dut Stop Speed dut Strafe Backward Angle dut Head Track Num Glances dut Head Track Switch Walk Time dut Bomb Debug dut Ghost Appearance Scare Spam Delay dut Ghost Appearance Scare Delay dut Draw Luigi State dut APull Success Allowance dut Creeper Input Level dut Luigi Drag Damage dut Min Spit Distance dut Shooting Gallery Speed dut Height Scale dut Disable Long Captures dut Capture Orient Percent dut Debug Panic Path dut Show Ghost Health dut Swim State Max Height Offset dut Swim Time Multiplayer Reduction dut Bully Charge Effect Frame dut Bully Escape Distance dut Bully Angry Speed dut Dangler Shadow Height Offset dut Snapper Shadow Height Offset dut Ranged Attack To Distance Threshold dut Chomp Quick Start Anim Frame dut Enable Stomp Damage dut Statue Upskirt Start Field Of View dut Show Statue Info dut Statue Target Turn dut Statue Trip Speed dut Go Through Portal Target Radius dut sShow Unset Luigi Prop Anims dut Full Zone Threshold dut Command To Button Mapping dut Statue Draw Combat Arena dut Skip Statue Sequences dut Enable Statue Feet dut Repeat Statue Defeated Right dut Show Debris Position dut Draw Floor Effect Position dut Transform Controller Debug Draw dut Aim Screen Relative dut Game Script Verbose Level dut Prop Debug Draw dut Unhaunting Time Frames dut Warble Min Rotate Rate dut Pivot Offset Exaggerator dut Hurricane Lev 0UScroll Rate dut Hurricane Lev 1UScroll Rate dut Hurricane Lev 2UScroll Rate dut Hurricane Lev 3UScroll Rate dut Hurricane Lev 4UScroll Rate dut Hurricane Lev 0VScroll Rate dut Hurricane Lev 1VScroll Rate dut Hurricane Lev 2VScroll Rate dut Hurricane Lev 3VScroll Rate dut Hurricane Lev 4VScroll Rate dut Wedge Min Height Above Nozzle dut Flashlight Offset dut Flashlight_Red dut Luigi Flashlight_Red dut 6.0f) dut Vortex Steering Rate Max Velocity dut Respawn Timeout dut Allow Ricochet dut Sliding Window Range_Online dut proximity Dist Inner dut Disable Transparency dut pixel Red Scale dut Ambient Light Scale dut Portal Zoom Override dut var##_##namespace dut Use Ave Time dut Render Particles dut Enable Generic Timers dut Display Counts dut Target Facing Wall Angle Dot dut Subdivide Updates dut Build Type dut Do Gift Curse Floor Counter Time dut terror Tower Game Type Names ) dut Check Support PosZOffset dut Pause Simulation dut guideXOffset dut Nex Helper Comm Verbose dut Uds Helper Comm Verbose dut Check Uds State Period </pre> fs4bul88foecv1ipzqb4vqso4uggren Luigi's Mansion: Dark Moon:ROM map 0 106 598 581 2019-06-02T06:29:09Z Luigim1 30442431 /* 📂 art */ 598 wikitext text/x-wiki [[Category:LM_Hacking_Information_and_Documentation]] =THIS IS A WIP= ==Luigi's Mansion 2 Filesystem Map== {| class="wikitable" |- ! Item ! Content |- | 📂 <tt>[[Luigi's Mansion: Dark Moon:Filesystem/art|art]]</tt> || General |- | 📂 <tt>[[Luigi's Mansion: Dark Moon:Filesystem/gameplayconfigfiles|gameplayconfigfiles]]</tt> || Gameplay configuration files? |- | 📂 <tt>[[Luigi's Mansion: Dark Moon:Filesystem/ini|ini]]</tt> || Configuration files |- | 📂 <tt>[[Luigi's Mansion: Dark Moon:Filesystem/materials|materials]]</tt> || ??? |- |} ==Folder contents== ===<tt>📂 art</tt>=== {| class="wikitable" |- ! Item ! Content |- | 📂 <tt>effects</tt> || Effects (HUD and ingame) |- | 📂 <tt>fe</tt> || |- | 📂 <tt>feghosts</tt> || Ghost Models |- | 📂 <tt>levels</tt> || Missions |- | 📂 <tt>streetpass</tt> || Scarescraper Ghost Models |- | 📂 <tt>tweaker</tt> || Localization(?) |- | 📂 <tt>wwiseaudio</tt> || Audio |- | 📄 <tt>flow.data</tt> || |- | 📄 <tt>flow.dict</tt> || |- | 📄 <tt>global.data</tt> || |- | 📄 <tt>global.dict</tt> || |- | 📄 <tt>multiplayerassets.data</tt> || Multiplayer Textures |- | 📄 <tt>multiplayerassets.dict</tt> || Multiplayer Textures |- |} ===<tt>📂 gameplayconfigfiles</tt>=== {| class="wikitable" |- ! Item ! Content |- | 📂 <tt>Banks</tt> || Sound banks |- | 📂 <tt>Seqs</tt> || Sound Sequences |- | &#8199;&#8199;&#8199;📄 <tt>JaiArcS.arc</tt>|| |- | 📂 <tt>Stream</tt> || Audio streams |- | 📄 JaiInit.aaf</tt> || Audio Indexer list |} ===<tt>📂 ini</tt>=== {| class="wikitable" |- ! Item ! Content |- | 📄 <tt>[[buildinfo.ini]]</tt> || Build Date |- | 📄 <tt>[[releasetweakerfilter.txt]]</tt> || Development and debugging software settings? |- | 📄 <tt>[[rominfo.ini]]</tt> || Game serial and the unique ID. |- | 📄 <tt>[[user.ini]]</tt> || Debug flags? |} ===<tt>📂 materials</tt>=== {| class="wikitable" |- ! Item ! Content |- | 📄 <tt>material_new.data</tt> || |- | 📄 <tt>material_new.dict</tt> || |- |} {{source|luigim1, Professor Renderer|Research}} ==Complete File Directory== ===Japan=== ===North America=== ===Europe=== <pre> +---art | | flow.data | | flow.dict | | global.data | | global.dict | | multiplayerassets.data | | multiplayerassets.dict | | | +---effects | | effects.data | | effects.dict | | | +---fe | | bootflow_bottom.data | | bootflow_bottom.dict | | bootflow_top.data | | bootflow_top.dict | | credits.txt | | credits_top.data | | credits_top.dict | | debugselectmissions.data | | debugselectmissions.dict | | downloadplay_bottombg.data | | downloadplay_bottombg.dict | | downloadplay_topbg.data | | downloadplay_topbg.dict | | dutch.data | | dutch.dict | | english.data | | english.dict | | fadetoblack_bottom.data | | fadetoblack_bottom.dict | | fadetoblack_top.data | | fadetoblack_top.dict | | febundlebootup_res.data | | febundlebootup_res.dict | | febundledlpfrontend_online_res.data | | febundledlpfrontend_online_res.dict | | febundlefontsjp_res.data | | febundlefontsjp_res.dict | | febundlefontsru_res.data | | febundlefontsru_res.dict | | febundlefonts_res.data | | febundlefonts_res.dict | | febundleglobal_res.data | | febundleglobal_res.dict | | febundleingame_online_res.data | | febundleingame_online_res.dict | | febundleingame_res.data | | febundleingame_res.dict | | febundleminimapmansiona_res.data | | febundleminimapmansiona_res.dict | | febundleminimapmansionb_res.data | | febundleminimapmansionb_res.dict | | febundleminimapmansionc_res.data | | febundleminimapmansionc_res.dict | | febundleminimapmansiond_res.data | | febundleminimapmansiond_res.dict | | febundleminimapmansione_res.data | | febundleminimapmansione_res.dict | | febundlemultiplayerstats_res.data | | febundlemultiplayerstats_res.dict | | febundlesaferoom_res.data | | febundlesaferoom_res.dict | | febundletowermap_res.data | | febundletowermap_res.dict | | french.data | | french.dict | | german.data | | german.dict | | hud_bottom.data | | hud_bottom.dict | | hud_bottom_disabledscreen.data | | hud_bottom_disabledscreen.dict | | hud_overlay_bottom.data | | hud_overlay_bottom.dict | | hud_top.data | | hud_top.dict | | icons_bottom.data | | icons_bottom.dict | | italian.data | | italian.dict | | item_collection_top.data | | item_collection_top.dict | | japanese.data | | japanese.dict | | loading_top.data | | loading_top.dict | | mainmenu_top.data | | mainmenu_top.dict | | mansiona_map.data | | mansiona_map.dict | | mansionb_map.data | | mansionb_map.dict | | mansionc_map.data | | mansionc_map.dict | | mansiond_map.data | | mansiond_map.dict | | mansione_map.data | | mansione_map.dict | | mansionimages_top.data | | mansionimages_top.dict | | mansionselect_bottom.data | | mansionselect_bottom.dict | | mansionselect_top.data | | mansionselect_top.dict | | missioncompletestats_bottom.data | | missioncompletestats_bottom.dict | | missioncomplete_top.data | | missioncomplete_top.dict | | missionfailed_top.data | | missionfailed_top.dict | | monitor_placeholder.data | | monitor_placeholder.dict | | multiplayerdownloadplay.data | | multiplayerdownloadplay.dict | | multiplayerintro_bottom.data | | multiplayerintro_bottom.dict | | multiplayerintro_top.data | | multiplayerintro_top.dict | | multiplayerloadingtips_bottom.data | | multiplayerloadingtips_bottom.dict | | multiplayerlobbyhost.data | | multiplayerlobbyhost.dict | | multiplayerlobbyjoin.data | | multiplayerlobbyjoin.dict | | multiplayermenu.data | | multiplayermenu.dict | | multiplayermenu_bottom.data | | multiplayermenu_bottom.dict | | multiplayermenu_top.data | | multiplayermenu_top.dict | | multiplayerunlockables_popup_top.data | | multiplayerunlockables_popup_top.dict | | multiplayer_hud_bottom.data | | multiplayer_hud_bottom.dict | | multiplayer_hud_top.data | | multiplayer_hud_top.dict | | multiplayer_icons_bottom.data | | multiplayer_icons_bottom.dict | | multiplayer_overlay_bottom.data | | multiplayer_overlay_bottom.dict | | multiplayer_stats_bottom.data | | multiplayer_stats_bottom.dict | | multiplayer_stats_top.data | | multiplayer_stats_top.dict | | nafrench.data | | nafrench.dict | | naspanish.data | | naspanish.dict | | navigationoverlay_top.data | | navigationoverlay_top.dict | | options_top.data | | options_top.dict | | pause_top.data | | pause_top.dict | | popup_bottom.data | | popup_bottom.dict | | popup_top.data | | popup_top.dict | | portuguese.data | | portuguese.dict | | pressa_overlay_top.data | | pressa_overlay_top.dict | | profileselect_bottom.data | | profileselect_bottom.dict | | profileselect_top.data | | profileselect_top.dict | | progressiondebug.data | | progressiondebug.dict | | russian.data | | russian.dict | | saferoomhud_top.data | | saferoomhud_top.dict | | saveoverlay_top.data | | saveoverlay_top.dict | | spanish.data | | spanish.dict | | startscreen_top.data | | startscreen_top.dict | | start_bottom.data | | start_bottom.dict | | timerscreen.data | | timerscreen.dict | | tower_map.data | | tower_map.dict | | ukenglish.data | | ukenglish.dict | | unlockables_popup_top.data | | unlockables_popup_top.dict | | vaultcarousel_top.data | | vaultcarousel_top.dict | | vault_boos_top.data | | vault_boos_top.dict | | vault_bottom.data | | vault_bottom.dict | | vault_gems_top.data | | vault_gems_top.dict | | vault_ghosts_top.data | | vault_ghosts_top.dict | | vault_unlockables_top.data | | vault_unlockables_top.dict | | | +---feghosts | | boo.data | | boo.dict | | ghostbloo.data | | ghostbloo.dict | | ghostbloo_gold.data | | ghostbloo_gold.dict | | ghostbloo_strong.data | | ghostbloo_strong.dict | | ghostbully.data | | ghostbully.dict | | ghostbully_strong.data | | ghostbully_strong.dict | | ghostchaser.data | | ghostchaser.dict | | ghostchaseronline.data | | ghostchaseronline.dict | | ghostcreeper.data | | ghostcreeper.dict | | ghostgobber.data | | ghostgobber.dict | | ghostgobber_strong.data | | ghostgobber_strong.dict | | ghosthider.data | | ghosthider.dict | | ghosthider_strong.data | | ghosthider_strong.dict | | ghostpoltergeist.data | | ghostpoltergeist.dict | | ghostpoltergeist_strong.data | | ghostpoltergeist_strong.dict | | ghostpossessor.data | | ghostpossessor.dict | | ghostsneaker.data | | ghostsneaker.dict | | ghostsneaker_strong.data | | ghostsneaker_strong.dict | | ghost_poltergeist_ancient.data | | ghost_poltergeist_ancient.dict | | minibosssister01.data | | minibosssister01.dict | | minibosssister02.data | | minibosssister02.dict | | minibosssister03.data | | minibosssister03.dict | | | +---levels | | | global.data | | | global.dict | | | | | +---bunker | | | | bundle.data | | | | bundle.dict | | | | | | | +---art | | | | \---nis | | | | +---clean_dark_moon_piece01 | | | | | clean_dark_moon_piece01.data | | | | | clean_dark_moon_piece01.dict | | | | | | | | | +---clean_dark_moon_piece02 | | | | | clean_dark_moon_piece02.data | | | | | clean_dark_moon_piece02.dict | | | | | | | | | +---clean_dark_moon_piece03 | | | | | clean_dark_moon_piece03.data | | | | | clean_dark_moon_piece03.dict | | | | | | | | | +---clean_dark_moon_piece_first | | | | | clean_dark_moon_piece_first_shot01.data | | | | | clean_dark_moon_piece_first_shot01.dict | | | | | | | | | +---clean_dark_moon_piece_zero | | | | | clean_dark_moon_piece_zero_shot01.data | | | | | clean_dark_moon_piece_zero_shot01.dict | | | | | | | | | +---egadd_gives_luigi_a6key | | | | | egadd_gives_luigi_a6key.data | | | | | egadd_gives_luigi_a6key.dict | | | | | | | | | +---egadd_gives_luigi_b6treekey | | | | | egadd_gives_luigi_b6treekey.data | | | | | egadd_gives_luigi_b6treekey.dict | | | | | | | | | +---egadd_gives_luigi_clockparts | | | | | egadd_gives_luigi_clockparts.data | | | | | egadd_gives_luigi_clockparts.dict | | | | | | | | | +---egadd_gives_luigi_compass | | | | | egadd_gives_luigi_compass.data | | | | | egadd_gives_luigi_compass.dict | | | | | | | | | +---egadd_gives_luigi_e1key | | | | | egadd_gives_luigi_e1key.data | | | | | egadd_gives_luigi_e1key.dict | | | | | | | | | +---egadd_gives_luigi_e3_bigfan | | | | | egadd_gives_luigi_e3_bigfan.data | | | | | egadd_gives_luigi_e3_bigfan.dict | | | | | | | | | +---egadd_gives_luigi_socketwrench | | | | | egadd_gives_luigi_socketwrench.data | | | | | egadd_gives_luigi_socketwrench.dict | | | | | | | | | +---egadd_shows_bigboo_train | | | | | egadd_shows_bigboo_train.data | | | | | egadd_shows_bigboo_train.dict | | | | | | | | | +---generic_screen_reveal | | | | | generic_screen_reveal.data | | | | | generic_screen_reveal.dict | | | | | | | | | +---generic_single_screen_reveal | | | | | +---a2_screen | | | | | | a2_single_screen_reveal.data | | | | | | a2_single_screen_reveal.dict | | | | | | | | | | | +---a4_screen | | | | | | a4_single_screen_reveal.data | | | | | | a4_single_screen_reveal.dict | | | | | | | | | | | +---b1_screen | | | | | | b1_single_screen_reveal.data | | | | | | b1_single_screen_reveal.dict | | | | | | | | | | | +---c2_screen | | | | | | c2_single_screen_reveal.data | | | | | | c2_single_screen_reveal.dict | | | | | | | | | | | \---c5_screen | | | | | c5_single_screen_reveal.data | | | | | c5_single_screen_reveal.dict | | | | | | | | | +---intro_movie | | | | | shot_01.data | | | | | shot_01.dict | | | | | | | | | +---luigi_gives_egadd_b6treekey | | | | | luigi_gives_egadd_b6treekey.data | | | | | luigi_gives_egadd_b6treekey.dict | | | | | | | | | +---luigi_gives_egadd_clockknob | | | | | luigi_gives_egadd_clockknob.data | | | | | luigi_gives_egadd_clockknob.dict | | | | | | | | | +---luigi_gives_egadd_compass | | | | | luigi_gives_egadd_compass.data | | | | | luigi_gives_egadd_compass.dict | | | | | | | | | +---luigi_gives_egadd_hourhand | | | | | luigi_gives_egadd_hourhand.data | | | | | luigi_gives_egadd_hourhand.dict | | | | | | | | | +---luigi_gives_egadd_minutehand | | | | | luigi_gives_egadd_minutehand.data | | | | | luigi_gives_egadd_minutehand.dict | | | | | | | | | +---next_mansion_reveal | | | | | next_mansion_reveal.data | | | | | next_mansion_reveal.dict | | | | | | | | | +---next_mansion_reveal_a | | | | | next_mansion_reveal_a.data | | | | | next_mansion_reveal_a.dict | | | | | | | | | +---next_mansion_reveal_c | | | | | next_mansion_reveal_c.data | | | | | next_mansion_reveal_c.dict | | | | | | | | | +---next_mansion_reveal_d | | | | | next_mansion_reveal_d.data | | | | | next_mansion_reveal_d.dict | | | | | | | | | +---next_mansion_reveal_e | | | | | next_mansion_reveal_e.data | | | | | next_mansion_reveal_e.dict | | | | | | | | | +---outro_movie | | | | | outro_movie.data | | | | | outro_movie.dict | | | | | | | | | +---outro_movie_part2 | | | | | good.data | | | | | good.dict | | | | | outro_movie_part2.data | | | | | outro_movie_part2.dict | | | | | | | | | +---pixelize_into_bunker_1st | | | | | pixelize_into_bunker_1st.data | | | | | pixelize_into_bunker_1st.dict | | | | | | | | | +---pixelize_into_bunker_fail_dazed | | | | | pixelize_into_bunker_fail_dazed.data | | | | | pixelize_into_bunker_fail_dazed.dict | | | | | | | | | +---pixelize_into_bunker_fail_dazed_1st | | | | | pixelize_into_bunker_fail_dazed_1st.data | | | | | pixelize_into_bunker_fail_dazed_1st.dict | | | | | | | | | +---pixelize_into_bunker_happy | | | | | pixelize_into_bunker_happy.data | | | | | pixelize_into_bunker_happy.dict | | | | | | | | | +---pixelize_out_of_bunker_cover | | | | | pixelize_out_of_bunker_cover.data | | | | | pixelize_out_of_bunker_cover.dict | | | | | | | | | +---pixelize_out_of_bunker_nopoltergust | | | | | pixelize_out_of_bunker_nopoltergust.data | | | | | pixelize_out_of_bunker_nopoltergust.dict | | | | | | | | | +---poltergust_upgrade | | | | | poltergust_upgrade_shot01.data | | | | | poltergust_upgrade_shot01.dict | | | | | | | | | +---show_darkmoon_piece_zero | | | | | show_darkmoon_piece_zero.data | | | | | show_darkmoon_piece_zero.dict | | | | | | | | | +---transition_to_saferoom_top | | | | | transition_to_saferoom_top.data | | | | | transition_to_saferoom_top.dict | | | | | | | | | +---transition_to_saferoom_up | | | | | transition_to_saferoom_up.data | | | | | transition_to_saferoom_up.dict | | | | | | | | | +---transition_to_vault_drop | | | | | transition_to_vault_drop_a.data | | | | | transition_to_vault_drop_a.dict | | | | | | | | | +---transition_to_vault_land | | | | | transition_to_vault_land.data | | | | | transition_to_vault_land.dict | | | | | | | | | +---unloading_poltergust | | | | | unloading_poltergust.data | | | | | unloading_poltergust.dict | | | | | | | | | +---unloading_poltergust_2nd_time | | | | | unloading_poltergust_2nd_time.data | | | | | unloading_poltergust_2nd_time.dict | | | | | | | | | \---unloading_poltergust_chaser | | | | unloading_poltergust_chaser.data | | | | unloading_poltergust_chaser.dict | | | | | | | +---introenvironmentzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---introlabzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---introvalleyexteriorzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mansionszone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission00zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission01zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission02zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission03zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission04zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission05zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission06zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission07zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission08zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission09zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission102zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission103zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission104zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission105zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission106zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission107zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission108zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission110zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission202zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission203zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission204zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission205zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission206zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission207zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission208zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission209zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission302zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission303zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission304zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission305zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission306zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission307zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission308zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission309zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission310zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission402zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission403zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission404zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission405zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission406zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission407zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission408zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission410zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission411zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission502zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission998zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission999zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room1zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room2zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room3zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room4zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room5zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---vaultzone | | | | bundle.data | | | | bundle.dict | | | | | | | \---viewerzone | | | bundle.data | | | bundle.dict | | | | | +---common | | | \---art | | | \---nis | | | | loading_screen.data | | | | loading_screen.dict | | | | loading_screen_02.data | | | | loading_screen_02.dict | | | | loading_screen_03.data | | | | loading_screen_03.dict | | | | loading_screen_out.data | | | | loading_screen_out.dict | | | | loading_screen_out_02.data | | | | loading_screen_out_02.dict | | | | loading_screen_out_03.data | | | | loading_screen_out_03.dict | | | | loading_screen_out_kingboo.data | | | | loading_screen_out_kingboo.dict | | | | | | | +---luigi_revival | | | | luigi_revival.data | | | | luigi_revival.dict | | | | | | | +---pixelize_into_generics | | | | +---genpixel_in_e_02 | | | | | genpixel_in_e_02.data | | | | | genpixel_in_e_02.dict | | | | | | | | | +---genpixel_in_e_03 | | | | | genpixel_in_e_03.data | | | | | genpixel_in_e_03.dict | | | | | | | | | +---genpixel_in_e_04 | | | | | genpixel_in_e_04.data | | | | | genpixel_in_e_04.dict | | | | | | | | | +---genpixel_in_e_06 | | | | | genpixel_in_e_06.data | | | | | genpixel_in_e_06.dict | | | | | | | | | +---genpixel_in_w_02 | | | | | genpixel_in_w_02.data | | | | | genpixel_in_w_02.dict | | | | | | | | | +---genpixel_in_w_04 | | | | | genpixel_in_w_04.data | | | | | genpixel_in_w_04.dict | | | | | | | | | \---genpixel_in_w_05 | | | | genpixel_in_w_05.data | | | | genpixel_in_w_05.dict | | | | | | | +---pixelize_into_mansions_east | | | | pixelize_into_mansions_east.data | | | | pixelize_into_mansions_east.dict | | | | | | | +---pixelize_mission_complete | | | | pixelize_mission_complete_good.data | | | | pixelize_mission_complete_good.dict | | | | pixelize_mission_complete_great.data | | | | pixelize_mission_complete_great.dict | | | | pixelize_mission_complete_medium.data | | | | pixelize_mission_complete_medium.dict | | | | | | | +---unlock_door | | | | unlock_door.data | | | | unlock_door.dict | | | | | | | +---unlock_door02 | | | | unlock_door02.data | | | | unlock_door02.dict | | | | | | | +---unlock_door_double | | | | unlock_door_double.data | | | | unlock_door_double.dict | | | | | | | +---unlock_door_double02 | | | | unlock_door_double02.data | | | | unlock_door_double02.dict | | | | | | | +---unlock_door_masterkey | | | | unlock_door_masterkey.data | | | | unlock_door_masterkey.dict | | | | | | | \---unlock_door_masterkey_02 | | | unlock_door_masterkey_02.data | | | unlock_door_masterkey_02.dict | | | | | +---mansiona | | | | bundle.data | | | | bundle.dict | | | | | | | +---art | | | | \---nis | | | | +---a1_chasermudroomexterior | | | | | a1_chasermudroomexterior.data | | | | | a1_chasermudroomexterior.dict | | | | | | | | | +---a1_chaser_windowjump | | | | | a1_chaser_windowjump.data | | | | | a1_chaser_windowjump.dict | | | | | | | | | +---a5_librarypeek | | | | | a5_librarypeek.data | | | | | a5_librarypeek.dict | | | | | | | | | +---aquariumlock_showgears | | | | | aquariumlock_showgears.data | | | | | aquariumlock_showgears.dict | | | | | | | | | +---boo_reveal_partone | | | | | boo_reveal_partone.data | | | | | boo_reveal_partone.dict | | | | | | | | | +---boo_reveal_parttwo | | | | | boo_reveal_parttwo.data | | | | | boo_reveal_parttwo.dict | | | | | | | | | +---darklight_reveal | | | | | darklight_reveal.data | | | | | darklight_reveal.dict | | | | | | | | | +---egadd_give_horror | | | | | egadd_give_horror.data | | | | | egadd_give_horror.dict | | | | | | | | | +---egadd_receive_crank | | | | | egadd_receive_crank.data | | | | | egadd_receive_crank.dict | | | | | | | | | +---egadd_return_crank | | | | | egadd_return_crank.data | | | | | egadd_return_crank.dict | | | | | | | | | +---egadd_show_spiritballs | | | | | egadd_show_spiritballs.data | | | | | egadd_show_spiritballs.dict | | | | | | | | | +---entermansion_exterior | | | | | entermansion_exterior.data | | | | | entermansion_exterior.dict | | | | | | | | | +---ghostbloo_foyer_reveal | | | | | ghostbloo_foyer_reveal.data | | | | | ghostbloo_foyer_reveal.dict | | | | | | | | | +---ghostchaser_reveal | | | | | ghostchaser_reveal.data | | | | | ghostchaser_reveal.dict | | | | | | | | | +---luigi_crank | | | | | luigi_crank.data | | | | | luigi_crank.dict | | | | | | | | | +---m1_ghoststealpoltergust | | | | | m1_ghoststealpoltergust.data | | | | | m1_ghoststealpoltergust.dict | | | | | | | | | +---m1_hallwayghost01 | | | | | m1_hallwayghost01.data | | | | | m1_hallwayghost01.dict | | | | | | | | | +---m1_strobetennis | | | | | m1_strobetennis.data | | | | | m1_strobetennis.dict | | | | | | | | | +---m2_foyerkeynormal_2 | | | | | m2_foyerkeynormal_2.data | | | | | m2_foyerkeynormal_2.dict | | | | | | | | | +---m2_gearreveal | | | | | m2_gearreveal.data | | | | | m2_gearreveal.dict | | | | | | | | | +---m4_darklight_reveal | | | | | m4_darklight_reveal_01.data | | | | | m4_darklight_reveal_01.dict | | | | | | | | | +---m4_darklight_scare | | | | | m4_darklight_scare.data | | | | | m4_darklight_scare.dict | | | | | | | | | +---mission4_complete | | | | | mission4_complete.data | | | | | mission4_complete.dict | | | | | | | | | +---poltergeist_downstairs_reveal | | | | | poltergeist_downstairs_reveal.data | | | | | poltergeist_downstairs_reveal.dict | | | | | | | | | +---poltergust_reveal | | | | | poltergust_reveal.data | | | | | poltergust_reveal.dict | | | | | | | | | +---spiritball_clock_haunt | | | | | spiritball_clock_haunt.data | | | | | spiritball_clock_haunt.dict | | | | | | | | | +---stairghost_retreat | | | | | stairghost_retreat.data | | | | | stairghost_retreat.dict | | | | | | | | | +---strobe_pickup | | | | | strobe_pickup.data | | | | | strobe_pickup.dict | | | | | | | | | +---teleport_enter_mansion01 | | | | | teleport_enter_mansion01.data | | | | | teleport_enter_mansion01.dict | | | | | | | | | \---unlockdoor_01 | | | | unlockdoor_01.data | | | | unlockdoor_01.dict | | | | | | | +---mission00zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission01zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission02zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission03zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission04zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission05zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission08zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_bedroom | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_coatroombathroom | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_diningroom | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_entrance | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_exterior | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_foyer | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_garage | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_garageexterior | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_hallcommon | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_hallguard | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_hallmaster | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_kitchen | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_lab | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_library | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_lobby | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_mudroom | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_mudroomexterior | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_parlor | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_patiolower | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_patioupper | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_rafters | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_secretpocket | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_staircupboard | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_studio | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_study | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_treasureroom | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_treasureroom02 | | | | bundle.data | | | | bundle.dict | | | | | | | \---room_vista | | | bundle.data | | | bundle.dict | | | | | +---mansiona_spiderlair | | | | bundle.data | | | | bundle.dict | | | | | | | +---art | | | | \---nis | | | | +---mission6_outro | | | | | moonshard_shot01.data | | | | | moonshard_shot01.dict | | | | | | | | | +---mission6_outro_parttwo | | | | | good.data | | | | | good.dict | | | | | great.data | | | | | great.dict | | | | | medium.data | | | | | medium.dict | | | | | | | | | +---spiderboss_reveal_partone | | | | | spiderboss_reveal_partone.data | | | | | spiderboss_reveal_partone.dict | | | | | | | | | +---spiderboss_reveal_parttwo | | | | | spiderboss_reveal_parttwo.data | | | | | spiderboss_reveal_parttwo.dict | | | | | | | | | \---spiderboss_reveal_pixelize | | | | spiderboss_reveal_pixelize.data | | | | spiderboss_reveal_pixelize.dict | | | | | | | +---mission00zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission01zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_lobby | | | | bundle.data | | | | bundle.dict | | | | | | | \---room_spiderlair | | | bundle.data | | | bundle.dict | | | | | +---mansionb | | | | bundle.data | | | | bundle.dict | | | | | | | +---art | | | | \---nis | | | | +---b1_graveyardpeek | | | | | b1_graveyardpeek.data | | | | | b1_graveyardpeek.dict | | | | | | | | | +---b2_graveyardpeek | | | | | b2_graveyardpeek.data | | | | | b2_graveyardpeek.dict | | | | | | | | | +---b3_hollowtreeintro | | | | | b3_hollowtreeintro.data | | | | | b3_hollowtreeintro.dict | | | | | | | | | +---bully_pipe_organ | | | | | bully_pipe_organ.data | | | | | bully_pipe_organ.dict | | | | | | | | | +---coffin_elevator | | | | | coffin_elevator.data | | | | | coffin_elevator.dict | | | | | | | | | +---courtyard_bully | | | | | courtyard_bully.data | | | | | courtyard_bully.dict | | | | | | | | | +---ghostchaser_mission_complete | | | | | good.data | | | | | good.dict | | | | | great.data | | | | | great.dict | | | | | medium.data | | | | | medium.dict | | | | | | | | | +---ghostchaser_reveal | | | | | ghostchaser_reveal.data | | | | | ghostchaser_reveal.dict | | | | | | | | | +---ghostchaser_steal_key | | | | | ghostchaser_steal_key.data | | | | | ghostchaser_steal_key.dict | | | | | | | | | +---ghost_babomb_reveal | | | | | ghost_bomb_reveal.data | | | | | ghost_bomb_reveal.dict | | | | | | | | | +---gobber_reveal | | | | | gobber_reveal.data | | | | | gobber_reveal.dict | | | | | | | | | +---hider_pillow_fight | | | | | hider_pillow_fight.data | | | | | hider_pillow_fight.dict | | | | | | | | | +---hider_pillow_loop | | | | | hider_pillow_loop.data | | | | | hider_pillow_loop.dict | | | | | | | | | +---m2_easthall_hiders | | | | | m2_easthall_hiders.data | | | | | m2_easthall_hiders.dict | | | | | | | | | +---m2_garden_hiderflee | | | | | m2_garden_hiderflee.data | | | | | m2_garden_hiderflee.dict | | | | | | | | | +---m2_seedlabretreat | | | | | m2_seedlabretreat.data | | | | | m2_seedlabretreat.dict | | | | | | | | | +---m3_courtyard_bully | | | | | m3_courtyard_bully.data | | | | | m3_courtyard_bully.dict | | | | | | | | | +---m3_hollowtreecocoonride | | | | | m3_hollowtreecocoonride.data | | | | | m3_hollowtreecocoonride.dict | | | | | | | | | +---pixelize_into_frontyard_generic | | | | | pixelize_into_frontyard_generic.data | | | | | pixelize_into_frontyard_generic.dict | | | | | | | | | +---pixelize_into_missionb2 | | | | | pixelize_into_missionb2.data | | | | | pixelize_into_missionb2.dict | | | | | | | | | +---pixelize_into_mission_b3 | | | | | pixelize_into_mission_b3.data | | | | | pixelize_into_mission_b3.dict | | | | | | | | | +---pixelize_into_mission_b5 | | | | | pixelize_into_mission_b5.data | | | | | pixelize_into_mission_b5.dict | | | | | | | | | +---pixelize_toad_out | | | | | pixelize_toad_out.data | | | | | pixelize_toad_out.dict | | | | | | | | | +---plant_stair | | | | | plant_stair.data | | | | | plant_stair.dict | | | | | | | | | +---skybridge | | | | | skybridge.data | | | | | skybridge.dict | | | | | | | | | +---snapper_intro | | | | | snapper_intro.data | | | | | snapper_intro.dict | | | | | | | | | +---sneaker_reveal | | | | | sneaker_reveal.data | | | | | sneaker_reveal.dict | | | | | | | | | +---teleport_enter_mansionb | | | | | teleport_enter_mansionb.data | | | | | teleport_enter_mansionb.dict | | | | | | | | | +---three_sisters_reveal | | | | | three_sisters_reveal.data | | | | | three_sisters_reveal.dict | | | | | | | | | +---toad_painting | | | | | toad_painting.data | | | | | toad_painting.dict | | | | | | | | | +---tree_door_petals_removed | | | | | tree_door_petals_removed.data | | | | | tree_door_petals_removed.dict | | | | | | | | | +---tree_door_petals_restored | | | | | tree_door_petals_restored_shot01.data | | | | | tree_door_petals_restored_shot01.dict | | | | | | | | | \---water_restore_water_tower | | | | water_restore_water_tower.data | | | | water_restore_water_tower.dict | | | | | | | +---mission01zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission02zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission03zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission04zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission05zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission09zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_atriumzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_botanylabzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_brokenhallzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_conservatoryzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_destroyedlabzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_dollroomzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_drainagezone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_establishingshotzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_familyroomzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_frontgatezone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_gardenersdwellingzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_gardenershallzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_gardenzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_greenhouse | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_hollowtreezone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_hydrogeneratorzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_innercryptzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_lowerskybridgezone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_maintenanceroomzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_masterbedroomzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_oldgraveyardzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_plantnurseryzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_secretroom1 | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_secretroom2 | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_secretroom3 | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_secretroomtemplate | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_seedlabzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_sewerzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_solariumzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_toolshedstairszone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_toolshedzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_treerootzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_upperskybridgezone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_watertowerzone | | | | bundle.data | | | | bundle.dict | | | | | | | \---room_westbathroomzone | | | bundle.data | | | bundle.dict | | | | | +---mansionb_stairboss | | | | bundle.data | | | | bundle.dict | | | | | | | +---art | | | | \---nis | | | | +---stair_boss_intro | | | | | stair_boss_intro.data | | | | | stair_boss_intro.dict | | | | | | | | | +---stair_boss_moonshard | | | | | stair_boss_moonshard.data | | | | | stair_boss_moonshard.dict | | | | | | | | | +---stair_boss_outro | | | | | good.data | | | | | good.dict | | | | | great.data | | | | | great.dict | | | | | medium.data | | | | | medium.dict | | | | | | | | | +---stair_boss_pushstairs | | | | | stair_boss_pushstairs.data | | | | | stair_boss_pushstairs.dict | | | | | | | | | +---stair_intro | | | | | stair_intro.data | | | | | stair_intro.dict | | | | | | | | | \---stair_top | | | | stair_top_shot01.data | | | | stair_top_shot01.dict | | | | | | | +---defaultbunchzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission00zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_bossarena | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_bossintro | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_hollowtree | | | | bundle.data | | | | bundle.dict | | | | | | | \---room_treelanding | | | bundle.data | | | bundle.dict | | | | | +---mansionc | | | | bundle.data | | | | bundle.dict | | | | | | | +---art | | | | \---nis | | | | +---ancient_poltergeist | | | | | ancient_poltergeist.data | | | | | ancient_poltergeist.dict | | | | | | | | | +---ark_open | | | | | ark_open.data | | | | | ark_open.dict | | | | | | | | | +---bloo_dive_into_sand | | | | | bloo_dive_into_sand.data | | | | | bloo_dive_into_sand.dict | | | | | | | | | +---c1_cargoroom_peek | | | | | c1_cargoroom_peek.data | | | | | c1_cargoroom_peek.dict | | | | | | | | | +---c1_telescope_peek | | | | | c1_telescope_peek.data | | | | | c1_telescope_peek.dict | | | | | | | | | +---c2_enter_anttunnel_short | | | | | enter_anttunnel_short.data | | | | | enter_anttunnel_short.dict | | | | | | | | | +---c2_frontyard_hatchreveal_short | | | | | frontyard_hatchreveal_short.data | | | | | frontyard_hatchreveal_short.dict | | | | | | | | | +---c2_sarcophagus_peek | | | | | c2_sarcophagus_peek.data | | | | | c2_sarcophagus_peek.dict | | | | | | | | | +---c2_telescope_peek_simple | | | | | c2_telescope_peek_simple.data | | | | | c2_telescope_peek_simple.dict | | | | | | | | | +---c2_telescope_peek_simple2 | | | | | c2_telescope_peek_simple2.data | | | | | c2_telescope_peek_simple2.dict | | | | | | | | | +---c3_transportationhallmoment | | | | | c3_transportationhallmoment.data | | | | | c3_transportationhallmoment.dict | | | | | | | | | +---c4_ghosts_playing_catch | | | | | c4_ghosts_playing_catch.data | | | | | c4_ghosts_playing_catch.dict | | | | | | | | | +---c5_pixelize_in | | | | | c5_pixelize_in.data | | | | | c5_pixelize_in.dict | | | | | | | | | +---c5_retrieve_toad_from_painting | | | | | c5_retrieve_toad_from_painting.data | | | | | c5_retrieve_toad_from_painting.dict | | | | | | | | | +---c5_sneaker_taunt | | | | | c5_sneaker_taunt.data | | | | | c5_sneaker_taunt.dict | | | | | | | | | +---c5_storageroom_peek | | | | | c5_storageroom_peek.data | | | | | c5_storageroom_peek.dict | | | | | | | | | +---clockboss_intro | | | | | clockboss_intro.data | | | | | clockboss_intro.dict | | | | | | | | | +---clockboss_outro | | | | | good.data | | | | | good.dict | | | | | great.data | | | | | great.dict | | | | | medium.data | | | | | medium.dict | | | | | | | | | +---clockboss_outro_prepip | | | | | clockboss_outro_prepip_shot01.data | | | | | clockboss_outro_prepip_shot01.dict | | | | | | | | | +---enter_anttunnel | | | | | enter_anttunnel.data | | | | | enter_anttunnel.dict | | | | | | | | | +---frontyard_hatchreveal | | | | | frontyard_hatchreveal.data | | | | | frontyard_hatchreveal.dict | | | | | | | | | +---luigi_fall | | | | | luigi_fall.data | | | | | luigi_fall.dict | | | | | | | | | +---pixelize_toad_out | | | | | pixelize_toad_out.data | | | | | pixelize_toad_out.dict | | | | | | | | | +---repair_resolution | | | | | repair_resolution.data | | | | | repair_resolution.dict | | | | | | | | | +---roundhouse_poltergeist | | | | | roundhouse_poltergeist.data | | | | | roundhouse_poltergeist.dict | | | | | | | | | +---teleport_enter_mansionc | | | | | teleport_enter_mansionc.data | | | | | teleport_enter_mansionc.dict | | | | | | | | | +---teleport_generic_exterior | | | | | teleport_generic_exterior.data | | | | | teleport_generic_exterior.dict | | | | | | | | | \---warehouse_bully | | | | warehouse_bully.data | | | | warehouse_bully.dict | | | | | | | +---mission00zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission01zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission02zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission03zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission04zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission05zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission06zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission08zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_anttunnelzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_basement | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_bellforgeroomzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_canyonstairsroom | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_cargoroomzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_clockboss | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_clockbossfight | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_clockmakerschambers | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_conveyorhall | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_digsitezone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_draftingroomzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_engineroom | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_frontyardzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_gearelevator | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_northroom1 | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_northroom2 | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_northroom3 | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_roundhouse | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_shaft | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_specialroom | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_specialroom01 | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_specialroom02 | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_staircaseshaftroom | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_storageroom | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_sunchamberzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_throatslidezone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_tombzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_transmissionroom | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_underroundhouse | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_warehousezone | | | | bundle.data | | | | bundle.dict | | | | | | | \---room_workshopzone | | | bundle.data | | | bundle.dict | | | | | +---mansiond | | | | bundle.data | | | | bundle.dict | | | | | | | +---art | | | | \---nis | | | | +---d1_fishinghutpeek | | | | | d1_fishinghutpeek.data | | | | | d1_fishinghutpeek.dict | | | | | | | | | +---d1_fishinghutretreat | | | | | d1_fishinghutretreat.data | | | | | d1_fishinghutretreat.dict | | | | | | | | | +---d2_cinderminepeek | | | | | d2_cinderminepeek.data | | | | | d2_cinderminepeek.dict | | | | | | | | | +---d2_crystalquarrystrongghost | | | | | d2_crystalquarrystrongghost.data | | | | | d2_crystalquarrystrongghost.dict | | | | | | | | | +---d2_pixelize_in | | | | | d2_pixelize_in.data | | | | | d2_pixelize_in.dict | | | | | | | | | +---d3_ghostbrothers | | | | | d3_ghostbros_shot02.data | | | | | d3_ghostbros_shot02.dict | | | | | | | | | +---d3_pixelize_in | | | | | d3_pixelize_in.data | | | | | d3_pixelize_in.dict | | | | | | | | | +---d3_poweron | | | | | d3_poweron.data | | | | | d3_poweron.dict | | | | | | | | | +---d3_workshoppeek | | | | | d3_workshoppeek.data | | | | | d3_workshoppeek.dict | | | | | | | | | +---luigi_pull_toad_out_ice | | | | | luigi_pull_toad_ice.data | | | | | luigi_pull_toad_ice.dict | | | | | | | | | +---luigi_toad_enter_elevator | | | | | luigi_toad_enter_elevator.data | | | | | luigi_toad_enter_elevator.dict | | | | | | | | | +---luigi_toad_exit_elevator | | | | | luigi_toad_exit_elevator.data | | | | | luigi_toad_exit_elevator.dict | | | | | | | | | +---pixelize_toad_out | | | | | pixelize_toad_out.data | | | | | pixelize_toad_out.dict | | | | | | | | | +---portal_intro | | | | | portal_intro.data | | | | | portal_intro.dict | | | | | | | | | +---teleport_enter_mansiond | | | | | teleport_enter_mansiond.data | | | | | teleport_enter_mansiond.dict | | | | | | | | | \---toad_luigi_fall_through_ice | | | | toad_luigi_fall_through_ice_shot_01.data | | | | toad_luigi_fall_through_ice_shot_01.dict | | | | | | | +---mission00zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission01zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission02zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission03zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission09zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_basementfogroomzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_basementiceroomzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_basementzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_bonusroomazone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_bonusroombzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_chaletapproachzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_chaletporchzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_chaletzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_collapsedlab | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_crevassezone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_crystalpondzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_durabilityroom | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_elevatorlandingzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_excavationroomzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_fishinghutzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_gondolazone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_hiddenshaftzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_highwirezone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_icecavezone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_icechutezone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_icehallzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_icelakezone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_minetunnelzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_mirrorhallzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_mirrorroomzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_slidecavezone | | | | bundle.data | | | | bundle.dict | | | | | | | \---room_slidetopzone | | | bundle.data | | | bundle.dict | | | | | +---mansiond_icicleboss | | | | bundle.data | | | | bundle.dict | | | | | | | +---art | | | | \---nis | | | | +---d6_pixelize_in | | | | | d6_pixelizein.data | | | | | d6_pixelizein.dict | | | | | | | | | +---icicleboss_battle_intro | | | | | icicleboss_battle_intro_shot01.data | | | | | icicleboss_battle_intro_shot01.dict | | | | | | | | | +---icicleboss_battle_outro | | | | | good.data | | | | | good.dict | | | | | great.data | | | | | great.dict | | | | | medium.data | | | | | medium.dict | | | | | | | | | +---icicleboss_battle_outro_prepip | | | | | icicleboss_battle_outro_prepip_shot01.data | | | | | icicleboss_battle_outro_prepip_shot01.dict | | | | | | | | | +---icicleboss_transition_in | | | | | icicleboss_transition_in_shot01.data | | | | | icicleboss_transition_in_shot01.dict | | | | | | | | | +---icicleboss_transition_out | | | | | icicleboss_transition_out_shot01.data | | | | | icicleboss_transition_out_shot01.dict | | | | | | | | | \---icicleboss_transition_out_2nd | | | | icicleboss_transition_out_2nd_shot01.data | | | | icicleboss_transition_out_2nd_shot01.dict | | | | | | | +---mission001zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room01zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room02zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room03zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room04zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---workshoplandingzone | | | | bundle.data | | | | bundle.dict | | | | | | | \---workshopzone | | | bundle.data | | | bundle.dict | | | | | +---mansione | | | | bundle.data | | | | bundle.dict | | | | | | | +---art | | | | \---nis | | | | +---big_boo_battle | | | | | big_boo_battle.data | | | | | big_boo_battle.dict | | | | | | | | | +---e1_chaserreveal | | | | | e1_chaserreveal.data | | | | | e1_chaserreveal.dict | | | | | | | | | +---e1_entrancepeek | | | | | e1_entrancepeek.data | | | | | e1_entrancepeek.dict | | | | | | | | | +---e1_statuereveal | | | | | e1_statuereveal.data | | | | | e1_statuereveal.dict | | | | | | | | | +---e1_tennis | | | | | e1_tennis.data | | | | | e1_tennis.dict | | | | | | | | | +---e1_underground_lab | | | | | e1_underground_lab.data | | | | | e1_underground_lab.dict | | | | | | | | | +---e1_verandacrumble | | | | | e1_verandacrumble.data | | | | | e1_verandacrumble.dict | | | | | | | | | +---e1_well_karikuri_down | | | | | e1_well_karikuri_down.data | | | | | e1_well_karikuri_down.dict | | | | | | | | | +---e2_egyptianchamber | | | | | e2_egyptianchamber.data | | | | | e2_egyptianchamber.dict | | | | | | | | | +---e2_grandstairreveal | | | | | e2_grandstairreveal.data | | | | | e2_grandstairreveal.dict | | | | | | | | | +---e2_toadrescue_amazon | | | | | e2_toadrescue_amazon.data | | | | | e2_toadrescue_amazon.dict | | | | | | | | | +---e2_toadrescue_iceage | | | | | e2_toadrescue_iceage.data | | | | | e2_toadrescue_iceage.dict | | | | | | | | | +---e2_toad_pixalizeout | | | | | e2_toad_pixalizeout.data | | | | | e2_toad_pixalizeout.dict | | | | | | | | | +---e2_verandadoor | | | | | e2_verandadoor.data | | | | | e2_verandadoor.dict | | | | | | | | | +---e3_bigboopeek | | | | | e3_bigboopeek.data | | | | | e3_bigboopeek.dict | | | | | | | | | +---e3_luigifixesfan | | | | | e3_luigifixesfan.data | | | | | e3_luigifixesfan.dict | | | | | | | | | +---e3_poltergeist_bookscare | | | | | e3_poltergeist_bookscare.data | | | | | e3_poltergeist_bookscare.dict | | | | | | | | | +---e3_terracepeek | | | | | e3_terracepeek.data | | | | | e3_terracepeek.dict | | | | | | | | | +---e4_big_boo_outro | | | | | good.data | | | | | good.dict | | | | | great.data | | | | | great.dict | | | | | medium.data | | | | | medium.dict | | | | | | | | | +---e5_terraceportal | | | | | e5_terraceportal.data | | | | | e5_terraceportal.dict | | | | | | | | | +---ghostchaser_reveal | | | | | ghostchaser_reveal.data | | | | | ghostchaser_reveal.dict | | | | | | | | | +---mammothtoss | | | | | mammothtoss.data | | | | | mammothtoss.dict | | | | | | | | | +---pixelize_into_mansione_entrancehall | | | | | pixelize_into_mansione_entrancehall.data | | | | | pixelize_into_mansione_entrancehall.dict | | | | | | | | | +---pixelize_into_mansion_e | | | | | pixelize_into_mansione.data | | | | | pixelize_into_mansione.dict | | | | | | | | | \---teleport_enter_trainexhibit | | | | teleport_enter_trainexhibit.data | | | | teleport_enter_trainexhibit.dict | | | | | | | +---mission01zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission02zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission03zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission04zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission05zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission10zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_amazonexhibitzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_archiveszone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_arenabigboozone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_aviationexhibitzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_darkageexhibitzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_darkroomzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_eastbalconyzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_eastcorridorzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_eastfronthallzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_egyptexhibitzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_entrancezone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_grandeastzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_grandstairwellzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_grandwestzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_iceageexhibitzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_kitchenzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_nauticalexhibitzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_nauticalexteriorzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_restroomzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_spaceexhibitzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_specialroomdarkageszone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_specialroomiceagezone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_summitzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_terracezone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_trainexhibitzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_undergroundcellszone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_undergroundcliffzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_undergroundlabzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_undergroundmaze01zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_undergroundmaze02zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_undergroundvaultzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_undergroundwellzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_verandastartzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_verandazone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_westbalconyzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_westcorridorzone | | | | bundle.data | | | | bundle.dict | | | | | | | \---room_westfronthallzone | | | bundle.data | | | bundle.dict | | | | | +---mansione_kingboo | | | | bundle.data | | | | bundle.dict | | | | | | | +---art | | | | \---nis | | | | +---credits_3sisters_roadtrip | | | | | credits_3sisters_roadtrip.data | | | | | credits_3sisters_roadtrip.dict | | | | | | | | | +---credits_bully_flowers_to_3sisters | | | | | credits_bully_flowers_to_3sisters.data | | | | | credits_bully_flowers_to_3sisters.dict | | | | | | | | | +---credits_bully_lift | | | | | credits_bully_lift.data | | | | | credits_bully_lift.dict | | | | | | | | | +---credits_bully_seesaw | | | | | credits_bully_seesaw.data | | | | | credits_bully_seesaw.dict | | | | | | | | | +---credits_luigi_covered_furries | | | | | credits_luigi_covered_furries.data | | | | | credits_luigi_covered_furries.dict | | | | | | | | | +---credits_luigi_dancing | | | | | credits_luigi_dancing.data | | | | | credits_luigi_dancing.dict | | | | | | | | | +---credits_luigi_getting_tossed | | | | | credits_luigi_getting_tossed.data | | | | | credits_luigi_getting_tossed.dict | | | | | | | | | +---credits_luigi_jumping_bed | | | | | credits_luigi_jumping_bed.data | | | | | credits_luigi_jumping_bed.dict | | | | | | | | | +---credits_luigi_mario_highfive | | | | | credits_luigi_mario_highfive.data | | | | | credits_luigi_mario_highfive.dict | | | | | | | | | +---credits_luigi_pigging_out | | | | | credits_luigi_pigging_out.data | | | | | credits_luigi_pigging_out.dict | | | | | | | | | +---credits_luigi_poltergeist_play_piano | | | | | credits_luigi_poltergeist_play_piano.data | | | | | credits_luigi_poltergeist_play_piano.dict | | | | | | | | | +---credits_normals_lounging | | | | | credits_normals_lounging.data | | | | | credits_normals_lounging.dict | | | | | | | | | +---credits_normals_sledding | | | | | credits_normals_sledding.data | | | | | credits_normals_sledding.dict | | | | | | | | | +---credits_toad_poltergeist | | | | | credits_toad_poltergeist.data | | | | | credits_toad_poltergeist.dict | | | | | | | | | +---credits_toad_pyramid | | | | | credits_toad_pyramid.data | | | | | credits_toad_pyramid.dict | | | | | | | | | +---e6_statueboss | | | | | e6_statueboss.data | | | | | e6_statueboss.dict | | | | | | | | | +---e6_statueboss2 | | | | | e6_statueboss2.data | | | | | e6_statueboss2.dict | | | | | | | | | +---egadd_pixelate_shard_into | | | | | egadd_pixelate_shard_into.data | | | | | egadd_pixelate_shard_into.dict | | | | | | | | | +---kingboo_intro | | | | | kingboo_intro.data | | | | | kingboo_intro.dict | | | | | | | | | +---statue_boss_darkmoon_acquired | | | | | statue_boss_darkmoon_acquired.data | | | | | statue_boss_darkmoon_acquired.dict | | | | | | | | | +---statue_boss_intro | | | | | statue_boss_intro.data | | | | | statue_boss_intro.dict | | | | | | | | | +---statue_boss_missioncomplete | | | | | good.data | | | | | good.dict | | | | | great.data | | | | | great.dict | | | | | medium.data | | | | | medium.dict | | | | | | | | | +---statue_boss_outro | | | | | statue_boss_outro.data | | | | | statue_boss_outro.dict | | | | | | | | | +---statue_boss_reincarnate | | | | | statue_boss_reincarnate.data | | | | | statue_boss_reincarnate.dict | | | | | | | | | +---statue_boss_stage3 | | | | | statue_boss_stage3.data | | | | | statue_boss_stage3.dict | | | | | | | | | +---statue_boss_upskirt_camera | | | | | statue_boss_upskirt_camera.data | | | | | statue_boss_upskirt_camera.dict | | | | | | | | | +---transition_hallway_to_tile | | | | | transition_hallway_to_tile.data | | | | | transition_hallway_to_tile.dict | | | | | | | | | \---transition_tile_to_hallway | | | | transition_tile_to_hallway.data | | | | transition_tile_to_hallway.dict | | | | | | | +---defaultbunchzone | | | | bundle.data | | | | bundle.dict | | | | | | | +---mission01zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room8zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room9zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_01zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_02zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_03zone | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_backstage | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_bunker | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_outrokingbooarena | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_outroluigishouse | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_outromanb | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_outromand | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_outroterrace | | | | bundle.data | | | | bundle.dict | | | | | | | +---room_outrovault | | | | bundle.data | | | | bundle.dict | | | | | | | \---room_outrovaultinterior | | | bundle.data | | | bundle.dict | | | | | +---sandbox | | | \---nistest | | | \---nis | | | ridesandboxcamera.data | | | ridesandboxcamera.dict | | | | | \---terrortower | | | bundle.data | | | bundle.dict | | | | | +---defaultbunchzone | | | bundle.data | | | bundle.dict | | | | | +---mission01 | | | bundle.data | | | bundle.dict | | | | | +---rooftop | | | bundle.data | | | bundle.dict | | | | | +---room_ballroom | | | bundle.data | | | bundle.dict | | | | | +---room_bathroom01 | | | bundle.data | | | bundle.dict | | | | | +---room_bathroom02 | | | bundle.data | | | bundle.dict | | | | | +---room_bedroom01 | | | bundle.data | | | bundle.dict | | | | | +---room_bedroom02 | | | bundle.data | | | bundle.dict | | | | | +---room_candles01 | | | bundle.data | | | bundle.dict | | | | | +---room_candles02 | | | bundle.data | | | bundle.dict | | | | | +---room_clock01 | | | bundle.data | | | bundle.dict | | | | | +---room_clock02 | | | bundle.data | | | bundle.dict | | | | | +---room_deeproom01 | | | bundle.data | | | bundle.dict | | | | | +---room_deeproom02 | | | bundle.data | | | bundle.dict | | | | | +---room_graveyard01 | | | bundle.data | | | bundle.dict | | | | | +---room_graveyard02 | | | bundle.data | | | bundle.dict | | | | | +---room_kitchen01 | | | bundle.data | | | bundle.dict | | | | | +---room_kitchen02 | | | bundle.data | | | bundle.dict | | | | | +---room_painting01 | | | bundle.data | | | bundle.dict | | | | | +---room_painting02 | | | bundle.data | | | bundle.dict | | | | | +---room_trap01 | | | bundle.data | | | bundle.dict | | | | | +---room_trap02 | | | bundle.data | | | bundle.dict | | | | | \---room_western | | bundle.data | | bundle.dict | | | +---streetpass | | \---ghosts | | animal_bully.data | | animal_bully.dict | | animal_creeper.data | | animal_creeper.dict | | animal_gobber.data | | animal_gobber.dict | | animal_normal.data | | animal_normal.dict | | animal_sneaker.data | | animal_sneaker.dict | | clothing_bully.data | | clothing_bully.dict | | clothing_creeper.data | | clothing_creeper.dict | | clothing_gobber.data | | clothing_gobber.dict | | clothing_normal.data | | clothing_normal.dict | | clothing_sneaker.data | | clothing_sneaker.dict | | flower_bully.data | | flower_bully.dict | | flower_creeper.data | | flower_creeper.dict | | flower_gobber.data | | flower_gobber.dict | | flower_normal.data | | flower_normal.dict | | flower_sneaker.data | | flower_sneaker.dict | | food_bully.data | | food_bully.dict | | food_creeper.data | | food_creeper.dict | | food_gobber.data | | food_gobber.dict | | food_normal.data | | food_normal.dict | | food_sneaker.data | | food_sneaker.dict | | horror_bully.data | | horror_bully.dict | | horror_creeper.data | | horror_creeper.dict | | horror_gobber.data | | horror_gobber.dict | | horror_normal.data | | horror_normal.dict | | horror_sneaker.data | | horror_sneaker.dict | | insect_bully.data | | insect_bully.dict | | insect_creeper.data | | insect_creeper.dict | | insect_gobber.data | | insect_gobber.dict | | insect_normal.data | | insect_normal.dict | | insect_sneaker.data | | insect_sneaker.dict | | ocean_bully.data | | ocean_bully.dict | | ocean_creeper.data | | ocean_creeper.dict | | ocean_gobber.data | | ocean_gobber.dict | | ocean_normal.data | | ocean_normal.dict | | ocean_sneaker.data | | ocean_sneaker.dict | | sports_bully.data | | sports_bully.dict | | sports_creeper.data | | sports_creeper.dict | | sports_gobber.data | | sports_gobber.dict | | sports_normal.data | | sports_normal.dict | | sports_sneaker.data | | sports_sneaker.dict | | | +---tweaker | | dutch.data | | dutch.dict | | english.data | | english.dict | | french.data | | french.dict | | german.data | | german.dict | | italian.data | | italian.dict | | japanese.data | | japanese.dict | | nafrench.data | | nafrench.dict | | naspanish.data | | naspanish.dict | | portuguese.data | | portuguese.dict | | russian.data | | russian.dict | | spanish.data | | spanish.dict | | ukenglish.data | | ukenglish.dict | | | \---wwiseaudio | 1000575608.bnk | 1007990340.bnk | 1009744895.bnk | 1049994046.bnk | 1059889501.bnk | 1075372685.bnk | 1078162562.bnk | 1128118533.bnk | 1130855460.bnk | 1165012120.bnk | 1186473587.bnk | 1196153928.bnk | 1215681431.bnk | 1228570790.bnk | 1238667724.bnk | 1238667725.bnk | 1238667726.bnk | 1240413665.bnk | 1275214936.bnk | 1281294877.bnk | 1292170330.bnk | 1302966937.bnk | 1302966938.bnk | 1302966939.bnk | 1302966940.bnk | 1302966941.bnk | 1334846291.bnk | 1336401565.bnk | 1355168291.bnk | 1368119527.bnk | 1379249773.bnk | 1394082947.bnk | 1396235390.bnk | 1400891881.bnk | 1406527351.bnk | 1413069918.bnk | 143461881.bnk | 1461692877.bnk | 1465331116.bnk | 1495009708.bnk | 1506984250.bnk | 1508930474.bnk | 1535402433.bnk | 1536410295.bnk | 1540166190.bnk | 1542597539.bnk 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4123444384.bnk | 4124928665.bnk | 4127504563.bnk | 4172839043.bnk | 4179048847.bnk | 4187845014.bnk | 4188844468.bnk | 4197800170.bnk | 4206705375.bnk | 4226295955.bnk | 4235643058.bnk | 4240782195.bnk | 4246761963.bnk | 4257121458.bnk | 4274211161.bnk | 4277733196.bnk | 4282275048.bnk | 448857121.bnk | 463916695.bnk | 471604532.bnk | 474146336.bnk | 477536957.bnk | 520674616.bnk | 556244074.bnk | 559931260.bnk | 572528427.bnk | 590003943.bnk | 593094401.bnk | 596590372.bnk | 643716085.bnk | 65562303.bnk | 682861099.bnk | 697163390.bnk | 708799605.bnk | 709823767.bnk | 715769584.bnk | 74525107.bnk | 763831328.bnk | 767760332.bnk | 789215660.bnk | 792059460.bnk | 815148925.bnk | 838881827.bnk | 840201157.bnk | 850372716.bnk | 865680552.bnk | 870092061.bnk | 896811967.bnk | 898931569.bnk | 916569497.bnk | 91772262.bnk | 930584248.bnk | 943859398.bnk | 982106284.bnk | 983134459.bnk | 997351745.bnk | streamedfiles.pck | +---gameplayconfigfiles | boo.config | bullybossghost.config | bullyghost.config | chaserbossghost.config | chaserghost.config | creeperbossghost.config | creeperghost.config | gobberbossghost.config | gobberghost.config | hiderghost.config | kingboo.config | mummy.config | normalbossghost.config | normalghost.config | normalghost_vortex.config | poltergeistghost.config | poltergeistghostboss.config | poltergeistghoststrong.config | possessorghostboss.config | robomb.config | sneakerbossghost.config | sneakerghost.config | threesistersfat.config | threesistersmedium.config | threesistersslim.config | +---ini | buildinfo.ini | releasetweakerfilter.txt | rominfo.ini | user.ini | \---materials material_new.data material_new.dict </pre> <!-- ===NTSC-U=== <pre> \art \gameplayconfigfiles \ini \materials \art\ADemo \Ajioka\CVS \Ajioka\ADemo\codemo01.szp \Ajioka\ADemo\codemo02.szp \Ajioka\ADemo\codemo03.szp \Ajioka\ADemo\codemo04.szp \Ajioka\ADemo\codemo05.szp \Ajioka\ADemo\codemo06.szp \Ajioka\ADemo\codemo07.szp \Ajioka\ADemo\codemo08.szp \Ajioka\ADemo\codemo09.szp \Ajioka\ADemo\codemo10.szp \Ajioka\ADemo\codemo11.szp \Ajioka\ADemo\codemo12.szp \Ajioka\ADemo\codemo13.szp \Ajioka\ADemo\codemo14.szp \Ajioka\ADemo\CVS \Ajioka\ADemo\dodb.szp \Ajioka\ADemo\dotb.szp \Ajioka\ADemo\gameboy.szp \Ajioka\ADemo\gbdemo01.szp \Ajioka\ADemo\gbdemo02.szp \Ajioka\ADemo\gbdemo03.szp \Ajioka\ADemo\gbdemo04.szp \Ajioka\ADemo\gbdemo05.szp \Ajioka\ADemo\gbdemo06.szp \Ajioka\ADemo\gbdemo07.szp \Ajioka\ADemo\hodemo01.szp \Ajioka\ADemo\hodemo02.szp \Ajioka\ADemo\hodemo03.szp \Ajioka\ADemo\hodemo04.szp \Ajioka\ADemo\hodemo05.szp \Ajioka\ADemo\hodemo06.szp \Ajioka\ADemo\hodemo07.szp \Ajioka\ADemo\hodemo08.szp \Ajioka\ADemo\hodemo09.szp \Ajioka\ADemo\hodemo10.szp \Ajioka\ADemo\hodemo11.szp \Ajioka\ADemo\hodemo12.szp \Ajioka\ADemo\hodemo13.szp \Ajioka\ADemo\hodemo14.szp \Ajioka\ADemo\nodemo01.szp \Ajioka\ADemo\nodemo02.szp \Ajioka\ADemo\nodemo03.szp \Ajioka\ADemo\nodemo04.szp \Ajioka\ADemo\nodemo05.szp \Ajioka\ADemo\nodemo06.szp \Ajioka\ADemo\nodemo07.szp \Ajioka\ADemo\nodemo08.szp \Ajioka\ADemo\nodemo09.szp \Ajioka\ADemo\nodemo10.szp \Ajioka\ADemo\nodemo11.szp \Ajioka\ADemo\nodemo12.szp \Ajioka\ADemo\nodemo13.szp \Ajioka\ADemo\nodemo14.szp \Ajioka\ADemo\oodemo01.szp \Ajioka\ADemo\oodemo02.szp \Ajioka\ADemo\oodemo03.szp \Ajioka\ADemo\oodemo04.szp \Ajioka\ADemo\oodemo05.szp \Ajioka\ADemo\oodemo06.szp \Ajioka\ADemo\oodemo07.szp \Ajioka\ADemo\oodemo08.szp \Ajioka\ADemo\oodemo09.szp \Ajioka\ADemo\oodemo10.szp \Ajioka\ADemo\oodemo11.szp \Ajioka\ADemo\oodemo12.szp \Ajioka\ADemo\oodemo13.szp \Ajioka\ADemo\oodemo14.szp \Ajioka\ADemo\opcn.szp \Ajioka\ADemo\opdn.szp \Ajioka\ADemo\opeg.szp \Ajioka\ADemo\opod.szp \Ajioka\ADemo\oppm.szp \Ajioka\ADemo\opsu.szp \Ajioka\ADemo\opwf.szp \Ajioka\ADemo\CVS\Entries \Ajioka\ADemo\CVS\Repository \Ajioka\ADemo\CVS\Root \Ajioka\CVS\Entries \Ajioka\CVS\Entries.Log \Ajioka\CVS\Repository \Ajioka\CVS\Root \AudioRes\Banks \AudioRes\JaiInit.aaf \AudioRes\Seqs \AudioRes\Stream \AudioRes\Banks\LuiSe2_0.aw \AudioRes\Banks\LuiSec0_0.aw \AudioRes\Banks\LuiSec1_0.aw \AudioRes\Banks\LuiSec2_0.aw \AudioRes\Seqs\JaiArcS.arc \AudioRes\Stream\TMansion.afc \AudioRes\Stream\TMOpen.afc \CVS\Entries \CVS\Entries.Log \CVS\Repository \CVS\Root \Effect\CVS \Effect\door.bck \Effect\door.bmd \Effect\door.key \Effect\door.mdl \Effect\effect.bmd \Effect\effect.btk \Effect\hakko.bti \Effect\CVS\Entries \Effect\CVS\Repository \Effect\CVS\Root \Ending\CVS \Ending\end_ms.bti \Ending\English \Ending\house_00.bti \Ending\h_P00.bti \Ending\h_P00G.bti \Ending\h_P01.bti \Ending\h_P01G.bti \Ending\h_P02.bti \Ending\h_P02G.bti \Ending\h_P03.bti \Ending\h_P03G.bti \Ending\h_P04.bti \Ending\h_P04G.bti \Ending\h_P05.bti \Ending\h_P05G.bti \Ending\h_P06.bti \Ending\h_P06G.bti \Ending\h_P07.bti \Ending\h_P07G.bti \Ending\luigi_b.bti \Ending\luigi_g.bti \Ending\luigi_V.bti \Ending\mes_b.bti \Ending\mes_b1.bti \Ending\mes_g.bti \Ending\mes_V.bti \Ending\me_kan.bti \Ending\ra_A.bti \Ending\ra_B.bti \Ending\ra_C.bti \Ending\ra_D.bti \Ending\ra_E.bti \Ending\ra_F.bti \Ending\ra_G.bti \Ending\ra_H.bti \Ending\sosite.bti \Game\CVS \Game\game.szp \Game\game_usa.szp \Game\CVS\Entries \Game\CVS\Repository \Game\CVS\Root \system\CVS \system\system.arc \system\CVS\Entries \system\CVS\Repository \system\CVS\Root </pre> --> [[Category:Luigi's Mansion Hacking]] 7g9zkj7ycpv53wtpvnqhstz3cwjhfyz Luigi's Mansion 2 0 129 336 2019-01-06T19:49:28Z Luigim1 30442431 Luigim1 moved page [[Luigi's Mansion 2]] to [[Luigi's Mansion: Dark Moon]]: im not european 336 wikitext text/x-wiki #REDIRECT [[Luigi's Mansion: Dark Moon]] r2tvv28x4qfils5tjdl0cllpahc0qut Luigi's Mansion 2:Docs 0 132 342 2019-01-06T19:50:33Z Luigim1 30442431 Luigim1 moved page [[Luigi's Mansion 2:Docs]] to [[Luigi's Mansion: Dark Moon:Docs]] 342 wikitext text/x-wiki #REDIRECT [[Luigi's Mansion: Dark Moon:Docs]] 0z63npf55ubx0r99df1qu97kqpk31m1 Luigi's Mansion 2:Notes 0 131 340 2019-01-06T19:50:20Z Luigim1 30442431 Luigim1 moved page [[Luigi's Mansion 2:Notes]] to [[Luigi's Mansion: Dark Moon:Notes]] 340 wikitext text/x-wiki #REDIRECT [[Luigi's Mansion: Dark Moon:Notes]] 0r084244bjtlfrox4mo8ty1gdybl1er Luigi's Mansion 2:ROM map 0 130 338 2019-01-06T19:50:00Z Luigim1 30442431 Luigim1 moved page [[Luigi's Mansion 2:ROM map]] to [[Luigi's Mansion: Dark Moon:ROM map]] 338 wikitext text/x-wiki #REDIRECT [[Luigi's Mansion: Dark Moon:ROM map]] bqfvkbdma15voafmu17nida7h13i6lw Luigi's Mansion 3 0 99 732 731 2019-11-15T05:06:43Z Luigim1 30442431 G 732 wikitext text/x-wiki {{Game |title = Luigi's Mansion 3 |image = [[Image:Luigis_Mansion_3-Switch_Screenshot.png|center|320px]] |icon = [[Image:Luigis Mansion-3 Icon.png|left]] |game = Luigi's Mansion 3 |developer = Next Level Games<br />Nintendo |gameid = WLD: 0100DCA0064A6000 |released = Oct 31, 2019 |isoromsize = 6.4 GB |system = Nintendo Switch |versions = LA-H-AG3JA |isoromsize = WLD: 6.71 GB |projectid = v-luigi3 }} '''Luigi's Mansion 3''' is the next game in the series we all have been screaming for.<br /> It's basically Luigi's Mansion but without the mansion. {{clear}} http://nswdb.com/ wip 9qg7utkv9tx0ruca58jxeppqnj1pyfa Luigi's Mansion 3:ROM map 0 205 689 2019-10-27T19:46:09Z Luigim1 30442431 Created page with "{{ROMMap|game=Luigi's Mansion 3}} [[Category:LM_Hacking_Information_and_Documentation]] ==Luigi's Mansion 3 Filesystem Map== {| class="wikitable" |- ! Item ! Content ! Hackabl..." 689 wikitext text/x-wiki {{ROMMap|game=Luigi's Mansion 3}} [[Category:LM_Hacking_Information_and_Documentation]] ==Luigi's Mansion 3 Filesystem Map== {| class="wikitable" |- ! Item ! Content ! Hackable? |- | 📂 <tt>Ajioka</tt> || Cutscenes leading to the playable game (Animated Demos) || ✕ |- | 📂 <tt>AudioRes</tt> || Audio management and files || ✓ (Custom BMS Only) |- | 📂 <tt>CVS</tt> || File creation log || ✓ (No effect - Unused) |- | 📂 <tt>Effect</tt> || For effects || ✓ (No effect - Unused) |- | 📂 <tt>Ending</tt> || Assets for ending || ✓ |- | 📂 <tt>Event</tt> || Cutscenes in-game || ✓ |- | 📂 <tt>Game</tt> || General || ✓ |- | 📂 <tt>Iwamoto</tt> || <!--Room archives (which contain -->Room layout/models, furniture and their respective animation/sound files.||✓ (Textures must be in one image) |- | 📂 <tt>Kawano</tt> || File select, Save game and Credits || ✓ |- | 📂 <tt>Map</tt> || Map collision, parameters and others. || ✓ |- | 📂 <tt>model</tt> || All the model archives || ✓ (File-swaps Only) |- | 📂 <tt>Movie</tt> || Contains <tt>pikminS.h4m</tt>, the Pikmin trailer || ✕ |- | 📂 <tt>Nakamura</tt> || Gallery (Painting models, viewing painting, etc) || ✕ |- | 📂 <tt>system</tt> || Contains <tt>system.arc</tt> which contains <tt>[[:File:Font_12.bfn.png|font_12.bfn]]</tt>|| ✓ (No effect - Unused) |} ==Folder contents== ===<tt>📂 Ajioka</tt>=== {| class="wikitable" |- ! Item ! Content |- | 📂 <tt>ADemo</tt> || Cutscene files (Animated Demos) |- | 📂 <tt>CVS</tt> || File creation log |- |} ===<tt>📂 AudioRes</tt>=== {| class="wikitable" |- ! Item ! Content |- | 📂 <tt>Banks</tt> || Instrument banks |- | 📂 <tt>Seqs</tt> || Sound Sequences |- | &#8199;&#8199;&#8199;📄 <tt>JaiArcS.arc</tt>||Stored BMS data |- | 📂 <tt>Stream</tt> || Audio streams |- | 📄 JaiInit.aaf</tt> || Audio Indexer list |} ===<tt>📂 CVS</tt>=== {| class="wikitable" |- ! Item ! Content |- | 📄 <tt>Entries</tt> || Entry date |- | 📄 <tt>Repository</tt> || Repository Folder |- | 📄 <tt>Root</tt> || Project Root Directory |} ===<tt>📂 Effect</tt>=== {| class="wikitable" |- ! Item ! Content |- | 📂 <tt>CVS</tt> || File creation log |- | 📄 <tt>hakko.bti</tt> || Ghost glow |- | 📄 <tt>door.bck</tt> || The unused animation for <tt>door.bmd</tt>. |- | 📄 <tt>door.bmd</tt> || [[:File:LM_GCN_door.bmd.png|The unused door in Luigi's Mansion]]. |- | 📄 <tt>door.key</tt> || Same as <tt>door.bck</tt> except made for <tt>door.mdl</tt>. |- | 📄 <tt>door.mdl</tt> || Same as <tt>door.bmd</tt> except its in Luigi's Mansion <tt>.mdl</tt> format. |- | 📄 <tt>effect.bmd</tt> || [[:File:LM GCN effect.bmd.png|Some weird glow-ey blue thing?]] |- | 📄 <tt>effect.bck</tt> || Animation for <tt>effect.bmd</tt>. |- |} ===<tt>📂 Ending</tt>=== {| class="wikitable" |- ! Item ! Content |- | 📂 <tt>CVS</tt> || File creation log |- | 📂 <tt>English</tt> || English translation for the same files |- | 📄 <tt>end_ms.bti</tt> || Ending message |- | 📄 <tt>h_P00.bti</tt> || [[:File:LM GCN H P00.bti rgba.png|Rank H]] |- | 📄 <tt>h_P00G.bti</tt> || Rank H portrait for THE END screen |- | 📄 <tt>h_P01.bti</tt> || [[:File:LM GCN H P01 - Copy.bti.png|Rank G]] |- | 📄 <tt>h_P01G.bti</tt> || Rank G portrait for THE END screen |- | 📄 <tt>h_P02.bti</tt> || [[:File:LM GCN h P02.bti.png|Rank F]] |- | 📄 <tt>h_P02G.bti</tt> || Rank F portrait for THE END screen |- | 📄 <tt>h_P03.bti</tt> || [[:File:LM GCN h P03.bti.png|Rank E]] |- | 📄 <tt>h_P03G.bti</tt> || Rank E portrait for THE END screen |- | 📄 <tt>h_P04.bti</tt> || [[:File:LM_GCN_h_P04.bti.png|Rank D]] |- | 📄 <tt>h_P04G.bti</tt> || Rank D portrait for THE END screen |- | 📄 <tt>h_P05.bti</tt> || [[:File:LM_GCN_h_P05.bti.png|Rank C]] |- | 📄 <tt>h_P05G.bti</tt> || Rank C portrait for THE END screen |- | 📄 <tt>h_P06.bti</tt> || [[:File:LM_GCN_h_P06.bti.png|Rank B]] |- | 📄 <tt>h_P06G.bti</tt> || Rank B portrait for THE END screen |- | 📄 <tt>h_P07.bti</tt> || [[:File:LM_GCN_h_P07.bti.png|Rank A]] |- | 📄 <tt>h_P07G.bti</tt> || Rank A portrait for THE END screen |- | 📄 <tt>house_00.bti</tt> || Haunted Mansion background used for ending |- | 📄 <tt>luigi_b.bti</tt> || [[:File:LM GCN luigi b.bti.png|Unused Luigi '''Bad''' ending graphics]] |- | 📄 <tt>luigi_g.bti</tt> || [[:File:LM GCN Luigi g.bti.png|Unused Luigi '''Good''' ending graphics]] |- | 📄 <tt>luigi_V.bti</tt> || [[:File:LM GCN Luigi V.bti.png|Unused Luigi '''Victory''' ending graphics]] |- | 📄 <tt>me_kan.bti</tt> || "THE END" text |- | 📄 <tt>mes_b.bti</tt> || "The haunted mansion disappeared without a trace..." text |- | 📄 <tt>mes_g.bti</tt> || "Welcome to Luigi's NEW Mansion!" text |- | 📄 <tt>mes_V.bti</tt> || "Congratulations! Your new mansion is complete!" text |- | 📄 <tt>ra_A.bti</tt> || "Rank A" text |- | 📄 <tt>ra_B.bti</tt> || "Rank B" text |- | 📄 <tt>ra_C.bti</tt> || "Rank C" text |- | 📄 <tt>ra_D.bti</tt> || "Rank D" text |- | 📄 <tt>ra_E.bti</tt> || "Rank E" text |- | 📄 <tt>ra_F.bti</tt> || "Rank F" text |- | 📄 <tt>ra_G.bti</tt> || "Rank G" text |- | 📄 <tt>ra_H.bti</tt> || "Rank H" text |} ===<tt>📂 Event</tt>=== {| class="wikitable" |- ! Item ! Content |- | 📂 <tt>CVS</tt> || File creation log |- | 📄 <tt>event##.szp</tt> || [[Luigi's Mansion:Docs/Events List|Please see this page for the list]] |} ===<tt>📂 Game</tt>=== {| class="wikitable" |- ! Item ! Content |- | 📂 <tt>CVS</tt> || File creation log |- | 📄 <tt>[[Luigi's_Mansion:ROM_map/game_usa.szp|game.szp]]</tt> || Overwrites some files initially loaded into RAM (NTSC-J only) |- | &#8199;&#8199;&#8199;📂 <tt>data</tt> || Contents |- | 📄 <tt>[[Luigi's_Mansion:ROM_map/game_usa.szp|game_usa.szp]]</tt> || Overwrites some files initially loaded into RAM (NTSC-U only) |- | &#8199;&#8199;&#8199;📂 <tt>data</tt> || Contents |} {{rightsource|Catley}} {{source|luigim1, SpaceCats and lmfinishgamer|Research}} ==Complete File Directory== ===NTSC-J=== <pre> \Ajioka \AudioRes \boot.dol \CVS \Effect \Ending \Event \Game \Iwamoto \Kawano \Map \model \Movie \Nakamura \opening.bnr \system \opening.bnr \&&systemdata\AppLoader.ldr \&&systemdata\Game.toc \&&systemdata\ISO.hdr \&&systemdata\Start.dol \Ajioka\ADemo\codemo01.szp \Ajioka\ADemo\codemo02.szp \Ajioka\ADemo\codemo03.szp \Ajioka\ADemo\codemo04.szp \Ajioka\ADemo\codemo05.szp \Ajioka\ADemo\codemo06.szp \Ajioka\ADemo\codemo07.szp \Ajioka\ADemo\codemo08.szp \Ajioka\ADemo\codemo09.szp \Ajioka\ADemo\codemo10.szp \Ajioka\ADemo\codemo11.szp \Ajioka\ADemo\codemo12.szp \Ajioka\ADemo\codemo13.szp \Ajioka\ADemo\codemo14.szp \Ajioka\ADemo\dodb.szp \Ajioka\ADemo\dotb.szp \Ajioka\ADemo\gameboy.szp \Ajioka\ADemo\gbdemo01.szp \Ajioka\ADemo\gbdemo02.szp \Ajioka\ADemo\gbdemo03.szp \Ajioka\ADemo\gbdemo04.szp \Ajioka\ADemo\gbdemo05.szp \Ajioka\ADemo\gbdemo06.szp \Ajioka\ADemo\gbdemo07.szp \Ajioka\ADemo\hodemo01.szp \Ajioka\ADemo\hodemo02.szp \Ajioka\ADemo\hodemo03.szp \Ajioka\ADemo\hodemo04.szp \Ajioka\ADemo\hodemo05.szp \Ajioka\ADemo\hodemo06.szp \Ajioka\ADemo\hodemo07.szp \Ajioka\ADemo\hodemo08.szp \Ajioka\ADemo\hodemo09.szp \Ajioka\ADemo\hodemo10.szp \Ajioka\ADemo\hodemo11.szp \Ajioka\ADemo\hodemo12.szp \Ajioka\ADemo\hodemo13.szp \Ajioka\ADemo\hodemo14.szp \Ajioka\ADemo\nodemo01.szp \Ajioka\ADemo\nodemo02.szp \Ajioka\ADemo\nodemo03.szp \Ajioka\ADemo\nodemo04.szp \Ajioka\ADemo\nodemo05.szp \Ajioka\ADemo\nodemo06.szp \Ajioka\ADemo\nodemo07.szp \Ajioka\ADemo\nodemo08.szp \Ajioka\ADemo\nodemo09.szp \Ajioka\ADemo\nodemo10.szp \Ajioka\ADemo\nodemo11.szp \Ajioka\ADemo\nodemo12.szp \Ajioka\ADemo\nodemo13.szp \Ajioka\ADemo\nodemo14.szp \Ajioka\ADemo\oodemo01.szp \Ajioka\ADemo\oodemo02.szp \Ajioka\ADemo\oodemo03.szp \Ajioka\ADemo\oodemo04.szp \Ajioka\ADemo\oodemo05.szp \Ajioka\ADemo\oodemo06.szp \Ajioka\ADemo\oodemo07.szp \Ajioka\ADemo\oodemo08.szp \Ajioka\ADemo\oodemo09.szp \Ajioka\ADemo\oodemo10.szp \Ajioka\ADemo\oodemo11.szp \Ajioka\ADemo\oodemo12.szp \Ajioka\ADemo\oodemo13.szp \Ajioka\ADemo\oodemo14.szp \Ajioka\ADemo\opcn.szp \Ajioka\ADemo\opdn.szp \Ajioka\ADemo\opeg.szp \Ajioka\ADemo\opod.szp \Ajioka\ADemo\oppm.szp \Ajioka\ADemo\opsu.szp \Ajioka\ADemo\opwf.szp \Ajioka\ADemo\CVS\Entries \Ajioka\ADemo\CVS\Repository \Ajioka\ADemo\CVS\Root \Ajioka\CVS\Entries \Ajioka\CVS\Entries.Log \Ajioka\CVS\Repository \Ajioka\CVS\Root \AudioRes\JaiInit.aaf \AudioRes\Banks\LuiSe2_0.aw \AudioRes\Banks\LuiSec0_0.aw \AudioRes\Banks\LuiSec1_0.aw \AudioRes\Banks\LuiSec2_0.aw \AudioRes\Seqs\JaiArcS.arc \AudioRes\Stream\TMansion.afc \AudioRes\Stream\TMOpen.afc \CVS\Entries \CVS\Entries.Log \CVS\Repository \CVS\Root \Effect\door.bck \Effect\door.bmd \Effect\door.key \Effect\door.mdl \Effect\effect.bmd \Effect\effect.btk \Effect\hakko.bti \Effect\CVS\Entries \Effect\CVS\Repository \Effect\CVS\Root \Ending\end_ms.bti \Ending\house_00.bti \Ending\h_P00.bti \Ending\h_P00G.bti \Ending\h_P01.bti \Ending\h_P01G.bti \Ending\h_P02.bti \Ending\h_P02G.bti \Ending\h_P03.bti \Ending\h_P03G.bti \Ending\h_P04.bti \Ending\h_P04G.bti \Ending\h_P05.bti \Ending\h_P05G.bti \Ending\h_P06.bti \Ending\h_P06G.bti \Ending\h_P07.bti \Ending\h_P07G.bti \Ending\luigi_b.bti \Ending\luigi_g.bti \Ending\luigi_V.bti \Ending\mes_b.bti \Ending\mes_b1.bti \Ending\mes_g.bti \Ending\mes_V.bti \Ending\me_kan.bti \Ending\ra_A.bti \Ending\ra_B.bti \Ending\ra_C.bti \Ending\ra_D.bti \Ending\ra_E.bti \Ending\ra_F.bti \Ending\ra_G.bti \Ending\ra_H.bti \Ending\sosite.bti \Ending\CVS\Entries \Ending\CVS\Repository \Ending\CVS\Root \Event\event00.szp \Event\event01.szp \Event\event02.szp \Event\event03.szp \Event\event04.szp \Event\event05.szp \Event\event06.szp \Event\event07.szp \Event\event08.szp \Event\event09.szp \Event\event10.szp \Event\event100.szp \Event\event101.szp \Event\event11.szp \Event\event12.szp \Event\event13.szp \Event\event14.szp \Event\event15.szp \Event\event16.szp \Event\event17.szp \Event\event18.szp \Event\event19.szp \Event\event20.szp \Event\event21.szp \Event\event22.szp \Event\event23.szp \Event\event24.szp \Event\event25.szp \Event\event26.szp \Event\event27.szp \Event\event28.szp \Event\event29.szp \Event\event30.szp \Event\event31.szp \Event\event32.szp \Event\event33.szp \Event\event34.szp \Event\event35.szp \Event\event36.szp \Event\event37.szp \Event\event38.szp \Event\event39.szp \Event\event40.szp \Event\event41.szp \Event\event42.szp \Event\event43.szp \Event\event44.szp \Event\event45.szp \Event\event46.szp \Event\event47.szp \Event\event48.szp \Event\event49.szp \Event\event50.szp \Event\event51.szp \Event\event52.szp \Event\event53.szp \Event\event54.szp \Event\event55.szp \Event\event56.szp \Event\event57.szp \Event\event58.szp \Event\event59.szp \Event\event60.szp \Event\event61.szp \Event\event62.szp \Event\event63.szp \Event\event64.szp \Event\event65.szp \Event\event66.szp \Event\event67.szp \Event\event68.szp \Event\event69.szp \Event\event70.szp \Event\event71.szp \Event\event72.szp \Event\event73.szp \Event\event74.szp \Event\event75.szp \Event\event76.szp \Event\event77.szp \Event\event78.szp \Event\event79.szp \Event\event80.szp \Event\event81.szp \Event\event82.szp \Event\event83.szp \Event\event84.szp \Event\event85.szp \Event\event86.szp \Event\event87.szp \Event\event88.szp \Event\event89.szp \Event\event90.szp \Event\event91.szp \Event\event92.szp \Event\event93.szp \Event\event94.szp \Event\event95.szp \Event\event96.szp \Event\event97.szp \Event\event98.szp \Event\event99.szp \Event\CVS\Entries \Event\CVS\Repository \Event\CVS\Root \Game\game.szp \Game\CVS\Entries \Game\CVS\Repository \Game\CVS\Root \Iwamoto\vrball_B.szp \Iwamoto\vrball_M.szp \Iwamoto\vrKoopa.szp \Iwamoto\CVS\Entries \Iwamoto\CVS\Repository \Iwamoto\CVS\Root \Iwamoto\map0\test_00.bin \Iwamoto\map0\test_01.bin \Iwamoto\map0\test_02.bin \Iwamoto\map0\test_03.bin \Iwamoto\map0\CVS\Entries \Iwamoto\map0\CVS\Repository \Iwamoto\map0\CVS\Root \Iwamoto\map1\hakase.arc \Iwamoto\map1\h_01.bin \Iwamoto\map1\h_02.bin \Iwamoto\map1\CVS\Entries \Iwamoto\map1\CVS\Repository \Iwamoto\map1\CVS\Root \Iwamoto\map10\roombed.arc \Iwamoto\map10\CVS\Entries \Iwamoto\map10\CVS\Repository \Iwamoto\map10\CVS\Root \Iwamoto\map11\beranda.arc \Iwamoto\map11\CVS\Entries \Iwamoto\map11\CVS\Repository \Iwamoto\map11\CVS\Root \Iwamoto\map12\h_02.bin \Iwamoto\map12\CVS\Entries \Iwamoto\map12\CVS\Repository \Iwamoto\map12\CVS\Root \Iwamoto\map13\tombboss.arc 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\Nakamura\up\oba13gp3.mdl \Nakamura\up\oba14gp0.mdl \Nakamura\up\oba14gp1.mdl \Nakamura\up\oba14gp2.mdl \Nakamura\up\oba14gp3.mdl \Nakamura\up\oba15gp0.mdl \Nakamura\up\oba15gp1.mdl \Nakamura\up\oba15gp2.mdl \Nakamura\up\oba15gp3.mdl \Nakamura\up\oba16gp0.mdl \Nakamura\up\oba16gp1.mdl \Nakamura\up\oba16gp2.mdl \Nakamura\up\oba16gp3.mdl \Nakamura\up\oba17gp0.mdl \Nakamura\up\oba17gp1.mdl \Nakamura\up\oba17gp2.mdl \Nakamura\up\oba17gp3.mdl \Nakamura\up\oba18gp0.mdl \Nakamura\up\oba18gp1.mdl \Nakamura\up\oba18gp2.mdl \Nakamura\up\oba18gp3.mdl \Nakamura\up\oba19gp0.mdl \Nakamura\up\oba19gp1.mdl \Nakamura\up\oba19gp2.mdl \Nakamura\up\oba19gp3.mdl \Nakamura\up\oba20gp0.mdl \Nakamura\up\oba20gp1.mdl \Nakamura\up\oba20gp2.mdl \Nakamura\up\oba20gp3.mdl \Nakamura\up\oba21gp0.mdl \Nakamura\up\oba21gp1.mdl \Nakamura\up\oba21gp2.mdl \Nakamura\up\oba21gp3.mdl \Nakamura\up\oba22gp0.mdl \Nakamura\up\oba22gp1.mdl \Nakamura\up\oba22gp2.mdl \Nakamura\up\oba22gp3.mdl \Nakamura\up\oba23gp0.mdl \Nakamura\up\oba23gp1.mdl \Nakamura\up\oba23gp2.mdl \Nakamura\up\oba23gp3.mdl \Nakamura\up\up_kabe.mdl \Nakamura\up\up_kupa.mdl \Nakamura\up\CVS\Entries \Nakamura\up\CVS\Repository \Nakamura\up\CVS\Root \system\CVS \system\system.arc \system\CVS\Entries \system\CVS\Repository \system\CVS\Root </pre> ===PAL=== <pre> \Ajioka \AudioRes \boot.dol \CVS \Effect \Ending \Event \Game \Iwamoto \Kawano \Map \model \Movie \Nakamura \opening.bnr \system \opening.bnr \&&systemdata\AppLoader.ldr \&&systemdata\Game.toc \&&systemdata\ISO.hdr \&&systemdata\Start.dol \Ajioka\ADemo\codemo01.szp \Ajioka\ADemo\codemo02.szp \Ajioka\ADemo\codemo03.szp \Ajioka\ADemo\codemo04.szp \Ajioka\ADemo\codemo05.szp \Ajioka\ADemo\codemo06.szp \Ajioka\ADemo\codemo07.szp \Ajioka\ADemo\codemo08.szp \Ajioka\ADemo\codemo09.szp \Ajioka\ADemo\codemo10.szp \Ajioka\ADemo\codemo11.szp \Ajioka\ADemo\codemo12.szp \Ajioka\ADemo\codemo13.szp \Ajioka\ADemo\codemo14.szp \Ajioka\ADemo\dodb.szp \Ajioka\ADemo\dotb.szp 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\model\oba12n.szp \model\oba13g1.szp \model\oba13g2.szp \model\oba13g3.szp \model\oba13n.szp \model\oba14g1.szp \model\oba14g2.szp \model\oba14g3.szp \model\oba14n.szp \model\oba15g1.szp \model\oba15g2.szp \model\oba15g3.szp \model\oba15n.szp \model\oba16g1.szp \model\oba16g2.szp \model\oba16g3.szp \model\oba16n.szp \model\oba17g1.szp \model\oba17g2.szp \model\oba17g3.szp \model\oba17n.szp \model\oba18g1.szp \model\oba18g2.szp \model\oba18g3.szp \model\oba18n.szp \model\oba19g1.szp \model\oba19g2.szp \model\oba19g3.szp \model\oba19n.szp \model\oba20g1.szp \model\oba20g2.szp \model\oba20g3.szp \model\oba20n.szp \model\oba21g1.szp \model\oba21g2.szp \model\oba21g3.szp \model\oba21n.szp \model\oba22g1.szp \model\oba22g2.szp \model\oba22g3.szp \model\oba22n.szp \model\oba23g1.szp \model\oba23g2.szp \model\oba23g3.szp \model\oba23n.szp \model\obaasan.szp \model\obake01.szp \model\obake02.szp \model\obake03.szp \model\obake04.szp \model\obasoul.szp \model\odoor1.szp \model\odoor2.szp \model\odoor3.szp \model\odoor4.szp \model\odoor5.szp \model\odoor6.szp \model\oere.szp \model\okami1.szp \model\okeito1.szp \model\otobira.szp \model\otub1.szp \model\otub2.szp \model\otub3.szp \model\otub4.szp \model\otub5.szp \model\oufo1.szp \model\oufo2.szp \model\pianist.szp \model\piero1.szp \model\piero2.szp \model\pillar.szp \model\plane.szp \model\poo.szp \model\rat.szp \model\seed.szp \model\shadow.szp \model\shower.szp \model\situji.szp \model\skul.szp \model\star.szp \model\tabemono.szp \model\takara1.szp \model\telball.szp \model\telesa.szp \model\telesa2.szp \model\tenjyo.szp \model\tomato.szp \model\topoo.szp \model\tubone.szp \model\turara.szp \model\uranai.szp \model\vbody.szp \model\vhead.szp \model\waiter.szp \model\wpair.szp \model\wplight.szp \model\wpwater.szp \model\yukiyama.szp \model\zenmai.szp \model\CVS\Entries \model\CVS\Repository \model\CVS\Root \Movie\pikminS.h4m \Movie\pikminS.h4m.us \Nakamura\gallery.bin \Nakamura\CVS\Entries \Nakamura\CVS\Repository \Nakamura\CVS\Root \Nakamura\up\bg.bti \Nakamura\up\bg_kupa.bti \Nakamura\up\oba00gp0.mdl \Nakamura\up\oba00gp1.mdl \Nakamura\up\oba00gp2.mdl \Nakamura\up\oba00gp3.mdl \Nakamura\up\oba00gp4.mdl \Nakamura\up\oba00gp5.mdl \Nakamura\up\oba00gp6.mdl \Nakamura\up\oba00gp7.mdl \Nakamura\up\oba00gp8.mdl \Nakamura\up\oba01gp0.mdl \Nakamura\up\oba01gp1.mdl \Nakamura\up\oba01gp2.mdl \Nakamura\up\oba01gp3.mdl \Nakamura\up\oba02gp0.mdl \Nakamura\up\oba02gp1.mdl \Nakamura\up\oba02gp2.mdl \Nakamura\up\oba02gp3.mdl \Nakamura\up\oba03gp0.mdl \Nakamura\up\oba03gp1.mdl \Nakamura\up\oba03gp2.mdl \Nakamura\up\oba03gp3.mdl \Nakamura\up\oba04gp0.mdl \Nakamura\up\oba04gp1.mdl \Nakamura\up\oba04gp2.mdl \Nakamura\up\oba04gp3.mdl \Nakamura\up\oba05gp0.mdl \Nakamura\up\oba05gp1.mdl \Nakamura\up\oba05gp2.mdl \Nakamura\up\oba05gp3.mdl \Nakamura\up\oba06gp0.mdl \Nakamura\up\oba06gp1.mdl \Nakamura\up\oba06gp2.mdl \Nakamura\up\oba06gp3.mdl \Nakamura\up\oba07gp0.mdl \Nakamura\up\oba07gp1.mdl \Nakamura\up\oba07gp2.mdl \Nakamura\up\oba07gp3.mdl \Nakamura\up\oba08gp0.mdl \Nakamura\up\oba08gp1.mdl \Nakamura\up\oba08gp2.mdl \Nakamura\up\oba08gp3.mdl \Nakamura\up\oba09gp0.mdl \Nakamura\up\oba09gp1.mdl \Nakamura\up\oba09gp2.mdl \Nakamura\up\oba09gp3.mdl \Nakamura\up\oba10gp0.mdl \Nakamura\up\oba10gp1.mdl \Nakamura\up\oba10gp2.mdl \Nakamura\up\oba10gp3.mdl \Nakamura\up\oba11gp0.mdl \Nakamura\up\oba11gp1.mdl \Nakamura\up\oba11gp2.mdl \Nakamura\up\oba11gp3.mdl \Nakamura\up\oba12gp0.mdl \Nakamura\up\oba12gp1.mdl \Nakamura\up\oba12gp2.mdl \Nakamura\up\oba12gp3.mdl \Nakamura\up\oba13gp0.mdl \Nakamura\up\oba13gp1.mdl \Nakamura\up\oba13gp2.mdl \Nakamura\up\oba13gp3.mdl \Nakamura\up\oba14gp0.mdl \Nakamura\up\oba14gp1.mdl \Nakamura\up\oba14gp2.mdl \Nakamura\up\oba14gp3.mdl \Nakamura\up\oba15gp0.mdl \Nakamura\up\oba15gp1.mdl \Nakamura\up\oba15gp2.mdl \Nakamura\up\oba15gp3.mdl \Nakamura\up\oba16gp0.mdl \Nakamura\up\oba16gp1.mdl \Nakamura\up\oba16gp2.mdl \Nakamura\up\oba16gp3.mdl \Nakamura\up\oba17gp0.mdl \Nakamura\up\oba17gp1.mdl \Nakamura\up\oba17gp2.mdl \Nakamura\up\oba17gp3.mdl \Nakamura\up\oba18gp0.mdl \Nakamura\up\oba18gp1.mdl \Nakamura\up\oba18gp2.mdl \Nakamura\up\oba18gp3.mdl \Nakamura\up\oba19gp0.mdl \Nakamura\up\oba19gp1.mdl \Nakamura\up\oba19gp2.mdl \Nakamura\up\oba19gp3.mdl \Nakamura\up\oba20gp0.mdl \Nakamura\up\oba20gp1.mdl \Nakamura\up\oba20gp2.mdl \Nakamura\up\oba20gp3.mdl \Nakamura\up\oba21gp0.mdl \Nakamura\up\oba21gp1.mdl \Nakamura\up\oba21gp2.mdl \Nakamura\up\oba21gp3.mdl \Nakamura\up\oba22gp0.mdl \Nakamura\up\oba22gp1.mdl \Nakamura\up\oba22gp2.mdl \Nakamura\up\oba22gp3.mdl \Nakamura\up\oba23gp0.mdl \Nakamura\up\oba23gp1.mdl \Nakamura\up\oba23gp2.mdl \Nakamura\up\oba23gp3.mdl \Nakamura\up\up_kabe.mdl \Nakamura\up\up_kupa.mdl \Nakamura\up\CVS\Entries \Nakamura\up\CVS\Repository \Nakamura\up\CVS\Root \system\system.arc \system\CVS\Entries \system\CVS\Repository \system\CVS\Root </pre> [[Category:Luigi's Mansion Hacking]] et028v7t4y6vmhgd0ia53yp936papuc Luigi's Mansion 3D 0 92 201 2018-09-20T02:31:03Z Luigim1 30442431 Luigim1 moved page [[Luigi's Mansion 3D]] to [[Luigi's Mansion 3DS]] 201 wikitext text/x-wiki #REDIRECT [[Luigi's Mansion 3DS]] ibs8ysltis20feho4m5rbuqaglrnpdj Luigi's Mansion 3DS 0 88 690 687 2019-10-30T16:26:06Z Luigim1 30442431 690 wikitext text/x-wiki {{Game |title = Luigi's Mansion 3DS |image = [[Image:Luigis Mansion-3DS_Titlescreen.png|center|320px]] |icon = [[Image:Luigis Mansion-3DS_Icon48.png|left]] [[Image:Luigis Mansion-3DS_Icon24.png]] |game = Luigi's Mansion<br />ルイージマンション<br />루이지맨션 |developer = Grezzo<br />Nintendo |gameid = JAP: <br>USA: 00040000001D1900<br>EUR: 00040000001D1A00<br>KOR: <br> |released = JAP: November 8, 2018<br />USA: October 12, 2018<br />EUR: October 19, 2018<br />KOR: November 8, 2018 |versions = JAP: CTR-BGNJ<br>USA: CTR-BGNE<br>EUR: CTR-BGNP<br>KOR: CTR-BGNK<br> |isoromsize = JAP: <br>USA: 221.46 MB [1772 blocks]<br>EUR: 227.92 MB [1823 blocks]<br>KOR: <br> |system = Nintendo 3DS |projectid = GreenCube }} This is a remake of the Nintendo GameCube launch title '''Luigi's Mansion''' for the Nintendo 3DS. There isn't anything new other than the new co-op local multiplayer and new amiibo treats. <br />Didn't we mention E. Gadd renovated the Gallery? i7zv03hoykhbnn5720tn0ekuzbbxmtt Luigi's Mansion 3DS:Docs 0 124 321 318 2018-11-23T17:37:00Z Luigim1 30442431 321 wikitext text/x-wiki ==Cutscenes== {{subpage|Dialog Colors|text=|}} {{subpage|BEV Format|text=|}} {{subpage|Dialog Button Icon List|text=|}} ==Models== {{subpage|Model Archive List|text=|}} {{subpage|Model Formats|text=|}} {{subpage|Map Models List|text=|}} ==Archive== {{subpage|GAR|text=|}} ==Audio== {{subpage|Audio Streams Format (BCSTM)|text=|}} ==Formats== kp2ia90j2t48krgmt9pbt6vdq56c9vz Luigi's Mansion 3DS:Docs/Dialog Button Icon List 0 126 320 2018-11-23T17:35:20Z Luigim1 30442431 Created page with "<pre>Button Icons 1 & Below - A 2 - B 3 - X 4 - Y 5 - L 6 - R 7 - ZL 8 - ZR 9 - DPAD (Empty) 10 - DPAD (Dot top & bottom) 11 - DPAD (Dot right & left) 12 - Circle Pad 13 - St..." 320 wikitext text/x-wiki <pre>Button Icons 1 & Below - A 2 - B 3 - X 4 - Y 5 - L 6 - R 7 - ZL 8 - ZR 9 - DPAD (Empty) 10 - DPAD (Dot top & bottom) 11 - DPAD (Dot right & left) 12 - Circle Pad 13 - Start 14 - Home 14 - EMPTY Values below 1 use the A button icon. Values above 14 is empty.</pre> ov83kw90dltukh6rlq7hjprsbzysgv6 Luigi's Mansion 3DS:Docs/Dialog Colors 0 125 319 2018-11-23T17:33:29Z Luigim1 30442431 Created page with "<pre>Dialog Colors 0 - White 1 - Bright Green 2 - Red 3 - Orange 4 - Dark Green 5 - Purple 6 - Black Rest is black.</pre>" 319 wikitext text/x-wiki <pre>Dialog Colors 0 - White 1 - Bright Green 2 - Red 3 - Orange 4 - Dark Green 5 - Purple 6 - Black Rest is black.</pre> d3cobgknxjvcy1i6fj3yhre8c92j97z Luigi's Mansion 3DS:Docs/GAR 0 127 323 322 2018-11-23T17:42:52Z Luigim1 30442431 323 wikitext text/x-wiki ===GAR (Grezzo Archive) === ====The format can be fully extracted and repacked.==== Grezzo's Archive format, uses the <tt>.gar</tt> filename extension. For the 3DS remake, v5 of the format is used. A <tt>.gar</tt> extractor and packer for it. It is available [https://github.com/Gota7/Green-Eclipse/ here] . ===Format Information=== aee2y2qcii90f4ob11tbs1dscy3et5n Luigi's Mansion 3DS:ROM map 0 119 304 303 2018-10-15T21:18:26Z Luigim1 30442431 /* North America */ 304 wikitext text/x-wiki [[Category:LM_Hacking_Information_and_Documentation]] =THIS IS A WIP= ==Luigi's Mansion 2 Filesystem Map== {| class="wikitable" |- ! Item ! Content |- | 📂 <tt>art</tt> || General files? |- | 📂 <tt>gameplayconfigfiles</tt> || Gameplay configuration files? |- | 📂 <tt>ini</tt> || Configuration files |- | 📂 <tt>materials</tt> || ??? |- |} ==Folder contents== ===<tt>📂 art</tt>=== {| class="wikitable" |- ! Item ! Content |- | 📂 <tt>effects</tt> || Effects? |- | 📂 <tt>fe</tt> || HUD? |- | 📂 <tt>feghosts</tt> || Ghost Models |- | 📂 <tt>levels</tt> || Missions? |- | 📂 <tt>streetpass</tt> || Scarescraper Ghost Models |- | 📂 <tt>tweaker</tt> || Debug menu/settings? |- | 📂 <tt>wwiseaudio</tt> || Audio |- | 📄 <tt>flow.data</tt> || |- | 📄 <tt>flow.dict</tt> || |- | 📄 <tt>global.data</tt> || |- | 📄 <tt>global.dict</tt> || |- | 📄 <tt>flow.data</tt> || |- | 📄 <tt>multiplayerassets.data</tt> || |- | 📄 <tt>multiplayerassets.dict</tt> || |- |} ===<tt>📂 gameplayconfigfiles</tt>=== {| class="wikitable" |- ! Item ! Content |- | 📂 <tt>Banks</tt> || Sound banks |- | 📂 <tt>Seqs</tt> || Sound Sequences |- | &#8199;&#8199;&#8199;📄 <tt>JaiArcS.arc</tt>|| |- | 📂 <tt>Stream</tt> || Audio streams |- | 📄 JaiInit.aaf</tt> || Audio Indexer list |} ===<tt>📂 ini</tt>=== {| class="wikitable" |- ! Item ! Content |- | 📄 <tt>[[buildinfo.ini]]</tt> || Build Date |- | 📄 <tt>[[releasetweakerfilter.txt]]</tt> || Development and debugging software settings? |- | 📄 <tt>[[rominfo.ini]]</tt> || Game serial and the unique ID. |- | 📄 <tt>[[user.ini]]</tt> || Debug flags? |} ===<tt>📂 materials</tt>=== {| class="wikitable" |- ! Item ! Content |- | 📄 <tt>[[Dump: material_new.data|material_new.data]]</tt> || |- | 📄 <tt>material_new.dict</tt> || |- |} {{source|luigim1, Professor Renderer|Research}} ==Complete File Directory== ===Japan=== ===North America=== <pre> +---database | db_common.gar | +---data_sel | k_select.gar | optdemo1.gar | select.gar | +---demo | codemo01.gar | codemo02.gar | codemo03.gar | codemo04.gar | codemo09.gar | codemo10.gar | codemo11.gar | codemo12.gar | codemo13.gar | codemo14.gar | dodb.gar | dotb.gar | gbdemo01.gar | gbdemo02.gar | gbdemo03.gar | gbdemo04.gar | gbdemo05.gar | gbdemo06.gar | gbdemo07.gar | hodemo01.gar | hodemo02.gar | hodemo03.gar | hodemo04.gar | hodemo09.gar | hodemo10.gar | hodemo11.gar | hodemo12.gar | hodemo13.gar | hodemo14.gar | nodemo01.gar | nodemo02.gar | nodemo03.gar | nodemo04.gar | nodemo09.gar | nodemo10.gar | nodemo11.gar | nodemo12.gar | nodemo13.gar | nodemo14.gar | oodemo01.gar | oodemo02.gar | oodemo03.gar | oodemo04.gar | oodemo09.gar | oodemo10.gar | oodemo11.gar | oodemo12.gar | oodemo13.gar | oodemo14.gar | opcn.gar | opdn.gar | opeg.gar | opod.gar | oppm.gar | opsu.gar | opwf.gar | +---effect | effect_mdl.gar | effect_p.gar | effect_p_vram.gar | +---ending | ed_mansion.gar | ed_mansion_a.gar | ed_mansion_b.gar | ed_mansion_c.gar | ed_mansion_d.gar | ed_mansion_e.gar | ed_mansion_f.gar | ed_mansion_g.gar | ed_mansion_h.gar | ed_mansion_s.gar | ed_staffroll.gar | ed_zoom.gar | +---event | | event00.gar | | event01.gar | | event02.gar | | event03.gar | | event04.gar | | event05.gar | | event06.gar | | event07.gar | | event08.gar | | event09.gar | | event10.gar | | event100.gar | | event101.gar | | event102.gar | | event103.gar | | event104.gar | | event105.gar | | event106.gar | | event107.gar | | event108.gar | | event109.gar | | event11.gar | | event110.gar | | event111.gar | | event112.gar | | event113.gar | | event12.gar | | event13.gar | | event14.gar | | event15.gar | | event16.gar | | event17.gar | | event18.gar | | event19.gar | | event20.gar | | event21.gar | | event22.gar | | event23.gar | | event24.gar | | event25.gar | | event26.gar | | event27.gar | | event28.gar | | event29.gar | | event30.gar | | event31.gar | | event32.gar | | event33.gar | | event34.gar | | event35.gar | | event36.gar | | event37.gar | | event38.gar | | event39.gar | | event40.gar | | event41.gar | | event42.gar | | event43.gar | | event44.gar | | event45.gar | | event46.gar | | event47.gar | | event48.gar | | event49.gar | | event50.gar | | event51.gar | | event52.gar | | event53.gar | | event54.gar | | event55.gar | | event56.gar | | event57.gar | | event58.gar | | event59.gar | | event60.gar | | event61.gar | | event62.gar | | event63.gar | | event64.gar | | event65.gar | | event66.gar | | event67.gar | | event68.gar | | event69.gar | | event70.gar | | event71.gar | | event72.gar | | event73.gar | | event74.gar | | event75.gar | | event76.gar | | event77.gar | | event78.gar | | event79.gar | | event80.gar | | event81.gar | | event82.gar | | event83.gar | | event84.gar | | event85.gar | | event86.gar | | event87.gar | | event88.gar | | event89.gar | | event90.gar | | event91.gar | | event92.gar | | event93.gar | | event94.gar | | event95.gar | | event96.gar | | event97.gar | | event98.gar | | event99.gar | | | \---event53 | event53 | +---gallery | oba01g.gar | oba02g.gar | oba03g.gar | oba04g.gar | oba05g.gar | oba06g.gar | oba07g.gar | oba08g.gar | oba09g.gar | oba10g.gar | oba11g.gar | oba12g.gar | oba13g.gar | oba14g.gar | oba15g.gar | oba16g.gar | oba17g.gar | oba18g.gar | oba19g.gar | oba20g.gar | oba21g.gar | oba22g.gar | oba23g.gar | PictureOfGallery.gar | +---map | map01.gar | map02.gar | map02u.gar | map03.gar | map04.gar | map05.gar | map09.gar | map10.gar | map11.gar | map12.gar | map13.gar | +---mapmdl | +---door | | +---door_01 | | | door_01.gar | | | | | +---door_02 | | | door_02.gar | | | | | +---door_03 | | | door_03.gar | | | | | +---door_04 | | | door_04.gar | | | | | +---door_09 | | | door_09.gar | | | | | +---door_10 | | | door_10.gar | | | | | +---door_11 | | | door_11.gar | | | | | +---door_12 | | | door_12.gar | | | | | +---door_13 | | | door_13.gar | | | | | +---door_14 | | | door_14.gar | | | | | +---door_15 | | | door_15.gar | | | | | \---door_16 | | door_16.gar | | | +---map1 | | room_00.gar | | | +---map10 | | room_00.gar | | | +---map11 | | room_00.gar | | | +---map12 | | room_00.gar | | | +---map13 | | room_00.gar | | | +---map2 | | room_00.gar | | room_00_cloth.gar | | room_01.gar | | room_02.gar | | room_02_cloth.gar | | room_03.gar | | room_04.gar | | room_05.gar | | room_05_cloth.gar | | room_06.gar | | room_07.gar | | room_08.gar | | room_08_cloth.gar | | room_09.gar | | room_09_cloth.gar | | room_10.gar | | room_11.gar | | room_12.gar | | room_13.gar | | room_13_cloth.gar | | room_14.gar | | room_14_cloth.gar | | room_15.gar | | room_16.gar | | room_17.gar | | room_17_cloth.gar | | room_18.gar | | room_19.gar | | room_20.gar | | room_20_cloth.gar | | room_21.gar | | room_21_cloth.gar | | room_22.gar | | room_23.gar | | room_23_cloth.gar | | room_24.gar | | room_25.gar | | room_25_cloth.gar | | room_26.gar | | room_27.gar | | room_27_cloth.gar | | room_28.gar | | room_28A.gar | | room_28A_cloth.gar | | room_28_cloth.gar | | room_29.gar | | room_30.gar | | room_31.gar | | room_32.gar | | room_33.gar | | room_33_cloth.gar | | room_34.gar | | room_35.gar | | room_35_cloth.gar | | room_36.gar | | room_36_cloth.gar | | room_37.gar | | room_38.gar | | room_39.gar | | room_40.gar | | room_41.gar | | room_42.gar | | room_42_cloth.gar | | room_43.gar | | room_44.gar | | room_45.gar | | room_45_cloth.gar | | room_46.gar | | room_46_cloth.gar | | room_47.gar | | room_47_cloth.gar | | room_48.gar | | room_48_cloth.gar | | room_49.gar | | room_50.gar | | room_50_cloth.gar | | room_51.gar | | room_52.gar | | room_53.gar | | room_54.gar | | room_55.gar | | room_56.gar | | room_57.gar | | room_58.gar | | room_59.gar | | room_60.gar | | room_61.gar | | room_62.gar | | room_63.gar | | room_64.gar | | room_65.gar | | room_66.gar | | room_67.gar | | room_67_cloth.gar | | room_68.gar | | room_69.gar | | room_70.gar | | room_71.gar | | room_72.gar | | room_73.gar | | | +---map3 | | room_00.gar | | | +---map4 | | room_00.gar | | | +---map5 | | room_00.gar | | room_01.gar | | room_02.gar | | room_03.gar | | | \---map9 | room_00.gar | +---model | baby.gar | babyball.gar | banana.gar | banaoba.gar | barbell.gar | bat.gar | bball.gar | bfire.gar | blossom.gar | bomb.gar | bomb2.gar | bone.gar | boy.gar | bshadow.gar | builder.gar | candle.gar | car.gar | cartridge.gar | chaser.gar | dancer.gar | dancer2.gar | demobak1.gar | denwa.gar | dhakase.gar | dhakase2.gar | dkikai.gar | dkoppa.gar | dluige01.gar | dluige02.gar | dluige03.gar | dog.gar | doll.gar | door.gar | door2.gar | door3.gar | dummy2.gar | dust.gar | dwaku.gar | eater.gar | ed07key.gar | edarm.gar | edashuk.gar | edbet.gar | edfuta.gar | edsentak.gar | edtv.gar | edusiro.gar | fat.gar | father.gar | fhakase.gar | gaka.gar | gameboy.gar | gel_2p.gar | girl.gar | gold_bone.gar | gun.gar | handlight_charge.gar | handlight_ef.gar | handlight_ef_result.gar | handlight_flash.gar | handlight_flash_half.gar | hcue.gar | heart.gar | heylance.gar | heymask.gar | heypo.gar | htama.gar | hustler.gar | ibook.gar | ibox.gar | ifly.gar | ikuma.gar | inabe.gar | interact.gar | iphone.gar | isu.gar | isu02.gar | kareki.gar | kere.gar | key01.gar | key02.gar | key03.gar | key04.gar | key05.gar | kiarm.gar | kiashuk.gar | kibet.gar | kifuta.gar | kinopio.gar | kisentak.gar | kitv.gar | kiusiro.gar | kopabody.gar | kopabom.gar | kopahead.gar | kopakage.gar | kopatele.gar | leaf.gar | lohakase.gar | ltelesa.gar | luige.gar | luige_2p.gar | luige_head.gar | marioe.gar | mcap.gar | mglove.gar | mkinoko.gar | mletter.gar | moku.gar | money.gar | mother.gar | mphand.gar | mshoes.gar | mstar.gar | namida.gar | nut.gar | oba00g1.gar | oba00n.gar | oba01g1.gar | oba01g2.gar | oba01g3.gar | oba01g4.gar | oba01n.gar | oba02g1.gar | oba02g2.gar | oba02g3.gar | oba02g4.gar | oba03g1.gar | oba03g2.gar | oba03g3.gar | oba03g4.gar | oba04g1.gar | oba04g2.gar | oba04g3.gar | oba04g4.gar | oba05g1.gar | oba05g2.gar | oba05g3.gar | oba05g4.gar | oba06g1.gar | oba06g2.gar | oba06g3.gar | oba06g4.gar | oba07g1.gar | oba07g2.gar | oba07g3.gar | oba07g4.gar | oba08g1.gar | oba08g2.gar | oba08g3.gar | oba08g4.gar | oba09g1.gar | oba09g2.gar | oba09g3.gar | oba09g4.gar | oba10g1.gar | oba10g2.gar | oba10g3.gar | oba10g4.gar | oba11g1.gar | oba11g2.gar | oba11g3.gar | oba11g4.gar | oba12g1.gar | oba12g2.gar | oba12g3.gar | oba12g4.gar | oba13g1.gar | oba13g2.gar | oba13g3.gar | oba13g4.gar | oba14g1.gar | oba14g2.gar | oba14g3.gar | oba14g4.gar | oba15g1.gar | oba15g2.gar | oba15g3.gar | oba15g4.gar | oba16g1.gar | oba16g2.gar | oba16g3.gar | oba16g4.gar | oba17g1.gar | oba17g2.gar | oba17g3.gar | oba17g4.gar | oba18g1.gar | oba18g2.gar | oba18g3.gar | oba18g4.gar | oba19g1.gar | oba19g2.gar | oba19g3.gar | oba19g4.gar | oba20g1.gar | oba20g2.gar | oba20g3.gar | oba20g4.gar | oba21g1.gar | oba21g2.gar | oba21g3.gar | oba21g4.gar | oba22g1.gar | oba22g2.gar | oba22g3.gar | oba22g4.gar | oba23g1.gar | oba23g2.gar | oba23g3.gar | oba23g4.gar | oba23n.gar | obaasan.gar | obake01.gar | obake02.gar | obake03.gar | obake04.gar | obasoul.gar | odoor1.gar | odoor2.gar | odoor3.gar | odoor4.gar | odoor5.gar | odoor6.gar | oere.gar | okami1.gar | okeito1.gar | op_bighand.gar | otobira.gar | otub1.gar | otub2.gar | otub3.gar | otub4.gar | otub5.gar | oufo1.gar | oufo2.gar | pianist.gar | piero1.gar | piero2.gar | pillar.gar | pipe.gar | pipe_2p.gar | plane.gar | poo.gar | r70_art_mario.gar | rat.gar | scan.gar | seed.gar | shower.gar | situji.gar | skinoko.gar | skul.gar | star.gar | suikom_new1.gar | tabemono.gar | takara1.gar | telball.gar | telesa.gar | telesa2.gar | telesa3.gar | tenjyo.gar | tomato.gar | topoo.gar | trophy.gar | tubone.gar | turara.gar | uranai.gar | vbody.gar | vbody_2p.gar | vhead.gar | vhead_2p.gar | waiter.gar | warp.gar | yukiyama.gar | zenmai.gar | +---Region_US | | ending.gzf | | location.gzf | | main.gzf | | matching.gzf | | | +---English | | main.gmsg | | UICommon.gar | | UIEnding.gar | | UIIntro.gar | | UILabo.gar | | UIMansion.gar | | UIResult.gar | | UITitle.gar | | UITraning.gar | | | +---French | | main.gmsg | | UICommon.gar | | UIEnding.gar | | UIIntro.gar | | UILabo.gar | | UIMansion.gar | | UIResult.gar | | UITitle.gar | | UITraning.gar | | | \---Spanish | main.gmsg | UICommon.gar | UIEnding.gar | UIIntro.gar | UILabo.gar | UIMansion.gar | UIResult.gar | UITitle.gar | UITraning.gar | +---shaders | DebugShader.shbin | DummyShader.shbin | GzwShader.shbin | LineShader.shbin | SpriteShader.shbin | +---sound | | GreenCube.bcsar | | | \---stream | GC_SE_CHASER_32k.dspadpcm.bcstm | JA_BGM_NEW_DANCEHALL_32k.dspadpcm.bcstm | JA_BGM_NEW_EVENT_BATTLE_32k.dspadpcm.bcstm | JA_BGM_NEW_EVENT_GAME_32k.dspadpcm.bcstm | JA_BGM_NEW_FISHING_EVENT_32k.dspadpcm.bcstm | JA_BGM_NEW_FISHING_ZAKO_32k.dspadpcm.bcstm | JA_BGM_NEW_FISHING_ZAKO_lp_32k.dspadpcm.bcstm | JA_BGM_NEW_HEYHOO.dspadpcm.bcstm | JA_BGM_NEW_HEYHOO_32k.dspadpcm.bcstm | JA_BGM_NEW_PIANIST_BATTLE_32k.dspadpcm.bcstm | JA_BGM_NEW_STAFFROLL_32k.dspadpcm.bcstm | JA_BGM_OP_TO_MANSION_32k.dspadpcm.bcstm | JA_BGM_OP_TO_MANSION_44k.dspadpcm.bcstm | JA_BGM_TRAINING01_DUM_32k.dspadpcm.bcstm | JA_BGM_TRAINING01_DUM_lp.dspadpcm.bcstm | JA_STRM_GUI_APPEAR.dspadpcm.bcstm | JA_STRM_GUI_APPEAR_32k.dspadpcm.bcstm | JA_STRM_GUI_APPEAR_48k.dspadpcm.bcstm | LM2_Ringtone_32k.dspadpcm.bcstm | STRM_TO_MANSION_32K.dspadpcm.bcstm | +---system | system_keep.gar | +---title | title_mansion.gar | +---ui | UIIconGBHDialog.gar | UIIconGhostPicture.gar | UIUniversalCommon.gar | \---vrbox vrball_b.gar vrball_j.gar vrball_m.gar vrkoopa.gar </pre> <pre> \database\db_common.gar \data_sel\Garta-7 Extractor.exe \data_sel\Garta-7 Packer.exe \data_sel\k_select.gar \data_sel\optdemo1.gar \data_sel\select.gar \demo\codemo01.gar \demo\codemo02.gar \demo\codemo03.gar \demo\codemo04.gar \demo\codemo09.gar \demo\codemo10.gar \demo\codemo11.gar \demo\codemo12.gar \demo\codemo13.gar \demo\codemo14.gar \demo\dodb.gar \demo\dotb.gar \demo\gbdemo01.gar \demo\gbdemo02.gar \demo\gbdemo03.gar \demo\gbdemo04.gar \demo\gbdemo05.gar \demo\gbdemo06.gar \demo\gbdemo07.gar \demo\hodemo01.gar \demo\hodemo02.gar \demo\hodemo03.gar \demo\hodemo04.gar \demo\hodemo09.gar \demo\hodemo10.gar \demo\hodemo11.gar \demo\hodemo12.gar \demo\hodemo13.gar \demo\hodemo14.gar \demo\nodemo01.gar \demo\nodemo02.gar \demo\nodemo03.gar \demo\nodemo04.gar \demo\nodemo09.gar \demo\nodemo10.gar \demo\nodemo11.gar \demo\nodemo12.gar \demo\nodemo13.gar \demo\nodemo14.gar \demo\oodemo01.gar \demo\oodemo02.gar \demo\oodemo03.gar \demo\oodemo04.gar \demo\oodemo09.gar \demo\oodemo10.gar \demo\oodemo11.gar \demo\oodemo12.gar \demo\oodemo13.gar \demo\oodemo14.gar \demo\opcn.gar \demo\opdn.gar \demo\opeg.gar \demo\opod.gar \demo\oppm.gar \demo\opsu.gar \demo\opwf.gar \effect\effect_mdl.gar \effect\effect_p.gar \effect\effect_p_vram.gar \ending\ed_mansion.gar \ending\ed_mansion_a.gar \ending\ed_mansion_b.gar \ending\ed_mansion_c.gar \ending\ed_mansion_d.gar \ending\ed_mansion_e.gar \ending\ed_mansion_f.gar \ending\ed_mansion_g.gar \ending\ed_mansion_h.gar \ending\ed_mansion_s.gar \ending\ed_staffroll.gar \ending\ed_zoom.gar \event\event00.gar \event\event01.gar \event\event02.gar \event\event03.gar \event\event04.gar \event\event05.gar \event\event06.gar \event\event07.gar \event\event08.gar \event\event09.gar \event\event10.gar \event\event100.gar \event\event101.gar \event\event102.gar \event\event103.gar \event\event104.gar \event\event105.gar \event\event106.gar \event\event107.gar \event\event108.gar \event\event109.gar \event\event11.gar \event\event110.gar \event\event111.gar \event\event112.gar \event\event113.gar \event\event12.gar \event\event13.gar \event\event14.gar \event\event15.gar \event\event16.gar \event\event17.gar \event\event18.gar \event\event19.gar \event\event20.gar \event\event21.gar \event\event22.gar \event\event23.gar \event\event24.gar \event\event25.gar \event\event26.gar \event\event27.gar \event\event28.gar \event\event29.gar \event\event30.gar \event\event31.gar \event\event32.gar \event\event33.gar \event\event34.gar \event\event35.gar \event\event36.gar \event\event37.gar \event\event38.gar \event\event39.gar \event\event40.gar \event\event41.gar \event\event42.gar \event\event43.gar \event\event44.gar \event\event45.gar \event\event46.gar \event\event47.gar \event\event48.gar \event\event49.gar \event\event50.gar \event\event51.gar \event\event52.gar \event\event53.gar \event\event54.gar \event\event55.gar \event\event56.gar \event\event57.gar \event\event58.gar \event\event59.gar \event\event60.gar \event\event61.gar \event\event62.gar \event\event63.gar \event\event64.gar \event\event65.gar \event\event66.gar \event\event67.gar \event\event68.gar \event\event69.gar \event\event70.gar \event\event71.gar \event\event72.gar \event\event73.gar \event\event74.gar \event\event75.gar \event\event76.gar \event\event77.gar \event\event78.gar \event\event79.gar \event\event80.gar \event\event81.gar \event\event82.gar \event\event83.gar \event\event84.gar \event\event85.gar \event\event86.gar \event\event87.gar \event\event88.gar \event\event89.gar \event\event90.gar \event\event91.gar \event\event92.gar \event\event93.gar \event\event94.gar \event\event95.gar \event\event96.gar \event\event97.gar \event\event98.gar \event\event99.gar \event\garE.exe \event\event53\event53 \gallery\oba01g.gar \gallery\oba02g.gar \gallery\oba03g.gar \gallery\oba04g.gar \gallery\oba05g.gar \gallery\oba06g.gar \gallery\oba07g.gar \gallery\oba08g.gar \gallery\oba09g.gar \gallery\oba10g.gar \gallery\oba11g.gar \gallery\oba12g.gar \gallery\oba13g.gar \gallery\oba14g.gar \gallery\oba15g.gar \gallery\oba16g.gar \gallery\oba17g.gar \gallery\oba18g.gar \gallery\oba19g.gar \gallery\oba20g.gar \gallery\oba21g.gar \gallery\oba22g.gar \gallery\oba23g.gar \gallery\PictureOfGallery.gar \map\map01.gar \map\map02.gar \map\map02u.gar \map\map03.gar \map\map04.gar \map\map05.gar \map\map09.gar \map\map10.gar \map\map11.gar \map\map12.gar \map\map13.gar \mapmdl\door\door_01\door_01.gar \mapmdl\door\door_02\door_02.gar \mapmdl\door\door_03\door_03.gar \mapmdl\door\door_04\door_04.gar \mapmdl\door\door_09\door_09.gar \mapmdl\door\door_10\door_10.gar \mapmdl\door\door_11\door_11.gar \mapmdl\door\door_12\door_12.gar \mapmdl\door\door_13\door_13.gar \mapmdl\door\door_14\door_14.gar \mapmdl\door\door_15\door_15.gar \mapmdl\door\door_16\door_16.gar \mapmdl\map1\room_00.gar \mapmdl\map10\room_00.gar \mapmdl\map11\room_00.gar \mapmdl\map12\room_00.gar \mapmdl\map13\room_00.gar \mapmdl\map2\room_00.gar \mapmdl\map2\room_00_cloth.gar \mapmdl\map2\room_01.gar \mapmdl\map2\room_02.gar \mapmdl\map2\room_02_cloth.gar \mapmdl\map2\room_03.gar \mapmdl\map2\room_04.gar \mapmdl\map2\room_05.gar \mapmdl\map2\room_05_cloth.gar \mapmdl\map2\room_06.gar \mapmdl\map2\room_07.gar \mapmdl\map2\room_08.gar \mapmdl\map2\room_08_cloth.gar \mapmdl\map2\room_09.gar \mapmdl\map2\room_09_cloth.gar \mapmdl\map2\room_10.gar \mapmdl\map2\room_11.gar \mapmdl\map2\room_12.gar \mapmdl\map2\room_13.gar \mapmdl\map2\room_13_cloth.gar \mapmdl\map2\room_14.gar \mapmdl\map2\room_14_cloth.gar \mapmdl\map2\room_15.gar \mapmdl\map2\room_16.gar \mapmdl\map2\room_17.gar \mapmdl\map2\room_17_cloth.gar \mapmdl\map2\room_18.gar \mapmdl\map2\room_19.gar \mapmdl\map2\room_20.gar \mapmdl\map2\room_20_cloth.gar \mapmdl\map2\room_21.gar \mapmdl\map2\room_21_cloth.gar \mapmdl\map2\room_22.gar \mapmdl\map2\room_23.gar \mapmdl\map2\room_23_cloth.gar \mapmdl\map2\room_24.gar \mapmdl\map2\room_25.gar \mapmdl\map2\room_25_cloth.gar \mapmdl\map2\room_26.gar \mapmdl\map2\room_27.gar 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\Region_US\English\UICommon.gar \Region_US\English\UIEnding.gar \Region_US\English\UIIntro.gar \Region_US\English\UILabo.gar \Region_US\English\UIMansion.gar \Region_US\English\UIResult.gar \Region_US\English\UITitle.gar \Region_US\English\UITraning.gar \Region_US\French\main.gmsg \Region_US\French\UICommon.gar \Region_US\French\UIEnding.gar \Region_US\French\UIIntro.gar \Region_US\French\UILabo.gar \Region_US\French\UIMansion.gar \Region_US\French\UIResult.gar \Region_US\French\UITitle.gar \Region_US\French\UITraning.gar \Region_US\Spanish\main.gmsg \Region_US\Spanish\UICommon.gar \Region_US\Spanish\UIEnding.gar \Region_US\Spanish\UIIntro.gar \Region_US\Spanish\UILabo.gar \Region_US\Spanish\UIMansion.gar \Region_US\Spanish\UIResult.gar \Region_US\Spanish\UITitle.gar \Region_US\Spanish\UITraning.gar \shaders\DebugShader.shbin \shaders\DummyShader.shbin \shaders\GzwShader.shbin \shaders\LineShader.shbin \shaders\SpriteShader.shbin \sound\GreenCube.bcsar \sound\stream\GC_SE_CHASER_32k.dspadpcm.bcstm \sound\stream\JA_BGM_NEW_DANCEHALL_32k.dspadpcm.bcstm \sound\stream\JA_BGM_NEW_EVENT_BATTLE_32k.dspadpcm.bcstm \sound\stream\JA_BGM_NEW_EVENT_GAME_32k.dspadpcm.bcstm \sound\stream\JA_BGM_NEW_FISHING_EVENT_32k.dspadpcm.bcstm \sound\stream\JA_BGM_NEW_FISHING_ZAKO_32k.dspadpcm.bcstm \sound\stream\JA_BGM_NEW_FISHING_ZAKO_lp_32k.dspadpcm.bcstm \sound\stream\JA_BGM_NEW_HEYHOO.dspadpcm.bcstm \sound\stream\JA_BGM_NEW_HEYHOO_32k.dspadpcm.bcstm \sound\stream\JA_BGM_NEW_PIANIST_BATTLE_32k.dspadpcm.bcstm \sound\stream\JA_BGM_NEW_STAFFROLL_32k.dspadpcm.bcstm \sound\stream\JA_BGM_OP_TO_MANSION_32k.dspadpcm.bcstm \sound\stream\JA_BGM_OP_TO_MANSION_44k.dspadpcm.bcstm \sound\stream\JA_BGM_TRAINING01_DUM_32k.dspadpcm.bcstm \sound\stream\JA_BGM_TRAINING01_DUM_lp.dspadpcm.bcstm \sound\stream\JA_STRM_GUI_APPEAR.dspadpcm.bcstm \sound\stream\JA_STRM_GUI_APPEAR_32k.dspadpcm.bcstm \sound\stream\JA_STRM_GUI_APPEAR_48k.dspadpcm.bcstm \sound\stream\LM2_Ringtone_32k.dspadpcm.bcstm \sound\stream\STRM_TO_MANSION_32K.dspadpcm.bcstm \system\system_keep.gar \title\title_mansion.gar \ui\UIIconGBHDialog.gar \ui\UIIconGhostPicture.gar \ui\UIUniversalCommon.gar \vrbox\vrball_b.gar \vrbox\vrball_j.gar \vrbox\vrball_m.gar \vrbox\vrkoopa.gar </pre> ===Europe=== [[Category:Luigi's Mansion Hacking]] 80h02meg6rpnf8mg6ux4yhe5jgc195o Luigi's Mansion Arcade 0 75 717 597 2019-11-06T03:06:09Z Luigim1 30442431 717 wikitext text/x-wiki {{Game |title = Luigi's Mansion Arcade |image = [[Image:LM_ARCADE_TITLESCREEN_MOCK.png|center|300px]] |game = Luigi's Mansion Arcade<br />ルイージマンション <br/>アーケード |developer = Capcom, Sega, Nintendo |gameid = |released = JAP: June 19th, 2015<br> USA: May 15th, 2017<br> |versions = |isoromsize = JAP: <br/>USA: 1.50 GB [1,620,811,359 bytes] |system = Nu v1.1 |projectid = }} '''Luigi's Mansion Arcade''' is an arcade game based off of '''[[Luigi's Mansion 2|Luigi's Mansion: Dark Moon]]''' for the Nintendo 3DS. ===WIP=== *[http://yahoo.aleado.com/lot?auctionID=f301720972 http://yahoo.aleado.com/lot?auctionID=f301720972] *[http://techity.boards.net/post/56 http://techity.boards.net/post/56] nwf0tlofvkbpibnt7oriaful6l9qs2s Luigi's Mansion Arcade:Notes 0 79 484 483 2019-03-03T04:24:32Z Luigim1 30442431 484 wikitext text/x-wiki {{notes|game=Luigi's Mansion}} =Debug Info= ==Game Test Menu== [[File:LM ARCADE GT.png|link=http://lmhacking.shoutwiki.com/wiki/File:LM_ARCADE_GT.png|caption|480px]] {{clear}} Press the “TEST switch” to display the game test menu. Use the “SELECT switch” to move the arrow cursor, and the “TEST switch” to execute the highlighted menu item. To exit test mode, use the “SELECT switch” to move the arrow cursor to “EXIT,” and press the “TEST switch.” {| class="wikitable" |- ! '''OPTION''' ! '''CONTENTS''' |- | BOOKKEEPING || Displays the play log info (coin input/number of plays/play time, etc.). |- | *ALL.Net ACCOUNTING STATUS || Displays the connection information for ALL.Net and the accounting information. |- | INPUT TEST|| Perform an operation test for the switch and Poltergust controller. |- | COIN TEST || Perform an operation test for the coin selector. |- | CONTROLLER TEST || Perform an operation test for the Poltergust controller. |- | MONITOR TEST || Perform a display test for the monitor. |- | SPEAKER TEST || Perform an operation test for the speaker. |- | LAMP TEST || Perform an operation test for the lamp. |- | *NETWORK TEST || View information about the network |- | *APPLICATION/DOWNLOAD<br /> STATUS || Display the application download information. |- | COIN SETTING || Perform coin and credit settings. |- | GAME SETTING || Set the game’s difficulty. |- | *NETWORK SETTING || Perform network settings. |- | SOUND SETTING || Set the sound volume. |- | CLOSE SETTING || Perform settings for store closing time announcements. |- | BACKUP DATA CLEAR || Erase all data and return the settings to the factory default settings. |- | EXIT || End the test mode |} ''NOTE: Sections marked with an asterisk above are only applicable in the Japanese version.'' ===Bookkeeping=== [[File:LM ARCADE BOOKEEPING.png|link=http://lmhacking.shoutwiki.com/wiki/File:LM_ARCADE_BOOKEEPING.png|caption|480px]] {{clear}} This screen displays information such as play times and income data. Select “SOFT METER,” “PLAY COUNT,” or “PLAY TIME.” To exit Bookkeeping, use the “SELECT switch” to move the arrow cursor to “EXIT,” and press the “TEST switch.” {| class="wikitable" |- ! '''OPTION''' ! '''CONTENTS''' |- | SOFT METER || Displays the number of coins inserted, number of credits, and the number of service credits. |- | PLAY COUNT || Displays the number of games, number of times the game has been started, number of times the game has been joined, and number of continues. |- | PLAY TIME|| Displays how long the machine has been powered on, as play time for each category. |- | DATA CLEAR || Clears all BOOKKEEPING data (SOFT METER, PLAY COUNT, and PLAY TIME). |- | EXIT || Return to the GAME TEST MENU. |- |} ===Soft Meter=== [[File:LM ARCADE SOFTMETER.png|link=http://lmhacking.shoutwiki.com/wiki/File:LM_ARCADE_SOFTMETER.png|caption|480px]] {{clear}} Displays number of coins inserted, number of credits, and number of service credits. To exit Soft Meter, use the “SELECT switch” to move the arrow cursor to “EXIT,” and press the “TEST switch.” {| class="wikitable" |- ! '''OPTION''' ! '''CONTENTS''' |- | COINS || Displays the number of coins inserted. |- | COIN CREDITS || Displays the number of credits based on the number of coins inserted. |- | SERVICE CREDITS || Displayed the number of credits based on the status of the SERVICE switch. |- | TOTAL CREDITS || Displays the number of credits calculated based on the number of coin credits and the number of service credits. |- | EXIT || Return to BOOKKEEPING. |- |} ===Soft Meter=== [[File:LM ARCADE SOFTMETER.png|link=http://lmhacking.shoutwiki.com/wiki/File:LM_ARCADE_SOFTMETER.png|caption|480px]] {| class="wikitable" |- ! '''OPTION''' ! '''CONTENTS''' |- | COINS || Displays the number of coins inserted. |- | COIN CREDITS || Displays the number of credits based on the number of coins inserted. |- | SERVICE CREDITS || Displayed the number of credits based on the status of the SERVICE switch. |- | TOTAL CREDITS || Displays the number of credits calculated based on the number of coin credits and the number of service credits. |- | EXIT || Return to BOOKKEEPING. |- |} ===Soft Meter=== [[File:LM ARCADE SOFTMETER.png|link=http://lmhacking.shoutwiki.com/wiki/File:LM_ARCADE_SOFTMETER.png|caption|480px]] {{clear}} Displays number of coins inserted, number of credits, and number of service credits. To exit Soft Meter, use the “SELECT switch” to move the arrow cursor to “EXIT,” and press the “TEST switch.” Each value is calculated from when the cabinet is installed, or when “BACKUP DATA CLEAR” under “GAME TEST MENU” or “DATA CLEAR” under “BOOKKEEPING” has been executed. {| class="wikitable" |- ! '''OPTION''' ! '''CONTENTS''' |- | COINS || Displays the number of coins inserted. |- | COIN CREDITS || Displays the number of credits based on the number of coins inserted. |- | SERVICE CREDITS || Displayed the number of credits based on the status of the SERVICE switch. |- | TOTAL CREDITS || Displays the number of credits calculated based on the number of coin credits and the number of service credits. |- | EXIT || Return to BOOKKEEPING. |- |} {{source|[http://www.segaarcade.com/__assets__/Games/00053/Luigi's%20Mansion%20Manual.pdf SEGA Luigi's Mansion Arcade Manual]}} 487uesxjhlwcbadcfz3ewstmal8rek2 Luigi's Mansion Filesystem Map 0 91 197 2018-07-24T13:30:26Z Luigim1 30442431 Luigim1 moved page [[Luigi's Mansion Filesystem Map]] to [[Luigi's Mansion:ROM map]]: fix 197 wikitext text/x-wiki #REDIRECT [[Luigi's Mansion:ROM map]] mkgnw4qq08q6xp504o7wlskfpl0mfac Luigi's Mix/Collection 0 163 894 893 2020-06-15T17:52:56Z 69.201.36.48 /* Gallery */ 894 wikitext text/x-wiki {{Hack |title = Luigi's Mix/Collection |image = [[Image:LMC-screenshot1.png|center|300px]] |icon = [[Image:LMC-banner.png|left]] |game = Luigi's Mix/Collection |creator = LMFinish |gameid = GLME01 |released = TBA |region = North America |version = |system = Nintendo GameCube }} '''Luigi's Mix/Collection''' (also known as '''LM/C''') is a Luigi's Mansion mod/project started approximately in 2016 by user named '''LMFinish'''. {{clear}} ==Plot/Goal== The hacks goal was to accurately restore features from all known pre-release builds of Luigi's Mansion. <!-- It's not dead but kept for reference The project died sometime in early May 2017 due to a hard drive failure, all the files were deleted from Dropbox's servers and there was no way to get it back. It is currently unknown if the project will make a come back considering that Catley and Gambit's words were "it's dead" about it.--> {{clear}} ==Gallery== <!--{{main-gallery}}--> <gallery> LMC-screenshot2.png LMC-screenshot3.png LMC-screenshot4.png </gallery> g40izrypo9gzkluhc4os34kik1cvwus Main Page 0 1 737 622 2019-11-30T20:54:30Z Luigim1 30442431 737 wikitext text/x-wiki {{MainTemplate | welcome = Welcome to '''{{SITENAME}}!''' | blurb = A wiki on hacking Luigi's Mansion! | about_title = About | about_content = This wiki basically documents and lists tutorials on not only how to mod the GameCube launch title, [[Luigi's Mansion]], but also on other games in the series, such as [[Luigi's Mansion 3DS|the 3DS remake.]] Please read the [[rules]] if you want to get started editing or adding new info to the wiki. | featured_title = Featured Article | featured_content = You can put a "featured article" here to show off the very best pieces that your community has done &mdash; or alternatively, you can use this space for something else if featured articles aren't "your thing". | didyouknow_title = Did you know... | didyouknow_content = {{DidYouKnow}} <!--* ...an icon of Daisy called <b>Test.bti</b> in the games files? * ...an unused creepy hand graphic found only in the files of the Japanese release?--> | news_title = News | news_content = * Smoking is very healthy for ya. * Well, this wiki gotta be made sooner or later. }} 55bdjvqheaez81tenlfqctl7bvqmxad Most Current Sarees On The Internet Shopping 0 183 617 2019-10-06T12:45:12Z 198.23.201.189 Created page with "Very best Designer Sarees On the web. 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New rooms, ghosts to catch, dialogue to read, and puzzles to solve. {{clear}} ==Gallery== {{main-gallery}} <gallery> Image:PLMDE-screenshot2.png| Image:PLMDE-screenshot3.png| Image:PLMDE-screenshot4.png| </gallery> {{clear}} ==Trailer== ===Teaser=== <youtube width="480" height="360" align="left">5-yKuvUgiUw</youtube> [[Category:Under Construction]] 5gmtc3sp15qo0uu61cutpszusrj8q6i Releasetweakerfilter.txt 0 109 268 2018-10-08T18:35:34Z Luigim1 30442431 Created page with "<pre> Most Recently Used Animation Audio Camera Effects Engine FE Gameplay GameplayConfig Memory MP Network NCL_Tweakers Presentation Profiling Rendering SDCard Zones </pre>" 268 wikitext text/x-wiki <pre> Most Recently Used Animation Audio Camera Effects Engine FE Gameplay GameplayConfig Memory MP Network NCL_Tweakers Presentation Profiling Rendering SDCard Zones </pre> coe55jv94ubmaqbh6afd8ovvmwvxljx Rominfo.ini 0 110 269 2018-10-08T18:36:08Z Luigim1 30442431 Created page with "===Japan=== ===North America=== ===Europe=== <pre> CTR ProductCode = CTR-P-AGGE CTR UniqueID = 0x0055F </pre>" 269 wikitext text/x-wiki ===Japan=== ===North America=== ===Europe=== <pre> CTR ProductCode = CTR-P-AGGE CTR UniqueID = 0x0055F </pre> mlkfya1w2h8hcwk7su1rkdownyrovcn Rules 0 138 700 699 2019-11-04T17:41:08Z Luigim1 30442431 700 wikitext text/x-wiki === Introduction === The primary purpose of the '''LM Hacking Wiki''' is to document LM games in the series aswell as help others and easily understand how to hack or modify Luigi's Mansion titles in the series.. 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Their sole purpose is to help ensure that the wiki runs smoothly and consistently. # Do not make multiple or alternative accounts on the wiki. # Usernames need to be written using the English alphabet, and they may not contain the following characters: '''# < > [ ] | { } / @''' plus control characters, unusual whitespaces or [https://en.wikipedia.org/wiki/Private_Use_Areas UTF-8 private use characters]. They can not be longer than 85 characters. # '''Do not upload explicit materials.''' # Don't spam, troll, flame, harass, and/or bash. === Content Restrictions === # Do not post download links to explicit or similarly offensive materials. # Do not post download links to copyrighted materials such as ISOs or ROM images. # Do not post download links to illegally cracked or hacked programs ("[https://en.wikipedia.org/wiki/Warez warez]"). # The wiki is not responsible for links or content posted by users of this website. stmnbc80qfvdzmkhzhu0a1ayhpxi0y4 Should Have Resources For Live Casino 0 808 1383 2024-09-04T13:43:57Z JonnaMcLaren685 30792323 Created page with "<br>Practical realness (VR) technology has turn more and more pop in Recent years, transforming diverse industries including gaming, entertainment, and even online gambling. 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(not available on some skins) *Design your [[Main Page]]. The main page is likely the first thing users will see. It should be attractive and catch the eye. *Start building content. All wikis need content to become the best they can be. If you need help with making a logo, skin or favicon, please see [[s:w:logocreation|ShoutWiki's Logo Creation Wiki]]. If you need any help with building your wiki, feel free to contact [[s:ShoutWiki Staff|ShoutWiki staff]] either via their talk pages or via [[Special:Contact]]. Alternatively, you can talk to us, or other users, via [[s:ShoutWiki Hub:IRC|IRC]]. Thank you again for using ShoutWiki. [[s:ShoutWiki Staff|ShoutWiki staff]] 02:49, 9 May 2018 == Re: Welcome to hell, Hiccup == Thanks for the warm (!) welcome. :P --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 19:29, 4 November 2019 (UTC) :very cheesy, lol -[[User:Luigim1|Luigim1]] ([[User talk:Luigim1|talk]]) 20:40, 4 November 2019 (UTC) == Garta-7? == In the page [[Luigi's Mansion 3DS:ROM map]], you added a differently-formatted version of the file listing, which adds (at least) two additional files that aren't in the first listing: Garta-7 Extractor.exe and Garta-7 Packer.exe. Neither of these files exist in my copy of the game. Where did these filenames come from? Are the files themselves accessible? Because I'd bet they're the tools for unpacking/repacking the .gar files. [[Special:Contributions/71.127.46.240|71.127.46.240]] 21:03, 25 November 2020 (UTC) : yup, they're extracing/repacking tools, fanmade ones for datamining. i left them in on accident-[[User:Luigim1|Luigim1]] ([[User talk:Luigim1|talk]]) 21:53, 26 November 2020 (UTC) t4eqn5bop9f6pyrw29uifvey59ri431 User talk:Solar Dragon 3 31 46 45 2013-08-21T21:30:04Z MediaWiki default 30443056 46 wikitext text/x-wiki {{s::User:Solar Dragon/Talkheader}} o2y3a4p2midvn09l97rwprgfdpfgdbp File:Blank.png 6 95 206 2018-09-20T02:45:56Z Luigim1 30442431 206 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Favicon.ico 6 65 129 128 2018-05-21T18:11:41Z Luigim1 30442431 Luigim1 uploaded a new version of [[File:Favicon.ico]] 129 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Font 12.bfn.png 6 34 360 53 2019-01-06T20:07:32Z Luigim1 30442431 360 wikitext text/x-wiki Luigi's Mansion font found in the <tt>system</tt> folder. {{rippedgraphic|GameCube}} cc7bo5z25mfvk7hwf7moompshzau1p3 File:Hex tiny.png 6 86 185 2018-06-20T15:15:59Z Luigim1 30442431 185 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:LBA-screenshot1.png 6 103 233 228 2018-10-08T00:38:58Z Luigim1 30442431 Luigim1 uploaded a new version of [[File:LBA-screenshot1.png]] 233 wikitext text/x-wiki == Summary == {{screenshot|hack}} k32lwv2r3z1c9hbuydri8pzeha6lw8q File:LBA-screenshot16.png 6 105 232 2018-10-08T00:22:14Z Luigim1 30442431 {{screenshots|hack}} {{gamecube}} 232 wikitext text/x-wiki == Summary == {{screenshots|hack}} {{gamecube}} 5qg4p66pcds1pln1ydd1l03lgkkds9d File:LM-WindowDoc1.png 6 168 552 2019-04-03T00:32:47Z Luigim1 30442431 {{Screenshot|GameCube}} 552 wikitext text/x-wiki == Summary == {{Screenshot|GameCube}} lvaoxal1kiysshsnydryn1h38gkeipi File:LM-WindowDoc2.png 6 169 553 2019-04-03T00:33:01Z Luigim1 30442431 {{Screenshot|GameCube}} 553 wikitext text/x-wiki == Summary == {{Screenshot|GameCube}} lvaoxal1kiysshsnydryn1h38gkeipi File:LM-WindowDoc3.png 6 170 554 2019-04-03T00:33:12Z Luigim1 30442431 554 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:LMC-banner.png 6 164 534 2019-03-26T02:35:31Z Luigim1 30442431 {{graphichack|LM/C}} 534 wikitext text/x-wiki == Summary == {{graphichack|LM/C}} 2bpmxdl4xcjhzm1mhqwtf88re85bjs4 File:LMTextIcon mario.png 6 136 373 2019-01-06T20:56:19Z Luigim1 30442431 {{rippedgraphic|GameCube]] 373 wikitext text/x-wiki == Summary == {{rippedgraphic|GameCube]] d3rlq3zridw16jy3ph1kojmr5k1d9mb File:LM ARCADE.png 6 81 171 2018-06-05T09:25:17Z Luigim1 30442431 {{LM ARCADE}} {{logo}} 171 wikitext text/x-wiki {{LM ARCADE}} {{logo}} bmbc619sjdei3ie096w4pwrw3fzfuiy File:LM ARCADE GT.png 6 78 167 2018-06-05T09:00:21Z Luigim1 30442431 {{LM ARCADE}} {{debug}} {{screenshot}} 167 wikitext text/x-wiki {{LM ARCADE}} {{debug}} {{screenshot}} a99m5p37fmkxnrs6ozydsrmofmvwbfd File:LM ARCADE TITLESCREEN MOCK.png 6 73 153 152 2018-06-05T05:35:41Z Luigim1 30442431 Luigim1 moved page [[File:Mock.png]] to [[File:LM ARCADE TITLESCREEN MOCK.png]] 153 wikitext text/x-wiki {{mockupscreenshot}} {{LM ARCADE}} k15i6wq1snhecp2luw9ty59pw782qhk File:LM GCN H P00.bti rgba.png 6 50 100 96 2018-05-12T17:04:52Z Luigim1 30442431 100 wikitext text/x-wiki Rank H. The haunted mansion disappeared without a trace... {{graphicgcn}} [[Category:Ending Screens]] t9rw1f36lkwbh7lbm5fl9z15om0mjdi File:LM GCN H P01 - Copy.bti.png 6 51 98 97 2018-05-12T17:04:07Z Luigim1 30442431 98 wikitext text/x-wiki Rank G {{Graphicgcn}} [[Category:Ending Screens]] q9y7d5uelo8bcw7ffehtl18ofrz4fp8 File:LM GCN Luigi V.bti.png 6 62 113 2018-05-12T18:07:00Z Luigim1 30442431 Unused Luigi ending. V persumebly stands for Victory [[Category:Luigi's Mansion Unused]] 113 wikitext text/x-wiki Unused Luigi ending. V persumebly stands for Victory [[Category:Luigi's Mansion Unused]] h0l25e62y1buonmvwx002eqmkcwk70j File:LM GCN Luigi g.bti.png 6 61 112 2018-05-12T18:06:10Z Luigim1 30442431 Unused Luigi ending. G persumebly stands for good [[Category:Luigi's Mansion Unused]] 112 wikitext text/x-wiki Unused Luigi ending. G persumebly stands for good [[Category:Luigi's Mansion Unused]] 0u16i11th513zve2nylmg69q41sphyd File:LM GCN door.bmd.png 6 46 90 2018-05-12T16:09:50Z Luigim1 30442431 Door. {{Unused}} 90 wikitext text/x-wiki Door. {{Unused}} lv9nin48ir92viim9wn87bxww8pcwrt File:LM GCN effect.bmd.png 6 44 84 2018-05-12T15:59:38Z Luigim1 30442431 Some weird blue thing? {{Unsure}} 84 wikitext text/x-wiki Some weird blue thing? {{Unsure}} rexac5u189x83cf03bzin2dye84uy6f File:LM GCN h P02.bti.png 6 58 108 2018-05-12T17:41:38Z Luigim1 30442431 Rank F {{graphicgcn}} [[Category:Ending Screens]] 108 wikitext text/x-wiki Rank F {{graphicgcn}} [[Category:Ending Screens]] 5e05vg4xkb70ikw9ln17c4jfj5px1lw File:LM GCN h P03.bti.png 6 57 107 2018-05-12T17:39:48Z Luigim1 30442431 Rank E {{graphicgcn}} [[Category:Ending Screens]] 107 wikitext text/x-wiki Rank E {{graphicgcn}} [[Category:Ending Screens]] p6w3cw9bzx3hzdxtf5earvzefxep8hj File:LM GCN h P04.bti.png 6 56 106 2018-05-12T17:33:49Z Luigim1 30442431 Rank D {{graphicgcn}} [[Category:Ending Screens]] 106 wikitext text/x-wiki Rank D {{graphicgcn}} [[Category:Ending Screens]] 10awvevwp25c0x0z0lo5aur8thhuz26 File:LM GCN h P05.bti.png 6 55 105 2018-05-12T17:28:49Z Luigim1 30442431 Rank C {{graphicgcn}} [[Category:Ending Screens]] 105 wikitext text/x-wiki Rank C {{graphicgcn}} [[Category:Ending Screens]] 0tu4aq0upgeigsk7nuawk146c4ovy5j File:LM GCN h P06.bti.png 6 54 104 2018-05-12T17:27:42Z Luigim1 30442431 Rank B {{graphicgcn}} [[Category:Ending Screens]] 104 wikitext text/x-wiki Rank B {{graphicgcn}} [[Category:Ending Screens]] jcy8si3ur00lb9e37xlcxzcwxrcqmem File:LM GCN h P07.bti.png 6 53 103 102 2018-05-12T17:25:33Z Luigim1 30442431 103 wikitext text/x-wiki Rank A. {{graphicgcn}} [[Category:Ending Screens]] nigf0ug3lgkacqtrq3fzamsvhjed0q6 File:LM GCN luigi b.bti.png 6 59 110 2018-05-12T18:04:46Z Luigim1 30442431 Unused Luigi image. b persumebly stands for Bad {{Unused}} [[Category:Luigi's Mansion Unused]] 110 wikitext text/x-wiki Unused Luigi image. b persumebly stands for Bad {{Unused}} [[Category:Luigi's Mansion Unused]] ni56ufc2ca6ak9795lg892f19dd2ol2 File:Lm-JAPbanner.png 6 134 356 2019-01-06T20:02:01Z Luigim1 30442431 {{rippedgraphic|GameCube}} 356 wikitext text/x-wiki == Summary == {{rippedgraphic|GameCube}} 7gj3pnv4y7pew26otlyauvc60wey2ct File:Lm-banner.png 6 116 309 294 2018-11-14T02:10:08Z Luigim1 30442431 Luigim1 uploaded a new version of [[File:Lm-banner.png]] 309 wikitext text/x-wiki == Summary == {{rippedgraphic|GameCube}} 7gj3pnv4y7pew26otlyauvc60wey2ct File:Lm-title.png 6 71 144 2018-06-05T04:52:24Z Luigim1 30442431 {{titlescreen}} {{LM GCN}} 144 wikitext text/x-wiki {{titlescreen}} {{LM GCN}} b9gq0zxomu9n3t11noy8lfnw9a9qkow File:Lm-title 3ds.png 6 83 180 178 2018-06-18T16:29:30Z Luigim1 30442431 180 wikitext text/x-wiki ==Source== GotKrypto67 https://tcrf.net/File:Luigi%27s_Mansion-_Dark_Moon-title.png {{titlescreen|3ds}}{{LM 3DS}} j43sq9aaf72ulkfqg8fdofgh3xff9mu File:Luigis Mansion-3DS Icon16.png 6 160 516 2019-03-26T01:59:23Z Luigim1 30442431 Luigim1 moved page [[File:Luigis Mansion-3DS Icon16.png]] to [[File:Luigis Mansion-3DS Icon24.png]] 516 wikitext text/x-wiki #REDIRECT [[File:Luigis Mansion-3DS Icon24.png]] l45xb78mtdef0euw7lpohvkv2oh26lq File:Luigis Mansion-3DS Icon24.png 6 118 515 297 2019-03-26T01:59:23Z Luigim1 30442431 Luigim1 moved page [[File:Luigis Mansion-3DS Icon16.png]] to [[File:Luigis Mansion-3DS Icon24.png]] 297 wikitext text/x-wiki == Summary == {{rippedgraphic|3DS}} drzf4wxdvjwy0xkh2hhq9zmaagrg8f7 File:Luigis Mansion-3DS Icon32.png 6 159 514 2019-03-26T01:59:07Z Luigim1 30442431 Luigim1 moved page [[File:Luigis Mansion-3DS Icon32.png]] to [[File:Luigis Mansion-3DS Icon48.png]]: accurate 514 wikitext text/x-wiki #REDIRECT [[File:Luigis Mansion-3DS Icon48.png]] omuxf01ew1ufxtc5ztjywlyr4dai9g9 File:Luigis Mansion-3DS Icon48.png 6 117 513 296 2019-03-26T01:59:07Z Luigim1 30442431 Luigim1 moved page [[File:Luigis Mansion-3DS Icon32.png]] to [[File:Luigis Mansion-3DS Icon48.png]]: accurate 296 wikitext text/x-wiki == Summary == {{rippedgraphic|GameCube}} 7gj3pnv4y7pew26otlyauvc60wey2ct File:Luigis Mansion-3DS Screenshot.png 6 98 211 2018-09-22T00:14:32Z Luigim1 30442431 Nintendo Press {{screenshot|Nintendo 3DS}} 211 wikitext text/x-wiki == Summary == Nintendo Press {{screenshot|Nintendo 3DS}} n7qrefsjjc5ydfl76ur2oe3pq080178 File:Luigis Mansion-3DS Titlescreen.png 6 113 523 275 2019-03-26T02:04:55Z Luigim1 30442431 Luigim1 uploaded a new version of [[File:Luigis Mansion-3DS Titlescreen.png]] 275 wikitext text/x-wiki == Summary == Casarome {{screenshot|Nintendo 3DS}} 9nri4y289hi8gsb3885qzwti5bwjrle File:Luigis Mansion-DM Icon16.png 6 162 521 2019-03-26T02:00:27Z Luigim1 30442431 Luigim1 moved page [[File:Luigis Mansion-DM Icon16.png]] to [[File:Luigis Mansion-DM Icon24.png]] 521 wikitext text/x-wiki #REDIRECT [[File:Luigis Mansion-DM Icon24.png]] dyq3fkh1z4pzv3p7132xf1zud4sod9c File:Luigis Mansion-DM Icon24.png 6 156 520 500 2019-03-26T02:00:27Z Luigim1 30442431 Luigim1 moved page [[File:Luigis Mansion-DM Icon16.png]] to [[File:Luigis Mansion-DM Icon24.png]] 500 wikitext text/x-wiki == Summary == {{rippedgraphic|3DS}} drzf4wxdvjwy0xkh2hhq9zmaagrg8f7 File:Luigis Mansion-DM Icon32.png 6 161 519 2019-03-26T02:00:20Z Luigim1 30442431 Luigim1 moved page [[File:Luigis Mansion-DM Icon32.png]] to [[File:Luigis Mansion-DM Icon48.png]] 519 wikitext text/x-wiki #REDIRECT [[File:Luigis Mansion-DM Icon48.png]] f100awtnymz9z96liht0bxb2tvepu6t File:Luigis Mansion-DM Icon48.png 6 155 518 499 2019-03-26T02:00:20Z Luigim1 30442431 Luigim1 moved page [[File:Luigis Mansion-DM Icon32.png]] to [[File:Luigis Mansion-DM Icon48.png]] 499 wikitext text/x-wiki == Summary == {{rippedgraphic|3DS}} drzf4wxdvjwy0xkh2hhq9zmaagrg8f7 File:Luigis Mansion 3-Switch Screenshot.png 6 100 217 2018-09-22T00:34:31Z Luigim1 30442431 https://www.youtube.com/watch?v=8w9-31FrjU8 {{screenshot|Nintendo Switch}} 217 wikitext text/x-wiki == Summary == https://www.youtube.com/watch?v=8w9-31FrjU8 {{screenshot|Nintendo Switch}} 22hhobhl713p11o2xhw739oetduiaki File:Mock.png 6 74 154 2018-06-05T05:35:41Z Luigim1 30442431 Luigim1 moved page [[File:Mock.png]] to [[File:LM ARCADE TITLESCREEN MOCK.png]] 154 wikitext text/x-wiki #REDIRECT [[File:LM ARCADE TITLESCREEN MOCK.png]] k5dfss7oom8rjgfryg4ef56zhnldsrh File:Nocoverart.png 6 41 71 2018-05-09T05:54:24Z Luigim1 30442431 {{example}} 71 wikitext text/x-wiki {{example}} awu1ssscb83rhufqn48bpmda7hnlil4 File:Sample.png 6 114 285 2018-10-13T02:44:54Z Luigim1 30442431 {{template}} 285 wikitext text/x-wiki == Summary == {{template}} 90tsvjuqlip3i14ux93yt874nn45it3 File:Warning.png 6 77 162 160 2018-06-05T08:51:30Z Luigim1 30442431 Luigim1 uploaded a new version of [[File:Warning.png]] 162 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Wiki.png 6 28 115 114 2018-05-12T18:12:43Z Luigim1 30442431 Protected "[[File:Wiki.png]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite)) 115 wikitext text/x-wiki Wiki logo. Upload a new image over this one to set your own logo. dgwmv2n7qsfzlck7bqxtq40b45oxer2 MediaWiki:Sidebar 8 72 441 440 2019-01-29T04:33:22Z Luigim1 30442431 Undo revision 440 by [[Special:Contributions/Luigim1|Luigim1]] ([[User talk:Luigim1|talk]]) 441 wikitext text/x-wiki * SEARCH * Navigation ** mainpage|mainpage-description ** Rules|LM Hacking Wiki Rules ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help *LM Series ** Luigi's Mansion|Luigi's Mansion ** Luigi's Mansion: Dark Moon|Luigi's Mansion 2 ** Luigi's Mansion Arcade|Luigi's Mansion Arcade ** Luigi's Mansion 3DS|Luigi's Mansion 3DS ** Luigi's Mansion 3|Luigi's Mansion 3 *Misc ** https://discord.gg/UjXHz8F|LMM Discord ** http://lmtalk.proboards.com| LMTalk (Defunct) ** https://sites.google.com/site/luigimansionhacking/|AR/WiiRD Codes * TOOLBOX rt1mb7h0530jkrd0ze1nit17h2642p1 Template:Ambox 10 42 79 78 2018-05-10T06:13:44Z Luigim1 30442431 79 wikitext text/x-wiki <table style="background-color:#291e6d; class="plainlinks switch ambox" style="background: #291e6d; margin:.5em 2%;padding:0 1em; border: 5px #233299 solid"><center> <tr><span style="color:white;> <td class="ambox-image">{{{image|[[File:Wiki.png|50px]]}}}</td> <td style="padding: 0.25em 0.5em;">{{{type|}}} <div class="ambox-smalltext"> {{{info|}}} </div></span></center></td></tr></table><noinclude>[[Category:Templates]]</noinclude> hv8z3cgakdk0ra28r95ojorzcd71sk0 Template:Bob 10 40 73 72 2018-05-09T06:05:32Z Luigim1 30442431 73 wikitext text/x-wiki {| class="infobox" cellpadding=2 cellspacing=2 align=right width=240px style="font-family: verdana, sans-serif; padding: 4px; margin: 0 0 1em 1em; font-size: 10px; background-color: #EFFFEE; border:1px solid #84aa7e; color:black" | align="center" colspan=2 bgcolor="#AAFAAA" style=font-size:13px{{!}}'''''{{{title|{{PAGENAME}}}}}''''' |- |align="center" colspan="2" | {{{image|</noinclude>[[Image:Nocoverart.png]]</noinclude>}}} |- {{#if:{{{aka<includeonly>|</includeonly>}}} | {{!}} style="width:41%; 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background-color: #AAFAAA; font-weight:bold;" {{!}} Released in USA: {{!}} style="width:1em%%; background-color: #AAFAAA; {{!}}{{{usa}}} {{!}}- }} {{#if:{{{release<includeonly>|</includeonly>}}} | {{!}} style="width:41%; background-color: #AAFAAA; font-weight:bold;" {{!}} Released in EUR: {{!}}style="width:1em%%; background-color: #AAFAAA; {{!}}{{{europe}}} {{!}}- }} |}<noinclude> == Usage== <pre> {{Infobox person |title = <title> |image = [[File:Image.png]] |aka = <aka> |developer = <developer> |publisher = <publisher> |platform = <platform> |jap = <japan date> |usa = <usa date> |eur = <europe date> }} </pre> [[Category:Infobox templates|{{PAGENAME}}]]</noinclude> qjgt3aaoiuzu9e92nyoez6ooyydm9rc Template:Clear 10 85 183 2018-06-20T15:10:39Z 38.117.93.144 Created page with "<includeonly><div style="clear: both"></div></includeonly><noinclude>'''Usage:''' {{clear}} The template is being used you just don't know it! <pre><nowiki>{{clear}}</nowiki><..." 183 wikitext text/x-wiki <includeonly><div style="clear: both"></div></includeonly><noinclude>'''Usage:''' {{clear}} The template is being used you just don't know it! <pre><nowiki>{{clear}}</nowiki></pre> [[Category:Templates]] </noinclude> c3wewch5tb5bufg2xtf3bv2v0m1o6su Template:DarkMoonHack 10 203 678 677 2019-10-15T16:42:10Z Luigim1 30442431 678 wikitext text/x-wiki {| class="infobox bordered" cellpadding="4" style="width: 24em; font-size: 95%; float: right;" | align="center" colspan=2 bgcolor="#9966ff" style="font-size:110%; " | '''''{{{title}}}''''' |- | align="center" colspan="2" | {{{image}}} |- valign="top" | style="white-space: nowrap;" bgcolor="#9966ff" | '''Name''' | style="width:14em" | {{{game}}} |- valign="top" | style="white-space: nowrap;" bgcolor="#9966ff" | '''Icon:''' | style="width:14em" | {{{icon}}} |- valign="top" | style="white-space: nowrap;" bgcolor="#9966ff" | '''Creator''' | style="width:14em" | {{{creator}}} |- valign="top" | style="white-space: nowrap;" bgcolor="#9966ff" | '''Game ID''' | style="width:14em" | {{{gameid}}} |- valign="top" | style="white-space: nowrap;" bgcolor="#9966ff" | '''Release Date''' | style="width:14em" | {{{released}}} |- valign="top" | style="white-space: nowrap;" bgcolor="#9966ff" | '''Region''' | {{{region}}} |- valign="top" | style="white-space: nowrap;" bgcolor="#9966ff" | '''Version''' | style="width:14em" | {{{version}}} |- valign="top" | style="white-space: nowrap;" bgcolor="#9966ff" | '''System''' | style="width:14em" | {{{system}}} |- !align="center" colspan=2 bgcolor="#9966ff" style="font-size:110%; " | [[{{{title}}}:ROM map|ROM Map]] | [[{{{title}}}:Notes|Notes]] |} <includeonly>[[Category:Hack]][[Category:Dark Moon Hack]]</includeonly> <noinclude><pre> {{Hack |title = Title |game = Game Name |image = [[Image:Sample.png|center|320px]] |icon = [[Image:Sample.png|32px]] |creator = Creator |gameid = Game ID |released = Month Day, Year |region = region |version = v1.0 |system = Game Console }} </pre></noinclude> raeeebwv6075oyz0nth8l3ielqn3fd2 Template:DidYouKnow 10 137 686 685 2019-10-24T21:43:07Z Luigim1 30442431 686 wikitext text/x-wiki <noinclude>Current stuff:<br /></noinclude>{{#switch:{{#expr: ({{NUMBEROFEDITS:R}} + ({{#time:s}} mod 2) * {{#time:s}} + (({{#time:s}} + 1) mod 2) * ({{CURRENTWEEK}} and 3)) mod 6}}| 0=*...an icon of Daisy called <b>Test.bti</b> in the games files?| 1=*...an unused creepy hand graphic found only in the files of the Japanese release?| 2=*...that book that the portrait ghost, Neville, is seen reading is titled Mario Story, a reference to the Japanese title of Paper Mario?| 3=*...that the ''[[Luigi's Mansion 3DS|Luigi's Mansion 3DS remake]]'' has been hacked one hour after it got released?| 4=*...that there is a mirror beside the door in the Breaker room?| 5=*...that the Sitting Room and Guest Room have ghosts that are inaccessible during the blackout?| }}<br />{{#switch:{{#expr: ({{NUMBEROFEDITS:R}} + ({{#time:s}} mod 2) * {{#time:s}} + (({{#time:s}} + 1) mod 2) * ({{CURRENTWEEK}} and 4)) mod 6}}| 0=*...that if you hold '''B''', '''X''', and '''Start''' button at the same time, it will reset the game?| 1=*...that Mario has a model stretched to fit Luigi's proportions in Luigi's Mansion'?| 2=*...that Luigi's Mansion: Dark Moon was delayed so it would be released on the Year of Luigi?| 3=*...that [https://www.youtube.com/watch?v=QnItyAukXw8 you can mod the BMS sequences] in Luigi's Mansion?| 4=*...that the only time the GameCube release lags is when Luigi is in the Armory room?| 5=*...that... uh... umm...| }}<br />{{#switch:{{#expr: ({{CURRENTHOUR}} + ({{#time:s}} mod 2) * {{#time:s}} + (({{#time:s}} + 1) mod 2) * ({{CURRENTWEEK}} and 5)) mod 6}}| 0=*...that Luigi's Mansion project repository name was called ''project1''?| 1=*...that there is an unused Luigi model called <tt>luige.szp</tt> that has all of the E3 animations?| 2=*...that Luigi's Mansion Arcade is the only title in the series designed for the Windows OS?| 3=*...that the Luigi's Mansion hacking started from a website called Luigi's Bigger Mansion?| 4=*...that we are running out of ideas for this?| 5=*...that there are three unused maps in Luigi's Mansion?| }}<br />{{#switch:{{#expr: ({{CURRENTHOUR}} + ({{#time:s}} mod 2) * {{#time:s}} + (({{#time:s}} + 1) mod 2) * ({{CURRENTWEEK}} and 4)) mod 6}}| 0=*...that Nintendo used to used [http://pserver-project.org/ PServer] to organize the Luigi's Mansion project repository?| 1=*...that the mirror in the Mirror Room is the only mirror that doesn't teleport you back to the foyer?| 2=*...that Luigi's Mansion's room archives (for models) are capped at roughly 450kb?| 3=*...that there are six debug modes in Luigi's Mansion?| 4=*...that the Pikmin trailer in Luigi's Mansion is accounted for 36% of the total filesize?| 5=*...that Luigi's Mansion (USA Release) actually 186 MB in size? }} etk2u52xbbclbb4x9w9gc2eptptulj8 Template:Game 10 69 529 528 2019-03-26T02:19:49Z Luigim1 30442431 529 wikitext text/x-wiki {| class="infobox bordered" cellpadding="4" style="width: 24em; font-size: 95%; float: right;" | align="center" colspan=2 bgcolor="#489400" style="font-size:110%; " | '''''{{{title}}}''''' |- | align="center" colspan="2" | {{{image}}} |- valign="top" | style="white-space: nowrap;" bgcolor="#489400" | '''Name''' | style="width:14em" | {{{game}}} |- valign="top" | style="white-space: nowrap;" bgcolor="#489400" | '''Icon/Banner:''' | style="width:14em" | {{{icon}}} |- valign="top" | style="white-space: nowrap;" bgcolor="#489400" | '''Developer''' | style="width:14em" | {{{developer}}} |- valign="top" | style="white-space: nowrap;" bgcolor="#489400" | '''Game ID''' | style="width:14em" | {{{gameid}}} |- valign="top" | style="white-space: nowrap;" bgcolor="#489400" | '''Release Dates''' | style="width:14em" | {{{released}}} |- valign="top" | style="white-space: nowrap;" bgcolor="#489400" | '''Version''' | style="width:14em" | {{{versions}}} |- valign="top" | style="white-space: nowrap;" bgcolor="#489400" | '''Size''' | style="width:14em" | {{{isoromsize}}} |- valign="top" | style="white-space: nowrap;" bgcolor="#489400" | '''System''' | style="width:14em" | {{{system}}} |- | style="white-space: nowrap;" bgcolor="#489400" | '''Project Name:''' | style="width:14em" | {{{projectid}}} |- !align="center" colspan=2 bgcolor="#489400" style="font-size:110%; " | [[{{{title}}}:ROM map|ROM Map]] | [[{{{title}}}:Notes|Notes]] | [[{{{title}}}:Tutorials|Tutorials]] | [[{{{title}}}:Docs|Docs]] |} <includeonly>[[Category:Nintendo Game]]</includeonly> <noinclude><pre> {{Game |title = Title |game = Game Name |image = [[Image:Sample.png|center|320px]] |icon = [[Image:Sample.png|32px]] |developer = Developer |gameid = Game ID |released = Japan: Month Day, Year<br />USA: Month Day, Year<br />Europe: Month Day, Year<br /> |versions = v1.0 |isoromsize = 123.45 MB (988 Blocks) |system = Game Console |projectid = Project Name }}</pre></noinclude> 36tgxi3y1iwtnmkecblus2vky77gsrd Template:GameCubeHack 10 101 679 671 2019-10-15T16:43:39Z Luigim1 30442431 679 wikitext text/x-wiki {| class="infobox bordered" cellpadding="4" style="width: 24em; font-size: 95%; float: right;" | align="center" colspan=2 bgcolor="#00948c" style="font-size:110%; " | '''''{{{title}}}''''' |- | align="center" colspan="2" | {{{image}}} |- valign="top" | style="white-space: nowrap;" bgcolor="#00948c" | '''Name''' | style="width:14em" | {{{game}}} |- valign="top" | style="white-space: nowrap;" bgcolor="#00948c" | '''Icon/Banner:''' | style="width:14em" | {{{icon}}} |- valign="top" | style="white-space: nowrap;" bgcolor="#00948c" | '''Creator''' | style="width:14em" | {{{creator}}} |- valign="top" | style="white-space: nowrap;" bgcolor="#00948c" | '''Game ID''' | style="width:14em" | {{{gameid}}} |- valign="top" | style="white-space: nowrap;" bgcolor="#00948c" | '''Release Date''' | style="width:14em" | {{{released}}} |- valign="top" | style="white-space: nowrap;" bgcolor="#00948c" | '''Region''' | {{{region}}} |- valign="top" | style="white-space: nowrap;" bgcolor="#00948c" | '''Version''' | style="width:14em" | {{{version}}} |- valign="top" | style="white-space: nowrap;" bgcolor="#00948c" | '''System''' | style="width:14em" | {{{system}}} |- !align="center" colspan=2 bgcolor="#00948c" style="font-size:110%; " | [[{{{title}}}:ROM map|ROM Map]] | [[{{{title}}}:Notes|Notes]] |} <includeonly>[[Category:Hack/GameCube]]</includeonly> <noinclude><pre> {{Hack |title = Title |game = Game Name |image = [[Image:Sample.png|center|320px]] |icon = [[Image:Sample.png|32px]] |creator = Creator |gameid = Game ID |released = Month Day, Year |region = region |version = v1.0 |system = Game Console }} </pre></noinclude> 8h60itgt0xbexdg7oolfslzsxgjcaci Template:Hack 10 201 672 2019-10-15T00:29:28Z Luigim1 30442431 Luigim1 moved page [[Template:Hack]] to [[Template:GameCubeHack]] 672 wikitext text/x-wiki #REDIRECT [[Template:GameCubeHack]] hs75exnff0sbfuoedxpkdrkngxkqqjb Template:HeaderTemplate 10 7 480 477 2019-03-03T03:45:43Z Luigim1 30442431 480 wikitext text/x-wiki <div> <!-- Beginning of header section --> {|style="width:100%;margin-top:+.7em;background-color:#489400;border:1px solid #ccc;-moz-border-radius:20px" |style="width:45%;color:#000"| {|style="width:100%;border:solid 0px;background:none" |- |style="width:100%px;text-align:center;white-space:nowrap;color:#000" | <div style="font-size:195%;border:none;margin: 0;padding:.1em;color:#FFFFFF">{{{welcome}}}</div> |}<!-- Blurb & useful links --> |style="width:45%;font-size:125%;color:#FFFFFF"| {{{blurb}}} |}<!-- End of blurb & useful links --> </div> q5flusmochuy161zg9lzhdabhqrjmyx Template:Hex 10 90 194 193 2018-06-21T15:45:47Z Luigim1 30442431 Protected "[[Template:Hex]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) 194 wikitext text/x-wiki <tt><b>{{{1}}}</b></tt><noinclude> Used for displaying hexadecimal offsets without crap HTML. Format: <nowiki>{{hex|0183}}</nowiki> = {{hex|0183}} [[Category:Templates]] </noinclude> g88vzyj2vtahb0148q85k1bkwxfj2ef Template:LMTextBox 10 135 559 374 2019-04-08T23:43:43Z Luigim1 30442431 559 wikitext text/x-wiki <includeonly>{| {{#if: {{{system|}}}|class="papersystem"|style="margin: 1px 0px 1px 0; background-color: #FF; color: #000; line-height: 1.50; font-size: 120%; border: 2px #454645 solid; {{#if: {{{menu|}}}|height: 64px; width: 304px;|height: 70px; width: 325px;}}"}} |{{#if: {{{title|}}}|+<span style="font-size: 70%; color: #000; text-shadow: none !important;">'''{{{title}}}'''</span>|}} | [[Image:LMTextIcon mario.png|24px]]{{{1}}}<br /> <nowiki> </nowiki>{{#if: {{{img1|}}}|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{{{2}}}|}}{{#if: {{{menu|}}}||<br /> <nowiki> </nowiki>{{#if: {{{2|}}}|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{{{2}}}|}}{{#if: {{{menu|}}}||<br /><nowiki> </nowiki>{{#if: {{{3|}}}|{{{3}}}|}}}} |}</includeonly> <noinclude> <pre> Template for Luigi's Mansion message boxes. Examples: {{LMTextBox| |aka bob img1|Line2|Line3|title=Title name}}</pre> {{LMTextBox|img1|Hey, it's line 2.|title=This is the title.}} <pre>{{LMTextBox|Line|system=true}}</pre> {{LMTextBox|WINDOW 1|title=This is the title.}} [[Category:Templates]]</noinclude> 843cywjqedqugqg43y9l6seu95vd0nz Template:LM ARCADE 10 80 172 170 2018-06-05T09:29:23Z Luigim1 30442431 172 wikitext text/x-wiki {| style="background: #09b754; border: 1px solid #000; width: 40%;" |- | [[Image:LM_ARCADE.png|left|50px]]<div style="text-align: center;"> This is an asset from '''[[Luigi%27s_Mansion_Arcade|Luigi's Mansion Arcade]]'''.<br />Screenshot, texture, sprite, you name it. </div> |} <div style="clear: left"></div><br> <noinclude> ==Needswork Template== Use this template on pages that significantly depart from standards or conventions, or pages with content that needs to be organized or moved to other pages. This template should be placed near the top. Using this template will place the page in the category [[:Category:Luigi's Mansion Arcade]]. Do not use this template on pages with minor problems. If the problem is small, it can be corrected or addressed in the talk page. Do not use this template for problems not listed above. A more appropriate template may be used (e.g. the stub template can be used for pages that need more content), or the problem may be addressed in the talk page. </noinclude> <includeonly>[[Category:Pages that need work]]</includeonly> 6hxekmhy5und3y12j8k6bz43frqwkfu Template:Main-gallery 10 104 230 229 2018-10-08T00:13:14Z Luigim1 30442431 Protected "[[Template:Main-gallery]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) 230 wikitext text/x-wiki <includeonly>:''For this subject's image gallery, see [[Gallery:{{{1|{{PAGENAME}}}}}]].''</includeonly><noinclude>==Usage== If the page name matches the Gallery name (e.g., [[Super Mario Bros.]] & [[Gallery:Super Mario Bros.]]), <code><nowiki>{{main-gallery}}</nowiki></code> is sufficient. If they are different in any way (e.g., [[Mario & Sonic at the Olympic Games (Wii)]], [[Gallery:Mario & Sonic at the Olympic Games]]), you must add the gallery title as a variable, i.e: <pre><nowiki>{{main-gallery|(GALLERY TITLE)}}</nowiki></pre> e.g., <code><nowiki>{{main-gallery|Mario & Sonic at the Olympic Games}}</nowiki></code> gives: {{main-gallery|Mario & Sonic at the Olympic Games}} [[Category:Notice templates]]</noinclude> dro5q3u59n9s3vnso7sisto7tmxxem9 Template:MainTemplate 10 9 18 14 2009-07-08T08:41:15Z MediaWiki default 30443056 18 wikitext text/x-wiki {{HeaderTemplate|welcome={{{welcome}}}|blurb={{{blurb}}}}} <br /> <!-- LEFT COLUMN --> {| width="100%" cellspacing="0" cellpadding="0" style="background:transparent;" |- | width="50%" style="vertical-align:top; padding-right:0.5em;" | <!-- Info about this site --> {{SectionTemplate|title={{{about_title}}}|content={{{about_content}}}}} | width="50%" style="vertical-align:top; padding-left:0.5em;" | <!-- Featured Article --> {{SectionTemplate|title={{{featured_title}}}|content={{{featured_content}}}}} |} <br /> <!-- RIGHT COLUMN --> {| width="100%" cellspacing="0" cellpadding="0" style="background:transparent;" |- | width="50%" style="vertical-align:top; padding-right:0.5em;" | <!-- Did you know... --> {{SectionTemplate|title={{{didyouknow_title}}}|content={{{didyouknow_content}}}}} | width="50%" style="vertical-align:top; padding-left:0.5em;" | <!-- Site news --> {{SectionTemplate|title={{{news_title}}}|content={{{news_content}}}}} |} __NOTOC__ __NOEDITSECTION__ e4p99tjrg6tq47iqlh9ln9ua3v35z2z Template:Mbox 10 94 205 2018-09-20T02:44:00Z Luigim1 30442431 Created page with "<table class="msgbox" style="{{ #if: {{{border|}}} | border-color: {{{border}}}; | }} {{ #if: {{{background|}}} | background: {{{background}}}; | }} {{ #if: {{{color|}}} | col..." 205 wikitext text/x-wiki <table class="msgbox" style="{{ #if: {{{border|}}} | border-color: {{{border}}}; | }} {{ #if: {{{background|}}} | background: {{{background}}}; | }} {{ #if: {{{color|}}} | color: {{{color}}}; | }}"><tr><td class="msgboximg" style="min-width:{{{min-width|50}}}px;">[[File:{{{image|Placeholder.png}}}| {{{pic-align|center}}} | {{{caption|Hmmm...}}} | {{{iwidth|50}}}px]]</td><td>{{{text|'''Message box template'''.<br>Use attribute 'text' to change this!}}}</td></tr></table>{{ #if: {{{category1|}}} | [[Category:{{{category1}}}]] | }}{{ #if: {{{category2|}}} | [[Category:{{{category2}}}]] | }}{{ #if: {{{category3|}}} | [[Category:{{{category3}}}]] | }}<noinclude> Message box template, used for generating an easy-to-make nagbox for people. Will probably be used in other container templates to automate some selections (image, color, etc)... Shouldn't really be used on its own except as a joke on userpages. <nowiki>{{mbox</nowiki> | text= Text inside the box <u>optional:</u> | image= Image to use (1:1 aspect ratio, resized to 50&times;50), file name only, e.g. [[:File:Placeholder.png]] would be ''Placeholder.png'' only. | iwidth= Image width in pixels (keep it at 50 generally), e.g. ''50''. | caption= Image caption. | border= Border color, e.g. named constants, #0123456, #123, etc. | background= Background color. | color= Text color. | category1= Category to put this page in. | category2= Second category to put this page in. | category3= Third category to put this page in. | min-width= Minimum width to put the picture in. | pic-align= Picture alignment. Use ''left'', ''right'', or ''center''. Defaults to ''center''. <nowiki>}}</nowiki> [[Category:Templates]] </noinclude> tgk5po4xxd2rp3kd12aj1z31vbt34zd Template:Needswork 10 76 165 164 2018-06-05T08:53:12Z Luigim1 30442431 165 wikitext text/x-wiki {| align="center" style="background: #FFD; border: 1px solid #888; width: 40%;" |- | [[Image:Warning.png|left]]<div style="text-align: center;"> {{{note|The content on this page needs to be organized and/or moved to more appropriate pages.}}}<br>See the [[Talk:{{PAGENAME}}|Talk Page]] for discussion. </div> |} <div style="clear: left"></div><br> <noinclude> ==Needswork Template== Use this template on pages that significantly depart from standards or conventions, or pages with content that needs to be organized or moved to other pages. This template should be placed near the top. Using this template will place the page in the category [[:Category:Pages that need work|Pages that need work]]. Do not use this template on pages with minor problems. If the problem is small, it can be corrected or addressed in the talk page. Do not use this template for problems not listed above. A more appropriate template may be used (e.g. the stub template can be used for pages that need more content), or the problem may be addressed in the talk page. </noinclude> <includeonly>[[Category:Pages that need work]]</includeonly> 4lqlr3iysv1ob6ghom3g6o163vgnsop Template:Notes 10 84 263 256 2018-10-08T15:48:14Z Luigim1 30442431 263 wikitext text/x-wiki <includeonly><div id="catlinks"><blockquote>The following page is a ''Notes Page'' for ''[[{{{game}}}]]''.</blockquote>[[Category:Notes Page]]</div> {{clear}}<br></includeonly><noinclude> ==Usage== {{notes}} <pre><nowiki>{{notes}}<nowiki></pre> [[Category:Templates]] </noinclude> 0ofntgjp68nqy2wucg6auy4zhbnf21v Template:ROMMap 10 107 264 258 2018-10-08T15:48:27Z Luigim1 30442431 264 wikitext text/x-wiki <includeonly><div id="catlinks"><blockquote>The following page is a ''ROM Map'' for ''[[{{{game}}}]]''.</blockquote>[[Category:ROM Maps]]</div> {{clear}}<br></includeonly><noinclude> ==Usage== {{notes}} <pre><nowiki>{{notes}}<nowiki></pre> [[Category:Templates]] </noinclude> bwiis4660mjxq840wqiso2t4fv6wfux Template:Rightsource 10 39 64 2018-05-09T04:18:20Z Luigim1 30442431 Created page with "<!--T:1--> <includeonly><div style="text-align:left;font-size:smaller;">''({{{2|Source}}}: {{{1|source needed}}})''</div></includeonly><noinclude> Used for crediting the origi..." 64 wikitext text/x-wiki <!--T:1--> <includeonly><div style="text-align:left;font-size:smaller;">''({{{2|Source}}}: {{{1|source needed}}})''</div></includeonly><noinclude> Used for crediting the original discoverer of things. Usage: <code><nowiki>{{rightsource|author|alt}}</nowiki></code>, where author is where you got the source from, be it a person or a website or what have you, and alt is something you want to write instead of "Source: ". <!--T:2--> Put this at the bottom of a section. If there are a lot of sections with the same source, just use the template once on the bottom of the last section. <!--T:5--> Don't get confused as this only goes left. Only use it when weird stuff happens and it horizontally stretches some stuff. [[Category:Templates]] </noinclude> jr04vybb3u49fr1t5nk0clcul68h8ht Template:Rippedgraphic 10 133 355 354 2019-01-06T20:01:18Z Luigim1 30442431 Protected "[[Template:Rippedgraphic]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) 355 wikitext text/x-wiki <div style="padding: 0.5em; border: 1px solid #aaa; background: #f7f7f7;">This image was ripped from {{ #if: {{{1|}}} | a(n) '''{{{1}}}''' game | {{ #if: {{{system|}}} | a(n) '''{{{system}}}''' game | a game }} }}.</div> <includeonly>{{ #if: {{{1|}}} | [[Category:{{{1}}}_graphic_rips]] | {{ #if: {{{system|}}} | [[Category:{{{system}}}_graphic_rips]] | [[Category:Ripped_graphics]] }} }}</includeonly><noinclude> Used for rips of game graphics; e.g., CHR pages, graphics files, etc. Usage: <pre> {{rippedgraphic|system}} </pre> Where ''<tt>system</tt>'' is one of: * NES * Game Boy * SNES * N64 * Genesis ...etc. Automatically categorizes images tagged with this into the [[:Category:Ripped_graphics|Ripped graphics]] category (by system, if specified). Template from TCRF. [[Category:Image_templates]] </noinclude> 87cboqrd45rqge262q1yli4uyzsqnmn Template:Screenshot 10 68 135 134 2018-06-05T04:13:47Z Luigim1 30442431 Protected "[[Template:Screenshot]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) 135 wikitext text/x-wiki <includeonly><div style="padding: 0.5em; border: 1px solid #aaa; background: #f7f7f7;">This image is a screenshot of a game from the Luigi's Mansion series or another game.</div>[[category:screenshot]]</includeonly> <noinclude> ==Usage== {{screenshot}} <pre><nowiki>{{screenshot}}</nowiki></pre> Use this template when you upload screenshots. These images shouldn't be used on the mainpage of the article in templates such as <nowiki>{{iNES}}, {{GameCube}}</nowiki>, and such. You use title screens for that. For the template for title screens, click [[Template:titlescreen|here]]. [[category:Templates]] sourced from data crystal </noinclude> p5kc5bhi1g9bg1su87cjw7fpaxc7mv9 Template:SectionTemplate 10 8 481 478 2019-03-03T03:46:02Z Luigim1 30442431 481 wikitext text/x-wiki <h2 style="border:none; background-color:#489400; padding:0.2em 0; margin:0; color:#ffffff; font-size:125%; font-weight:bold; text-indent:0.5em; font-variant:small-caps; -moz-border-radius: 10px">{{{title}}}</h2> <div style="margin-bottom:1em; padding:0.5em 0.8em 0.5em 0.8em;"> {{{content}}} </div> rbkkw2tzj4r7tgt66o2vdwtig8eeswr Template:Source 10 35 59 56 2018-05-09T04:11:53Z Luigim1 30442431 59 wikitext text/x-wiki <!--T:1--> <includeonly><div style="text-align:right;font-size:smaller;">''({{{2|Source}}}: {{{1|source needed}}})''</div></includeonly><noinclude> Used for crediting the original discoverer of things. Usage: <code><nowiki>{{source|author|alt}}</nowiki></code>, where author is where you got the source from, be it a person or a website or what have you, and alt is something you want to write instead of "Source: ". <!--T:2--> Put this at the bottom of a section. If there are a lot of sections with the same source, just use the template once on the bottom of the last section. <!--T:3--> Obviously, don't use TCRF as a source, that's just stupid. And be careful when you use other wikis as a source. <!--T:4--> '''If the research is your own''', and you don't care or don't want to be directly credited, use {{tlink|group source}} instead <!--T:5--> [[Category:Templates]] </noinclude> iay30k9n5olmdrk5ahknv0lbk702pq7 Template:Subpage 10 93 204 2018-09-20T02:42:26Z Luigim1 30442431 Created page with "<includeonly> <!--T:1--> {{#if: {{{1|}}} | {{mbox | text= <span style='font-size: 150%; line-height: 150%'>'''{{#if: {{{tr|}}} | {{#titleparts: {{FULLPAGENAME}} | -1..." 204 wikitext text/x-wiki <includeonly> <!--T:1--> {{#if: {{{1|}}} | {{mbox | text= <span style='font-size: 150%; line-height: 150%'>'''[[{{#if: {{{tr|}}} | {{#titleparts: {{FULLPAGENAME}} | -1 }} | {{FULLPAGENAME}} }}/{{{1}}}{{#if: {{{tr|}}} | /{{#titleparts: {{FULLPAGENAME}} | | -1 }} }} | {{#if: {{{tr|}}} | {{{tr|}}} | {{{1}}} }}]]'''</span><br>{{{text|}}} | image= {{{image|Blank.png}}} | caption= | border= #ddd | background= #fff | iwidth = {{{width|50}}} | pic-align = {{{pic-align|center}}} | min-width = {{{min-width|50}}} }} | <blockquote>'''This is a sub-page of ''[[{{#titleparts: {{FULLPAGENAME}}|-1}}]]''.'''</blockquote> {{#ifeq: {{NAMESPACE}} | User | | [[Category:Subpages]] }} }}</includeonly><noinclude> ==Usage== If you want to point out that this is a subpage of another one, just use <nowiki>{{subpage}}</nowiki>. If you want to '''link''' to a subpage, use it like this: <pre> {{subpage|Name|text=Text|image=Image|width=Width|pic-align=Align|min-width=Min-width}} </pre> Only the subpage name is mandatory. *'''Name''' is the name of the subpage. *'''Text''' is a small description of its contents. Usually has a [[Help:Guidelines#Humor|humorous]] sentence. *'''Image''' is a related picture, sometimes one of the most interesting items on that subpage. *'''Width''' is the image's width. Default is 50px. *'''Align''' is the image's align. Default is center. *'''Min-width''' is the image's minimum width. Default is 50px. *'''tr''' is the translated title, and is to be only used in translations of pages. Using it outside of these will break it brilliantly. </noinclude> 4n61e8u6igxudui8lg4r4mp75r3t0bl Template:Titlescreen 10 70 143 142 2018-06-05T04:51:27Z Luigim1 30442431 Protected "[[Template:Titlescreen]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) 143 wikitext text/x-wiki <includeonly><div style="padding: 0.5em; border: 1px solid #aaa; background: #f7f7f7;">This image is a screenshot of a title screen.</div>[[category:title screens]]</includeonly> <noinclude> ==Usage== {{titlescreen}} <pre><nowiki>{{titlescreen}}</nowiki></pre> [[category:templates]] </noinclude> ppvbsbpwca1v2royxh70nonae6yl2wx Template:Tlink 10 37 61 60 2018-05-09T04:12:53Z Luigim1 30442431 Protected "[[Template:Tlink]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) 61 wikitext text/x-wiki <nowiki>{{</nowiki>[[Template:{{{1}}}|{{{1}}}]]<nowiki>}}</nowiki><noinclude> Easy way to link to a template; just use <nowiki>{{tlink|bob}}</nowiki>. That gives {{tlink|bob}}, by the way. [[Category:Templates]] </noinclude> s8s13duzncb69zzup3oj08fk9cqerr3 Template:Tooltip 10 36 58 57 2018-05-09T04:08:05Z Luigim1 30442431 Protected "[[Template:Tooltip]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) 58 wikitext text/x-wiki <includeonly><span style="cursor:help;<!-- ability to turn off underline dash if required (derivative use), $nodash or $3 --> {{#ifeq:{{{nodash|{{{3}}}}}}|nodash||border-bottom:thin dotted cornflowerblue;}}"<!-- --> title="{{{texttip|{{{2|}}}}}}">{{{target|{{{1}}}}}}</span><!-- --></includeonly> 1bs8un4o8wkybno5yxhgg6vhl3mb28x Template:TutorialPage 10 158 505 504 2019-03-25T22:17:04Z Luigim1 30442431 505 wikitext text/x-wiki <includeonly><div id="catlinks"><blockquote>The following page is the ''tutorial subpage'' for ''[[{{{game}}}]]''.</blockquote>[[Category:Tutorial Pages]]</div> {{clear}}<br></includeonly><noinclude> ==Usage== {{notes}} <pre><nowiki>{{TutorialPage}}<nowiki></pre> [[Category:Templates]] </noinclude> 4u5is53t22259xyxe4tcsfzdbcrxvx0 Template:Unknown 10 141 401 400 2019-01-17T02:45:35Z Luigim1 30442431 Protected "[[Template:Unknown]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) 401 wikitext text/x-wiki <includeonly>class="td-unknown"|{{{1|Unknown}}}</includeonly><noinclude>{{colored-tab-status-example}} [[Category:Template/Table Status]]</noinclude> mda9str3k5jejjth32muxjtyr5ka5aq Template:Unknown-left 10 143 405 404 2019-01-17T02:46:44Z Luigim1 30442431 Protected "[[Template:Unknown-left]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) 405 wikitext text/x-wiki <includeonly>class="td-unknown left"|{{{1|Unknown}}}</includeonly><noinclude>{{colored-tab-status-example}} [[Category:Template/Table Status]]</noinclude> tvcwoj94esvc898f1saznv6w2tu37nh Template:Unsure 10 45 86 85 2018-05-12T16:00:14Z Luigim1 30442431 Protected "[[Template:Unsure]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) 86 wikitext text/x-wiki '''Unsure if this model/texture is used or unused.''' 3gn0klbi2jaw0d80ph1kb8dhszwuvh3 Template:Unused 10 47 91 2018-05-12T16:10:31Z Luigim1 30442431 Created page with "'''This graphic is unused in a Luigi's Mansion title.'''" 91 wikitext text/x-wiki '''This graphic is unused in a Luigi's Mansion title.''' tbgq88361vkfclruj1dgwiryvponoqb Template:Unusedgraphics 10 43 83 2018-05-12T15:50:59Z Luigim1 30442431 Created page with "'''This is an unused graphic in a Luigi's Mansion title.'''" 83 wikitext text/x-wiki '''This is an unused graphic in a Luigi's Mansion title.''' hl5s46w1b4a3oujzl8f1tuh6rx8f81u Template:Yes 10 144 409 408 2019-01-17T02:50:50Z Luigim1 30442431 Protected "[[Template:Yes]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) 409 wikitext text/x-wiki <includeonly>class="td-yes"|{{{1|Yes}}}</includeonly><noinclude>{{colored-tab-status-example}} [[Category:Template/Table Status]]</noinclude> ou181p9ixrc2ixo2gsgu36gxfdgvdzy Category:Browse 14 13 24 2009-12-30T17:56:16Z MediaWiki default 30443056 24 wikitext text/x-wiki This is a starting point which can be used to access any article on this wiki. [[Category:Browse]] 5s3x2nudvhqwi71yepyzbt5ozp3acmm Category:Ending Screens 14 52 99 2018-05-12T17:04:25Z Luigim1 30442431 Created page with "Luigi's Mansion Ending Screens." 99 wikitext text/x-wiki Luigi's Mansion Ending Screens. 3nlbr5u815e1t2a6sg0v2jg05x8m94y Category:File Format 14 196 649 2019-10-14T23:39:47Z Luigim1 30442431 Created page with "This article contains a list of all file format information articles. For an overview see »[[List of File Formats]]«" 649 wikitext text/x-wiki This article contains a list of all file format information articles. For an overview see »[[List of File Formats]]« kyvgtdsi5oyfcsei2ybynurpwrpkdzj Category:File Format/LM 14 197 653 652 2019-10-14T23:46:43Z Luigim1 30442431 Luigim1 moved page [[Category:File Format/LM1]] to [[Category:File Format/LM]] 652 wikitext text/x-wiki This is a list of file formats only used in [[Luigi's Mansion]]. [[Category:File Format]] po6h84kdd29047yp9p3gsh7hwt76g5d Category:File Format/LM1 14 198 654 2019-10-14T23:46:43Z Luigim1 30442431 Luigim1 moved page [[Category:File Format/LM1]] to [[Category:File Format/LM]] 654 wikitext text/x-wiki #REDIRECT [[:Category:File Format/LM]] m6ddae1xubx73mntggl15oqunwsbr2p Category:File Format/Other 14 194 650 647 2019-10-14T23:41:00Z Luigim1 30442431 650 wikitext text/x-wiki This is a list of file formats that are used on multiple consoles. [[Category:File Format]] ikl4zvodklpwi65t0q5qlr1nn439f7v Category:Hack/GameCube 14 204 680 2019-10-15T16:44:31Z Luigim1 30442431 Created page with "Luigi's Mansion GameCube Hacks." 680 wikitext text/x-wiki Luigi's Mansion GameCube Hacks. 3ep4orzpm4iah96vjt8n3excz240bbp Category:LM Hacking Information and Documentation 14 48 94 2018-05-12T16:19:05Z Luigim1 30442431 Created page with "hacking info" 94 wikitext text/x-wiki hacking info jkt3ugfm7yn9fgy8nz9e6vzlh8zh41v Category:Luigi's Mansion Hacking 14 64 123 122 2018-05-12T20:38:38Z Luigim1 30442431 Protected "[[Category:Luigi's Mansion Hacking]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) 123 wikitext text/x-wiki Luigi's Mansion hacking info, that's pretty much it. rirgxfyy97011zuyt6avaxmfbnmn90p Category:Luigi's Mansion Unused 14 60 111 2018-05-12T18:05:11Z Luigim1 30442431 Created page with "Luigi's Mansion unused images of models and assets." 111 wikitext text/x-wiki Luigi's Mansion unused images of models and assets. h4glaocioe09444tmsrpk8o3hf1h2bz Category:Templates 14 12 23 2009-12-30T17:55:03Z MediaWiki default 30443056 23 wikitext text/x-wiki This category is for '''Templates'''. [[Category:Browse]] jpvy9lwat2x4w625g8zef5ao6t97drj Category:Under Construction 14 195 648 2019-10-14T23:38:03Z Luigim1 30442431 Created page with "This is a list of all pages that are under construction. [[category:Wiki Management]]" 648 wikitext text/x-wiki This is a list of all pages that are under construction. [[category:Wiki Management]] jbjfhtvi4scezodwk4u98tgkv2josyc Category:Utility templates 14 11 22 2009-12-30T17:54:25Z MediaWiki default 30443056 22 wikitext text/x-wiki This category is for '''Utility templates'''. [[Category:Templates]] 2k1og0eh9magim62rcbfxwmcn1sxnrf